• Fretta Gamemode Base: part 2
    508 replies, posted
Garry! Update the server NOW! People are STILL picking the rubbish fortwars!
I just realized that I never finished graverobber
Garry can you please add something like Player:GetLuaMd5() so we can access the lua_md5 hashs from lua. Some of us would then be able to code alternatives to your sv_scriptenforcer 2.
[QUOTE=Spacetech;15999239]Garry can you please add something like Player:GetLuaMd5() so we can access the lua_md5 hashs from lua. Some of us would then be able to code alternatives to your sv_scriptenforcer 2.[/QUOTE] On that note, [i]please[/i] can you make lua_openscript_cl go through the server like lua_run_cl does so people can't just memhack sv_scriptenforcer to 0 and open their shit up.
Also, can you add a scrollbar to the gamemode list when starting a listen or single player server?
While we're all demanding shit, Garry add those HTML vgui commands please :D
Can one make a SWEP that only affects members of a certain team?
[QUOTE=Arkanj3l;16012747]Can one make a SWEP that only affects members of a certain team?[/QUOTE] Yes. Run a trace in primary fire and if it's the wrong team, return false.
shit shit assassination shit [editline]09:22AM[/editline] suicide barrels is da best Take out zombie onslaught and garry theft auto, one's broken and one sucks.
The only thing that is actualy broken is Fort Wars the others have bugs and shit no big deal just remove Fort Wars not the others :/
Take the suicide and rocket classes out of fortwarsX, remove zombie onslaught until it's fixed (zombies are so useless i nearly shit bricks sideways), remove garry theft auto and slap rambo_6 for making it, make assassination a bit more..frantic, and if I were you, I'd make a feature that means if you played one gamemode one round, the consecutive gamemode couldn't be the same one.
Is EF_BONEMERGE in GMod?
Could we get a ent:GetBones() returning all the bone names of an entity and a ent:GetBoneEntity(bone_name) function. Would that be possible? Or are there some functions that could do the same exact thing?
[QUOTE=grea$emonkey;16020470]Could we get a ent:GetBones() returning all the bone names of an entity and a ent:GetBoneEntity(bone_name) function. Would that be possible? Or are there some functions that could do the same exact thing?[/QUOTE] ent:LookupBone(bone_name) ?
[QUOTE=Daimao;16021960]ent:LookupBone(bone_name) ?[/QUOTE] Oh yeah. Fuck I feel stupid. :downs:
[QUOTE=reviewmad;16012941] Take out zombie onslaught[/QUOTE] or just fix the issue with hulltraces ignoring players... also, are there any servers running revision 850?
I'm not sure if this has already been answered, but if we were to make a map for a gamemode, is there a way we could have it put on the server for people to play?
Yes
[QUOTE=Dlaor-guy;15855903]It's not gonna cost anything, there is just a limit of 25 props per player (might lower this a bit). And I dunno how to get the health of an unspawned prop. (I use the volume of the prop for the health, but it would be a bit hacky to spawn a prop and get it's health for every spawnicon...)[/QUOTE] I'm having a hard as balls time getting the volume of props. Could I see your code?
[QUOTE=TomatoSoup;16049343]I'm having a hard as balls time getting the volume of props. Could I see your code?[/QUOTE] [lua] function Volume( ent ) --ent is your entity local physobj = ent:GetPhysicsObject() return physobj:GetVolume() end [/lua]
Maybe i'm late, but why if player alone on the server (with stalker gamemode), he respawns as stalker every ~10 seconds
What about ban last N gamemodes function? Because some people vote like zombies-zombies-zombies-zombies every time
You can code it, superultracoder.
[QUOTE=Hardy;16074232]What about ban last N gamemodes function? Because some people vote like zombies-zombies-zombies-zombies every time[/QUOTE] Holy shit democracy.
A suggestion to whoever made 910ths. Instead of showing kills and deaths, show the ammount of props you've put in a base. The game isn't about kills and deaths. Even other fretta games that aren't about kills still show your k/d's.. it's pointless. Oh, and another thing, I thought you were supposed to put stuff in the other teams base, not your own.. o.o
hey guys, I'm the guy that made dodgeball, is there anything I need to change I haven't touched it in a month or 2.
[QUOTE=Jmax;16090505]A suggestion to whoever made 910ths. Instead of showing kills and deaths, show the ammount of props you've put in a base. The game isn't about kills and deaths. Even other fretta games that aren't about kills still show your k/d's.. it's pointless. Oh, and another thing, I thought you were supposed to put stuff in the other teams base, not your own.. o.o[/QUOTE] Alright, I'll change that. It'll take me a moment to work it out, because the game isn't just about bringing stuff to your base, but also stealing stuff from the enemy, so maybe a score system where you earn one point for bringing a prop to your base and one for taking one from the enemy. The help menu is also there if you need to double check what you should be doing.
I updated the beta svn with new dlls and shit to be tested. Gonna update the game server shortly (and remove SE until this update goes live, since this SVN update breaks it) [editline]09:06PM[/editline] Forgot changes: Fixed SQLite exploit (Thanks to AzuiSleet) Prevented server running restricted commands on clients (Thanks to AzuiSleet) Fixed server crash exploit related to gm_special Fixed rope render cache error on some maps Fixed weapons sometimes being unselectable in weapon selection (especially when lagging or starting to record a demo)
[QUOTE=garry;16160101]I updated the beta svn with new dlls and shit to be tested. Gonna update the game server shortly (and remove SE until this update goes live, since this SVN update breaks it) [editline]09:06PM[/editline] Forgot changes: Fixed SQLite exploit (Thanks to AzuiSleet) Prevented server running restricted commands on clients (Thanks to AzuiSleet) Fixed server crash exploit related to gm_special Fixed rope render cache error on some maps Fixed weapons sometimes being unselectable in weapon selection (especially when lagging or starting to record a demo)[/QUOTE] Awesome! Since when was there an SQL exploit?
[QUOTE=grea$emonkey;16160323]Awesome! Since when was there an SQL exploit?[/QUOTE] Uh, I think the official server needs a restart. Tactical Police Cops broke the timer, teams, and the F1 menu...
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