• Fretta Gamemode Base: part 2
    508 replies, posted
[QUOTE=CptFuzzies;18173768]:smith::coffee: Dumb rating seriously make me really depressed. There wasn't anything idiotic about that post.[/QUOTE] Probably because you care about ratings. On topic: Will Fretta be officially released soon or will contest entrants be required to use the beta?
Could you guys have a go at improving the fretta page on the wiki? [url]http://wiki.garrysmod.com/?title=Fretta[/url] Things like what it is, what (specific) problems it solves (classes, rounds etc) [editline]12:02PM[/editline] [url]http://frettacontest.facepunchstudios.com/[/url] WIP
[QUOTE=garry;18182051]Could you guys have a go at improving the fretta page on the wiki? [url]http://wiki.garrysmod.com/?title=Fretta[/url] Things like what it is, what (specific) problems it solves (classes, rounds etc) [editline]12:02PM[/editline] [url]http://frettacontest.facepunchstudios.com/[/url] WIP[/QUOTE] I added a bit more text, but there isn't really anything more I can think of to write. The site's awesome though, simplicity = key :v:
[QUOTE=Dlaor;18183677]I added a bit more text, but there isn't really anything more I can think of to write. The site's awesome though, simplicity = key :v:[/QUOTE] I'll try my hand at it later today. If it has a shorter path to and from the main page and is organized like a hub instead of an article I think think it will make developping it further much easier. It needs structure. :smile:
[QUOTE=Crazy Quebec;18183889]I'll try my hand at it later today. If it has a shorter path to and from the main page and is organized like a hub instead of an article I think think it will make developping it further much easier. It needs structure. :smile:[/QUOTE] I've added a bit of formatting to it, making it look more official & like the Lua page, as well as expanded the definition and added a link to this topic. It definitely needs more structure, as well as an easy way to get to it from the main pages; I'll also take a look later (limited time right now).
[QUOTE=Metroid48;18184692]I've added a bit of formatting to it, making it look more official & like the Lua page, as well as expanded the definition and added a link to this topic. It definitely needs more structure, as well as an easy way to get to it from the main pages; I'll also take a look later (limited time right now).[/QUOTE] You ninja! I was doing the same thing at the exact same time (Like I said I would do)! :ninja: Would Garry or someone with a good Fretta experience mind telling us if there are functions or hooks that are not yet in the documentation? edit : But no seriously, watch the recent changes. :v: Bad timing is all.
So I made a shitty fretta logo. (media'd for size) [media]http://img132.imageshack.us/img132/2370/frettalogo.png[/media]
is fretta being released before the contest begins, or is it going to remain a beta thing until the dust settles?
[QUOTE=Sechs;18185959]is fretta being released before the contest begins, or is it going to remain a beta thing until the dust settles?[/QUOTE] I'm curious about this too.
as it stands, there hasn't been a commit since like... a month ago. Fretta itself is pretty much done, the only thing i can think of doing with it is making the HUD more modular and easy to add/remove things from.
If it doesn't have that now it should be simple to use the fretta base to make a standalone gamemode (Without gamemode votes). This would attract those who want to make something bigger but still could use the base. Also, we need more tutorials on the other aspects of fretta, and the current one could use some improving.
[QUOTE=Crazy Quebec;18186231]If it doesn't have that now it should be simple to use the fretta base to make a standalone gamemode (Without gamemode votes). This would attract those who want to make something bigger but still could use the base. Also, we need more tutorials on the other aspects of fretta, and the current one could use some improving.[/QUOTE] fretta_voting, but it still has map votes.
[QUOTE=SteveUK;18186615]fretta_voting, but it still has map votes.[/QUOTE] Last time I checked disabling voting would work, but when the map vote came up you couldn't vote for any maps so it would just pick it randomly.
what happened to the fretta gamemode making tutorial i did? did it end up on the wiki or not?
[QUOTE=Sechs;18190970]what happened to the fretta gamemode making tutorial i did? did it end up on the wiki or not?[/QUOTE] There's only 1 tutorial right now by Rambo_6. If yours is in there I haven't seen it.. Of course we'd love to have it. :smile:
[QUOTE=Crazy Quebec;18191033]There's only 1 tutorial right now by Rambo_6. If yours is in there I haven't seen it.. Of course we'd love to have it. :smile:[/QUOTE] they're the same person
[QUOTE=SteveUK;18191233]they're the same person[/QUOTE] It's a bad forum day for me. :v:
Some bugs on Fretta should be gone through, like : - Voting process should only be triggered once even if the function for it is called twice (currently, a timelimit vote can override an undergoing RTV, and if that happens, no one can vote). - Fretta VGUI screens should be rendered better on other screen ratios, like 16:9 or 8:5 or 2:1 or any (currently, part of the text might go off the screen because of a 16:9 resolution). - A player shouldn't be able to cast a RTV rightaway because he was the first whose loading completed, after a gamemode change on a server already filled with players (I think it's actually possible to do an endless griefing on a server using that).
[QUOTE=Ha3;18191369]Some bugs on Fretta should be gone through, like : - Voting process should only be triggered once even if the function for it is called twice (currently, a timelimit vote can override an undergoing RTV, and if that happens, no one can vote). - Fretta VGUI screens should be rendered better on other screen ratios, like 16:9 or 8:5 or 2:1 or any (currently, part of the text might go off the screen because of a 16:9 resolution). - A player shouldn't be able to cast a RTV rightaway because he was the first whose loading completed, after a gamemode change on a server already filled with players (I think it's actually possible to do an endless griefing on a server using that).[/QUOTE] I've added fretta_votegraceperiod which defaults to 2 mins, votes for change will not be valid until this time is up. The bug with the multiple votes should now be fixed.
Well, I just spent a few hours playing Fretta (for the first time) and had a lot of fun - there's literally something for everyone. Still, I noticed a few technical problems. First up is a simple fix - due to the bool->boolean change the server files don't match the most recent svn, so you have to manually change it back to join. More pressing is something that I couldn't see mentioned in the thread; it might not be a problem for everyone, or anyone else for that matter, as no one mentioned it in-game either. Anyway, I couldn't switch teams. If I tried to, it would always tell me I'd have to wait more time. Not only that, but this time was constantly increasing (starting at 10) and didn't decrease if I waited. Eg. it would tell me to wait 24 seconds after pressing F2 a lot (same applies for the buttons from F1's menu). I tried figuring out the problem, but the only explanation I could think of is that ply.LastTeamSwitch would be exceeding the result from RealTime(). Anyway, anyone else encounter this? It was consistent across all gamemodes for the hours I played.
Yeah, that happens to me sometimes too.
Poltergeist should be longer :c
[QUOTE=garry;18182051] [url]http://frettacontest.facepunchstudios.com/[/url] WIP[/QUOTE] Want any help with this contest, or do you have it covered?
Also I'm still getting this error with melonracer.. [code] melonracer/gamemode/cl_init.lua:39: attempt to call method 'SetWinner' (a nil value) [/code] And I know it's not just me, many people reported it on my server. [code] |TAF| Jackano: melonracer/gamemode/cl_init.lua:39: attempt to call method 'SetWinner' (a nil value) DJ-Pilotclan9404: melonracer/gamemode/cl_init.lua:39: attempt to call method 'SetWinner' (a nil value) [/code]
[QUOTE=grea$emonkey;18203522]Want any help with this contest, or do you have it covered?[/QUOTE] I haven't totally decided how its going to work yet.. [editline]11:22AM[/editline] Ok, for the contest, I'm thinking of doing this. Committing Fretta to Steam, then releasing some kind of download, with example fretta gamemodes in it - for people to look at and learn from. Maybe one skeleton gamemode? Does that sound ok?
[QUOTE=garry;18219688]I haven't totally decided how its going to work yet.. [editline]11:22AM[/editline] Ok, for the contest, I'm thinking of doing this. Committing Fretta to Steam, then releasing some kind of download, with example fretta gamemodes in it - for people to look at and learn from. Maybe one skeleton gamemode? Does that sound ok?[/QUOTE] Yeah, that or a 'Fretta SDK'.
[QUOTE=garry;18219688]I haven't totally decided how its going to work yet.. [editline]11:22AM[/editline] Ok, for the contest, I'm thinking of doing this. Committing Fretta to Steam, then releasing some kind of download, with example fretta gamemodes in it - for people to look at and learn from. Maybe one skeleton gamemode? Does that sound ok?[/QUOTE] Sorta ironic since Fretta is essentially supposed to be a skeleton gamemode. But yeah that sounds good. I'd still love to help with this.
worth a bump in my eyes [highlight](User was banned for this post ("Pointless bump" - mahalis))[/highlight]
Is there a way to completly disable Fretta's class system, I'm trying to make my own but it runs before Fretta's one so I end up with the default class stats...
[QUOTE=CrashLemon;18694448]Is there a way to completly disable Fretta's class system, I'm trying to make my own but it runs before Fretta's one so I end up with the default class stats...[/QUOTE] yes... you just don't include them.
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