• Next Update v4 - March 2016 Update is out!
    1,930 replies, posted
Getting a lot of players reporting this: [lua] STEAMAUTH: Client SpudlingTigerÔäó received failure code 6 STEAMAUTH: Client SpudlingTigerÔäó received failure code 6 Dropped SpudlingTigerÔäó from server (Client left game (Steam auth ticket has been canceled) [/lua] Can stay in for 1~ minute and then they get ejected with that. Also seeing in the server when first booting up showing: [lua] Connection to Steam servers successful. Public IP is 217.146.91.34. Assigned persistent gameserver Steam ID [G-1:99651]. VAC secure mode is activated. Connection to Steam servers lost. (Result = 6) Connection to Steam servers lost. (Result = 6) [/lua] Edit: I guess something is up with steam, getting stuck on "Authenticating with steam" also. Oddly, starting a second server on port 27016 stopped the connection issues on the main server.
[QUOTE=Mrkrabz;49564956]Getting a lot of players reporting this: [lua] STEAMAUTH: Client SpudlingTigerÔäó received failure code 6 STEAMAUTH: Client SpudlingTigerÔäó received failure code 6 Dropped SpudlingTigerÔäó from server (Client left game (Steam auth ticket has been canceled) [/lua] Can stay in for 1~ minute and then they get ejected with that. Also seeing in the server when first booting up showing: [lua] Connection to Steam servers successful. Public IP is 217.146.91.34. Assigned persistent gameserver Steam ID [G-1:99651]. VAC secure mode is activated. Connection to Steam servers lost. (Result = 6) Connection to Steam servers lost. (Result = 6) [/lua][/QUOTE] This has been an issue for a very long time now, your best bet is to just wait until Valve's servers come back online or run in insecure mode which doesn't do any verification on SteamIDs(?).
I am getting the following error on my main server and test server after today's update. This is happening when someone shoots a glock in ttt. Failed to load sound "weapons\pl_gun3.wav", file probably missing from disk/repository Edit: Others are reporting the same issue. Edit2: The issue has been found and fixed in github, thanks for marking my post as dumb :)
[QUOTE=Violat0r;49565027]I am getting the following error on my main server and test server after today's update. This is happening when someone shoots a glock in ttt. Failed to load sound "weapons\pl_gun3.wav", file probably missing from disk/repository Edit: Others are reporting the same issue.[/QUOTE] Everyone's marking you as dumb but you aren't wrong (Granted my server doesn't have this issue, as far as I'm aware) It's trying to load the HL1 glock sound because the code in TTT's glock says "SWEP.Primary.Sound = Sound( "Weapon_Glock.Single" )" (Semi proof so I don't get marked as dumb too: [url]https://github.com/garrynewman/garrysmod/blob/master/garrysmod/scripts/sounds/hl1_game_sounds.txt#L883[/url]) Edit: Just checked, my server has it too.
Alot of people are complaining that their performance is fucked up.
[QUOTE=deinemudda32;49565745]Alot of people are complaining that their performance is fucked up.[/QUOTE] A lot of devs are complaining about bug reports with completely vague, or missing, details.
[QUOTE=Yashirmare;49565664]Everyone's marking you as dumb but you aren't wrong (Granted my server doesn't have this issue, as far as I'm aware) It's trying to load the HL1 glock sound because the code in TTT's glock says "SWEP.Primary.Sound = Sound( "Weapon_Glock.Single" )" (Semi proof so I don't get marked as dumb too: [url]https://github.com/garrynewman/garrysmod/blob/master/garrysmod/scripts/sounds/hl1_game_sounds.txt#L883[/url]) Edit: Just checked, my server has it too.[/QUOTE] Soundscape inheritance got mixed for some reason. It would help if Valve didn't have conflicting names for EVERYTHING.
[QUOTE=code_gs;49565848]Soundscape inheritance got mixed for some reason. It would help if Valve didn't have conflicting names for EVERYTHING.[/QUOTE] You can't really blame them though, they have no real reason to do it other than for mod support. Odd that the bug didn't happen til now even though the glock wasn't touched in the update (as far as I'm aware)
[QUOTE=code_gs;49565848]Soundscape inheritance got mixed for some reason. It would help if Valve didn't have conflicting names for EVERYTHING.[/QUOTE] It's not for "some reason", it's because of [url=https://github.com/garrynewman/garrysmod/commit/85663681b3c573a538829a0542b9d17458a7b6e2]your PR that edited game_sounds_manifest.txt[/url]. [editline]20th January 2016[/editline] [img]http://i.imgur.com/xJr2yaN.png[/img] Previously the CS:S soundscripts were loaded first.
[QUOTE=Robotboy655;49566837]It's not for "some reason", it's because of [url=https://github.com/garrynewman/garrysmod/commit/85663681b3c573a538829a0542b9d17458a7b6e2]your PR that edited game_sounds_manifest.txt[/url]. [editline]20th January 2016[/editline] [img]http://i.imgur.com/xJr2yaN.png[/img] Previously the CS:S soundscripts were loaded first.[/QUOTE] So the first loaded has priority?
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Great, so now we're stuck with this bug till the next update, whenever that'll be, unless I manually go into every conflicting guns code and change the sound path. :suicide:
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Alright, got ortho views working. [lua]local view = {ortho={}} hook.Add("CalcView", "orthoTest", function(pl, pos, ang) view.origin = pos - ang:Forward() * 10000 view.angles = ang view.ortho.left = -0.5*ScrW() view.ortho.right = 0.5*ScrW() view.ortho.top = -0.5*ScrH() view.ortho.bottom = 0.5*ScrH() view.znear = 0 view.zfar = 100000 view.drawviewer = true return view end)[/lua] [t]http://vinh.peniscorp.com/2016-01-20_01-40-11.jpg[/t] Works with cam.Start and render.RenderView as well, parameters work the exact same way. Update should be up on the dev branch in a bit. Just keep in mind that even though this is an orthographic view, the camera should still be positioned far away from the player, otherwise you will see a lot of unwanted culling on world brushes. You might also need to adjust znear and zfar depending on how far away the camera is from the scene, but that's something you'll easily figure out after some testing.
[QUOTE=_Kilburn;49567247]Stuff[/QUOTE] Incoming Postal/Hatred addons!
[QUOTE=_Kilburn;49567247]Alright, got ortho views working. [lua]local view = {ortho={}} hook.Add("CalcView", "orthoTest", function(pl, pos, ang) view.origin = pos - ang:Forward() * 10000 view.angles = ang view.ortho.left = -0.5*ScrW() view.ortho.right = 0.5*ScrW() view.ortho.top = -0.5*ScrH() view.ortho.bottom = 0.5*ScrH() view.znear = 0 view.zfar = 100000 view.drawviewer = true return view end)[/lua] [t]http://vinh.peniscorp.com/2016-01-20_01-40-11.jpg[/t] Works with cam.Start and render.RenderView as well, parameters work the exact same way. Update should be up on the dev branch in a bit. Just keep in mind that even though this is an orthographic view, the camera should still be positioned far away from the player, otherwise you will see a lot of unwanted culling on world brushes. You might also need to adjust znear and zfar depending on how far away the camera is from the scene, but that's something you'll easily figure out after some testing.[/QUOTE] Oh wow, that's fantastic, and will make for some really neat stuff! Thanks!
Why is it that my FPS is like 30% higher when I open chat, even when running the base gamemode (see vid in url). [URL="https://maurits.tv/data/file/January%202016/2016-01-20_18-54-32_9v3HKxTmRKoWhNEa.mp4"]https://maurits.tv/data/file/January%202016/2016-01-20_18-54-32_9v3HKxTmRKoWhNEa.mp4[/URL]
Error 41 seems to be mostly resolved, I only found 1 file still doing it out of roughly 300, so I just re-encoded it. Addon folders can't be deleted still, seems to be locked while the server is running.
[QUOTE=maurits150;49571291]Why is it that my FPS is like 30% higher when I open chat, even when running the base gamemode (see vid in url). [URL="https://maurits.tv/data/file/January%202016/2016-01-20_18-54-32_9v3HKxTmRKoWhNEa.mp4"]https://maurits.tv/data/file/January%202016/2016-01-20_18-54-32_9v3HKxTmRKoWhNEa.mp4[/URL][/QUOTE] That would be pretty funny if it was something as dumb as if not bChatOpen then chat:SetVisible(false) end every render tick.
[QUOTE=maurits150;49571291]Why is it that my FPS is like 30% higher when I open chat, even when running the base gamemode (see vid in url). [URL="https://maurits.tv/data/file/January%202016/2016-01-20_18-54-32_9v3HKxTmRKoWhNEa.mp4"]https://maurits.tv/data/file/January%202016/2016-01-20_18-54-32_9v3HKxTmRKoWhNEa.mp4[/URL][/QUOTE] I'll look in to that one... that's quite a few milliseconds.
Can anyone give me a list of characters that are in more than one HL2 game? So far, I have: - Alyx - Dog - Barney - Mossman - Eli - Kleiner - GMan? - Advisor (Thanks Robotboy) - Breen (Thanks Willox) Any missing?
[QUOTE=code_gs;49572428]Can anyone give me a list of characters that are in more than one HL2 game? So far, I have: - Alyx - Dog - Barney - Mossman - Eli - Kleiner Any missing?[/QUOTE] Breen's model pops up in ep1
[QUOTE=code_gs;49572428]Can anyone give me a list of characters that are in more than one HL2 game? So far, I have: - Alyx - Dog - Barney - Mossman - Eli - Kleiner Any missing?[/QUOTE] Does Breen count? Also Gman
[QUOTE=maurits150;49571291]Why is it that my FPS is like 30% higher when I open chat, even when running the base gamemode (see vid in url). [URL="https://maurits.tv/data/file/January%202016/2016-01-20_18-54-32_9v3HKxTmRKoWhNEa.mp4"]https://maurits.tv/data/file/January%202016/2016-01-20_18-54-32_9v3HKxTmRKoWhNEa.mp4[/URL][/QUOTE] Seems to only be on your end. An addon maybe?
[QUOTE=code_gs;49572428]Can anyone give me a list of characters that are in more than one HL2 game? So far, I have: - Alyx - Dog - Barney - Mossman - Eli - Kleiner - GMan? - Advisor (Thanks Robotboy) - Breen (Thanks Willox) Any missing?[/QUOTE] Charple
[QUOTE=Noi;49573276]So steam servers went down.... [img]http://i.imgur.com/7e61mq7.png[/img][/QUOTE] It also made my profile disappear! Glad we can rely on it for ID authentication. [t]http://puu.sh/mDrHr.jpg[/t]
-snip- fixed
I'm sorry but the "reports" being misspelled is making me mad. Haha.
It just occurred to me that due to the newly added extensions to the file library whitelist, we can now download and load PNG and JPG materials into the game without any file path hackery. :excited:
[QUOTE=Joeyl10;49574795]:snip:[/QUOTE] But sadly it still isn't possible to save stuff to the user's desktop so if you wanted to save a picture you'd have to rely on the client to somehow find the garrysmod/data folder among the other 5000 folders in SteamApps :cry:
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