• Next Update v4 - March 2016 Update is out!
    1,930 replies, posted
[QUOTE=kpjVideo;49779589]I'm actually really interested in this. Does that menu get the models from the pack directly from the GMA or is that just a pre-set model table that updates when it's mounted? If so could you share some code on how that works in your video? I hate to ask but I really find this useful.[/QUOTE] Look at game.MountGMA's return parameters. [QUOTE=P4sca1;49783876]I remember someone said that addons don't get updated while joining a server if the client already has an older version of the addon installed. Is this a bug or is this the right behaviour? If so, can this be changed somehow?[/QUOTE] I believe this is fixed in the dev branch.
Can anything be done about this? [URL="https://github.com/Facepunch/garrysmod-requests/issues/356"]https://github.com/Facepunch/garrysmod-requests/issues/356[/URL] I know it's not high priority, but it would be nice if someone took a look at it after bugfixes are done.
[url]https://github.com/Facepunch/garrysmod-requests/issues/503[/url] Could this be looked at also? Even a very simple solution would be great.
[QUOTE=Mrkrabz;49787123][url]https://github.com/Facepunch/garrysmod-requests/issues/503[/url] Could this be looked at also? Even a very simple solution would be great.[/QUOTE] Something like a button that adds the server where you are currently on to favorites would be cool.
So can we make TEXT_ALIGN_LEFT be the same as draw.TEXT_ALIGN_LEFT? Because that's pretty misleading.
[QUOTE=bobbleheadbob;49788060]So can we make TEXT_ALIGN_LEFT be the same as draw.TEXT_ALIGN_LEFT? Because that's pretty misleading.[/QUOTE] I don't follow? They are exactly the same. The only reason draw.TEXT_ALIGN_LEFT exists is because of how modules are currently set up. ( So the draw library cannot access enums defined in the markup module. )
[QUOTE=Robotboy655;49788133]I don't follow? They are exactly the same. The only reason draw.TEXT_ALIGN_LEFT exists is because of how modules are currently set up. ( So the draw library cannot access enums defined in the markup module. )[/QUOTE] Currently this code will fail to draw anything: [lua] draw.SimpleText("swag", "Trebuchet18", 20, 20, Color(255,255,0), TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP) [/lua] But this works: [lua] draw.SimpleText("swag", "Trebuchet18", 20, 20, Color(255,255,0), draw.TEXT_ALIGN_LEFT, draw.TEXT_ALIGN_TOP) [/lua] [quote] ] lua_run_cl print( draw.TEXT_ALIGN_TOP == TEXT_ALIGN_TOP, TEXT_ALIGN_TOP, draw.TEXT_ALIGN_TOP ) false 4 3 [/quote] This goes for all the alignments as far as I can tell. [editline] see below [/editline] See below...
[QUOTE=bobbleheadbob;49788324] This goes for all the alignments as far as I can tell.[/QUOTE] [QUOTE] ] lua_run_cl print(markup.TEXT_ALIGN_LEFT, markup.TEXT_ALIGN_CENTER, markup.TEXT_ALIGN_RIGHT, markup.TEXT_ALIGN_TOP, markup.TEXT_ALIGN_BOTTOM) 0 1 2 3 4 ] lua_run_cl print(draw.TEXT_ALIGN_LEFT, draw.TEXT_ALIGN_CENTER, draw.TEXT_ALIGN_RIGHT, draw.TEXT_ALIGN_TOP, draw.TEXT_ALIGN_BOTTOM) 0 1 2 3 4 ] lua_run_cl print(TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER, TEXT_ALIGN_RIGHT, TEXT_ALIGN_TOP, TEXT_ALIGN_BOTTOM) 0 1 2 4 5 [/QUOTE] The globals TEXT_ALIGN_TOP and TEXT_ALIGN_BOTTOM are off by 1
So I can't seem to get a simple answer to this question: Will the Chromium stuff replace Awesomium? Or is it going to be used in conjunction with Awesomium somehow?
Could we get a hook to check if a player [I]attempted[/I] to pick something up with the gravity gun? GravGunOnPickedUp doesn't trigger when attempting to grab a frozen object.
[QUOTE=bigdogmat;49788439]The globals TEXT_ALIGN_TOP and TEXT_ALIGN_BOTTOM are off by 1[/QUOTE] Will fix. [QUOTE=Zelpa;49789770]So I can't seem to get a simple answer to this question: Will the Chromium stuff replace Awesomium? Or is it going to be used in conjunction with Awesomium somehow?[/QUOTE] What makes you think having both at the same time is: 1) Good idea? 2) Something we would want to do?
[QUOTE=bigdogmat;49788439]The globals TEXT_ALIGN_TOP and TEXT_ALIGN_BOTTOM are off by 1[/QUOTE] ^ That's what you get when you use weird scope-altering functions and duplicate constants everywhere. They even removed/deprecated 'module' function in 5.2 because it's obviously a bad idea ([url=http://www.lua.org/manual/5.2/manual.html#8.2]link[/url]). Just write [code]draw = {} function draw.SimpleText(...) ... end[/code] That would make things easier for everyone.
[QUOTE=Willox;49772427]We're planning to release the next update on Monday at 3PM UTC.[/QUOTE] Still updating today?
[QUOTE=StonedPenguin;49791415]Still updating today?[/QUOTE] It's going out right now
So, what to set the sv_crazyphysics_* cvars to in order to prevent vehicles from being removed?
[QUOTE=ms333;49791586]So, what to set the sv_crazyphysics_* cvars to in order to prevent vehicles from being removed?[/QUOTE] If you don't want any entities to be removed you can set sv_crazyphysics_remove to 0. But why would you do that? Are you encountering any bugs? They'll still be moved to the worldspawn unless you set sv_crazyphysics_defuse to 0 as well.
[QUOTE=Willox;49791605]If you don't want any entities to be removed you can set sv_crazyphysics_remove to 0. But why would you do that? Are you encountering any bugs?[/QUOTE] Multiple players are having their vehicles removed randomly. -settled via pm-
[QUOTE=ms333;49791615]Multiple players are having their vehicles removed randomly.[/QUOTE] I need more details than that. What's printed in your console?
Yeah this update broke the shiny stuff, VCMod seats no longer work etc.
Some players are reporting that they get an "Engine Error" after updating their GMod and connecting to an updated server. Can anybody confirm this? EDIT: crash message: Client Lua Stack Leak [3] 0 > UNKOWN (nil) 1 > 2 (string) 2 > 2 (string)
[QUOTE=P4sca1;49791637]Some players are reporting that they get an "Engine Error" after updating their GMod and connecting to an updated server. Can anybody confirm this?[/QUOTE] Yeah someone crashed getting that - can confirm
[QUOTE=vigi8;49791362]^ That's what you get when you use weird scope-altering functions and duplicate constants everywhere. They even removed/deprecated 'module' function in 5.2 because it's obviously a bad idea ([url=http://www.lua.org/manual/5.2/manual.html#8.2]link[/url]). Just write [code]draw = {} function draw.SimpleText(...) ... end[/code] That would make things easier for everyone.[/QUOTE] module works a lot better now that you can get file's return values with include, but the whole environment switching is dumb.
Some 3d2d texts are placed too low/too high since the update. Some of my NextBots aren't working anymore too.
[QUOTE=deinemudda32;49791663]My server has problems with texts. Some 3d2d texts are placed too low/too high since the update.[/QUOTE] TEXT_ALIGN enums were fixed, you might need to change them.
[QUOTE=deinemudda32;49791663]My server has problems with texts. Some 3d2d texts are placed too low/too high since the update. And some Nextbots doesnt function anymore.[/QUOTE] I can confirm that there is problem with some texts and surface.
Sounds are also gone when you shot yourself - only people near you can hear them, but if im shooting I can't hear the sound.
[QUOTE=Rustic77;49791631]Yeah this update broke the shiny stuff, VCMod seats no longer work etc.[/QUOTE] "shiny stuff?"
[QUOTE=P4sca1;49791637]Some players are reporting that they get an "Engine Error" after updating their GMod and connecting to an updated server. Can anybody confirm this? EDIT: crash message: Client Lua Stack Leak [3] 0 > UNKOWN (nil) 1 > 2 (string) 2 > 2 (string)[/QUOTE] After removing !cake Anti Cheat, it seems to work again. Seems like a problem with the AC and not with GMod itself.
[QUOTE=P4sca1;49791686]After removing !cake Anti Cheat, it seems to work again. Seems like a problem with the AC and not with GMod itself.[/QUOTE] !cake also told you to remove it until he could update his AC [editline]22nd February 2016[/editline] [QUOTE=Rustic77;49791631]Yeah this update broke the shiny stuff, VCMod seats no longer work etc.[/QUOTE] Because they are being removed for crazy physics.
[QUOTE=ms333;49791717]!cake also told you to remove it until he could update his AC[/QUOTE] I missed that. Where has !cake posted this?
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