• FlapMin (Round two)
    35 replies, posted
It is now, at [url]http://evolvemod.googlecode.com/svn/trunk/beta/[/url]. Sorry for derailing your thread FlapJack.
[QUOTE=Overv;16540847]It is now, at [url]http://evolvemod.googlecode.com/svn/trunk/beta/[/url]. Sorry for derailing your thread FlapJack.[/QUOTE] Thanks :v:
[QUOTE=Overv;16536877]Yes, like other people have said I think an admin mod menu should be simple fast to use. It's supposed to be easier and faster than typing chat/console commands. Here's a - in my eyes - good example of how simple and fast a menu should work: [img]http://i26.tinypic.com/2rnimqa.gif[/img][/QUOTE] Would be better if when clicking an option, it just toggles it, instead of having a enable/disable thingy.
But what if half of the players are godded and the other half not?
Been working on it some more. I've thought of a few new things I'm going to add, along with working on some more features. [b]Things I've added[/b] Usergroup based control on the commands Tidied up UI a little bit An 'Add user' / Promote button [b]New things planned[/b] A 'report' system, togglable by a serverside convar, which I will add in the serverside options module. [u]Possibly[/u] a serverside streaming radio, depending on whether or not LuaDuck decides to release his. If not, I'm not going to ruin the 'uniqueness' of it. Logging system (Should have added this ages ago) Edit: Overv, could you edit out the gif... lagging my shit pc :P
Bumped, haha! [highlight](User was banned for this post ("dumb bump" - postal))[/highlight]
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