Was I just blind or did picking up AR2 balls say "Combine's balls" before?
Probably late af, sorry for the derail.
[QUOTE=Noi;49636909]I've seen that modelprecache limit was just a #define[/QUOTE]
Yeah and after increasing it people are seeing things become random models sometimes lol. I've seen players turn into wood chips sometimes.
Could we have Lua bindings for string tables built in garrysmod? I was thinking of using brom sockets to stream content to the clients (fastdl) without the need for moving them about etc.
That and anything that gives functionality can't do harm.
On that note could I also suggest again that sourcenet3 bindings be merged with garrysmod? It took me a while to fix it, and gives a huge amount of usefulness.
:snip: misunderstood
So.... Why is RunString's "identifier" parameter going to be removed in the next update?
If you are removing it because people can spoof it for real files, can't you just make it so that the string must not start with lua/ or addons/ ?
[QUOTE=LegoGuy;49654393]So.... Why is RunString's "identifier" parameter going to be removed in the next update?
If you are removing it because people can spoof it for real files, can't you just make it so that the string must not start with lua/ or addons/ ?[/QUOTE]
"The identifier and handleError parameters will not be available [B][U]until [/U][/B]the next update."
[QUOTE=LegoGuy;49654393]So.... Why is RunString's "identifier" parameter going to be removed in the next update?
If you are removing it because people can spoof it for real files, can't you just make it so that the string must not start with lua/ or addons/ ?[/QUOTE]
[img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Global/RunStringEx]Global.RunStringEx[/url] is becoming an alias
We're planning on shipping an update later today. Nothing huge has changed, just a few new functions and bug fixes. We'll also be able to debug any future crash dumps much easier, so send them in once it's up.
4PM UTC.
Changelist: [url]http://wiki.garrysmod.com/changelist/[/url]
i would assume that cef would require hell of a lot of time for developers to adapt/change their addons :v:
[QUOTE=Handsome Matt;49656492]why, surely it's going to be the exact same api??[/QUOTE]
i don't think it runs in sync anymore
And the update is live, exactly at 4:10 PM UTC.
[QUOTE=Robotboy655;49657582]And the update is live, exactly at 4:10 PM UTC.[/QUOTE]
Thanks, any explaination about net.WriteMatrix and net.ReadMatrix ?
[QUOTE=Robotboy655;49657582]And the update is live, exactly at 4:10 PM UTC.[/QUOTE]
Should've waited 10 more minutes [img]http://wikipunch.com/images/9/97/2011rating_Smarked.png[/img]
Sublime's GLua highlight has been updated.
Anyone else getting their server hanging on map changes?
Happened on 3 different servers (running different game-modes) of mine though I guess it could be an addon..
Also saw this which I've never seen before:
LUA PANIC: (null)
LUA PANIC: (null)
LUA PANIC: attempt to index a function value
LUA PANIC: failed
LUA PANIC: attempt to index a function value
LUA PANIC: (null)
LUA PANIC: 3.0111157314284e-311
LUA PANIC: 1.1376163425086e+243
Lua Panic! Something went horribly wrong!
Edit:
Doesn't seem to be happening anymore and it was on the first map change of each server after being updated... Didn't crash but hanged for 30 seconds, kicked clients but eventually started responding.
Oh boy, new Nav mesh functions. Nice!
Just goes to show though, I probably should of checked my scripts on the beta branch because I was not ready for this update as now my Nextbot's are broken. Looks like the coroutine is getting stuck in an infinite loop of sorts now so uh... in the words of Noi:
[QUOTE=Noi;49657949]rip stack[/QUOTE]
Yup.
Is there any possibility that you could have some sort of page or otherwise just reporting what the current version of GMod is, just so we know when an update is out? Often I don't get notified until later and by then most players are doing something else.
Not asking for anything fancy, just a page which spits out the version.
The new update fucked up the view model of the weapons ..
[QUOTE=hanm13;49658964]The new update fucked up the view model of the weapons ..[/QUOTE]
More than that.
3d2dcams doesnt work properly for me either.
Vector() with 0 arguments is running in to issues. It'll be fixed shortly. Not sure about these panics though, do you have any crash dumps?
Expect an update within the next[del] hour[/del] day that servers won't need (but will probably want).
It's good how you guys are releasing updates more often now!
Any one else get this when joining a password protected server?
[IMG]https://i.gyazo.com/58b0f35978cc04ec8e1a66abb9e1d008.png[/IMG]
[QUOTE=zippy36jr;49659620]Any one else get this when joining a password protected server?
[IMG]https://i.gyazo.com/58b0f35978cc04ec8e1a66abb9e1d008.png[/IMG][/QUOTE]
It's because they disabled language screens on kick for some reason?
[editline]2nd February 2016[/editline]
Ninja'd
[QUOTE=code_gs;49659627]It's because they disabled language screens on kick for some reason?[/QUOTE]
Probably due to 'funny' people displaying the VAC message, or other inappropriate/crashy strings
[QUOTE=MDave;49659872]Probably due to 'funny' people displaying the VAC message, or other inappropriate/crashy strings[/QUOTE]
Yeah it's also funny because the base gamemode makes use of this in a [URL="https://github.com/garrynewman/garrysmod/blob/687c4d32878bed0ede3add402becade19859586e/garrysmod/gamemodes/base/gamemode/init.lua#L109-L126"]legitimate way[/URL] and it got broken (shown by the screenshot above). :v:
[QUOTE=MDave;49659872]Probably due to 'funny' people displaying the VAC message, or other inappropriate/crashy strings[/QUOTE]
Then have blacklisted language strings. Anyone can literally copy the english contents of the language string into their own message; if that's the reason it was disabled, then wow is it so easy to get around.
I might be late but glock sounds are still broken.
[QUOTE=code_gs;49660385]Then have blacklisted language strings. Anyone can literally copy the english contents of the language string into their own message; if that's the reason it was disabled, then wow is it so easy to get around.[/QUOTE]
yeah people can copy the phrases but there were a bunch of problems with using actual language strings a little while ago
I think it's cleaner to do it this way, it should be up to the code whether or not a language string should be translated
[editline]2nd February 2016[/editline]
[QUOTE=Jvs;49660150]Yeah it's also funny because the base gamemode makes use of this in a [URL="https://github.com/garrynewman/garrysmod/blob/687c4d32878bed0ede3add402becade19859586e/garrysmod/gamemodes/base/gamemode/init.lua#L109-L126"]legitimate way[/URL] and it got broken (shown by the screenshot above). :v:[/QUOTE]
[url]https://github.com/garrynewman/garrysmod/pull/1126/files[/url]
[QUOTE=ZachPL;49660751]I might be late but glock sounds are still broken.[/QUOTE]
So it wasn't my fault after all!
[editline]2nd February 2016[/editline]
[url]https://github.com/garrynewman/garrysmod/pull/1127[/url]
[QUOTE=xaviergmail;49655223]"The identifier and handleError parameters will not be available [B][U]until [/U][/B]the next update."[/QUOTE]
"BAD READING"
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