• Fretta Gamemode Base: part 2
    508 replies, posted
So GTA with the topdown view gave me a headache and it was generally shitty. So i'm redoing it. [IMG]http://i232.photobucket.com/albums/ee200/SechsCock/gta_effortville0011.jpg[/IMG] [IMG]http://i232.photobucket.com/albums/ee200/SechsCock/gta_effortville0004.jpg[/IMG] [IMG]http://i232.photobucket.com/albums/ee200/SechsCock/gta_effortville0013.jpg[/IMG] More drivable cars, more civilian NPCs that run away when you shoot them, more crazy action in general.
Nice
It needs a better camera position, it's too close and the angle should be lower
The way i have it set up, you right click to change camera position and angles. I have the chasecam (shown above) and a front bumper-cam done... I guess i could add a further back chase cam, although one problem is that your view goes inside walls if you back up against the world.
[QUOTE=Rambo_6;16737525]The way i have it set up, you right click to change camera position and angles. I have the chasecam (shown above) and a front bumper-cam done... I guess i could add a further back chase cam, although one problem is that your view goes inside walls if you back up against the world.[/QUOTE] Then do a trace from the car to the ideal camera position, and position the camera where the trace hits (minus 8 * the normal of the trace, perhaps, to reduce potential clipping).
I suppose i could but wouldn't it be a little choppy? I'll have to mess around with it. also, i think fretta needs a more modular HUD system. the way it is now, you have to copy the original fretta hud then modify it if you want to change how the hud is set up at all. some sort of hooking system for when the hud needs a refresh or something.
Do the achievement icons work for everyone now?
I have one more little favor to ask of whoever has a decent image editing program. [IMG]http://i232.photobucket.com/albums/ee200/SechsCock/NewBitmapImage-7.png[/IMG] I need a drawing something like this, preferably in PNG format with the background transparent.
Never mind. [IMG]http://i232.photobucket.com/albums/ee200/SechsCock/gta_effortville0022.jpg[/IMG]
Cool, what is that icon for? By the way I think the money would look better if you could give the money a bright green color like the circles below them (which try to represent cheap dynamic lights?).
The icon marks where you have to take the vehicle. As for the money, I was just mimicing the money from GTAIV in the cheapest way possible.
Yea that fake dynamic light thing looks very cool and stylish, and I think it would be more believeable if both the money and the fake light had the same color.
Added gta 1.0 to the svn, bitchesss. Fretta Server could use an update.
Server updated, gonna ask again since no-one answered. DO ACHIEVEMENTS ICONS SHOW UP IN THE BETA FOR YOU!?!?!
Mine did. I got the "play singleplayer" achievement.
Awesome. That patch will come out monday then, hopefully.
Are there going to be more achievements? Or more hard-to-earn ones that take time?
No
What is needed is a more effective way to get an entities material type besides traces. For example a entity:MatType() would rock.
Played some of the games that were recently added. Cactus has some problems. For some reason at the end of the round every player dies (i dunno why you're doing this). It also uses ChatPrint for literally everything which is really annoying. Fortwars is alright except the classes are really unbalanced and the weapons need a lot of work. Knockback kind of sucks in general. It wasn't recently added, but nobody even votes for it anymore.
Has the server been updated recently?
Lock n Load has been updated
[QUOTE=Rambo_6;16892449]Played some of the games that were recently added. Cactus has some problems. For some reason at the end of the round every player dies (i dunno why you're doing this). It also uses ChatPrint for literally everything which is really annoying. Fortwars is alright except the classes are really unbalanced and the weapons need a lot of work. Knockback kind of sucks in general. It wasn't recently added, but nobody even votes for it anymore.[/QUOTE] Yeah I'm not sure why everyone dies. Didn't happen when I tested it alone. Also I plan to change from chatprint when I get the chance.
For some reason SE is blocking the cl_inits for all my vehicle entities but not the other entities. What's up with that?
[QUOTE=Rambo_6;16907970]For some reason SE is blocking the cl_inits for all my vehicle entities but not the other entities. What's up with that?[/QUOTE] This is happening to my own work also for a few weapons. Also I have made 2 fretta games. The first one (whichever it may be) that I load works fine. If you then select to change the gamemode it half loads the next game and still seems to try to load the previous game (I get lua errors about the last gamemode when it shouldn't be loading those files at all?) It works fine on a LAN which I tested with someone else in my house but when I tested it on my server I get the issue above. Any ideas? There doesn't seem to be any errors in the servers console which would help me figure out why.
[code] Lua initialized (Lua 5.1) ScriptEnforce: "autorun\ep2_entities.lua" blocked ScriptEnforce: "autorun\ep2_npcs.lua" blocked ScriptEnforce: "autorun\ep2_playermodels.lua" blocked ScriptEnforce: "autorun\ep2_vehicles.lua" blocked ScriptEnforce: "autorun\shitbot.lua" blocked Registering gamemode 'fretta' derived from 'base' Registering gamemode 'gta' derived from 'fretta' ScriptEnforce: "weapons\flechette_gun\shared.lua" blocked ScriptEnforce: "entities\vehicle_admiral\cl_init.lua" blocked Folder = entities/vehicle_admiral Couldn't register Scripted Entity vehicle_admiral - the Type field is empty! ScriptEnforce: "entities\vehicle_cougar\cl_init.lua" blocked Folder = entities/vehicle_cougar Couldn't register Scripted Entity vehicle_cougar - the Type field is empty! ScriptEnforce: "entities\vehicle_dutchess\cl_init.lua" blocked Folder = entities/vehicle_dutchess Couldn't register Scripted Entity vehicle_dutchess - the Type field is empty! ScriptEnforce: "entities\vehicle_mini\cl_init.lua" blocked Folder = entities/vehicle_mini Couldn't register Scripted Entity vehicle_mini - the Type field is empty! ScriptEnforce: "entities\vehicle_stallion\cl_init.lua" blocked Folder = entities/vehicle_stallion Couldn't register Scripted Entity vehicle_stallion - the Type field is empty! ScriptEnforce: "entities\vehicle_tomboy\cl_init.lua" blocked Folder = entities/vehicle_tomboy Couldn't register Scripted Entity vehicle_tomboy - the Type field is empty! ScriptEnforce: "entities\vehicle_truck\cl_init.lua" blocked Folder = entities/vehicle_truck Couldn't register Scripted Entity vehicle_truck - the Type field is empty! ScriptEnforce: "entities\vehicle_van\cl_init.lua" blocked Folder = entities/vehicle_van Couldn't register Scripted Entity vehicle_van - the Type field is empty! Sending 10 'User Info' ConVars to server (cl_spewuserinfoconvars to see) [/code] This happens to everyone afaik EDIT: ohhh it might be because i haven't updated, hold on EDIT: I'm fully updated and it still does it. Dunno why.
Client convar to toggle Fretta HUDPaint? It sucks not being able to use custom HUDs with Fretta.
Uh just change GM:HUDPaint() to GM:OnHUDPaint() I'm still trying to figure out why my vehicle SENTs are being blocked by scriptenforcer, but my other SENTs aren't.
[QUOTE=Rambo_6;16910065]scriptenforcer[/QUOTE] Make sure you set +sv_scriptenforcer 1 before +map, and if you set SE you need to changelevel.
I'll see if that helps... I dunno though, it only recently started happening on the fretta server. I assumed it was one of the recent updates. For some reason only my vehicle entities are being blocked, every other SENT gets past SE fine.
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