[QUOTE=Jvs;37963124]A multiplayer FTL gamemode? Oh man.[/QUOTE]
What IS FTL anyway?
Faster Than Light
[url]http://store.steampowered.com/app/212680/[/url]
[QUOTE=Ziks;37963024]~~Set of mysterious images with no description~~
[thumb]http://puu.sh/1cMEy[/thumb]
[thumb]http://puu.sh/1cMEi[/thumb]
[thumb]http://puu.sh/1cMEr[/thumb][/QUOTE]
I don't know what it is but holy fuck that's hot.
[img]http://www.facepunch.com/fp/ratings/winner.png[/img]
How do you turn off the auto script reloading in Gmod 13? Whenever I make a change to a lua file, gmod insta-crashes and I have to restart.
sv_autorefresh 0
[QUOTE=LEETNOOB;37959122]I will release it, yes, but right now it's on a halt. (not much free time, mostly working on Customizable Weaponry)[/QUOTE]
Do you care if people use your weapons in a gamemode?
[QUOTE=thomasfn;37965969]How do you turn off the auto script reloading in Gmod 13? Whenever I make a change to a lua file, gmod insta-crashes and I have to restart.[/QUOTE]
[QUOTE=Drakehawke;37966007]sv_autorefresh 0[/QUOTE]
I noticed that if you do this it stops loading the file changes even when manually using lua_openscript. Anyone else get this?
[img]http://puu.sh/1d34E[/img]
Dat DListView.
[editline]asd[/editline]
The column headers are semitransparent, so you can see a bit of what's below.
[QUOTE=vercas;37973010][img]http://puu.sh/1d34E[/img]
Dat DListView.[/QUOTE]
dude your menu is making me horny
how did you get each line a different background color?
[QUOTE=fairy;37973081]dude your menu is making me horny[/QUOTE]
I know what you mean. :v:
[QUOTE=fairy;37973081]how did you get each line a different background color?[/QUOTE]
Well, every alternate (evenly indexed) line has an AltLine property (use [i]whatever:GetAltLine()[/i]). If it's true, I simply draw a [I]200, 200, 200, 1[/I] rectangle on it.
(But, due to Garry's extraordinary drawing routines, it looks like [I]255, 255, 255, 32[/I].)
The 3 brightest lines are selected.
The middle-ish-ly bright one is hovered.
I'll tune the colors a bit.
[QUOTE=vercas;37973162]I know what you mean. :v:
Well, every alternate (evenly indexed) line has an AltLine property (use [i]whatever:GetAltLine()[/i]). If it's true, I simply draw a [I]200, 200, 200, 1[/I] rectangle on it.
(But, due to Garry's extraordinary drawing routines, it looks like [I]255, 255, 255, 32[/I].)
The 3 brightest lines are selected.
The middle-ish-ly bright one is hovered.
I'll tune the colors a bit.[/QUOTE]
dude you'regiving me a brainfreeeze
I hope I'm not boring you with this.
[img]http://puu.sh/1dpdZ[/img]
DNumberWang and DComboBox.
[SUB]Left part of the upper panel.[/SUB]
Did I mention that [b]everything[/b] is just [i]surface.DrawRect[/i] and [i]surface.DrawTexturedRect[/i]?
No GWEN. Works perfectly on 32-bit machines (unlike GWEN).
[editline]asd[/editline]
Also, this clusterfuck of a window draws, moves and resizes with absolutely no lag.
Just a few more controls left. I'll do the window buttons last.
Are you going to release this?
[QUOTE=Drakehawke;37986864]Are you going to release this?[/QUOTE]
Yes, I am. :)
[QUOTE=vercas;37987131]Yes, I am. :)[/QUOTE]
that's going to be the best admin mod ever
Not too bothered about the admin mod, I just want the skin :v:
[QUOTE=Ziks;37963024]~~Set of mysterious images with no description~~
[img]http://puu.sh/1cMEy[/img]
[img]http://puu.sh/1cMEi[/img]
[img]http://puu.sh/1cMEr[/img][/QUOTE]
door control?
yes
YES
YEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSS!!!!!
[offtopic: 99 posts lol]
[QUOTE=RonanZer0;37987838]door control?
yes
YES
YEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSS!!!!!
[offtopic: 99 posts lol][/QUOTE]
How cares about Door Controls? I mean really. Shields are cooler. Also those walls say "Reflectivity 70%" but they are not very Reflective.
Been working on Extreme Football Throwdown.
[img]http://heavy.noxiousnet.com/img/extreme_football_throwdown/eft_skystep0001.jpg[/img]
Previously if you charged each other then whoever was more "accurate" would win the duel. Now you get to mash two random buttons. The models actually push more depending on if you're winning or not. Whoever loses gets thrown away quite a bit. Also the HUD is all 3D except for the fretta stuff which I'm getting rid of.
[video=youtube;kSoafNm7tOc]http://www.youtube.com/watch?v=kSoafNm7tOc[/video]
Anyone have any suggestions? The goal is to keep all of the "barrels" above the bottom in order to pick the lock.
[editline]10th October 2012[/editline]
Forgot to mention, each of the barrels fall at a different speed each time, so you would have to find the correct order.
[QUOTE=vercas;37986810]Did I mention that [b]everything[/b] is just [i]surface.DrawRect[/i] and [i]surface.DrawTexturedRect[/i]?
No GWEN. Works perfectly on 32-bit machines (unlike GWEN).[/QUOTE]
Is that supposed to be a "selling point?" No offense but gwen works in 64 bit if compiled right, and tbh why do you use texturedrect for the scrollbar buttons?
[editline]10th October 2012[/editline]
I sound like an evil monster. Sorry :v:
[QUOTE=Chessnut;37991001][video=youtube;kSoafNm7tOc]
Anyone have any suggestions? The goal is to keep all of the "barrels" above the bottom in order to pick the lock.[/QUOTE]
I think making it "really" transparent would be a good addition. I mean solving transparent rendering with stencil buffers, instead of setting the color of the clientsidemodel
Like making the lock having a transparent black overflow over it to simulate transparency?
What do you mean?
I dont really remember, and I cant find the old thread I saw it in. Basically the problem was that if you set the color of some playermodels to transparent, their mouth will show up inside, and make it ugly. Somebody solved this issue, but it seems the thread got deleted, or I just cant find it with any google magic.
( Not even sure if stencilbuffers were used by now )
If I get home I could tell you mode, but now I dont have garrysmod here.
[QUOTE=Map in a box;37991431]Is that supposed to be a "selling point?" No offense but gwen works in 64 bit if compiled right, and tbh why do you use texturedrect for the scrollbar buttons?
[editline]10th October 2012[/editline]
I sound like an evil monster. Sorry :v:[/QUOTE]
A DPanel, DPropertySheet, each tab in a DPropertySheet, DButton, etc. all mean drawing 9 textures for each control with GWEN (obviously, Garry's Lua implementation of GWEN).
Due to floating point precision (vital to calculate the U/V), the textures would usually be off by a pixel to the left on 32-bit machines.
Thus, most things would draw without a left border.
The triangles (in scroll bars, combo boxes, number wangs, menus) are indeed drawn from textures.
I have tried using polygons but they look weird... For example, only the right side is anti-aliased.
The expand/contract buttons on the tree view are drawn with rectangles, tho.
What are you talking about? GMod uses 64bit floats on 64bit CPUs?
Even more 2D3D stuff, now with 100% more HTML support:
[video=youtube;I64_09S58nw]http://www.youtube.com/watch?v=I64_09S58nw[/video]
Links work so far, the next step is to try to make it work with garrys dupe window.
Having functions for simulating clicks on HTML panels would be really good tough, but I think I could only dream about stuff like that...
[editline]11th October 2012[/editline]
Hm, seems like in awesomium, there is a -webkit-transform property! Using it I managed to scale the page up a lot, to compensate the lack of antialiasing:
It looks cool, but I think it havent got any particular use at all:
[img_thumb]https://dl.dropbox.com/u/7659139/Facepunch/scaling_matters.png[/img_thumb]
[QUOTE=garry;37995014]What are you talking about? GMod uses 64bit floats on 64bit CPUs?[/QUOTE]
I have no clue what's going on, but the behavior I have described there is consistent.
I have reported it at least a couple of times. Ignored every time.
Others have reported it and you closed their threads.
I've also suggested a way to eliminate this problem entirely.
I am not going to fight you (again) about this, but please think of what others will think about your game when everything looks like the image below to them.
[editline]asd[/editline]
[img]http://puu.sh/1dDU5[/img] < His (32-bit) ... ... ... ... ... ... ... (64-bit) Mine > [img]http://puu.sh/1dDXT[/img]
[HR] [/HR]
[QUOTE=MDave;37995016]Even more 2D3D stuff, now with 100% more HTML support:
[video=youtube;I64_09S58nw]http://www.youtube.com/watch?v=I64_09S58nw[/video]
Links work so far, the next step is to try to make it work with garrys dupe window.
Having functions for simulating clicks on HTML panels would be really good tough, but I think I could only dream about stuff like that...[/QUOTE]
Look mom, I'm in a video!
Anyway, any chance you're going to release that?
It's gorgeous.
[QUOTE=JetBoom;37990060]Been working on Extreme Football Throwdown.
[img]http://heavy.noxiousnet.com/img/extreme_football_throwdown/eft_skystep0001.jpg[/img]
Previously if you charged each other then whoever was more "accurate" would win the duel. Now you get to mash two random buttons. The models actually push more depending on if you're winning or not. Whoever loses gets thrown away quite a bit. Also the HUD is all 3D except for the fretta stuff which I'm getting rid of.[/QUOTE]
did you say football
i hate football
there is enough of it in real life
we don't need it in a good game
it is way overrated
if you want foot ball go play your stupid football 'games' i don't know how they qualify as a game
edit:
disagree? SOMEBODY DOES NOT KNOW SARCASM WHEN THEY SEE IT
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