Oh my god, i've just readed steam discussions, i'm sick, got cancer aids and all mental diseases...I lost all my hopes about creating a game...Oh god...You're a big man rb...
[QUOTE=gonzalolog;49337290]Oh my god, i've just readed steam discussions, i'm sick, got cancer aids and all mental diseases...I lost all my hopes about creating a game...Oh god...You're a big man rb...[/QUOTE]
I regret looking at that.
[QUOTE=The Commander;49336229]Has anyone noticed a drop in player counts on their servers ect since the update?
.[/QUOTE]
The DarkRP serv I admin on has been consistent 53-60 (on a 60 slot server) even after the update. I wouldn't be surprised if at least a temporary drop off occurred though. I noticed, however, that some gamemodes are far more volatile than others so far as playerbase/server population goes, if that makes any sense.
This update is great!
Didn't break any of my work.
:goodjob:
:dance:
[QUOTE=Ott;49334529]Thanks for unicode support!
[img]http://i.imgur.com/O984NEf.png[/img]
[sp]It was worse before[/sp][/QUOTE]
Sorry for asking, but that actually looks really nicely layed put, would you happen to have a example of what you used for the outside box?
I like this type of update because nothing broke and it fixed a big issue.
[QUOTE=kpjVideo;49338193]Sorry for asking, but that actually looks really nicely layed put, would you happen to have a example of what you used for the outside box?[/QUOTE]
They're [url=https://en.m.wikipedia.org/wiki/Box_Drawing]box drawing characters[/url], [url=https://github.com/DaaOtt/maestro/blob/master/lua/autorun/maestro.lua]here's the source[/url] (you need to use \ codes because they don't read from file very well).
Can we add to wiki SetNW2* and GetNW2*?
No. Kilburn explicitly stated that he doesn't want them to be in mass use, since they are there temporarily.
What you probably should do, is temporarily make NW* functions use NW2 functions, see if there are any problems, and then switch back, reporting the problems on GitHub.
I'm a bit out of the loop. What are the NW2 functions? Improved NW"1"?
[QUOTE=BillyOnWiiU;49339812]I'm a bit out of the loop. What are the NW2 functions? Improved NW"1"?[/QUOTE]
Pretty much the same thing as Set/GetNWVars but recoded to be much more efficient. They are still in testing though so that's why the have the 2 in their name and they are undocumented. People have complained about them crashing servers in the past so that's why they want people to be testing them.
[editline]17th December 2015[/editline]
Anyone getting "No account token specified; logging into anonymous game server account. (Use sv_setsteamaccount to login to a persistent account.)" when they actually do have an account token set? It seemed to work fine the first time booting the server but not any time after that.
As far i remember, i couldn't nullify nwvars, that were pretty bad
[QUOTE=gonzalolog;49340084]As far i remember, i couldn't nullify nwvars, that were pretty bad[/QUOTE]
[code]] lua_run Entity( 1 ):SetNW2String( "test", "1234" )
> Entity( 1 ):SetNW2String( "test", "1234" )...
] lua_run_cl print( Entity( 1 ):GetNW2String( "test" ) )
1234
] lua_run Entity( 1 ):SetNW2String( "test", nil )
> Entity( 1 ):SetNW2String( "test", nil )...
] lua_run_cl print( Entity( 1 ):GetNW2String( "test" ) )
[/code]
Works on my machineā¢.
Are L4D maps all fullbright?
Didn't think the update would be released so early!
[del]
I just got the time to test a few things, and this started happening out of the blue.
[img]http://xavie.ru/i/1YveHM[/img]
[/del]
12:08 AM - CSi. Xavier: oh wow
12:08 AM - CSi. Xavier: that was due to having nextbot drawpath option to true on a dedicated server
[QUOTE=YourStalker;49340009]
Anyone getting "No account token specified; logging into anonymous game server account. (Use sv_setsteamaccount to login to a persistent account.)" when they actually do have an account token set? It seemed to work fine the first time booting the server but not any time after that.[/QUOTE]
Jep, exactly the same here.
Are NW2 function arguments and names/usage the same like with NW? I'll try them on my server then and see if it will crash.
So, I have tried NW2. NW2Int to be exact.
I am not how stable they are but there is one thing I noticed that makes me somewhat happy. They are much quicker.
For NWInt it takes between 0.09-0.25 seconds for a change. And NW2Int takes 0.04-0.08 seconds. (Test was done on laptop with wifi so might not be fully representative.)
All I have to do now is see if it works (without crashing the game?) and it keeps the value synchronised.
You will hear back from me. When I get back to testing this.
the defining feature of the new nwvars imo are the change callbacks, makes me not having to use net messages for absolutely everything
Anyone else having issues with people crashing/their gmod just closes down when they press esc? And sometimes they just shutdown with bunch of errors, roughly 100 people reported this error to me and I have no clue if its my fault or the updat
[url]http://puu.sh/m00Fi/5d9a48dcd7.png[/url]
[url]http://puu.sh/m00EJ/36f47c8b85.jpg[/url]
[url]http://santosrp.com/forums/index.php?/forums/topic/6471-game-crashing/[/url]
[url]http://santosrp.com/forums/index.php?/forums/topic/6537-game-shutting-down/[/url]
Links to your forums are useless and don't seem to work unless you are a member.
Doesn't Ultra code for you, get him to take a look at what's going on.
[QUOTE=The Commander;49342695]Links to your forums are useless and don't seem to work unless you are a member.
Doesn't Ultra code for you, get him to take a look at what's going on.[/QUOTE]
Yeah hes redoing stuff but I thought it was a known issue from the update. :)
Also I think you can see the topics now
I have an issue with updating my local server. I used SteamCMD's command app_update 4020.
[IMG]https://i.gyazo.com/13838aab6e1ec268cb0dd434e75b0dbd.png[/IMG]
[IMG]https://i.gyazo.com/854c553cc33e342bdbc9a68fee6413de.png[/IMG]
My game is also up to date.
[QUOTE=McSniper12;49344440]I have an issue with updating my local server. I used SteamCMD's command app_update 4020.
[IMG]https://i.gyazo.com/13838aab6e1ec268cb0dd434e75b0dbd.png[/IMG]
[IMG]https://i.gyazo.com/854c553cc33e342bdbc9a68fee6413de.png[/IMG]
My game is also up to date.[/QUOTE]
[code]app_update 4020 validate[/code]
[QUOTE=Phoenixf129;49344454][code]app_update 4020 validate[/code][/QUOTE]
Didn't work, and after that SteamCMD still says it's up to date :/
Edit:
I heard that your antivirus fucks gmod up now but it says it hasn't quarantined anything.
Gmod's app ID is: 4000 and not 4020
Source: [url]https://steamdb.info/app/4000/graphs/[/url]
[b]edit[/b]
You're right, hmmm. That's a strange problem.
[QUOTE=EthanTheGreat;49344501]Gmod's app ID is: 4000 and not 4020[/QUOTE]
*ahem*
[IMG]https://i.gyazo.com/ba4641c809a6c1870a7c377654b6fa38.png[/IMG]
the dedicated server is 4020
[QUOTE=McSniper12;49344482]Didn't work, and after that SteamCMD still says it's up to date :/
Edit:
I heard that your antivirus fucks gmod up now but it says it hasn't quarantined anything.[/QUOTE]
Close steamcmd and restart it.
[QUOTE=McSniper12;49344440]I have an issue with updating my local server. I used SteamCMD's command app_update 4020.
[IMG]https://i.gyazo.com/13838aab6e1ec268cb0dd434e75b0dbd.png[/IMG]
[IMG]https://i.gyazo.com/854c553cc33e342bdbc9a68fee6413de.png[/IMG]
My game is also up to date.[/QUOTE]
Reinstall and blame SteamCMD for being shit with force_install_dir
[QUOTE=Robotboy655;49344545]Reinstall and blade SteamCMD for being shit with force_install_dir[/QUOTE]
Ok thanks
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