• TTT - Scoreboard ranks column/row
    81 replies, posted
-Bump-
Guys could i get a bit of help as im not sure whats wrong this is the error im getting [lua] [ERROR] gamemodes/terrortown/gamemode/vgui/sb_main.lua:334: 'end' expected (to close 'function' at line 178) near '<eof>' 1. unknown - gamemodes/terrortown/gamemode/vgui/sb_main.lua:0 [/lua] sb_row [url]http://pastebin.com/jqd0jQE5[/url] sb_main [url]http://pastebin.com/sx0yF6YV[/url]
not to be a dick but doesn't it kinda exactly tell you what the problem is??
No actually is does not cause if i take our the rank code it fixes it, the error code seems to be unrelated
[QUOTE][ERROR] [B]gamemodes/terrortown/gamemode/vgui/sb_main.lua:334[/B]: [B]'end' expected[/B] (to close 'function' at line 178) near '<eof>' 1. unknown - gamemodes/terrortown/gamemode/vgui/sb_main.lua:0[/QUOTE] Clue
[ERROR] gamemodes/terrortown/gamemode/vgui/sb_main.lua:334: '[b]end[/b]' expected (to [b]close 'function'[/b] at line [b]178[/b]) near '<eof>' I can't really read through the code right now (I will later if you can't figure it out) but you're missing an end for a function, if your code is tabbed it'd be easy to find
I'm shocked, I actually got something that wasn't a box! [LUA] function PANEL:PerformLayout() -- position groups and find their total size local gy = 0 -- can't just use pairs (undefined ordering) or ipairs (group 2 and 3 might not exist) for i=1, GROUP_COUNT do local group = self.ply_groups[i] if ValidPanel(group) then if group:HasRows() then group:SetVisible(true) group:SetPos(0, gy) group:SetSize(self.ply_frame:GetWide(), group:GetTall()) group:InvalidateLayout() gy = gy + group:GetTall() + 5 else group:SetVisible(false) end end end [/LUA] Is that section
once how to do this properly is figured out please post the whole proper code because right now its all rather messy.
this is my problem [IMG]http://img838.imageshack.us/img838/8610/helpmer.jpg[/IMG] Sb_row [CODE]---- Scoreboard player score row, based on sandbox version include("sb_info.lua") local GetTranslation = LANG.GetTranslation local GetPTranslation = LANG.GetParamTranslation SB_ROW_HEIGHT = 24 --16 local PANEL = {} function PANEL:Init() -- cannot create info card until player state is known self.info = nil self.open = false self.cols = {} self.cols[1] = vgui.Create("DLabel", self) self.cols[1]:SetText(GetTranslation("sb_ping")) self.cols[2] = vgui.Create("DLabel", self) self.cols[2]:SetText(GetTranslation("sb_deaths")) self.cols[3] = vgui.Create("DLabel", self) self.cols[3]:SetText(GetTranslation("sb_score")) self.cols[5] = vgui.Create("DLabel", self) self.cols[5]:SetText("Guest") if KARMA.IsEnabled() then self.cols[4] = vgui.Create("DLabel", self) self.cols[4]:SetText(GetTranslation("sb_karma")) end for _, c in ipairs(self.cols) do c:SetMouseInputEnabled(false) end self.tag = vgui.Create("DLabel", self) self.tag:SetText("") self.tag:SetMouseInputEnabled(false) self.sresult = vgui.Create("DImage", self) self.sresult:SetSize(16,16) self.sresult:SetMouseInputEnabled(false) self.avatar = vgui.Create( "AvatarImage", self ) self.avatar:SetSize(SB_ROW_HEIGHT, SB_ROW_HEIGHT) self.avatar:SetMouseInputEnabled(false) self.nick = vgui.Create("DLabel", self) self.nick:SetMouseInputEnabled(false) self.voice = vgui.Create("DImageButton", self) self.voice:SetSize(16,16) self:SetCursor( "hand" ) end local namecolor = { default = COLOR_WHITE, admin = Color(220, 180, 0, 255), dev = Color(100, 240, 105, 255) }; function GM:TTTScoreboardColorForPlayer(ply) if not IsValid(ply) then return namecolor.default end if ply:SteamID() == "STEAM_0:0:1963640" then return namecolor.dev elseif ply:IsAdmin() and GetGlobalBool("ttt_highlight_admins", true) then return namecolor.admin end return namecolor.default end local function ColorForPlayer(ply) if IsValid(ply) then local c = hook.Call("TTTScoreboardColorForPlayer", GAMEMODE, ply) -- verify that we got a proper color if c and type(c) == "table" and c.r and c.b and c.g and c.a then return c else ErrorNoHalt("TTTScoreboardColorForPlayer hook returned something that isn't a color!\n") end end return namecolor.default end function PANEL:Paint() if not IsValid(self.Player) then return end -- if ( self.Player:GetFriendStatus() == "friend" ) then -- color = Color( 236, 181, 113, 255 ) -- end local ply = self.Player if ply:IsTraitor() then surface.SetDrawColor(255, 0, 0, 30) surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT) elseif ply:IsDetective() then surface.SetDrawColor(0, 0, 255, 30) surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT) end if ply == LocalPlayer() then surface.SetDrawColor( 200, 200, 200, math.Clamp(math.sin(RealTime() * 2) * 50, 0, 100)) surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT ) end return true end function PANEL:SetPlayer(ply) self.Player = ply self.avatar:SetPlayer(ply) if not self.info then local g = ScoreGroup(ply) if g == GROUP_TERROR and ply != LocalPlayer() then self.info = vgui.Create("TTTScorePlayerInfoTags", self) self.info:SetPlayer(ply) self:InvalidateLayout() elseif g == GROUP_FOUND or g == GROUP_NOTFOUND then self.info = vgui.Create("TTTScorePlayerInfoSearch", self) self.info:SetPlayer(ply) self:InvalidateLayout() end else self.info:SetPlayer(ply) self:InvalidateLayout() end self.voice.DoClick = function() if IsValid(ply) and ply != LocalPlayer() then ply:SetMuted(not ply:IsMuted()) end end self:UpdatePlayerData() end function PANEL:GetPlayer() return self.Player end function PANEL:UpdatePlayerData() if not IsValid(self.Player) then return end local ply = self.Player self.cols[1]:SetText(ply:Ping()) self.cols[2]:SetText(ply:Deaths()) self.cols[3]:SetText(ply:Frags()) if self.cols[4] then self.cols[4]:SetText(math.Round(ply:GetBaseKarma())) end self.nick:SetText(ply:Nick()) self.nick:SizeToContents() self.nick:SetTextColor(ColorForPlayer(ply)) local ptag = ply.sb_tag if ScoreGroup(ply) != GROUP_TERROR then ptag = nil end self.tag:SetText(ptag and GetTranslation(ptag.txt) or "") self.tag:SetTextColor(ptag and ptag.color or COLOR_WHITE) self.sresult:SetVisible(ply.search_result != nil) -- more blue if a detective searched them if ply.search_result and (LocalPlayer():IsDetective() or (not ply.search_result.show)) then self.sresult:SetImageColor(Color(200, 200, 255)) end -- cols are likely to need re-centering self:LayoutColumns() if self.info then self.info:UpdatePlayerData() end if self.Player != LocalPlayer() then local muted = self.Player:IsMuted() self.voice:SetImage(muted and "icon16/sound_mute.png" or "icon16/sound.png") else self.voice:Hide() end if ply:IsUserGroup("superadmin") then self.cols[5]:SetText("Owner") self.cols[5]:SetTextColor(Color(210,0,0)) end if ply:IsUserGroup("admin") then self.cols[5]:SetText("Admin") self.cols[5]:SetTextColor(Color(76,156,156)) end if ply:IsUserGroup("vip") then self.cols[5]:SetText("Donator") self.cols[5]:SetTextColor(Color(234,155,62)) end if ply:IsUserGroup("operator") then self.cols[5]:SetText("Operator") self.cols[5]:SetTextColor(Color(26,246,243)) end if ply:IsUserGroup("mod") then self.cols[5]:SetText("Mod") self.cols[5]:SetTextColor(Color(75,108,251)) end if ply:IsUserGroup("member") then self.cols[5]:SetText("Member") self.cols[5]:SetTextColor(Color(68,247,49)) end end function PANEL:ApplySchemeSettings() for k,v in pairs(self.cols) do v:SetFont("treb_small") v:SetTextColor(COLOR_WHITE) end self.nick:SetFont("treb_small") self.nick:SetTextColor(ColorForPlayer(self.Player)) local ptag = self.Player and self.Player.sb_tag self.tag:SetTextColor(ptag and ptag.color or COLOR_WHITE) self.tag:SetFont("treb_small") self.sresult:SetImage("icon16/magnifier.png") self.sresult:SetImageColor(Color(170, 170, 170, 150)) end function PANEL:LayoutColumns() for k,v in ipairs(self.cols) do v:SizeToContents() v:SetPos(self:GetWide() - (50*k) - v:GetWide()/2, (SB_ROW_HEIGHT - v:GetTall()) / 2) if v == self.cols[5] then v:SetPos(self:GetWide() - (85*k) - v:GetWide()/2, (SB_ROW_HEIGHT - v:GetTall()) / 2) end end self.tag:SizeToContents() self.tag:SetPos(self:GetWide() - (50 * 6) - self.tag:GetWide()/2, (SB_ROW_HEIGHT - self.tag:GetTall()) / 2) self.sresult:SetPos(self:GetWide() - (50*6) - 8, (SB_ROW_HEIGHT - 16) / 2) end function PANEL:PerformLayout() self.avatar:SetPos(0,0) self.avatar:SetSize(SB_ROW_HEIGHT,SB_ROW_HEIGHT) if not self.open then self:SetSize(self:GetWide(), SB_ROW_HEIGHT) if self.info then self.info:SetVisible(false) end elseif self.info then self:SetSize(self:GetWide(), 100 + SB_ROW_HEIGHT) self.info:SetVisible(true) self.info:SetPos(5, SB_ROW_HEIGHT + 5) self.info:SetSize(self:GetWide(), 100) self.info:PerformLayout() self:SetSize(self:GetWide(), SB_ROW_HEIGHT + self.info:GetTall()) end self.nick:SizeToContents() self.nick:SetPos(SB_ROW_HEIGHT + 10, (SB_ROW_HEIGHT - self.nick:GetTall()) / 2) s
Guys i still need help, i have got the error to now this [lua] [ERROR] gamemodes/terrortown/gamemode/vgui/sb_main.lua:336: '<eof>' [/lua]
[QUOTE='[NG]Deadly;39032713']this is my problem Sb_row [CODE] function PANEL:LayoutColumns() for k,v in ipairs(self.cols) do v:SizeToContents() v:SetPos(self:GetWide() - (50*k) - v:GetWide()/2, (SB_ROW_HEIGHT - v:GetTall()) / 2) if v == self.cols[5] then v:SetPos(self:GetWide() - (85*k) - v:GetWide()/2, (SB_ROW_HEIGHT - v:GetTall()) / 2) end [/CODE] sb_main [CODE] -- score columns local cy = y_logo_off + 90 for k,v in ipairs(self.cols) do v:SizeToContents() v:SetPos( w - (85*k) - v:GetWide()/2 - 8, cy) end end [/CODE][/QUOTE] For sb_row.lua try this - [CODE] function PANEL:LayoutColumns() for k,v in ipairs(self.cols) do v:SizeToContents() v:SetPos(self:GetWide() - (50*k) - v:GetWide()/2, (SB_ROW_HEIGHT - v:GetTall()) / 2) if v == self.cols[5] then v:SetPos(self:GetWide() - (60*k) - v:GetWide()/2, (SB_ROW_HEIGHT - v:GetTall()) / 2) end end [/CODE] and for sb_main.lua this - [CODE] -- score columns local cy = y_logo_off + 90 for k,v in ipairs(self.cols) do v:SizeToContents() v:SetPos( w - (50*k) - v:GetWide()/2 - 8, cy) end [/CODE] hope this helped :)
How can I make it so that it also makes the name coloured?
Got my positioning fine after a little tweaks. [IMG]http://i46.tinypic.com/euh7b4.png[/IMG]
all i need to find is the yellow color code to match the default superadmin yellow or a way to change player name color to green and the rank color to the same green
Type end at the end for 336 [editline]22nd March 2013[/editline] sb_row ---- Scoreboard player score row, based on sandbox version include("sb_info.lua") local GetTranslation = LANG.GetTranslation local GetPTranslation = LANG.GetParamTranslation SB_ROW_HEIGHT = 24 --16 local PANEL = {} function PANEL:Init() -- cannot create info card until player state is known self.info = nil self.open = false self.cols = {} self.cols[1] = vgui.Create("DLabel", self) self.cols[1]:SetText(GetTranslation("sb_ping")) self.cols[2] = vgui.Create("DLabel", self) self.cols[2]:SetText(GetTranslation("sb_deaths")) self.cols[3] = vgui.Create("DLabel", self) self.cols[3]:SetText(GetTranslation("sb_score")) self.cols[5] = vgui.Create("DLabel", self) self.cols[5]:SetText("Rank") if KARMA.IsEnabled() then self.cols[4] = vgui.Create("DLabel", self) self.cols[4]:SetText(GetTranslation("sb_karma")) end for _, c in ipairs(self.cols) do c:SetMouseInputEnabled(false) end self.tag = vgui.Create("DLabel", self) self.tag:SetText("") self.tag:SetMouseInputEnabled(false) self.sresult = vgui.Create("DImage", self) self.sresult:SetSize(16,16) self.sresult:SetMouseInputEnabled(false) self.avatar = vgui.Create( "AvatarImage", self ) self.avatar:SetSize(SB_ROW_HEIGHT, SB_ROW_HEIGHT) self.avatar:SetMouseInputEnabled(false) self.nick = vgui.Create("DLabel", self) self.nick:SetMouseInputEnabled(false) self.voice = vgui.Create("DImageButton", self) self.voice:SetSize(16,16) self:SetCursor( "hand" ) end local namecolor = { default = COLOR_WHITE, admin = Color(220, 180, 0, 255), dev = Color(100, 240, 105, 255) }; function GM:TTTScoreboardColorForPlayer(ply) if not IsValid(ply) then return namecolor.default end if ply:SteamID() == "STEAM_0:0:1963640" then return namecolor.dev elseif ply:IsAdmin() and GetGlobalBool("ttt_highlight_admins", true) then return namecolor.admin end return namecolor.default end local function ColorForPlayer(ply) if IsValid(ply) then local c = hook.Call("TTTScoreboardColorForPlayer", GAMEMODE, ply) -- verify that we got a proper color if c and type(c) == "table" and c.r and c.b and c.g and c.a then return c else ErrorNoHalt("TTTScoreboardColorForPlayer hook returned something that isn't a color!\n") end end return namecolor.default end function PANEL:Paint() if not IsValid(self.Player) then return end -- if ( self.Player:GetFriendStatus() == "friend" ) then -- color = Color( 236, 181, 113, 255 ) -- end local ply = self.Player if ply:IsTraitor() then surface.SetDrawColor(255, 0, 0, 30) surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT) elseif ply:IsDetective() then surface.SetDrawColor(0, 0, 255, 30) surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT) end if ply == LocalPlayer() then surface.SetDrawColor( 200, 200, 200, math.Clamp(math.sin(RealTime() * 2) * 50, 0, 100)) surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT ) end return true end function PANEL:SetPlayer(ply) self.Player = ply self.avatar:SetPlayer(ply) if not self.info then local g = ScoreGroup(ply) if g == GROUP_TERROR and ply != LocalPlayer() then self.info = vgui.Create("TTTScorePlayerInfoTags", self) self.info:SetPlayer(ply) self:InvalidateLayout() elseif g == GROUP_FOUND or g == GROUP_NOTFOUND then self.info = vgui.Create("TTTScorePlayerInfoSearch", self) self.info:SetPlayer(ply) self:InvalidateLayout() end else self.info:SetPlayer(ply) self:InvalidateLayout() end self.voice.DoClick = function() if IsValid(ply) and ply != LocalPlayer() then ply:SetMuted(not ply:IsMuted()) end end self:UpdatePlayerData() end function PANEL:GetPlayer() return self.Player end function PANEL:UpdatePlayerData() if not IsValid(self.Player) then return end local ply = self.Player self.cols[1]:SetText(ply:Ping()) self.cols[2]:SetText(ply:Deaths()) self.cols[3]:SetText(ply:Frags()) if self.cols[4] then self.cols[4]:SetText(math.Round(ply:GetBaseKarma())) end self.nick:SetText(ply:Nick()) self.nick:SizeToContents() self.nick:SetTextColor(ColorForPlayer(ply)) local ptag = ply.sb_tag if ScoreGroup(ply) != GROUP_TERROR then ptag = nil end if ply:IsUserGroup("superadmin") then self.cols[5]:SetText("Super Admin") self.cols[5]:SetTextColor(Color(255,0,0,255)) end if ply:IsUserGroup("admin") then self.cols[5]:SetText("Admin") self.cols[5]:SetTextColor(Color(255,0,0,255)) end if ply:IsUserGroup("user") then self.cols[5]:SetText("") self.cols[5]:SetTextColor(Color(255,0,0,255)) end if ply:IsUserGroup("rank") then self.cols[5]:SetText("") self.cols[5]:SetTextColor(Color(255,0,0,255)) end self.tag:SetText(ptag and GetTranslation(ptag.txt) or "") self.tag:SetTextColor(ptag and ptag.color or COLOR_WHITE) self.sresult:SetVisible(ply.search_result != nil) -- more blue if a detective searched them if ply.search_result and (LocalPlayer():IsDetective() or (not ply.search_result.show)) then self.sresult:SetImageColor(Color(200, 200, 255)) end -- cols are likely to need re-centering self:LayoutColumns() if self.info then self.info:UpdatePlayerData() end if self.Player != LocalPlayer() then local muted = self.Player:IsMuted() self.voice:SetImage(muted and "icon16/sound_mute.png" or "icon16/sound.png") else self.voice:Hide() end end function PANEL:ApplySchemeSettings() for k,v in pairs(self.cols) do v:SetFont("treb_small") v:SetTextColor(COLOR_WHITE) end self.nick:SetFont("treb_small") self.nick:SetTextColor(ColorForPlayer(self.Player)) local ptag = self.Player and self.Player.sb_tag self.tag:SetTextColor(ptag and ptag.color or COLOR_WHITE) self.tag:SetFont("treb_small") self.sresult:SetImage("icon16/magnifier.png") self.sresult:SetImageColor(Color(170, 170, 170, 150)) end function PANEL:LayoutColumns() for k,v in ipairs(self.cols) do v:SizeToContents() v:SetPos(self:GetWide() - (50*k) - v:GetWide()/2, (SB_ROW_HEIGHT - v:GetTall()) / 2) if v == self.cols[5] then v:SetPos(self:GetWide() - (85*k) - v:GetWide()/2, (SB_ROW_HEIGHT - v:GetTall()) / 2) end end self.tag:SizeToContents() self.tag:SetPos(self:GetWide() - (50 * 6) - self.tag:GetWide()/2, (SB_ROW_HEIGHT - self.tag:GetTall()) / 2) self.sresult:SetPos(self:GetWide() - (50*6) - 8, (SB_ROW_HEIGHT - 16) / 2) end function PANEL:PerformLayout() self.avatar:SetPos(0,0) self.avatar:SetSize(SB_ROW_HEIGHT,SB_ROW_HEIGHT) if not self.open then self:SetSize(self:GetWide(), SB_ROW_HEIGHT) if self.info then self.info:SetVisible(false) end elseif self.info then self:SetSize(self:GetWide(), 100 + SB_ROW_HEIGHT) self.info:SetVisible(true) self.info:SetPos(5, SB_ROW_HEIGHT + 5) self.info:SetSize(self:GetWide(), 100) self.info:PerformLayout() self:SetSize(self:GetWide(), SB_ROW_HEIGHT + self.info:GetTall()) end self.nick:SizeToContents() self.nick:SetPos(SB_ROW_HEIGHT + 10, (SB_ROW_HEIGHT - self.nick:GetTall()) / 2) self:LayoutColumns() self.voice:SetVisible(not self.open) self.voice:SetSize(16, 16)
I can't figure out what I need to do
Has anyone managed to get a working set of files they can send me, please? Edit: Thanks to Burgerkern for sending me to this link: [URL]http://www.zombiemaster.org/smf/index.php?topic=12370.0[/URL]
+1 for this one. The alignment problem still exists (should be near the Karma table cell).
I have a working version with the rank heading aligned with the actual rank, coloured ranks and coloured names according to your rank. Reply to the thread if you want it :wink:
I actually fixed this code too, should just post it so everyone can stop bugging people for it. lol
I got that man don't worry
It would be awesome if you post your version here. Thanks.
-snip-
[QUOTE=Paydster;39999788]-snip-[/QUOTE] Use [LUA] tags -_-
ur gonna charge ppl for this really?
Here: [url]http://www.zombiemaster.org/smf/index.php?topic=12370.0[/url] Thanks to Burgerkern.
fuck it ill just put it on here to. Try to sell a copied code wtf.
[QUOTE=bs8814;40170450]-snip- If you want it you will have to pay me 5 :) (cheap considering some guys chard 25)[/QUOTE] 5 $ for something every server has and is publicly available. No wonder your TTT is low-tier.
sb_row.lua [lua] ---- Scoreboard player score row, based on sandbox version include("sb_info.lua") local GetTranslation = LANG.GetTranslation local GetPTranslation = LANG.GetParamTranslation SB_ROW_HEIGHT = 24 --16 local PANEL = {} function PANEL:Init() -- cannot create info card until player state is known self.info = nil self.open = false self.cols = {} self.cols[1] = vgui.Create("DLabel", self) self.cols[1]:SetText(GetTranslation("sb_ping")) self.cols[2] = vgui.Create("DLabel", self) self.cols[2]:SetText(GetTranslation("sb_deaths")) self.cols[3] = vgui.Create("DLabel", self) self.cols[3]:SetText(GetTranslation("sb_score")) self.cols[5] = vgui.Create("DLabel", self) self.cols[5]:SetText("Rank") if KARMA.IsEnabled() then self.cols[4] = vgui.Create("DLabel", self) self.cols[4]:SetText(GetTranslation("sb_karma")) end for _, c in ipairs(self.cols) do c:SetMouseInputEnabled(false) end self.tag = vgui.Create("DLabel", self) self.tag:SetText("") self.tag:SetMouseInputEnabled(false) self.sresult = vgui.Create("DImage", self) self.sresult:SetSize(16,16) self.sresult:SetMouseInputEnabled(false) self.avatar = vgui.Create( "AvatarImage", self ) self.avatar:SetSize(SB_ROW_HEIGHT, SB_ROW_HEIGHT) self.avatar:SetMouseInputEnabled(false) self.nick = vgui.Create("DLabel", self) self.nick:SetMouseInputEnabled(false) self.voice = vgui.Create("DImageButton", self) self.voice:SetSize(16,16) self:SetCursor( "hand" ) end local glow = math.abs(math.sin(CurTime() * 2) * 255); -- Math stuff for flashing. local flashingRed = Color(glow, 0, 0, 255); -- This flashes red. local flashingGreen = Color(0, glow, 0); -- This flashes green. local flashingBlue = Color(0, 0, glow); -- This flashes blue. local namecolor = { default = COLOR_WHITE, admin = Color(220, 180, 0, 255), dev = flashingRed }; function GM:TTTScoreboardColorForPlayer(ply) if not IsValid(ply) then return namecolor.default end if ply:SteamID() == "STEAM_0:1:21242536" then return namecolor.dev elseif ply:IsAdmin() and GetGlobalBool("ttt_highlight_admins", true) then return namecolor.admin end return namecolor.default end local function ColorForPlayer(ply) if IsValid(ply) then local c = hook.Call("TTTScoreboardColorForPlayer", GAMEMODE, ply) -- verify that we got a proper color if c and type(c) == "table" and c.r and c.b and c.g and c.a then return c else ErrorNoHalt("TTTScoreboardColorForPlayer hook returned something that isn't a color!\n") end end return namecolor.default end function PANEL:Paint() if not IsValid(self.Player) then return end -- if ( self.Player:GetFriendStatus() == "friend" ) then -- color = Color( 236, 181, 113, 255 ) -- end local ply = self.Player if ply:IsTraitor() then surface.SetDrawColor(255, 0, 0, 30) surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT) elseif ply:IsDetective() then surface.SetDrawColor(0, 0, 255, 30) surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT) end if ply == LocalPlayer() then surface.SetDrawColor( 200, 200, 200, math.Clamp(math.sin(RealTime() * 2) * 50, 0, 100)) surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT ) end return true end function PANEL:SetPlayer(ply) self.Player = ply self.avatar:SetPlayer(ply) if not self.info then local g = ScoreGroup(ply) if g == GROUP_TERROR and ply != LocalPlayer() then self.info = vgui.Create("TTTScorePlayerInfoTags", self) self.info:SetPlayer(ply) self:InvalidateLayout() elseif g == GROUP_FOUND or g == GROUP_NOTFOUND then self.info = vgui.Create("TTTScorePlayerInfoSearch", self) self.info:SetPlayer(ply) self:InvalidateLayout() end else self.info:SetPlayer(ply) self:InvalidateLayout() end self.voice.DoClick = function() if IsValid(ply) and ply != LocalPlayer() then ply:SetMuted(not ply:IsMuted()) end end self:UpdatePlayerData() end function PANEL:GetPlayer() return self.Player end function PANEL:UpdatePlayerData() if not IsValid(self.Player) then return end local ply = self.Player self.cols[1]:SetText(ply:Ping()) self.cols[2]:SetText(ply:Deaths()) self.cols[3]:SetText(ply:Frags()) if self.cols[4] then self.cols[4]:SetText(math.Round(ply:GetBaseKarma())) end if ply:IsUserGroup("superadmin") then self.cols[5]:SetText("Server Owner ") -- self.cols[5]:SetTextColor(Color(200,2,255,255)) end if ply:IsUserGroup("toms admins") then self.cols[5]:SetText("Admin ") --self.cols[5]:SetTextColor(Color(255,0,0,255)) end if ply:IsUserGroup("vip") then self.cols[5]:SetText("V.I.P ") --self.cols[5]:SetTextColor(Color(255,0,0,255)) end if ply:IsUserGroup("admin") then self.cols[5]:SetText("Trusted Admin ") --self.cols[5]:SetTextColor(Color(255,0,0,255)) end if ply:IsUserGroup("user") then self.cols[5]:SetText("guest ") --self.cols[5]:SetTextColor(Color(255,0,0,255)) end if ply:IsUserGroup("mod") then self.cols[5]:SetText("Moderator ") --self.cols[5]:SetTextColor(Color(255,0,0,255)) end if ply:IsUserGroup("vip3") then self.cols[5]:SetText("V.I.P. GOD ") --self.cols[5]:SetTextColor(Color(255,0,0,255)) end if ply:IsUserGroup("bronze") then self.cols[5]:SetText("Bronze player ") --self.cols[5]:SetTextColor(Color(255,0,0,255)) end if ply:IsUserGroup("respected") then self.cols[5]:SetText("RESPECTED ") --self.cols[5]:SetTextColor(Color(255,0,0,255)) end if ply:IsUserGroup("highlyrespected") then self.cols[5]:SetText("HIGHLY RESPECTED ") --self.cols[5]:SetTextColor(Color(255,0,0,255)) end if ply:IsUserGroup("bitchin") then self.cols[5]:SetText("BITCHIN ") --self.cols[5]:SetTextColor(Color(255,0,0,255)) end if ply:IsUserGroup("bronze") then self.cols[5]:SetText("Bronze player ") --self.cols[5]:SetTextColor(Color(255,0,0,255)) end if ply:IsUserGroup("superregular") then self.cols[5]:SetText("SUPER REGULAR ") --self.cols[5]:SetTextColor(Color(255,0,0,255)) end if ply:IsUserGroup("goldenregular") then self.cols[5]:SetText("GOLDEN REGULAR ") --self.cols[5]:SetTextColor(Color(255,0,0,255)) end if ply:IsUserGroup("silver") then self.cols[5]:SetText("Silver Player ") --self.cols[5]:SetTextColor(Color(255,0,0,255)) end if ply:IsUserGroup("vip2") then self.cols[5]:SetText("V.I.P. silver ") --self.cols[5]:SetTextColor(Color(255,0,0,255)) end if ply:IsUserGroup("regular") then self.cols[5]:SetText("REGULAR ") --self.cols[5]:SetTextColor(Color(255,0,0,255)) end if ply:IsUserGroup("exclusive") then self.cols[5]:SetText("EXCLUSIVE ") --self.cols[5]:SetTextColor(Color(255,0,0,255)) end if ply:IsUserGroup("exclusive2") then self.cols[5]:SetText("EXCLUSIVE SILVER ") --self
[QUOTE=Thetomm2010;40185777]ur gonna charge ppl for this really?[/QUOTE] The reason why is because I got paid for it on [URL="http://coderhire.com"]coderhire.com[/URL] And if your gonna complain do it yourself
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