• Next Update v4 - March 2016 Update is out!
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[QUOTE=Blasteh;49535970]This is actually wrong, 41 means unsupported file format. Can we implement this as a fix? [url]http://www.un4seen.com/forum/?topic=11371.0[/url][/QUOTE] I must have seen some outdated documentation; I looked it up before and I didn't see anything related to that, but thanks for finding a fix.
[QUOTE=WinterPhoenix;49553475]:words:[/QUOTE] [url=http://coherent-labs.com/buy-coherent-ui/]Facepunch will have to give Coherent Labs a call since I don't think it fits under the "Team" category[/url]
[QUOTE=LegoGuy;49553858][url=http://coherent-labs.com/buy-coherent-ui/]Facepunch will have to give Coherent Labs a call since I don't think it fits under the "Team" category[/url][/QUOTE] I didn't say anything about Coherent UI, however it does seem to be the most recommended option out of the lot. It is, by no means, the only option however.
[QUOTE=LegoGuy;49553858][url=http://coherent-labs.com/buy-coherent-ui/]Facepunch will have to give Coherent Labs a call since I don't think it fits under the "Team" category[/url][/QUOTE] So the next question is, what's taking so long for someone to pick up a phone and call them? :v:
[QUOTE=HDG_MrDeeJayy;49553984]So the next question is, what's taking so long for someone to pick up a phone and call them? :v:[/QUOTE] Have you been in a company before?
[QUOTE=Giraffen93;49554001]Have you been in a company before?[/QUOTE] [QUOTE=HDG_MrDeeJayy]:v:[/quote] Someone missed the joke.
[QUOTE=WinterPhoenix;49553475]:v:[/QUOTE] The devs are well aware of the issues with Awesomium. For one reason or another though they haven't gotten around to replacing it yet.
[QUOTE=DarthTealc;49554217]Your post is totally accurate, but I should also point out that not only does Awesomium not support some HTML5 graphics rendering, it doesn't even support some really core things that IE9 supported such as CSS's "calc()" function. [i]Internet Explorer 9[/i].[/QUOTE] I had a [url=http://www.w3schools.com/tags/ref_language_codes.asp]language attribute[/url] in my Bootstrap-based website [url=http://answers.awesomium.com/questions/268/webview-and-responsive-design-fix.html]which broke the responsive design of the website completely[/url]. The smallest thing ever broke my website pretty badly in-game, and it was a pain to figure out why.
[QUOTE=WinterPhoenix;49553885]I didn't say anything about Coherent UI, however it does seem to be the most recommended option out of the lot. It is, by no means, the only option however.[/QUOTE] Do you know any other native C++ rendering engines that support HTML5?
[QUOTE=YourStalker;49554045]The devs are well aware of the issues with Awesomium. For one reason or another though they haven't gotten around to replacing it yet.[/QUOTE] I'd guess they're in too deep now and they would have to throw out a shitload of code.
Might be just me, but Halo's doesn't seem to work? Used the default example on the wiki and got "attempt to call field 'Add' (a nil value)"..
Updated the full changelist: [url]http://wiki.garrysmod.com/changelist/[/url] Update is incoming this week. [editline]18th January 2016[/editline] I guess latest changes are: [code] Improved Addons main menu.. menu - Per tag browsing for friends items, hide dupes/saves from all listings Addon extraction is now properly displayed on the workshop downloader Updated language files Update Bootil to fix that one problem with addon folders locking up GitSync Fixed Entity.IsRagdoll not working properly on client Added extra debug output for BASS.DLL Initialization Added test BASS.DLL config to hopefully help with weird "mp3s dont load with error 41" cases[/code]
[QUOTE=Robotboy655;49558361] [code] GitSync[/code][/QUOTE] waaaaait, what?
[QUOTE=Coment;49558398]waaaaait, what?[/QUOTE] Indicates a git pull from the Lua + HTML repo into the distribution repo.
Is GetLocalAngles supposed to return two different values serverside and clientside?
[QUOTE=WinterPhoenix;49553475]As I have stated many times before, Awesomium does not support many HTML5 features, especially those dealing with media playback. This has forced developers for the Cinema Gamemode to create workarounds using Flash-based players in order to get things that are [I]basic features[/I] in modern browsers to work in Awesomium. It doesn't even support [B]H.264 in HTML5[/B], which is the de facto standard for videos using the [B]MPEG4[/B] File Format, or [B]MP3 File Playback[/B]![/QUOTE] I just wanted to point out that these codecs are proprietary and require licensing on behalf of Facepunch Studios. Neither Chromium Embedded Framework nor CoherentUI distribute these codecs due to this reason. [QUOTE=WinterPhoenix;49553475]And, if you haven't heard yet, Flash Player is being phased out of practically everything. It is full of security holes, as I'm sure you've seen in the news. As a result, many video services are phasing it out and moving to HTML5. This includes the likes of [URL=http://blog.twitch.tv/2015/07/video-player-controls-now-in-html/]Twitch[/URL], KissAnime/KissCartoon/KissAsian, and even [URL=http://youtube-eng.blogspot.com/2015/01/youtube-now-defaults-to-html5_27.html]YouTube[/URL], which is the very lifeblood of the Cinema Gamemode.[/QUOTE] Without the previously mentioned licensing, the only service among those listed which would work without Adobe Flash would be YouTube since it has WebM support—all others use H.264.
[QUOTE=samm5506;49558853]I just wanted to point out that these codecs are proprietary and require licensing on behalf of Facepunch Studios. Neither Chromium Embedded Framework nor CoherentUI distribute these codecs due to this reason. Without the previously mentioned licensing, the only service among those listed which would work without Adobe Flash would be YouTube since it has WebM support—all others use H.264.[/QUOTE] Is there no way at all to use Cisco's [URL="https://github.com/cisco/openh264/releases/tag/v1.5.0"]openh264 binaries[/URL] instead?
[QUOTE=LegoGuy;49554610]Do you know any other native C++ rendering engines that support HTML5?[/QUOTE] [URL="https://bitbucket.org/chromiumembedded/cef"]Chromium Embedded Framework[/URL] and [URL="http://sciter.com/"]sciter[/URL] are two other examples, however there are more. [QUOTE=samm5506;49558853]I just wanted to point out that these codecs are proprietary and require licensing on behalf of Facepunch Studios. Neither Chromium Embedded Framework nor CoherentUI distribute these codecs due to this reason. Without the previously mentioned licensing, the only service among those listed which would work without Adobe Flash would be YouTube since it has WebM support—all others use H.264.[/QUOTE] This is an issue with, effectively, every embedded web framework. Coherent UI can handle proprietary codec additions [URL="https://coherent-labs.com/Documentation/cpp/d8/d79/_audio_video.html"]rather easily[/URL] and Chromium Embedded Framework [URL="http://magpcss.org/ceforum/viewtopic.php?f=6&t=10741"]seems to be the same way[/URL]. I can't find anything for sciter, but that was just an example. Regardless of which framework they choose, Facepunch Studios would indeed have to acquire separate licensing for each of these codecs. It is a given for proper, full, web support.
[QUOTE=Coment;49559454]Is there no way at all to use Cisco's [URL="https://github.com/cisco/openh264/releases/tag/v1.5.0"]openh264 binaries[/URL] instead?[/QUOTE] Completely OK as far as the license goes. BSD doesn't require anything more than an attribution/license copy in the proprietary product, iirc.
The update is live: [url]http://www.garrysmod.com/2016/01/19/january-2016-update/[/url]
From the announcement: [quote]This update fixes [...] performance improvements. [/quote] Implying GMod now runs slower :v: In all seriousness, nice job. That list of changes is massive.
Damn it, I'm not home for another 3 hours all my players will complain of outdated servers, lol
[quote]File library can now write png/jpg files[/quote] Oh my YES! Finally I dont need that stupid workaround with spawnicons anymore
The Steam discussions are already being spammed with people complaining about not being able to join servers, gmod not launching etc and blaming Garry. Didn't take very long, lol
Very happy to see these two fixes in the update. Thanks for the update Robotboy it was greatly needed. [IMG]https://i.gyazo.com/9bcc1e32f4d7e9f9db762c1c25a00df9.png[/IMG]
[quote] FIX Fixed a crash issue with “quit” commands on srcds when having workshop addons installed[/quote] Does this mean I can exit srcds cleanly without it throwing a segfault now? :excited: Oh fuck it workkkkkks, finally
[t]http://meharryp.xyz/sharex/2016/01/19/hl2_2016-01-19_17-06-13.jpg[/t] The fake player inflation is still happening?
[QUOTE=meharryp;49564750][t]http://meharryp.xyz/sharex/2016/01/19/hl2_2016-01-19_17-06-13.jpg[/t] The fake player inflation is still happening?[/QUOTE] Not anymore it isn't.
[QUOTE=Robotboy655;49564850]Not anymore it isn't.[/QUOTE] It is.. [IMG]http://images.akamai.steamusercontent.com/ugc/608351521871991750/4F34375A7BCB6E0DD75E2A5F55386F4D04D97743/[/IMG]
[QUOTE=hanm13;49564856]It is..[/QUOTE] The bans only update when you restart your game.
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