• What Are You Working On? -- October 2012
    585 replies, posted
you realize that GMod 13 is being released in 18 days right?
[QUOTE=Banana Lord.;37935732]you realize that GMod 13 is being released in 18 days right?[/QUOTE] Plenty of time to convert it. Last time I converted it (a few days ago) it only took me a few hours. Plus, I am not going to wait until it's like 1 day until release, I'll convert it 1 week before release. Also, I just had to fuck up the release of 1.26 (huge Lua error spam). I fixed it now, but still. :X
I cant stand, I must post what I am working on. I am rewamping one of my old projects, updating to gmod13, ( [sp]remaking from scratch[/sp] :v: ) I dont have anything interesting to show yet, but I remade TAB support for rendering. ( Old demonstration ) [IMG]http://dl.dropbox.com/u/7659139/Facepunch/Imgs/text_editor_tabsupport.png[/IMG] If you would use an ingame LUA editor, what features you would say are required? What features would you miss from your editor? Also, I have some extra features already planned: I played about 2-3 hours on Metaconstruct, and I loved the idea of allowing scripters to mess with the serverside lua, and found it that I could really use a little help sometimes, so I decided that I will try to implement "simultenous" editing, like in google docs. [editline]6th October 2012[/editline] Forgot to mention, I also implemented font independent caret positioning, it means it has support for not monospaced fonts too!
Auto complete for GLua functions would be an awesome start along with highlighted syntax (which I see you're working on/finished)
I'm so not an artist. [img]http://puu.sh/1c5VE[/img] But I do know good shit when I see it. I just love the [URL="http://steamcommunity.com/groups/pixelvisionskin"]PixelVision[/URL] look! I'm making it in a Derma skin for my admin mod. [SUB]Oops, forgot to make the expand/contract buttons.[/SUB]
[QUOTE=vercas;37939057]I'm so not an artist. [img]http://puu.sh/1c5VE[/img] But I do know good shit when I see it. I just love the [URL="http://steamcommunity.com/groups/pixelvisionskin"]PixelVision[/URL] look! I'm making it in a Derma skin for my admin mod. [SUB]Oops, forgot to make the expand/contract buttons.[/SUB][/QUOTE] dude that's pump as fucj
Started working on my player faceposer again. Added a character to the selection menu that uses the expression your mouse is hovering above. [media]http://www.youtube.com/watch?v=1_wAegzKF78[/media] The only problem is that I can't show the correct expression on the character in the expressions menu because the flex scale is stuck at 1 clientside unless the server makes a change to it (it unlocks the clientside flex scale). How the heck am I supposed to solve that with a clientside model?
[t]http://puu.sh/1c5yA[/t] maybe this moon is a bit big
[vid]http://puu.sh/1c8p6[/vid]
[QUOTE=Map in a box;37940582]-stuff-[/QUOTE] Dad? Gordon? [i]no![/i]
[QUOTE=Map in a box;37940582]http://puu.sh/1c8p6[/QUOTE] dad please
[QUOTE=Map in a box;37940582]<video of a citizen glitching out>[/QUOTE] Spooky scary citizens send shivers down your spine~
[QUOTE=LEETNOOB;37944318]Spooky scary citizens send shivers down your spine~[/QUOTE] A+
[QUOTE=Map in a box;37940582]Video[/QUOTE] Who touched the cartridge again?! *Geddan music playing*
[QUOTE=Map in a box;37940582]http://puu.sh/1c8p6[/QUOTE] WHAT THE HELL DID YOU DO!?!?!?! He looks pissed.
[img]http://puu.sh/1cmqm[/img] The tree and the menu are randomly generated. The disabled scroll bar... I have NO clue why is the thumb semi-transparent. It's fully upaque and obviously rendered above the scrollbar.
[QUOTE=vercas;37948019][img]http://puu.sh/1cmqm[/img] The tree and the menu are randomly generated. The disabled scroll bar... I have NO clue why is the thumb semi-transparent. It's fully upaque and obviously rendered above the scrollbar.[/QUOTE] lol 3 scrolls bars :v:
[QUOTE=fairy;37948404]lol 3 scrolls bars :v:[/QUOTE] I don't want to spoil this, but the scrollbars are there to show each state. From left to right: Pressed, hovered, normal and disabled. Also, there are 4, not 3. Have a good life.
[QUOTE=vercas;37949437]I don't want to spoil this, but the scrollbars are there to show each state. From left to right: Pressed, hovered, normal and disabled. Also, there are 4, not 3. Have a good life.[/QUOTE] I can't count and im on my phone so it zoomed in over 3
[QUOTE=LEETNOOB;37944318]Spooky scary citizens send shivers down your spine~[/QUOTE] Hows your stealth gamemode coming? I saw it in an old thread yesterday, looks fun. Also, are you releasing it open source,because I really want to learn how you made the npc's react to sound/light etc.
[QUOTE=fairy;37948404]lol 3 scrolls bars :v:[/QUOTE] just get out really liking the design by the way
[QUOTE=vercas;37949437]I don't want to spoil this, but the scrollbars are there to show each state. From left to right: Pressed, hovered, normal and disabled. Also, there are 4, not 3. Have a good life.[/QUOTE] You should probably give the scroll bars a little bit more of the 'glossy' button look. In my opinion it would probably look better, and make it easier to see.
[QUOTE=werewolf0020;37949471]just get out really liking the design by the way[/QUOTE] I like the design too hence why I said it a page up, faggot
[img]http://puu.sh/1cplQ[/img] I fancy tabs. Any kind of tabs. Thought I might give them a special treatment. Here's an original, for comparison: [img]http://puu.sh/1cpqe[/img] [editline]asd[/editline] [QUOTE=DaneSomdahl;37949565]You should probably give the scroll bars a little bit more of the 'glossy' button look. In my opinion it would probably look better, and make it easier to see.[/QUOTE] I tried. They look a bit too cluttered.
[QUOTE=vercas;37949740] I fancy tabs. Any kind of tabs. Thought I might give them a special treatment. [editline]asd[/editline] I tried. They look a bit too cluttered.[/QUOTE] I like tabs because I like organization looks good vercas
@vercas The "complete black" color should be 12, 13, 14, not 0 , 0, 0 I also wonder how you'd go about changing the global default font to a smoother one. Maybe it's as simple as remaking the "default" font with surface.CreateFont?
[QUOTE=CapsAdmin;37951030]@vercas The "complete black" color should be 12, 13, 14, not 0 , 0, 0 I also wonder how you'd go about changing the global default font to a smoother one. Maybe it's as simple as remaking the "default" font with surface.CreateFont?[/QUOTE] Blame the retarded drawing 'n shit. It got screwed like this a few updates ago. The only thing 0,0,0 is the outline of the DFrame.
[QUOTE=M0dSe7en;37949467]Hows your stealth gamemode coming? I saw it in an old thread yesterday, looks fun. Also, are you releasing it open source,because I really want to learn how you made the npc's react to sound/light etc.[/QUOTE] I will release it, yes, but right now it's on a halt. (not much free time, mostly working on Customizable Weaponry)
~~Set of mysterious images with no description~~ [img]http://puu.sh/1cMEy[/img] [img]http://puu.sh/1cMEi[/img] [img]http://puu.sh/1cMEr[/img]
Nice UI :O
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