I think the types should be checkboxes so you can filter them easily.
[QUOTE=DarthTealc;50159852]I've coded a feature and it all works, it means I can see some gamemodes I might not have otherwise noticed. Do you think this would help improve the server list?
[t]https://i.imgur.com/rzybIWB.png[/t][/QUOTE]
Basewars isn't roleplay though.
[QUOTE=Liquidsocks;50160952]Basewars isn't roleplay though.[/QUOTE]
It probably checks for DarkRP derived gamemodes or something.
[QUOTE=YourStalker;50161147]It probably checks for DarkRP derived gamemodes or something.[/QUOTE]
Great. Then we could merge all DarkRP derivatives into the DarkRP tab, where they belong. :v:
Also, why and when did my EntityFireBullets code start working on default HL2 weapons? Whoever did it... thank you. It didn't used to work on HL2 weapons before.
[QUOTE=Mrkrabz;50159990]If the objective was to show all the different DarkRP names, then yes.[/QUOTE]
He added a Roleplay subcategory under Internet. First image is "Internet" second is "Roleplay". Not before-after
[editline]19th April 2016[/editline]
[QUOTE=RonanZer0;50162118]Great. Then we could merge all DarkRP derivatives into the DarkRP tab, where they belong. :v:
[/QUOTE]
That's what he did
[editline]19th April 2016[/editline]
[QUOTE=SteppuFIN;50160398]I think the types should be checkboxes so you can filter them easily.[/QUOTE]
This. We need "Sandbox" "Deathmatch" "Roleplay" and "Other" imo.
[QUOTE=Noi;50162200]These measures are useless while masterserver's GeoIP is still a thing.[/QUOTE]
I don't think it is. My copy of gmod fetches ~4.8k servers (same amount as gametracker) and with a little tweaking can return ~6.2k. The only issue is that you can only see x servers on the serverlist and it is sorted using ping by default.
[QUOTE=thegrb93;50162129]He added a Roleplay subcategory under Internet. First image is "Internet" second is "Roleplay". Not before-after
[editline]19th April 2016[/editline]
That's what he did
[editline]19th April 2016[/editline]
This. We need "Sandbox" "Deathmatch" "Roleplay" and "Other" imo.[/QUOTE]
No, I mean DarkRP derivatives into the actual DarkRP tab. What about original RP gamemodes made from scratch? They exist, believe it or not.
edit: perhaps a darkrp tab lol
[QUOTE=DarthTealc;50164778]:words:[/QUOTE]
Is there actually a way to check from the menu what a server's gamemode derives from?
[QUOTE=DarthTealc;50165704]Not sure, which is why I based it on the most common map prefix being rp_[/QUOTE]
BuildRP?
Star Wars RP?
Those don't run rp_ maps
A proper use of sv_tags could work here.
[QUOTE=bobbleheadbob;50165858]A proper use of sv_tags could work here.[/QUOTE]
Yeah, that wont be abused.
[QUOTE=DarthTealc;50165908]Can't spot any BuildRP, but out of the ~140 Star Wars RP servers I can see approx 120 of them are using rp_ maps.
There's a catch for any gamemode that explicitly declares itself as being RP even if it doesn't have RP maps (based on the title ending in "RP") but that's just a safety net since it could be bypassed very easily.[/QUOTE]
How about if the gamemode has the substring "RP" or "Roleplay" then it's an RP gamemode.
That covers what like 99% of the non-abusive cases?
[QUOTE=bobbleheadbob;50167088]How about if the gamemode has the substring "RP" or "Roleplay" then it's an RP gamemode.
That covers what like 99% of the non-abusive cases?[/QUOTE]
Then someone makes a gamemode called "Perpetrator" or "Warprop" or "Farpoop" and wonders why it's listed in the RP category.
What would these made up gamemodes be about? Perpetrator would be a TTT clone, Warprop is some deathmatch gamemode involving props and Farpoop is about pooping further than the other contestants. It could be a nice twist on the olde melonracer, except with shit instead of melons.
[editline]20th April 2016[/editline]
Also, a fishing gamemode called CARP [img]http://stardewvalleywiki.com/mediawiki/images/a/a8/Carp.png[/img]
Why can't we just delete everything related to categorizing it via gamemode then allow you to do useful things like find servers with the highest population, organize servers by latency or alphabetize the servers by gamemode then just scroll down to gamemodes with the name that you want. I'd even bet that we could brainstorm some really awesome features that could improve the standardized functionality that garry ruined years ago.
You know, like every server browser in every other game ever created which works perfectly and doesn't obscure and punish gamemodes which aren't common or extremely popular at the time.
[QUOTE=FPtje;50167103]Then someone makes a gamemode called "Perpetrator" or "Warprop" or "Farpoop" and wonders why it's listed in the RP category.
What would these made up gamemodes be about? Perpetrator would be a TTT clone, Warprop is some deathmatch gamemode involving props and Farpoop is about pooping further than the other contestants. It could be a nice twist on the olde melonracer, except with shit instead of melons.
[editline]20th April 2016[/editline]
Also, a fishing gamemode called CARP [img]http://stardewvalleywiki.com/mediawiki/images/a/a8/Carp.png[/img][/QUOTE]
Excluding CARP if you used case-sensitive substrings then RP isn't in any of those names.
Even if it was, we're a step above rp_* map names.
Couldn't we have a set of generic pre-defined gamemode types to be defined in the gamemode's .txt file. Sandbox, roleplay, ttt, deathmatch, deathrun, other (just examples). That way we get:
* Grouping
* Fair use (no more category wars and darkrp remake categories. It'd be unwise going to any category but roleplay)
* People can navigate to what they want. Many of the "obscure" gamemodes will fit into the other's category. If people want to play obscure gamemodes, they'll go there.
Each category would then have a good, orderable, searchable serverlist much like the generic source one.
If people define a gamemode type that doesn't exist, they'll end up in the Other category.
I guess this system could be implemented using the tags system.
The set categories could be hardcoded somewhere into the garrysmod files on github, so the community can contribute if necessary.
[QUOTE=bobbleheadbob;50167199]Excluding CARP if you used case-sensitive substrings then RP isn't in any of those names.
Even if it was, we're a step above rp_* map names.[/QUOTE]
And then you find DarkRP derived gamemodes called "starship troopers", "Dark_Role_Play", "DarkDankPlay", "Pretend" and the very famous "CocksNKnobbers", none of which will be in your RP category.
I'm trying to say that it's a terrible idea. You're forcing gamemode makers to account for a retarded server browser rule when coming up with a name. It both excludes gamemodes that are 100% RP and includes gamemodes that totally aren't. You [U]cannot[/U] be more arbitrary in grouping gamemodes into categories besides doing it completely randomly.
If no means exist to properly categorize shit, then we shouldn't try to hack it in by arbitrary bullshit like pattern matches in the name. If we cannot properly categorize then we should not categorize at all.
I understand that it's a little frustrating that your [I]super special gamemode that's not somethingRP[/I] is grayed out in the bottom of the server browser, but if the Garry's Mod players (which should definitely be separated from facepunch users because we all know they are [B]not[/B] not same thing) didn't like DarkRP, DarkRP wouldn't have so much players right? And another gamemode would be on the top of the list?
I doubt players are playing DarkRP simply because it's on the top of the list, I think they are playing it because it's on the top of the list and that they want to.
[QUOTE=>>oubliette<<;50167391]I understand that it's a little frustrating that your [I]super special gamemode that's not somethingRP[/I] is grayed out in the bottom of the server browser, but if the Garry's Mod players (which should definitely be separated from facepunch users because we all know they are [B]not[/B] not same thing) didn't like DarkRP, DarkRP wouldn't have so much players right? And another gamemode would be on the top of the list?
I doubt players are playing DarkRP simply because it's on the top of the list, I think they are playing it because it's on the top of the list and that they want to.[/QUOTE]
While it is true that many players play DarkRP not only because it's on the top of the list, the argument here is mainly about the fact that gamemodes that are for all intents and purposes DarkRP are listed outside the DarkRP category.
How about a separate tab/type for SeriousRP (Clockwork/Nutscript/CombineControl etc) and one for "semi-serious' (aka silly) RP?
Why does it have to have gamemode tabs?? Why can't we just have a big list like the legacy browser, but more improvements to it? Such making it easy to use and not ugly shit like the legacy browser and the current browser. This would let us organize by map, gamemode, players, name, etc.
[QUOTE=vrej;50169439]Why does it have to have gamemode tabs?? Why can't we just have a big list like the legacy browser, but more improvements to it? Such making it easy to use and not ugly shit like the legacy browser and the current browser. This would let us organize by map, gamemode, players, name, etc.[/QUOTE]
HTML menu ( JS ) won't handle 4000 servers being showed up at the same time ( recreating every entry if anything changes ), there's a reason the serverlist in a gamemode section is restricted to top 128.
It's dumb, but that's what we are stuck with unless we get rid of the HTML menu.
Pretty much anything you can come up with as a feature is already doable in the legacy browser ( organizing my map, gamemode, players, name, etc )
[QUOTE=Robotboy655;50169536]HTML menu ( JS ) won't handle 4000 servers being showed up at the same time ( recreating every entry if anything changes ), there's a reason the serverlist in a gamemode section is restricted to top 128.
It's dumb, but that's what we are stuck with unless we get rid of the HTML menu.
Pretty much anything you can come up with as a feature is already doable in the legacy browser ( organizing my map, gamemode, players, name, etc )[/QUOTE]
So why can you not just make the Multiplayer button open the legacy browser (which there is nothing wrong with)?
[QUOTE=Mors Quaedam;50169761]So why can you not just make the Multiplayer button open the legacy browser (which there is nothing wrong with)?[/QUOTE]
Or open one with HTML's features done in VGUI.
[editline]20th April 2016[/editline]
Ex. [url]https://github.com/robotboy655/gmod-lua-menu[/url]
[QUOTE=Robotboy655;50169536]HTML menu ( JS ) won't handle 4000 servers being showed up at the same time ( recreating every entry if anything changes ), there's a reason the serverlist in a gamemode section is restricted to top 128.
It's dumb, but that's what we are stuck with unless we get rid of the HTML menu.
Pretty much anything you can come up with as a feature is already doable in the legacy browser ( organizing my map, gamemode, players, name, etc )[/QUOTE]
So basically using HTML as a server browser is just about the most retarded, backwards and incorrect thing you can do with it?
Let's just delete it then, it provides absolutely no benefits to the community nor the game and actively damages custom content creation which is the entire point of Garry's Mod. It's a fancy looking menu which serves no purpose. I'd rather see a really basic quick view of the top 128 servers currently being played than what there is already.
[editline]20th April 2016[/editline]
We've deleted really awesome/useful things like Console 2.0 because overall they weren't "up to quality". The server browser does absolutely nothing other than look aesthetically pleasing compared to the source browser.
Hoards of kids would absolutely lose their shit when they can't find their favorite servers and subsequently server owners would too when players dry up. While most developers may agree the legacy browser was better, giving a big fuck you to the two other critical groups of people that keep this game thriving would be a huge mistake.
[QUOTE=StonedPenguin;50171087]Hoards of kids would absolutely lose their shit when they can't find their favorite servers and subsequently server owners would too when players dry up. While most developers may agree the legacy browser was better, giving a big fuck you to the two other critical groups of people that keep this game thriving would be a huge mistake.[/QUOTE]
You can still sort by gamemode and players in the legacy browser, and there's a favourites tab (you can even add them with just a button unlike the HTML browser) -- [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/GM/GetGameDescription]GM:GetGameDescription[/url] just needs to be tied with gamemode name for it to work properly. But having a more aesthetic version of the legacy browser would still be the next best, if not better, alternative.
[QUOTE=StonedPenguin;50171087]Hoards of kids would absolutely lose their shit when they can't find their favorite servers and subsequently server owners would too when players dry up. While most developers may agree the legacy browser was better, giving a big fuck you to the two other critical groups of people that keep this game thriving would be a huge mistake.[/QUOTE]
Their servers would be in the same exact place they always have been. Their favorite servers would be in their favorites and their non-favorite servers would be found under their gamemode, player count or server name exactly in the same way except not independently categorized and discriminated upon.
Don't you think hoards of kids are already mad that new server they found the previous day can no longer be found on the "server browser" because the player count or whatever isn't high enough to meet the braindead retarded 128 limit? Absolutely nothing changes except that everything is better, the only thing I can possibly think of being a downside is that your server's gamemode isn't front and center in Garry's Mod and your server isn't dead on the top of that category.
I don't understand though at all since isn't it far more appealing to be the owner of the most populated server in all of Garry's Mod than rather appear to be the most populated DarkRP server? I've been in that place a few times over the years and I know 100% I'd rather be the top of everything than the top of DarkRP.
My question is why fix something that's not broke? people are enjoying Gmod 13 for what it is. Don't expect switching back to legacy browser to solve all your server issues. More than likely kids will stick to their DarkRP servers, and your "unique" servers will die out even harder rather than revamp.
Onto another point, if we're going to have a masterlist, any kid with enough computers could host bots onto his server, quickly jumping his server to the very top of the master listing.
/out
[QUOTE=Elpisaur;50171420]My question is why fix something that's not broke? people are enjoying Gmod 13 for what it is. Don't expect switching back to legacy browser to solve all your server issues. More than likely kids will stick to their DarkRP servers, and your "unique" servers will die out even harder rather than revamp.
Onto another point, if we're going to have a masterlist, any kid with enough computers could host bots onto his server, quickly jumping his server to the very top of the master listing.
/out[/QUOTE]
It is broke. Regioning is fucked (in only some areas apparently?), custom gamemodes are pushed to the bottom, and there's no "Add to favourites" button. Also, it's definitely slower than the legacy.
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