What Are You Working On? Mesh Edition - August 2012
650 replies, posted
Continuing work on Obelisk ( the BrainFuck derivative ). I've now added a ( although slightly messy ) function to calculate the BrainFuck code required to output a given string. for example :
[LUA]
print( Obelisk.StringToBrainFuck( "Hello World!\n" ) )
[/LUA]
Outputs ( without the linewrap at 25 characters, that was for some debugging I did )
[CODE]
+++++++++++++++++++++++++
[>>+>++>+++>++++>+++++<<<
<<<-]>>>+++++++++++++++++
+++++.-------------------
--->>+.-++++++++.--------
++++++++.--------++++++++
+++.-----------<<<+++++++
.------->>++++++++++++.--
---------->+++++++++++.--
---------++++++++++++++.-
-------------++++++++.---
-----.<<<++++++++.-------
-<++++++++++.----------[/CODE]
Which in turn outputs
[CODE]Hello World![/CODE]
The snapshot of the project can be found here : [url]http://pastebin.com/4tiSWXEm[/url]
The function that does this code is found on line 22.
So Jackool is telling the person I coded for that my hud is too simple compared to his...
his...
[t]http://cloud-2.steampowered.com/ugc/577837481883100216/C22ED7F05F1929110FD71D80661E659FE28DEBC6/[/t]
and mine...
[t]http://cloud-2.steampowered.com/ugc/577837481869822702/01BB052D496B22EC545FD73BEE4D1E80DBF0198A/[/t]
[QUOTE=Katazuro;37091565]So Jackool is telling the person I coded for that my hud is too simple compared to his...
his...
[t]http://cloud-2.steampowered.com/ugc/577837481883100216/C22ED7F05F1929110FD71D80661E659FE28DEBC6/[/t]
and mine...
[t]http://cloud.steampowered.com/ugc/577837481867724191/D1E306FF1137F2C5F3F4C3CDA8F8CD01421D0CCF/[/t][/QUOTE]
Our community hired him to make a HUD for us sometime around march, He told us to pay him when he finished and that was the last we ever heard of him.
What's the space at the bottom left for? Just to make it symmetrical?
My friend apparently paid for the current released version of SDB days before it was released public.
updated the image, one is ammo one is economy.
Why would anyone trust Jackool after the LiquidDarkRP and Lua hire thread.
[QUOTE=Aide;37091689]Why would anyone trust Jackool after the LiquidDarkRP and Lua hire thread.[/QUOTE]
He's even in the scammers list :v:
But in all seriousness, I've been told that mine is the best one seen in DarkRP - or any RP gamemode in general? I wanna hear your guys opinion.
I'm not sure I like having a bar on any one side that fully covers it, as with the top. Your style is visually appealing, but maybe not appropriate (too serious) for DarkRP.
What is going on at the top right and top left? I would love to see the top right bar represent health. I've never seen a game put the health at the upper right, yet I think that would better than at the top left in your HUD.
I still prefer health on the bottom left, though.
It clogged too much on the lower screen, so I took the term heads up display literally. It was a request, not a big deal.
Thanks for the insight.
I'm interested in seeing that same HUD, with economy in the top left (a good spot to have a toggled dropdown display of other stats), the health on the lower left, armor on the lower right, and ammo stuff on the top right. I'm only assuming that the bar with 0 on it is armor.
[QUOTE=Drakehawke;37091700]He's even in the scammers list :v:[/QUOTE]
I still get hired all the time. I even tell people that FP thinks I'm a scammer (when I didn't even scam anyone, just delayed certain people's projects.) People don't care because when I send them the posts they realize I never scammed anyone, just delayed projects.
[QUOTE=Katazuro;37091724]But in all seriousness, I've been told that mine is the best one seen in DarkRP - or any RP gamemode in general? I wanna hear your guys opinion.[/QUOTE]
I wouldn't say it's the [I]best [/I]HUD... It's some simple rounded rectangles and text :v
[QUOTE=Spencer Sharkey;37092319]I wouldn't say it's the [I]best [/I]HUD... It's some simple rounded rectangles and text :v[/QUOTE]
Yeah, that's basically what I told him.
[QUOTE=jackool;37092373]Yeah, that's basically what I told him.[/QUOTE]
So's yours?
[QUOTE=jackool;37092373]Yeah, that's basically what I told him.[/QUOTE]
It is still a lot better than the one you made.
-snip FP is retarded and can't read I sold nothing to anyone in this page-
I still don't get how yours is less simple, the reasoning that his is just rounded rectangles is flawed because that's all the[I] less simpler and less unique one you're telling his client to use instead[/I] is?
-snip FP is retarded and can't read I sold nothing to anyone in this page-
So basically you approached someone elses client and offered them your free HUD instead of the one they agreed to pay for because the one they're paying for is "too simple" when yours is simpler?
i still don't get it, just forget it
Oh great, another troll fight back and forth about RP crap. Just what WAYWO needs. Lets get back on topic with some content shall we?
I'm still trying to get the cloth mod to behave correctly for a cape mod. Proving to be slightly more annoying than I thought.
I actually thought this was the hire thread, only realised it was WAYWO afterwards :v:
-snip FP is retarded and can't read I sold nothing to anyone in this page-
jackcool
Stop it
seriously you literally look like a six years old who cant get shit right
so lets just ignore this and go on
[QUOTE=Katazuro;37091724]But in all seriousness, I've been told that mine is the best one seen in DarkRP - or any RP gamemode in general? I wanna hear your guys opinion.[/QUOTE]
DarkRP, maybe it's fairly nice looking but the over all objective is for the HUD to not be intrusive and to be visually appealing. It looks far too intrusive to be visually appealing to myself. :v: In FPS gamemodes your HUD should allow as much screenspace as possible and I feel like your HUD would waste too much space at full res and make playing on low resolution a chore.
[QUOTE=slayer3032;37093106]DarkRP, maybe it's fairly nice looking but the over all objective is for the HUD to not be intrusive and to be visually appealing. It looks far too intrusive to be visually appealing to myself. :v: In FPS gamemodes your HUD should allow as much screenspace as possible and I feel like your HUD would waste too much space at full res and make playing on low resolution a chore.[/QUOTE]
That's where i've coded it to downscale 25% on resolutions lower than a certain one.
Can only go down to 1024x7somethingish before it starts to overlay.
I plan on a super simplified version later on for the unfortunate people who need that catered.
[t]http://cloud-2.steampowered.com/ugc/577837481876202668/B8EBED25852FD755E2278D37C5D2CAECCFCBB2F6/[/t]
Minus the small placement errors.
The person I did it for liked the concept of it so he went and told me to follow the same style.
[editline]5th August 2012[/editline]
also huds are much easier to do than derma menus.
On topic musicplayer.
[img]http://server1.thed3vine.net/img/huh.png[/img]
Off topic does anyone know what causes this to randomly happen? Vanilla except what you see on the HUD.
I want to start a music player/chatbox combo bandwagon. So uh get on it.--
@King I've never had that happen except with massive viewpunches.
I wish that Intelligent HUD was released.
[editline]5th August 2012[/editline]
[QUOTE=Map in a box;37042377]Just a proof of concept menu access thingy. Don't hate on winders 98[/QUOTE]
Winders 98? WHAT?
[QUOTE=Pigbear;37093934]I wish that Intelligent HUD was released.
[/QUOTE]
Keep your panties on!
I'm working on it.
Currently working on a swep that will add a special feature.
Dual pistols.
You could use it as any ordinary swep but together with the HUD you will be able to aim at two different targets at the same time.
Will upload a video of it tomorrow.
[QUOTE=Sakarias88;37095949]Keep your panties on!
I'm working on it.
Currently working on a swep that will add a special feature.
Dual pistols.
You could use it as any ordinary swep but together with the HUD you will be able to aim at two different targets at the same time.
Will upload a video of it tomorrow.[/QUOTE]
so you aim them both seperately or the autoaim does it for you?
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