[QUOTE=implaying8;17391483]Freaking Awesome!! I always wondered why no one had done this, as it is so cool![/QUOTE]
Because it is hard.
[QUOTE=djshox;16669680]Overv I'm a massive idiot, but how would I get yours to run? Also how smoothly does it run?
I'm working on a theater map and so far the only option is the hack method of using an RT camera on the Youtube Player and applying it to another prop. Please God I need something better than the atrocious quality that I'm getting from it, especially if it's knocking out 170 FPS just to play it.
[img]http://hailaeros.com/ZScreen_Uploads/Garrys_Mod-2009.08.13-09.40.27.jpg[/img][/QUOTE]
Have you tried the new version?...
Can Someone release Something!!! im so sick of player when we user a Utube playa, that they dont have the Projector model... I NEED somthing to replace either the youtube Player OR the Projector model that isnt CSS or CS that produces that same resault.
bumpitty bumpitty bump bump bump SCREEEEEECH BAM!
sounds nice.
[highlight](User was banned for this post ("bumpitty bumpitty bump bump bump SCREEEEEECH BAM!" - grea$emonkey))[/highlight]
Cant you just make it display the window it shows through the Shift+Tab/Internets, (the steam overlay thing) And display a whole internet page? and then when you used the over lay browser it would show everyone else the internet page
or you could add in another browser like the fire box or something and add a box to put in youtube video urls so it plays just the video , Couldn't you Also make the browser a file browser aswell as an internet browser so you can play videos off your computer through to the projector...? Just a few thaughts to Maybe help you move along
also i would like it to be able to display full internet pages while you browse them...
[editline]12:18PM[/editline]
[QUOTE=maurits150;16919048]Interaction is not the problem, the problem is that I can't project the HTML panel without changing some things manually by hand. I can't make the 'grab the HTML content and apply it to the projected texture entity' process automated within lua at the moment. I'm searching for a solution, and if I can't find that I'll have to use a module to get it working.[/QUOTE]
I would also very much like to have what ever progress you've made on this ...
can't wait for that!
is there any beta version can download?
Im sorry but dare i say it i think i may be bumping this thread, i really want to hear more from [URL="http://www.facepunch.com/member.php?u=90086"]maurits[/URL]
[URL="http://www.facepunch.com/member.php?u=90086"] [/URL]
so with gmod 13 on its way.....can we do this yet????? ..... don't lock this thread :\
This has been possible ever since garry added the ability to get the HTML panel material.
.... perhaps you could explain how i set the texture of the flashlight / env_projectedtexture
[CODE] self.flashlight = ents.Create( "env_projectedtexture" )
self.flashlight:SetParent( self.Entity )
-- The local positions are the offsets from parent..
self.flashlight:SetLocalPos( Vector( 0, 0, 0 ) )
self.flashlight:SetLocalAngles( Angle(0,0,0) )
-- Looks like only one flashlight can have shadows enabled!
self.flashlight:SetKeyValue( "enableshadows", 1 )
self.flashlight:SetKeyValue( "farz", self:GetDistance() )
self.flashlight:SetKeyValue( "nearz", 12 )
self.flashlight:SetKeyValue( "lightfov", self:GetLightFOV() )
local c = self:GetColor()
local b = self:GetBrightness()
self.flashlight:SetKeyValue( "lightcolor", Format( "%i %i %i 255", c.r * b, c.g * b, c.b * b ) )
self.flashlight:Spawn()
self.flashlight:Input( "SpotlightTexture", NULL, NULL,self.Browser:GetHTMLMaterial() )[/CODE]
but you cant create ents on the client side any more ;\ thats the first thing i found. you would have to in order to set the material cause you can only make panels and derma on the client. also will this even take the material isn't it supposed be a texture.
create a render target, render the html material to rt, set the lamp to the RT texture.
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