• Movie Projector
    310 replies, posted
bump
[QUOTE=Colton Rappe;16509533]bump[/QUOTE] I'm not sure how bumping this tread will accomplish anything.
added you on msn, still following this, waiting for first release
A Release Date Plz!
Has there been ANY substantial progress on this? or have people given up?! Ya need to show us that you have not just given up on it, somehow O_o I dont care if its just a screenshot or if the original creator just leaves a post reply. Would help put my mind at ease. This project is just too darn cool to just slow down like this.
[QUOTE=Colton Rappe;16535123]Has there been ANY substantial progress on this? or have people given up?! Ya need to show us that you have not just given up on it, somehow O_o I dont care if its just a screenshot or if the original creator just leaves a post reply. Would help put my mind at ease. This project is just too darn cool to just slow down like this.[/QUOTE] why dont you read the posts?? this project started a while back and grease just replied a week ago. It's far from dead.
Would be nice if this has Browser like Internet explorer, not like YouTube mod there you need to type direct link.
[QUOTE=rute;16543379]Would be nice if this has Browser like Internet explorer, not like YouTube mod there you need to type direct link.[/QUOTE] Ye i agree with that, But there needs to be a mode selector like Picture, Movie , internet and youtube. I would also like to see a screen and a picture frame for this even though its a projector who wants to project a picture onto there wall? Anyway i hope you get this done soon =D best of luck - Glitchvid.
Make it assosiate with gif's.
[QUOTE=servili007;16542852]why dont you read the posts?? this project started a while back and grease just replied a week ago. It's far from dead.[/QUOTE] Yeah of course I read all of them. Sorry if I seemed rude.
Hey, you should make a TV for RP or sandbox for houses that you can change channels and watch real TV from a web stream. And the sound is only a proximity emmiter so the closer you are, the louder it is. And make a SWEP for a remote. Hope you finish this soon Sounds good.
Wait is this going to be biased off of RT cause i want people to be able to be waching diffrent things at the same time.
Brings me back to thinking it's deadish, from the lack of replies from grease himself.
Id hope not D: I realllly want this to come out.
[QUOTE=glitchvid;16596418]Id hope not D: I realllly want this to come out.[/QUOTE] Well I hope he says something soon...
-snip-
[QUOTE=Colton Rappe;16596461]Well I hope he says something soon...[/QUOTE] Same! I Still Cant Wait To Have A Projector In RP!
[QUOTE=glitchvid;16586642]Wait is this going to be biased off of RT cause i want people to be able to be waching diffrent things at the same time.[/QUOTE] The problem I face is getting this to work off of gm_chrome and then transferring that to an RT texture projected through env_projectedtexture. Last I checked, it crashed the game with an RT texture, but I cant get any RT code to work. If anyone is experienced with RT code, I would like some help with that.
[QUOTE=grea$emonkey;16623044]The problem I face is getting this to work off of gm_chrome and then transferring that to an RT texture projected through env_projectedtexture. Last I checked, it crashed the game with an RT texture, but I cant get any RT code to work.[/quote] I'm sure this is your best friend, but if not, then at least I contributed. [url]http://developer.valvesoftware.com/wiki/Env_projectedtexture[/url] I wish you could at least partner up with McLuvin, he has some of the same ambitions as you, and you both could learn something, if he somehow could help you with your problems. Unless you wanted to keep your projects seperate. Ever think of using SVNs?
Grea$semonkey, are you going as far as allowing this? [img]http://i27.tinypic.com/2h2dr49.png[/img]
[QUOTE=Overv;16625765]Grea$semonkey, are you going as far as allowing this? (piccie)[/QUOTE] That would be what the projected texture handles, but since Source limits that to vtfs and not RTs, the 'screen' would have to be flat as it uses the DrawQuad thingy. So it would be a flat plane between all 4 trace hit points.
[QUOTE=thomasfn;16626287]That would be what the projected texture handles, but since Source limits that to vtfs and not RTs, the 'screen' would have to be flat as it uses the DrawQuad thingy. So it would be a flat plane between all 4 trace hit points.[/QUOTE] Which is why I want to find a way to change the memory info on a vtf so it is basically one texture with a constantly changing picture.
Not sure if this has been suggested: [url]http://developer.valvesoftware.com/wiki/Procedural_Materials[/url]
Looks useful. EDIT: After reading over some of it, it looks VERY useful. O-o
I noticed your base code doesn't support non-rectangular projection, here's my version which does if anyone is interested: [url]http://www.2shared.com/file/7145187/b032f162/projector_trace.html[/url] [img]http://i26.tinypic.com/29pz3bt.jpg[/img] Note that this one still only supports one axis like grea$emonkey's.
Any progress folks?
I don't think this is possible to realize without code modifications on Garry's side.
Overv I'm a massive idiot, but how would I get yours to run? Also how smoothly does it run? I'm working on a theater map and so far the only option is the hack method of using an RT camera on the Youtube Player and applying it to another prop. Please God I need something better than the atrocious quality that I'm getting from it, especially if it's knocking out 170 FPS just to play it. [img]http://hailaeros.com/ZScreen_Uploads/Garrys_Mod-2009.08.13-09.40.27.jpg[/img]
Copy that directory to lua/entities and there will be a 'Projector (Traces)' entity. You can render the browser directly to the RT texture, but I don't know how that works.
I'm getting an error: [code] Attempted to create unknown entity type projector! entities/projector_trace/init.lua:9: Tried to use a NULL entity! [/code]
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