[QUOTE=PencilOnDesk;37643469]Wait you sold it to someone then released it? [B][U]Professionalism[/U][/B].[/QUOTE]
Nope, the client wanted a pointshop so i made this for him. He never paid me -> he never got the pointshop. He removed me from his friendlist and it's been over 2 months now and i haven't seen him once. So i decided to release it.
[QUOTE=ollie;37644215]Nope, the client wanted a pointshop so i made this for him. He never paid me -> he never got the pointshop. He removed me from his friendlist and it's been over 2 months now and i haven't seen him once. So i decided to release it.[/QUOTE]
Totally overlooked that part of your post, sorry; brb, building a house with my boxes.
[QUOTE=PencilOnDesk;37645083]Totally overlooked that part of your post, sorry; brb, building a house with my boxes.[/QUOTE]
You have to be Artistic to do that, Have a few paint pallets.
[QUOTE=ollie;37642442][RELEASE]-pointshop-[/QUOTE]
...Is that a hamburger trail? *downloaded*
Life is great.
Fuck sake, how do you check if an entity is dormant?
[QUOTE=COBRAa;37678467]Fuck sake, how do you check if an entity is dormant?[/QUOTE]
[code]entity:IsEFlagSet( EFL_DORMANT )[/code]
Thanks.
[editline]15th September 2012[/editline]
Eh, what's the GMOD alternative for [URL="Eh, what's the GMOD alternative for UTIL_BubbleTrail?"]UTIL_BubbleTrail[/URL]?
[QUOTE=COBRAa;37679648]Thanks.
[editline]15th September 2012[/editline]
Eh, what's the GMOD alternative for [URL="Eh, what's the GMOD alternative for UTIL_BubbleTrail?"]UTIL_BubbleTrail[/URL]?[/QUOTE]
Nice.
[noparse]Eh, what's the GMOD alternative for [URL="Eh, what's the GMOD alternative for UTIL_BubbleTrail?"]UTIL_BubbleTrail[/URL]?[/noparse]
There isn't one. I remember requesting one like two years ago with no response
[QUOTE=Map in a box;37679917]Nice.
[noparse]Eh, what's the GMOD alternative for [URL="Eh, what's the GMOD alternative for UTIL_BubbleTrail?"]UTIL_BubbleTrail[/URL]?[/noparse][/QUOTE]
[URL="http://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/index73b0.html"]Trails[/URL] is what I think he meant :P
Are you people confusing "What are you working on" with "[b][URL="http://www.facepunch.com/showthread.php?t=1160598"]What do you need help with[/URL][/b]"?
[url]https://developer.valvesoftware.com/wiki/UTIL_BubbleTrail[/url]
[editline]16th September 2012[/editline]
This place is mostly dead (unfortuntly), WDYNHW is in the morgue.
[quote][IMG]http://filesmelt.com/dl/doors.PNG[/IMG][/quote]
Doors. Also, my sprite sheet setup for them is completely idiotic.
[IMG]http://filesmelt.com/dl/airlock.PNG[/IMG]
[IMG]http://puu.sh/15NMF.png[/IMG]
[QUOTE=kaade;37692085]-IMG-[/QUOTE]
is this on a public server? i want to try that shit
[QUOTE=kaade;37692085][IMG]http://puu.sh/15NMF.png[/IMG][/QUOTE]
Heh, I was on that server yesterday, splash screen looks great keep up the good work!
[QUOTE=skar;37692101]is this on a public server? i want to try that shit[/QUOTE]
that shit, is here
216.244.74.186:27045 Art of Parkour - Early Development
[video=youtube;FejxDxtPjg0]http://www.youtube.com/watch?v=FejxDxtPjg0&feature=player_embedded[/video]
Some angular issues I got there.
I've paused working on my wrench tools for a while and decided to work on some SNPCs again:
[T]http://cloud.steampowered.com/ugc/1135162003834913845/416A25E631036695AF6D22F3122560705A7EC831/[/T]
[video=youtube;7yKpRaL8ioY]http://www.youtube.com/watch?v=7yKpRaL8ioY[/video]
Youtube messed up the video at one point, but whatever.
[EDITLINE]-[/EDITLINE]
Now controlable as well:
[video=youtube;7ruBz8K-zt4]http://www.youtube.com/watch?v=7ruBz8K-zt4[/video]
[EDITLINE]-[/EDITLINE]
[T]http://puu.sh/17heO[/T]
[QUOTE=Silverlan;37697498]I've paused working on my wrench tools for a while and decided to work on some SNPCs again:
[T]http://cloud.steampowered.com/ugc/1135162003834913845/416A25E631036695AF6D22F3122560705A7EC831/[/T]
[video=youtube;7yKpRaL8ioY]http://www.youtube.com/watch?v=7yKpRaL8ioY[/video]
Youtube messed up the video at one point, but whatever.
[EDITLINE]-[/EDITLINE]
Now controlable as well:
[video=youtube;7ruBz8K-zt4]http://www.youtube.com/watch?v=7ruBz8K-zt4[/video][/QUOTE]
The second video was pleased
Been doing some more work on revamping our old hatstore to tackle a big issue:
I had 168 hats on it, a mixture of props, TF2 and custom TF2/misc hats from garrysmod.com and other places. The problem here is that the server popularity dropped dramatically because new users suddenly needed to download 1500-2000 files.
I decided the best way to go about this would be to have three types of hat: Custom content, TF2 and base content (Stuff everyone playing should already have)
Upon joining it now checks if a player has TF2 mounted or if they have the custom content pack installed, if they don't then it gives a warning in the store and also prevents all hats of the respective type from being drawn, both in the store and in-game. Players can also toggle each type manually.
Quite pleased with it so far (The hooks are placeholders):
[img_thumb]http://puu.sh/16H9d[/img_thumb]
[img_thumb]http://puu.sh/16Icr[/img_thumb]
That's really nice. Especially the not drawing ERROR models ingame.
I was thinking of having a dynamic fastdl system to allow users to download custom content with a press of a button, causing them to rejoin with the updated content. Either that or stream the content similarly to what pac3 does.
[QUOTE=Map in a box;37727981]I was thinking of having a dynamic fastdl system to allow users to download custom content with a press of a button, causing them to rejoin with the updated content. Either that or stream the content similarly to what pac3 does.[/QUOTE]
I was considering the first but it wouldnt be possible without both being able to serve connecting users a custom FastDL URL and change resources that are sent to users on the fly. I considered using something like resourcex but it just isn't ideal for downloading huge amount of files, not to mention I'd have to build a list of every file I wanted to add.
Also, PAC doesn't actually send any files, does it? I thought all the data was just stored in text files, then streamed over to clients and written into a file there.
It would just require some webserver magic, not a custom fastdl url.
Pac3 just streams model(usually .obj) and HTML materials.
[QUOTE=Map in a box;37729784]It would just require some webserver magic, not a custom fastdl url.[/QUOTE]
I dont think it can be done with just the webserver. The client will try to request all files on the resource list whether the webserver likes it or not. Even if you deny the requests for certain files every player would still have to go through and attempt to download each file every time they join. The only way to do it would be if it was possible to change the list of needed resources as they are sent to the player when they connect, so they don't attempt to download unwanted files.
.obj files are also just text files, it must read them from a URL then parse them.
[QUOTE=Cushie;37729994]The only way to do it would be if it was possible to change the list of needed resources as they are sent to the player when they connect, so they don't attempt to download unwanted files.
.obj files are also just text files, it must read them from a URL then parse them.[/QUOTE]
Pretty sure you could change the string table info when they join, but that seems kinda hacky, but I don't think you have much of a choice.
[QUOTE=BlackAwps;37730476]Pretty sure you could change the string table info when they join, but that seems kinda hacky, but I don't think you have much of a choice.[/QUOTE]
To be honest I'd be interested in doing it but it would take a lot of work, so it would really only be as a challenge/proof of concept. If people play regularly and care enough then it shouldnt be too much for them to download and unrar or grab stuff from an SVN.
Also, content...
Pretty much ready to go, most of the hats are handled by a drop system and cant be bought
[img_thumb]http://puu.sh/16OuU[/img_thumb]
[img_thumb]http://puu.sh/16Ovw[/img_thumb]
There seems to be quite some empty space in the second one.
Im working on the first map for my gamemode that's in development. This is one of the first cities you will encounter from the start of the game.
Right now I am making the houses that the npcs will be in. Im also currently making the buildings where the shops will be located.
[IMG]http://i.imgur.com/HZrJN.jpg[/IMG]
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