Is there any way to extend a gamemode with a vote?
[QUOTE=ColePT;16377796]Is there any way to extend a gamemode with a vote?[/QUOTE]
just vote for the same gamemode when the menu appears?
[QUOTE=Rambo_6;16377960]just vote for the same gamemode when the menu appears?[/QUOTE]
My game mode is an adventure type gamemode, when the game ends, they lose their spot.
A way to extend the map would be great.
Garrysmod maps lists are all gone. Does anyone else have this problem?
Looks like this update broke Player:GetEyeTrace, because when spawning props in my gamemode they spawn at very weird positions. Or I am doing something wrong in my spawn code which is mostly stolen from Sandbox.
[lua] local trace = ply:GetEyeTrace()
local prop = ents.Create( "fw_prop" )
if ( !prop ) then return end
prop:SetSkin( math.random( 0, 10 ) ) --Not all props have skins, but whatever
prop:SetModel( Mdl )
prop:SetNWEntity( "Owner", ply ) --We made it!
local normal = trace.Normal
local ang = normal:Angle()
prop:SetAngles( Angle( 0, ang.y, 0 ) ) --Make the prop face you
local hitpos = trace.HitPos
prop:SetPos( hitpos ) --Set the pos to the hitpos of the trace
prop:Spawn()
prop:Activate()
--The following is all stolen from sandbox :D
local vFlushPoint = hitpos - ( trace.HitNormal * 512 ) -- Find a point that is definitely out of the object in the direction of the floor
vFlushPoint = prop:NearestPoint( vFlushPoint ) -- Find the nearest point inside the object to that point
vFlushPoint = prop:GetPos() - vFlushPoint -- Get the difference
vFlushPoint = hitpos + vFlushPoint -- Add it to our target pos
prop:SetPos( vFlushPoint )[/lua]
Why did my maps all disappear when I updated GMod? It's no longer in the beta or in normal GMod.
[img]http://img193.imageshack.us/img193/792/gmodbroke.png[/img]
[QUOTE=grea$emonkey;16392664]Why did my maps all disappear when I updated GMod? It's no longer in the beta or in normal GMod.[/QUOTE]
You shall commit a good old GMod cleanup.
[QUOTE=Ha3;16393429]You shall commit a good old GMod cleanup.[/QUOTE]
SVN cleanup, or renaming the folders and such?
whenever i try to connect to the fretta server is get this error:
[code]
Disconnect: Kicked by Console : "Mismatch: base\gamemode\cl_init.lua".
[/code]
i tried deleting the file and updating the svn again and it restored the file but it still did the same thing.
[QUOTE=grea$emonkey;16393438]SVN cleanup, or renaming the folders and such?[/QUOTE]
Yeah, the good _old_ garrysmod folder renaming to see if that fixes the problem (if it's the official version that does that, even if it doesn't do that on mine), and then rename back your true garrysmod folder and target the classic volatile files and stuff.
[quote=grea$emonkey;16392664]why did my maps all disappear when i updated gmod? It's no longer in the beta or in normal gmod.
[img]http://img193.imageshack.us/img193/792/gmodbroke.png[/img][/quote]
you have posted the same thing three times we get it already.
[QUOTE=garymode;16393668]you have posted the same thing three times we get it already.[/QUOTE]
And I only got an answer once. Calm down.
[QUOTE=grea$emonkey;16378193]Garrysmod maps lists are all gone. Does anyone else have this problem?[/QUOTE]
you have posted the same thing three times we get it already.
Hey, why is it that the CLASS:Move(pl, mv) function doesn't work? For some reason nothing I put in it ever does anything and I have to resort to GM:SetupMove(ply,mv). What's up with that?
This last update practically broke everything.
[QUOTE=Yobdren;16395149]This last update practically broke everything.[/QUOTE]
Oh, that would explain it then.
It's because the achievement shit is half way on there.. working on it.
[editline]06:33PM[/editline]
Ok, should all work now?
I need you all to test something with the achievement window. After you get an achievement, when you first open it - does it have an error for the icon on the left or does it load properly?
[QUOTE=garry;16417153]
I need you all to test something with the achievement window. After you get an achievement, when you first open it - does it have an error for the icon on the left or does it load properly?[/QUOTE]
Loads properly here.
[img]http://img367.imageshack.us/img367/1263/gmconstruct0001.jpg[/img]
[editline]08:53PM[/editline]
Also, nice work making achievement_unlock_all crash the client, perfect way to stop cheaters!
[editline]08:54PM[/editline]
However, achievement_unlock still works, but requires sv_cheats 1, but since achievements can't be achieved with sv_cheats 1, you have to disable it, making achievement_unlock not work... PARADOX!
[editline]08:55PM[/editline]
-snip-
[img]http://img150.imageshack.us/img150/7168/gmodthing.png[/img]
Is this right?
No that ain't right :/
the achievment commands won't be in the release...
When is the release planned for?
I wanna make a few mini wiki tutorials on how to make a few different styles of gamemodes using Fretta. Like a free-for-all, a team gamemode, etc.
FortwarsX is released! Here's the thread:
[url]http://www.facepunch.com/showthread.php?t=784000[/url]
I've fired a PM to SteveUK, hope he uploads it to the svn :v:
Prop killing released. I think it is cool, and every people that played on my server liked it:
[url]http://www.facepunch.com/showthread.php?p=16427086#post16427086[/url]
I wasn't looking forward to achievements anyway.
Has zombie onslaught and Tactical police teams (or w/e its called) been fixed? The tactical has no f1 menu, and in zombie onslaught zombie players cant do damage to humans nor can medics or the other dude heal / give ammo.
TPC has been removed from the SVN
[QUOTE=garry;16433256]TPC has been removed from the SVN[/QUOTE]
When are you planning to officially release Fretta? Also, looks like crowbarfight got removed too, but I don't care, it sucked anyways :v:
Just my copy or does F6 (quick save) crash the game?
Why are you quicksaving in multiplayer?
New dlls, new achivements.. fixed problem with icon not loading I think..
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