What Are You Working On? Mesh Edition - August 2012
650 replies, posted
SpencerWare for the GCC
[video=youtube;Csjf3I67RpI]http://www.youtube.com/watch?v=Csjf3I67RpI&feature=player_embedded[/video]
You know, Jimmy P from WarioWare Smooth Moves? Please tell me you do.
And cat [t]http://4stor.com/images/ojTn.png[/t]
[QUOTE=LEETNOOB;37376468]At first I thought about making that stealth mod as a standalone mod, but after lots of testing I'm starting to want to turn it into a stealth HL2 campaign gamemode. :X
[/QUOTE]
Why don't you make it as a standalone addon, and then make a stealth HL2 campaign that depends on the addon?
-Snip- Being stupid.
Updating and adding stuff to my store for gmod 13, I really like the new spawnicons.
[img_thumb]http://puu.sh/Ymrl[/img_thumb]
I just finished another beta of Holopad and now I think it's good enough to release to a wider audience, so [url=http://facepunch.com/showthread.php?t=1207620]I made a thread about it :v:[/url] I saw a few release threads including HAT so I'm guessing this is the right place (ohgod)
[QUOTE=Python1320;37315617]Working on figuring out this big crashshit:
[B]HOW COME[/B] even with [URL="http://pastebin.com/d8jyMTZT"]this[/URL], this happens:
[img_thumb]http://puu.sh/WRCV[/img_thumb]
Yes, that's the stacktrace at bottom.
Yes, the crash was done with pasting one certain dupe with advduplicator2.
Suggestions?[/QUOTE]
What AD2 revision are you using? Does it happen whenever you paste NPCs, or just when you paste Barney? It looks like there was an interval between the paste and the crash; does it happen when something interacts with the dupe? Does it only happen on Linux?
[QUOTE=Mr Donovan;37387212]What AD2 revision are you using? Does it happen whenever you paste NPCs, or just when you paste Barney? It looks like there was an interval between the paste and the crash; does it happen when something interacts with the dupe? Does it only happen on Linux?[/QUOTE]
This might be fixed in the GMod 13 as it's more or less a GMod bug since there was no way to detect if a physics object is valid.
[B]PS: [/B]Working on compiling stuff for Garry's mod 13 (Linux only as I don't have Windows servers and others have/will compile them soon anyway): [URL="http://g3.iriz.uk.to/~srcds/modules/gm13/bin/"]http://g3.iriz.uk.to/~srcds/modules/gm13/bin/[/URL]
[media]http://www.youtube.com/watch?v=xr7FGPGN-dw[/media]
So I decided to turn that stealth addon into a gamemode.
Ever since the last video I've improved the stealth AI, added some more shit (sounds for when an NPC becomes alerted/detects you/loses sight of you; third person, and more shit I can't remember)
I still gotta add climbing.
Other than that, very playable and VERY fun.
render.ComputeLighting can't properly get the lighting for some reason though. (some bright areas are considered dark and sometimes vice versa)
dear leetnoob
please make your own vidya game so you can amaze me even more
just joking
looks amazing as usual
@leetnoob will there be a way to toggle 1st and 3rd person? Personally, i liked the 1st person more...
[QUOTE=Megolas;37389944]@leetnoob will there be a way to toggle 1st and 3rd person? Personally, i liked the 1st person more...[/QUOTE]
Hmm...
I dunno, IMO third person feels better for a stealth gamemode.
I'm p sure that you'll be able to return his calc view hook if you really wanted to.
That stealth gamemode looks frigging awesome.
[QUOTE=LEETNOOB;37390272]Hmm...
I dunno, IMO third person feels better for a stealth gamemode.[/QUOTE]
Probably want to make the camera a bit more fluid then.
Gamemode looks sweet!
More visual stuff for my gamemode:
Chat box:
[img]http://puu.sh/YqSw[/img]
Scrolling up/down to view history works too, and the text fades out properly with time.
Weapon selector:
[img]http://puu.sh/YqW5[/img]
Works exactly like the standard HL2 one & fades out properly.
Notifications:
[img]http://puu.sh/YqVa[/img]
Ammo display:
[img]http://puu.sh/YqWr[/img]
Moves around with the weapon, next to the barrel.
The weapon selector stuff, how do you know when the player is scrolling? Keypresses, that binds hook (don't remember the name), something else?
PlayerBindPress hook, "invnext"/"invprev" for the mouse wheel and "slot1" - "slot6" for the number keys.
Hiding CHudWeaponSelection in HUDShouldDraw removes the standard one.
[QUOTE=Commander11;37390484]I'm p sure that you'll be able to return his calc view hook if you really wanted to.[/QUOTE]
Yeah, I know, but the weapons are made for third person (the reload, to be specific).
[editline]24th August 2012[/editline]
[QUOTE=Em See;37390641]Probably want to make the camera a bit more fluid then.[/QUOTE]
Fluid how? Right now the position of the camera is on the player's head.
I just now slightly changed the camera movement and it's much smoother.
[QUOTE=Drakehawke;37390859]Notifications:
[img]http://puu.sh/YqVa[/img][/QUOTE]
you should have the ammo popup just say "ammotype +x", ammotype being the type of ammo and x being the number gotten
[QUOTE=Drakehawke;37390859]More visual stuff for my gamemode:
Chat box:
[img]http://puu.sh/YqSw[/img]
Scrolling up/down to view history works too, and the text fades out properly with time.[/QUOTE]
Your text rendering is a bit wonky. 'w' shouldn't overlap 'y' like that.
Also, stop using those ugly stripes everywhere. They're really distracting, especially in the chatbox.
It only happens with w, been bugging me too, not sure how to fix it, it's probably the outline on the text (set in surface.CreateFont), I'll try without it.
I'll tone down the stripes a bit too, it does look kinda silly when they're everywhere.
[editline]24th August 2012[/editline]
Still happens without the outline on the text, it's a standard font (arial) at a standard size (18), bug in the game?
[editline]24th August 2012[/editline]
Okay changing the font size from 18 down to 17 seemed to fix it, weird.
[QUOTE=Feihc;37365337]It's not THAT dark in game, but it is fairly. My compression just made it darker. Grrr
[media]http://www.youtube.com/watch?v=at6IRU0johE&feature=youtu.be[/media]
I have yet to code the ACTUAL slenderman. He is soon to come.[/QUOTE]
Make a 20$ mode :v:
[media]http://www.youtube.com/watch?v=ejatl89mf5w&feature=youtu.be[/media]
2:50
[QUOTE=TheTrueAndy;37392960]Make a 20$ mode :v:
[media]http://www.youtube.com/watch?v=ejatl89mf5w&feature=youtu.be[/media]
2:50[/QUOTE]
All I can say to that is GIVE HIM HIS 20$!
[quote][img]http://cloud.steampowered.com/ugc/540684781047796081/275D4BA06CED18310AF1EA21184B3BE5378A970B/1024x576.resizedimage[/img][/quote]
That's more like it! Finally the generation isn't shit anymore. Just have to work on optimization.
and created a map bounds generation system so it ensures to stay within map bounds.
[code]
ypositive = 0.000000 6463.968750 0.000000
xnegative = -2850.934570 0.000000 0.000000
ynegative = 0.000000 -2623.634033 0.000000
xpositive = 1023.968811 0.000000 0.000000
[/code]
[QUOTE=LEETNOOB;37389556][media]http://www.youtube.com/watch?v=xr7FGPGN-dw[/media]
So I decided to turn that stealth addon into a gamemode.
Ever since the last video I've improved the stealth AI, added some more shit (sounds for when an NPC becomes alerted/detects you/loses sight of you; third person, and more shit I can't remember)
I still gotta add climbing.
Other than that, very playable and VERY fun.
render.ComputeLighting can't properly get the lighting for some reason though. (some bright areas are considered dark and sometimes vice versa)[/QUOTE]
I would get rid of all my addons to play that through the HL2 Campaign. It would be neat if it was its own Source Mod but that might be a little too hard.
Off-Topic, I just played Slender, I lasted 42 seconds. I had no idea what I was doing.
[QUOTE=LEETNOOB;37389556][media]http://www.youtube.com/watch?v=xr7FGPGN-dw[/media]
So I decided to turn that stealth addon into a gamemode.
Ever since the last video I've improved the stealth AI, added some more shit (sounds for when an NPC becomes alerted/detects you/loses sight of you; third person, and more shit I can't remember)
I still gotta add climbing.
Other than that, very playable and VERY fun.
render.ComputeLighting can't properly get the lighting for some reason though. (some bright areas are considered dark and sometimes vice versa)[/QUOTE]
You should totally add custom sneak up knife animations.
I'm going for some sort of random weapon generator, using shitty clipping to take parts from various TF2 weapons and stick them together. It only has parts from the big HHH axe so far, but I think it has potential.
[quote][img]http://filesmelt.com/dl/hello3.PNG[/img][/quote]
[QUOTE=MadParakeet;37395791]I'm going for some sort of random weapon generator, using shitty clipping to take parts from various TF2 weapons and stick them together. It only has parts from the big HHH axe so far, but I think it has potential.[/QUOTE]
I'd love the weapon system from borderlands to be worked into a gamemode.
[QUOTE=vexx21322;37395829]I'd love the weapon system from borderlands to be worked into a gamemode.[/QUOTE]
That's what inspired me, but this is going to generate more...interesting...weapons.
[QUOTE=MadParakeet;37395862]That's what inspired me, but this is going to generate more...interesting...weapons.[/QUOTE]
what about procedural
THE WORLD
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