[QUOTE=Pawsative;49833587]Can support that, keep getting this when you mount for first time:
[url]http://i.imgur.com/d332PAD.jpg[/url][/QUOTE]
It should be fixed on the dev branch
[QUOTE=Willox;49833408]That means FontAwesome works.[/QUOTE]
you are fantastic, thank you so much!
Is there a way to get the custom painted skybox working in maps compiled without it?
"sv_skyname" seems to only exist to tell you the current skybox name and not set it.
[QUOTE=highvoltage;49834207]Is there a way to get the custom painted skybox working in maps compiled without it?
"sv_skyname" seems to only exist to tell you the current skybox name and not set it.[/QUOTE]
I assume [URL="https://github.com/SuperiorServers/plib_v2/blob/577d546871ca48c81d671d9cecc4ef7972a4c35a/lua/plib/extensions/util.lua#L135"]this [/URL]is what you mean
[QUOTE=StonedPenguin;49834229]I assume [URL="https://github.com/SuperiorServers/plib_v2/blob/577d546871ca48c81d671d9cecc4ef7972a4c35a/lua/plib/extensions/util.lua#L135"]this [/URL]is what you mean[/QUOTE]
Don't do that, it's unnecessary.
[code]RunConsoleCommand( "sv_skyname", "painted" )[/code]
will do the trick in any serverside file (shared as well?). If not, try hooking it in a serversize "Initialize" or "InitPostEntity"
also don't forget to add
[code]hook.Add( "InitPostEntity", "anewpostentity", function()
local skypaint = ents.Create( "env_skypaint" )
skypaint:Activate()
end )[/code]
[QUOTE=StonedPenguin;49834229]I assume [URL="https://github.com/SuperiorServers/plib_v2/blob/577d546871ca48c81d671d9cecc4ef7972a4c35a/lua/plib/extensions/util.lua#L135"]this [/URL]is what you mean[/QUOTE]
This is what I'm looking for but it doesn't seem to work since the painted skybox uses its own shader
[QUOTE=Katazuro;49834263]Don't do that, it's unnecessary.
[code]RunConsoleCommand( "sv_skyname", "painted" )[/code]
will do the trick in any serverside file (shared as well?). If not, try hooking it in a serversize "Initialize" or "InitPostEntity"
also don't forget to add
[code]hook.Add( "InitPostEntity", "anewpostentity", function()
local skypaint = ents.Create( "env_skypaint" )
skypaint:Activate()
end )[/code][/QUOTE]
This works but I only want to change the skybox after the sky editor is spawned
[QUOTE=Noi;49835352]we're praying for this on windows[/QUOTE]
That's exactly what I did :v:
[QUOTE=Noi;49837085]
It appears to be working, although there's some clipping problems with [b]comic sans[/b] in some cases. (artifacts are RDP over SSH)
[/QUOTE]
It all makes sense now... You want everyone to suffer through Comic Sans. That's why you don't want players to be able to refuse assets!
Anyone else's server suffering from clients getting disconnected with weird error messages? The rate at which it happens has increased drastically for me since the last update. I'll get some examples soon, but was just wondering if anyone else was having it as well.
[QUOTE=Noi;49837085]Is it on development branch?
[editline]29th February 2016[/editline]
it appears to be so
[editline]29th February 2016[/editline]
It appears to be working, although there's some clipping problems with comic sans in some cases. (artifacts are RDP over SSH)
[img]http://imgur.com/J5jG3Q5.png[/img]
[img]http://imgur.com/9my7PX8.png[/img][/QUOTE]
I'm not sure where any issues in your images are. It'd also be more useful to have non-artifacted non-zoomed-in images.
[QUOTE=thegrb93;49838350]Anyone else's server suffering from clients getting disconnected with weird error messages? The rate at which it happens has increased drastically for me since the last update. I'll get some examples soon, but was just wondering if anyone else was having it as well.[/QUOTE]
Give me an example. It's probably the issue that I've fixed in the dev branch though:
[url]https://github.com/Facepunch/garrysmod-issues/issues/436[/url]
[url]https://github.com/Facepunch/garrysmod-issues/issues/2099[/url]
[url]https://github.com/Facepunch/garrysmod-issues/issues/2478[/url]
Do you have a current changelog by chance?
[QUOTE=code_gs;49839185]Do you have a current changelog by chance?[/QUOTE]
The unpretty version:
[quote]
* Parented entities now never become parted from their physics objects
* Set sv_crazyphysics_vehicles default back to 1 - it's good now
* Fixed stack overpop when returning in certain places (RunLua, BroadcastLua, lua_run, etc.)
* Forced player simulation now increments command number & changes random seed of usercmd
* Added whereis console command to menu state, helps with checking if addons are overriding a specific file
* Gamemodes within addons now have their 'entities' and 'content' directories mounted
* Workshop Lua files are now treated as if they're in the base directory by Lua error handling
* Added console shortcut to make it easier to tell people how to open the console (shift+esc)
* Merged upstream nav mesh loading changes, nav meshes now load from addons properly
* game.MountGMA now reapplies models that have been reloaded on to entities (fixes playermodels, maybe vehicles)
* Fixed trace functions not being able to use MASK_ALL
* Added CRecipientFilter.AddRecipientsByTeam
* Added CRecipientFilter.RemoveRecipientsByTeam
* fix networking of SVC_PacketEntities length - caused random netmessages to be received, causing clients to randomly disconnect and other undefined behaviour
* font changes
[/quote]
[QUOTE=Willox;49839255]The unpretty version:[/QUOTE]
Is there any way to get the Usercmd seed/m_nPredictionRandomSeed
is therw a way we can add our own ACT enums for use with the animation system? these models have animations baked into them and they have enumerations for ACT animations, but they cannot be used because they don't seem to be loaded.
[QUOTE=code_gs;49839578]Is there any way to get the Usercmd seed/m_nPredictionRandomSeed[/QUOTE]
What for?
[QUOTE=skullorz;49839579]is therw a way we can add our own ACT enums for use with the animation system? these models have animations baked into them and they have enumerations for ACT animations, but they cannot be used because they don't seem to be loaded.[/QUOTE]
You could always hex/recompile.
[QUOTE=code_gs;49839591]You could always hex/recompile.[/QUOTE]
i can use the animations via sequences, but it seems that the functions that would be used for making the sequences play as gestures are not working when used on a player, even the one that was made for players doesn't seem to work. would hexing help that?
[QUOTE=code_gs;49839591]You could always hex/recompile.[/QUOTE]
Actually recompile is a real bad option, even for animation, you can try to ask to the author of the model, but decompile animation is the worst thing you can even try
I hope crowbar gets that stuff done someday
[QUOTE=Willox;49839588]What for?[/QUOTE]
It's how weapons get their random seed -- look in CS:S' and DoD's FX_FireBullet
[editline]29th February 2016[/editline]
[QUOTE=gonzalolog;49839779]Actually recompile is a real bad option, even for animation, you can try to ask to the author of the model, but decompile animation is the worst thing you can even try
I hope crowbar gets that stuff done someday[/QUOTE]
I almost never have an issue. If so, I just redo the keyframes
[QUOTE=code_gs;49839817]It's how weapons get their random seed -- look in CS:S' and DoD's FX_FireBullet[/QUOTE]
You shouldn't have to use the seed yourself: [url]http://wiki.garrysmod.com/page/util/SharedRandom[/url]
[QUOTE=thegrb93;49838350]Anyone else's server suffering from clients getting disconnected with weird error messages? The rate at which it happens has increased drastically for me since the last update. I'll get some examples soon, but was just wondering if anyone else was having it as well.[/QUOTE]
Here's an example.
[code]
[20:10:05] jedijordan [STEAM_0:0:59471334] disconnected from the server.
[20:10:05] redpr1sm [STEAM_0:0:42774727] disconnected from the server.
[20:10:05] violetgdarkness [STEAM_0:1:93016491] disconnected from the server.
[20:10:05] -vG- HareBear [STEAM_0:0:129891694] disconnected from the server.
[20:10:05] My Royalty Free Mixtape [STEAM_0:0:55197791] disconnected from the server.
[20:10:06] Toasty [STEAM_0:1:71338164] disconnected from the server.
[20:10:06] NIN10DOE [STEAM_0:0:158884091] disconnected from the server.
[20:10:06] chazmister56 [STEAM_0:0:82918373]: used tool 'wire_adv' on 'gmod_wire_pixel'.
[20:10:06] Stabby LaRoux [STEAM_0:1:88398866] said: !build
[20:10:06] iknowthatphil [STEAM_0:0:139373823] said: WHY THE FUCK DOES MY GMAE KEPP FUCKING CRASHING OMG!!!!!!!
[20:10:06] RustyMonday [STEAM_0:1:27054001] -> Set chat color to 255 93 0
[20:10:06] RustyMonday [STEAM_0:1:27054001]: ran command 'chatcolor' with arguments '255 93 0' via chat.
[20:10:06] Wyatt [STEAM_0:1:50584589] said: i am gliching
[20:10:06] IzKGD SQL Спакес|CanAnon [STEAM_0:1:81941849] said: fek
[20:10:07] My Royalty Free Mixtape [170.253.190.129:27005] connected to the server.
[20:10:07] IzKGD SQL Спакес|CanAnon [STEAM_0:1:81941849] disconnected from the server.
[20:10:09] Toasty [108.215.130.238:27005] connected to the server.
[20:10:41] [TKZ] GasticTank USED PAC3!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[20:10:41] Hitler [STEAM_0:1:100132742] disconnected from the server.
[20:10:42] Stabby LaRoux [STEAM_0:1:88398866] disconnected from the server.
[20:10:42] Wyatt [STEAM_0:1:50584589] disconnected from the server.
[20:10:42] -|Parcician Leader|- Circuit has frozen everyone.
[20:10:42] -|Parcician Leader|- Circuit [STEAM_0:0:43630475]: ran command 'freeze' with arguments '*' via chat.
[20:10:46] iknowthatphil [STEAM_0:0:139373823] said: WHOEVER IS CRASHNG THE SERVER STOP NOW PLEASE
[20:10:46] -|Parcician Leader|- Circuit has unfrozen everyone.
[20:10:46] -|Parcician Leader|- Circuit [STEAM_0:0:43630475]: ran command 'freeze' with arguments '* 0' via chat.
[20:10:47] -|Parcician Leader|- Circuit [STEAM_0:0:43630475]: used tool 'advdupe2' on 'worldspawn'.
[20:10:48] -|Parcician Leader|- Circuit [STEAM_0:0:43630475]: used tool 'advdupe2' on 'worldspawn'.
[20:10:52] Hitler [73.196.139.66:27005] connected to the server.
[20:11:31] -|Parcician Leader|- Circuit [STEAM_0:0:43630475] said: the gods have blessed me
[20:11:31] [TKZ] GasticTank [STEAM_0:0:88939795] said: Eveyone despawn evry thang
[20:11:31] iknowthatphil [STEAM_0:0:139373823] -> Your build protection wore off!
[20:11:31] iknowthatphil [STEAM_0:0:139373823] said: FUCK
[/code]
They all just say (Client left game (Steam auth ticket has been canceled).
You can see people's clients started crashing and then the server halted for about 30 seconds.
[editline]29th February 2016[/editline]
Nvm I think it was ddos.
[editline]29th February 2016[/editline]
If I see the weird errors again I'll post them because I haven't seen them before the update and I was seeing them constantly for the past week.
Are created convars from menu not saved at all? I'm trying to make my menu customizable with colors/fonts but it wont save when I restart.
[QUOTE=LUModder;49841511]Are created convars from menu not saved at all? I'm trying to make my menu customizable with colors/fonts but it wont save when I restart.[/QUOTE]
yeah iirc that's why we needed [URL="https://github.com/glua/gmod-menu-plugins/blob/master/lua/menu_plugins/modules/options.lua"]the options module in menu plugins[/URL]
[editline]wew[/editline]
[url]https://github.com/Facepunch/garrysmod-issues/issues/1440[/url]
[QUOTE=LUModder;49841511]Are created convars from menu not saved at all? I'm trying to make my menu customizable with colors/fonts but it wont save when I restart.[/QUOTE]
are you setting the FCVAR_ARCHIVE flag?
[quote="Willox"]* Added console shortcut to make it easier to tell people how to open the console (shift+esc)[/quote]
I may never have to hear "what the hell is a till-day" or "What do you mean it's the same key as a back quote? What the hell is a back quote?!" again.
[QUOTE=Willox;49839255]* Parented entities now never become parted from their physics objects[/QUOTE]
Does this fix the bug where if an entity was parented to something, and you called ent:GetPos(), it gave a position that is no where close to where the entity actually is?
[QUOTE=Willox;49839837]You shouldn't have to use the seed yourself: [url]http://wiki.garrysmod.com/page/util/SharedRandom[/url][/QUOTE]
I'm using the random library ported to Lua to get proper RandomInt/Floats as well as the Gaussian randoms, however, I'm currently substituting the seed setting from the variable to the current command number.
[QUOTE=code_gs;49842490]I'm using the random library ported to Lua to get proper RandomInt/Floats as well as the Gaussian randoms, however, I'm currently substituting the seed setting from the variable to the current command number.[/QUOTE]
You can use SharedRandom as the entry seed
[QUOTE=Dgc2002;49841629]I may never have to hear "what the hell is a till-day" or "What do you mean it's the same key as a back quote? What the hell is a back quote?!" again.[/QUOTE]
Even worse, on most non American keyboard layouts you can't use the tilde key or its replacement to open the console, you have to launch the game with it or bind it in autoexec
[QUOTE=Dgc2002;49841629]I may never have to hear "what the hell is a till-day" or "What do you mean it's the same key as a back quote? What the hell is a back quote?!" again.[/QUOTE]
Why not "the key next to the 1 key"?
Sorry, you need to Log In to post a reply to this thread.