Oh crap, replace that line with:
[lua]local ent = ents.Create( "projector_trace" )[/lua]
Sweet it works!
Just a heads-up, it's a bit touchy when looking at it from some angles:
[img]http://hailaeros.com/ZScreen_Uploads/Garrys_Mod-2009.08.14-08.35.53.jpg[/img]
[img]http://hailaeros.com/ZScreen_Uploads/Garrys_Mod-2009.08.14-08.35.36.jpg[/img]
Try to move it 0.1 units away from the wall.
Thanks. It no longer flickers like that, but now it has another flickering issue:
[img]http://hailaeros.com/ZScreen_Uploads/Garrys_Mod-2009.08.14-09.48.37.jpg[/img]
The screen also disappears completely when walking anywhere past it.
[QUOTE=djshox;16693178]Thanks. It no longer flickers like that, but now it has another flickering issue:
[img]http://hailaeros.com/ZScreen_Uploads/Garrys_Mod-2009.08.14-09.48.37.jpg[/img]
The screen also disappears completely when walking anywhere past it.[/QUOTE]
That's unavoidable. Whenever the projector entity is out of sight, it automatically shuts off the ENT:Draw() function. All clientside rendering disappears. It prevents the engine from lagging. If everything always rendered its clientside stuff while you weren't looking, the game would lag like crazy.
[QUOTE=djshox;16693178]Thanks. It no longer flickers like that, but now it has another flickering issue:[/QUOTE]
Huh, it's already 2 units away from the wall by default. How did you fix it?
Uhm, what's the difference between this ent and just drawing a HTML panel in 2D3D exactly? Just wondering...
[QUOTE='-[ Fizzadar ]-;16696874']Uhm, what's the difference between this ent and just drawing a HTML panel in 2D3D exactly? Just wondering...[/QUOTE]
Not very much yet. If we get env_projectedtexture to work then it will be able to draw on multiple planes.
[QUOTE=Overv;16693544]Huh, it's already 2 units away from the wall by default. How did you fix it?[/QUOTE]
I have no clue. I just pulled it away from a wall slowly until it stopped showing those checkerboard flickers. Is there any way to fix the weird light issues on it? If I turn on my flashlight the screen becomes fully lit like fullbright.
[QUOTE=grea$emonkey;16696900]Not very much yet. If we get env_projectedtexture to work then it will be able to draw on multiple planes.[/QUOTE]
Thanks for clearing that up, that'd be awesome to get it working :P
Oh nevermind.
Could you make a progressive svn of the projector project, so we can actively see the progress of it? Of course the rights to the code are yours. If it's not even THAT far yet, by all means, you don't have to.
Well, the problem they're having right now is not something you progressively solve.
[QUOTE=Overv;16712321]Well, the problem they're having right now is not something you progressively solve.[/QUOTE]
So, you mean, a complete dead stop roadblock... D:
[QUOTE=Colton Rappe;16712513]So, you mean, a complete dead stop roadblock... D:[/QUOTE]
Pretty much :P I hope you guys get this solved, it'd be epic.
Also, why do all my posts get auto-rated dumb?
[QUOTE='-[ Fizzadar ]-;16713716']Pretty much :P I hope you guys get this solved, it'd be epic.
Also, why do all my posts get auto-rated dumb?[/QUOTE]
You must have a stalker.
I hope it gets fixed.
[QUOTE=MakeR;16713728]You must have a stalker.[/QUOTE]
Read GD.
[QUOTE=SamuraiMushroom;16733231]:HUGE IMAGE:
Cheers?[/QUOTE]
[media]http://www.youtube.com/watch?v=Oa1ZZFRUInU[/media]
Song fits the video. But I still have troubles which makes me unable finish this project.
Cheers!
Nice!
How the hell did you do that?
How the fuck did you manage that?
Holy balls.
I've managed some pretty interesting things with source in terms of glitches in my days of developing 3d 2d screens for PCMod. Once I managed to stop the world from rendering - the only thing that would render is the view model for the current weapon and props. It wouldn't fix over map restart. Ahh, good days.
IIRC that's the exact same effect that someone produced for the RT projected texture. Needs some Clamp S and Clamp T action in there.
[QUOTE=maurits150;16734093][media]http://www.youtube.com/watch?v=Oa1ZZFRUInU[/media]
Song fits the video. But I still have troubles which makes me unable finish this project.
Cheers![/QUOTE]
Whoa. I really hope that you can move past those troubles and finish it. That is INCREDIBLE.