• Next Update v4 - March 2016 Update is out!
    1,930 replies, posted
is it possible to get bone manipulations working on C_Hands? setting each bones angles and positions individually either by modifying the matrix or using SetBonePosition doesnt change the children to be relative to the parent
[QUOTE=Willox;49503737]Recent changes that are live on the dev branch: *I haven't actually made any NPCs yet, but an example I got from the old wiki seems to work.[/QUOTE] Awesome job, thanks again for the AI fix, seems to be working on my end, now I can finally add actual enemy NPCs without Nextbot hacking.
[QUOTE=Willox;49503737]Recent changes that are live on the dev branch: *I haven't actually made any NPCs yet, but an example I got from the old wiki seems to work.[/QUOTE] Since you've worked on textentries, do you think you can add a couple needed features? I will make an issue on github if you're up for that.
[code] * gui.SetMousePos and input.SetCursorPos no longer works while the game is not focused * system.HasFocus now also works on Linux and OSX ( needs testing ) on client[/code] [quote] [url]https://github.com/garrynewman/garrysmod/pull/932[/url] - Added PANEL.PreDrawModel( ent ) and PANEL.PostDrawModel( ent ) for DModelPanel [url]https://github.com/garrynewman/garrysmod/pull/1075[/url] - Fixed an issue with notification.AddProgress() [url]https://github.com/garrynewman/garrysmod/pull/1085[/url] - Cleaned up manifest file and added DoD voices [url]https://github.com/garrynewman/garrysmod/pull/1087[/url] - Disabled IK for DModelPanel [url]https://github.com/garrynewman/garrysmod/pull/1107[/url] - Replaced loads of ifs with ternary [url]https://github.com/garrynewman/garrysmod/pull/1108[/url] - Updated SWEP:ShootEffects comment [url]https://github.com/garrynewman/garrysmod/pull/1110[/url] - Fixed excessive balloon force crash TTT: [url]https://github.com/garrynewman/garrysmod/pull/1104[/url] - Fix typo preventing ttt_weaponswitcher_displayfast from being saved.[/quote] Here're some more changes.
[QUOTE=vexx21322;49505632]Since you've worked on textentries, do you think you can add a couple needed features? I will make an issue on github if you're up for that.[/QUOTE] Go for it
[QUOTE=Willox;49503737] - Replicated Lua ConVars now network to clients when they join the server (FCVAR_REPLICATED flag) - The console will no longer hide behind the main menu if you open it too early - file.Exists/file.IsDir are no longer super slow [/QUOTE] very minor things that i actually never knew i needed great job! doesn't convars replicate already though? or i guess this is for completely serverside commands?
The server sends their values to you while you connect before the ConVars exist clientside because Lua hasn't ran at that point. The fix just makes those values get stored until they're needed. In the current release you would need to modify a ConVar server-side while a client is connected in order for it to be sent to them and successfully set.
[QUOTE=Willox;49506051]The server sends their values to you while you connect before the ConVars exist clientside because Lua hasn't ran at that point. The fix just makes those values get stored until they're needed. In the current release you would need to modify a ConVar server-side while a client is connected in order for it to be sent to them and successfully set.[/QUOTE] Will it still throw "convar does not exist" errors if the convars are never created clientside? You probably thought of that already, but it would be a good test case I guess.
[QUOTE=FPtje;49506307]Will it still throw "convar does not exist" errors if the convars are never created clientside? You probably thought of that already, but it would be a good test case I guess.[/QUOTE] No, you can create the ConVars as late as you want.
There's a problem when you set the open console key to something else than F10. The console won't open while in main menu, but only when you are ingame. Can this get fixed?
[QUOTE=P4sca1;49506542]There's a problem when you set the open console key to something else than F10. The console won't open while in main menu, but only when you are ingame. Can this get fixed?[/QUOTE] Are you binding the key to "showconsole" or "toggleconsole"?
[QUOTE=Willox;49506549]Are you binding the key to "showconsole" or "toggleconsole"?[/QUOTE] I'm binding 'Toggle Console' to KP_ENTER.
[QUOTE=P4sca1;49507304]I'm binding 'Toggle Console' to KP_ENTER.[/QUOTE] Can you try on the dev branch (and if that fails try with the normal enter key) and let me know if it works.
[QUOTE=P4sca1;49506542]There's a problem when you set the open console key to something else than F10. The console won't open while in main menu, but only when you are ingame. Can this get fixed?[/QUOTE] Try holding the console button for a few seconds on the menu.
[QUOTE=Willox;49507478]Can you try on the dev branch (and if that fails try with the normal enter key) and let me know if it works.[/QUOTE] The normal Enter key is working but the one on the keypad is not. KP_PLUS is working too. [editline]11th January 2016[/editline] When binding the key to ENTER, KP_ENTER will work too.
[QUOTE=P4sca1;49507999]When binding the key to ENTER, KP_ENTER will work too.[/QUOTE] I just looked and that is how it is supposed to work. I'll have a look in to fixing the options dialog though.
[QUOTE=Willox;49508049]I just looked and that is how it is supposed to work. I'll have a look in to fixing the options dialog though.[/QUOTE] This was my fault then, I'm sorry. Btw, thanks for your work with Garrys Mod! :)
What is about increasing lightcache entries limit? Since gmod allows player to spawn shitton of props why does it still struggles at rendering them due to lightcache limits ?
[QUOTE=P4sca1;49506542]There's a problem when you set the open console key to something else than F10. The console won't open while in main menu, but only when you are ingame. Can this get fixed?[/QUOTE] Same here. My console key is `. If I open the any of the legacy menus or enter a server the console will work, but something about the html gmod menu hates the console.
[QUOTE=hootiegerbil;49509524]Same here. My console key is `. If I open the any of the legacy menus or enter a server the console will work, but something about the html gmod menu hates the console.[/QUOTE] Can you try in the dev branch? If that doesn't work, try holding the key instead. Please let me know if either solution changes anything.
[i][url]http://puu.sh/msgEt/b79ba6985b.png[/url][/i] Help? Might have something to do with workshop addon updating, or just general Gmod things. Workshop updating is the only thing I saw happening. It's right after you launch and the menu appears.
[QUOTE=hootiegerbil;49509524]Same here. My console key is `. If I open the any of the legacy menus or enter a server the console will work, but something about the html gmod menu hates the console.[/QUOTE] Hold the console key for about 3 seconds, it should open.
[QUOTE=Revenge282;49509689][i][url]http://puu.sh/msgEt/b79ba6985b.png[/url][/i] Help? Might have something to do with workshop addon updating, or just general Gmod things. Workshop updating is the only thing I saw happening. It's right after you launch and the menu appears.[/QUOTE] happend me when i tried to join into a non-dev server, just after workshop download finished
[QUOTE=gonzalolog;49509806]happend me when i tried to join into a non-dev server, just after workshop download finished[/QUOTE] I'm just launching the game straight forward, and the workshop addon is trying to update just before it crashes.
[QUOTE=Revenge282;49509689][i][url]http://puu.sh/msgEt/b79ba6985b.png[/url][/i] Help? Might have something to do with workshop addon updating, or just general Gmod things. Workshop updating is the only thing I saw happening. It's right after you launch and the menu appears.[/QUOTE] PM me any crash dumps you have. Or does it not crash at all?
[QUOTE=Revenge282;49509689][i][url]http://puu.sh/msgEt/b79ba6985b.png[/url][/i] Help? Might have something to do with workshop addon updating, or just general Gmod things. Workshop updating is the only thing I saw happening. It's right after you launch and the menu appears.[/QUOTE] This happened to me but it only got output to stdout on OS X. It has to do with workshop addon updating. [url]https://github.com/Facepunch/garrysmod-issues/issues/2324[/url] [editline]11th January 2016[/editline] [QUOTE=Willox;49509965]PM me any crash dumps you have. Or does it not crash at all?[/QUOTE] No crash for me.
[QUOTE=Bo98;49509990]This happened to me but it only got output to stdout on OS X. It has to do with workshop addon updating. [url]https://github.com/Facepunch/garrysmod-issues/issues/2324[/url] [editline]11th January 2016[/editline] No crash for me.[/QUOTE] Does the game at least close?
[QUOTE=Willox;49510024]Does the game at least close?[/QUOTE] The game does close, after you dismiss the error pop-up.
[QUOTE=Willox;49510024]Does the game at least close?[/QUOTE] Not for me. Silent output to stdout. Never noticed it until I launched from command line. [editline]11th January 2016[/editline] [url]https://github.com/garrynewman/bootil/blob/5975f9ba99b6b04e3f75579f960946a99581c3be/include/Bootil/Debug/Debug.h#L60-L64[/url] [url]https://github.com/garrynewman/bootil/blob/e5cbb43d506d84daa6a038b4e639d9dafbde6d33/src/Bootil/Debug/Debug.cpp#L49-L51[/url] (with Bootil::Platform::Popup only implemented on Windows) This explains the different experiences.
[QUOTE=Bo98;49510032]Not for me. Silent output to stdout. Never noticed it until I launched from command line. [editline]11th January 2016[/editline] [url]https://github.com/garrynewman/bootil/blob/5975f9ba99b6b04e3f75579f960946a99581c3be/include/Bootil/Debug/Debug.h#L60-L64[/url] [url]https://github.com/garrynewman/bootil/blob/e5cbb43d506d84daa6a038b4e639d9dafbde6d33/src/Bootil/Debug/Debug.cpp#L49[/url] (with Bootil::Platform::Popup only implemented on Windows) This explains the different experiences.[/QUOTE] The newest code should be calling "exit( 0 );" for some reason. That's why there are no dumps. I have no idea why your game is not exiting on OSX. There's an update coming to the dev branch soon that adds a command line parameter (-assertdump) that should cause the assertion to crash your game.
Sorry, you need to Log In to post a reply to this thread.