[QUOTE=Fuzzik;49331320] I don't think it's an AV problem if it's being flagged this much.[/QUOTE]
It's not a virus so it's an AV problem.
[QUOTE=Abdul;49331197]Just to add another Anti-Virus which doesn't like the update ...
[IMG]http://i.imgur.com/v9FoUGv.png[/IMG][/QUOTE]
[url]http://www.avg.com/submit-sample[/url]
[QUOTE=travelsonic;49331075]I'm glad player movement on moving props has been improved.
I wonder, as a slight side tangent, if anyone else has had issues walking on props that are not moving? I've been noticing an issue where unless a prop is frozen in place, walking across it is quite jerky, irrespective of if I am playing in single-player, or multiplayer (and no matter what server it's on), irrespective if just placed on the ground, or welded into place, or whatever. This includes if the prop is welded in place.
(if I'm not the only weirdo who has experienced this, what is a possible cause of this?)[/QUOTE]
This has always been the case, it's just how Source works. Physics is calculated server side and the client only knows where the physbox is so you sometimes get slightly delayed or jerky movement while on props. It's a vphysics thing(?) so it's essentially unfixable unless Valve themselves do it.
[QUOTE=Joeyl10;49331378]This has always been the case, it's just how Source works. Physics is calculated server side and the client only knows where the physbox is so you sometimes get slightly delayed or jerky movement while on props. It's a vphysics thing(?) so it's essentially unfixable unless Valve themselves do it.[/QUOTE]
Odd, it feels like this is more noticeable now, compared to years ago... maybe my memory is just fuzzy after years of major-league sleep deprivation. 0_o
[QUOTE=travelsonic;49331401]Odd, years ago, it felt like this was not anywhere near as big a thing as it is now. Maybe years of major sleep deprivation has messed up my memory though for all I know. 0_o[/QUOTE]
It was much better before the release of GM13 (around that time). Not sure what happened during that caused the change, but player movement on any thing not the world currently is worse than it was before.
[QUOTE=Revenge282;49331420]It was much better before the release of GM13 (around that time). Not sure what happened during that caused the change, but player movement on any thing not the world currently is worse than it was before.[/QUOTE]
Wonder why it is so much worse now, or seems that way at least.
While I don't doubt Joeyl10 so far as the underlying issue being a source issue that can't be *outright eliminated,* I have to say, it worsening / seeming worse supports the idea that the degree in which the engine issue affects playability can absolutely be tweaked - intentionally or not.
(Assuming others chime in confirming that this issue has been measurably exasperated going into gmod13, of course, as 2 users is hardly an adequate sample size :P )
Anyone having a issue since this update where TTT refuses to change to the maps that are in mapcycle.txt?
My vanilla server keeps changing to the same map that it was on after the rounds are up, no errors in console and nothing changed besides me updating today. The server is on linux.
[QUOTE=ZachPL;49331494]Anyone having a issue since this update where TTT refuses to change to the maps that are in mapcycle.txt?
My vanilla server keeps changing to the same map that it was on after the rounds are up, no errors in console and nothing changed besides me updating today. The server is on linux.[/QUOTE]
Edit the mapcycle.txt in your cfg folder.
There should be a pinned thread on the steam forums or maybe on here that informs people of why their addons are broken, since 99% of people complaining about broken addons this time is the removal of GetConVarString/Number. Maybe it will stop people complaining.
[QUOTE=meharryp;49331719]There should be a pinned thread on the steam forums or maybe on here that informs people of why their addons are broken, since 99% of people complaining about broken addons this time is the removal of GetConVarString/Number. Maybe it will stop people complaining.[/QUOTE]
They were not removed.
Why was RawConsoleCommand removed? Now my connect buttons on my custom main menu are broken :v
Looks like the update broke something with sourcebans. Players that have been banned and after the ban has expired are not able to join servers. Tried sb_reload and sm_rehash, changing map, and no errors in console. Only sunban from in game allows the player to play again.
[QUOTE=Violat0r;49332232]Looks like the update broke something with sourcebans. Players that have been banned and after the ban has expired are not able to join servers. Tried sb_reload and sm_rehash, changing map, and no errors in console. Only sunban from in game allows the player to play again.[/QUOTE]
No debugging? No code? How do we know what broke?
[QUOTE=LUModder;49332205]Why was RawConsoleCommand removed? Now my connect buttons on my custom main menu are broken :v[/QUOTE]
Exploits I believe. It's also a terrible solution for what it was used for.
You could try [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Global/JoinServer]Global.JoinServer[/url].
[QUOTE=Bo98;49332345]Exploits I believe. It's also a terrible solution for what it was used for.
You could try [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Global/JoinServer]Global.JoinServer[/url].[/QUOTE]
Or you know, RunConsoleCommand.
[QUOTE=Robotboy655;49332407]Or you know, RunConsoleCommand.[/QUOTE]
Correct me if I am wrong, but isn't "connect" banned?
[editline]16th December 2015[/editline]
Is there a list of banned commands?
[QUOTE=LegoGuy;49332414]Correct me if I am wrong, but isn't "connect" banned?
[editline]16th December 2015[/editline]
Is there a list of banned commands?[/QUOTE]
It is not blocked, at least it shouldn't be.
[QUOTE=Robotboy655;49332407]Or you know, RunConsoleCommand.[/QUOTE]
Yeah you'll need to use that for passwords.
[QUOTE=Robotboy655;49332420]It is not blocked, at least it shouldn't be.[/QUOTE]
Connect is blocked in RunConsoleCommand, but not from ConCommand
iirc
[QUOTE=Kevlon;49332453]Connect is blocked in RunConsoleCommand, but not from ConCommand
iirc[/QUOTE]
It's not blocked. The way that the command reads its arguments just means it doesn't work with RunConsoleCommand.
It says
"Removed Panel.OnMousePressed method"
Even though it's still there.
Is it meant to be gone or not?
I need it for something like this:
[code]
it.OldMousePressed = it.OnMousePressed
it.OldMouseReleased = it.OnMouseReleased
it.OnMousePressed = function( s, c ) s.IsActive = true s:MouseCallback( true ) s:OldMousePressed( c ) end
it.OnMouseReleased = function( s, c ) s.IsActive = nil s:MouseCallback() s:OldMouseReleased( c ) end
[/code]
Are there alternatives for it? Why was it 'removed'?
Nothing was changed about it that you should be concerned about. The hook will still work.
[editline]17th December 2015[/editline]
[QUOTE=skatehawk11;49332498]I can't get my local dedicated server to update. I am using SteamCMD like the way I always do, it says it is already updated but when I try to connect it says that the server is running an outdated version.[/QUOTE]
SteamCMD is known to be shit when updating apps and using force_install_dir.
Reinstall is the only way as far as I know. You can try removing the binaries and running app_update 4020 -validate ( enter it manually ) but I cannot guarantee it will work.
Anyone having issues with not being able to delete legacy while games are running?
[t]http://i.imgur.com/mk0eKNO.png[/t]
[QUOTE=YourStalker;49332651]Anyone having issues with not being able to delete legacy while games are running?
[t]http://i.imgur.com/mk0eKNO.png[/t][/QUOTE]
oh hey that fun issue again.
I can confirm it, for some retarded reason, this PR:
[url]https://github.com/garrynewman/bootil/pull/17/files[/url]
Did not actually merge:
[url]https://github.com/garrynewman/bootil/commits/master/src/Bootil/File/Changes.cpp[/url]
[url]https://github.com/garrynewman/bootil/blob/master/src/Bootil/File/Changes.cpp#L121[/url]
Barney stepped up his privacy with this update to the next level
[img]http://images.akamai.steamusercontent.com/ugc/580200899493962141/E137FE109A6ABFF060FDA63717755165A96AF159/[/img]
[img]http://images.akamai.steamusercontent.com/ugc/580200899493964932/1CE44495DBF346F41AFEB002CC99074B43183D62/[/img]
[t]http://i.imgur.com/4qetCQf.jpg[/t]
It's a problem on your side.
Oh boy, the Steam Workshop Discussion for Gmod is very cancer, so many silly people blaming Garry and Facepunch for false positive Trojan virus.
Although this is always the case with new updates and people that have no idea on anything blaming "Garry" lol
-snip snip, potato chip-
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