Does anybody encounter rendering problems since the update?.
It doesnt just affect cam3d2d.
[QUOTE=deinemudda32;49658993]More than that.
3d2dcams doesnt work properly for me either.[/QUOTE]
Still, could be worse:
[vid]http://xavie.ru/i/3FH3g3.webm[/vid]
The hotfix has been released: [url]http://www.garrysmod.com/2016/02/03/february-2016-hotfix/[/url]
[QUOTE=Willox;49663662]The hotfix has been released: [url]http://www.garrysmod.com/2016/02/03/february-2016-hotfix/[/url][/QUOTE]
Are servers required to update? Sorry not checking myself but I cant access the servers or my main pc atm.
[QUOTE=RediL;49663810]Are servers required to update? Sorry not checking myself but I cant access the servers or my main pc atm.[/QUOTE]
You'll be affected by any bugs the hotfix has resolved if you don't update, but clients will still be able to connect.
[QUOTE=Noi;49663831]because language.GetPhrase is executed on server and it would obviously return an english string???[/QUOTE]
language.GetPhrase doesn't even exist serverside, that pull request is wrong too.
[QUOTE=Jvs;49663835]language.GetPhrase doesn't even exist serverside, that pull request is wrong too.[/QUOTE]
What happens if there's a Lua error in that hook? Does the server just... like... not respond?
[editline]3rd February 2016[/editline]
And yeah, shouldn't there not be a #?
Entites like buttons created by tools doesnt display text anymore.
New thread time?
[QUOTE=Revenge282;49666309]New thread time?[/QUOTE]
Or at least title changed
The small change that just went out should resolve any issues with post-process effects on OSX. No update for servers this time.
Hopefully that is all for now!
Does anyone know why dscrollpanel can only have 744 children? (dscrollpanel:AddItem( pnl ))
Basically it works perfectly with 744, with 745 items it goes blank.
I asked Willox, he does not seem to know.
If you want me to do a bug report on [URL="https://github.com/Facepunch/garrysmod-issues/"]https://github.com/Facepunch/garrysmod-issues/[/URL] just tell me.
Thanks in advance
Why you would add 745 items...I mean, the right way it's just making pages
I run a Bunny Hop server and I have a map 904 SteamIDs with their finish times. I was wondering why it did not work anymore. Then I reduced the amount of items in the list and it suddenly started working again.
So why? because I don't want to leave people out I want them to be able to see their time no matter how low they are on the list. But if this is intentional I will just keep it at 744.
[QUOTE=darkjacky;49667980]So why?[/QUOTE]
[code]
local frame = vgui.Create( "DFrame" )
frame:SetSize( 400, 400 )
frame:Center()
frame:MakePopup()
local scroll = vgui.Create( "DScrollPanel", frame )
scroll:Dock( FILL )
for i = 1, 1000 do
local button = scroll:Add( "DButton" )
button:Dock( TOP )
button:SetText( i )
end
[/code]
[img]http://i.cubeupload.com/SmegD0.png[/img]
Because your code is bugged somewhere or the issue is not what you seem to think it is. It works fine for me.
[editline]3rd February 2016[/editline]
By the way you should not be putting [b]700+[/b] panels in a single scroll panel. Paginate it somehow.
edit: The post below me is correct, the shorter a scroll panel is, the less children it can render before shitting the bed. ...but for shit's sake, please paginate your vgui if you have more than 100 panels in a single scroll panel.
[QUOTE=darkjacky;49667837]Does anyone know why dscrollpanel can only have 744 children? (dscrollpanel:AddItem( pnl ))
Basically it works perfectly with 744, with 745 items it goes blank.[/QUOTE]
I believe it's limited by how tall the scroll bar is, as I remember when making my whitelist menu the most I could show before it error-ed was 1950.
[QUOTE=Joeyl10;49668057]Good stuff[/QUOTE]
Ok, then I guess I have some work to do. Thanks for the info.
[img]http://rp.braxnet.org/scr/145460635681077.png[/img]
utf8 and more text colors for srcds when
[QUOTE=Giraffen93;49671629][img]http://rp.braxnet.org/scr/145460635681077.png[/img]
utf8 and more text colors for srcds when[/QUOTE]
[img]http://i.imgur.com/RwAxrFd.png[/img]
Come to the Linux side, we have [URL="https://facepunch.com/showthread.php?t=1166672"]256 colors[/URL]
[QUOTE=Python1320;49672029][img]http://i.imgur.com/RwAxrFd.png[/img]
Come to the Linux side, we have [URL="https://facepunch.com/showthread.php?t=1166672"]256 colors[/URL][/QUOTE]
No thanks I prefer Macintosh. :smug:
-snip-
Not sure if I should be posting this here, but is there a reason why workshop addons can't have fonts in them? Apparently you can't use fonts in addons (according to some people) and it's rather annoying for me since about 50% of the addons I make need custom fonts to work, and I'll just have to rely on the client reading the description of the addon and then downloading the font.
[editline]5th February 2016[/editline]
Would it be possible to have addon fonts in them work, but with a font limit or something?
Source can only load fonts directly from disk
[QUOTE=Giraffen93;49676482]Source can only load fonts directly from disk[/QUOTE]
If so, why can't gmod save the fonts from .gma files onto the disk once they get uncompressed and run?
[QUOTE=MPan1;49676518]If so, why can't gmod save the fonts from .gma files onto the disk once they get uncompressed and run?[/QUOTE]
Probably because it can be exploited in some way
rb talked about this earlier, about using extracted folders instead of gma files, but that would take a while, don't know what the status is on that now
With little chance SetPData and other way, that can edit sqlite db not works. I check on linux and windows servers, same bug. Possible fix - restart. Could you fix this bug, because many servers use sv.db as data storage?
[QUOTE=UnkN;49676993]With little chance SetPData and other way, that can edit sqlite db not works. I check on linux and windows servers, same bug. Possible fix - restart. Could you fix this bug, because many servers use sv.db as data storage?[/QUOTE]
i translated that as "can't edit the sv.db while server is running"? that's how sqlite works, one process at one time only, it can get corrupt - as it did with mine
you're better off using a mysql/text solution
[QUOTE=Giraffen93;49676482]Source can only load fonts directly from disk[/QUOTE]
Windows* can only load fonts directly from files on disk.
[QUOTE=Giraffen93;49677008]i translated that as "can't edit the sv.db while server is running"? that's how sqlite works, one process at one time only, it can get corrupt - as it did with mine
you're better off using a mysql/text solution[/QUOTE]
DB is fine, I check it many times. Yesterday pshop not write items data(Playerdata provider) when player disconnect. I tried execute some commands on dedicated server(linux), for example:
[code]
lua_run Entity(1):SetPData("test",true)
lua_run Entity(1):ChatPrint(tostring(Entity(1):GetPData("test")))
[/code]
and receive nil. After restart, all works fine. Today my friend write me about bug on his test server(windows). I'll download his scripts, launch on my server(windows) and all works fine. I told him that he need write some strings in console (as given above). Same result. After restart all works fine.
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