• GMod - What are you working on? May 2016 (#57)
    548 replies, posted
[QUOTE=MadParakeet;50363592] - The addon with the most files is SProps. [/QUOTE] That surprises me tbh (but hey at least I don't upload my addons in multiple parts), even after I cut the filecount by 20% a year ago. What do I win?
[QUOTE=unrezt;50364737]That surprises me tbh (but hey at least I don't upload my addons in multiple parts), even after I cut the filecount by 20% a year ago. What do I win?[/QUOTE] The anger of every 12 year old professional darkrp kid trying to join their favorite server and having to download your addon with their dial-up internet :)
[QUOTE=Metamist;50364832]The anger of every 12 year old professional darkrp kid trying to join their favorite server and having to download your addon with their dial-up internet :)[/QUOTE] Ehh? The download is quite small. [img]https://i.imgur.com/07wAEMc.png[/img] The high filecount is just due to source's model format requiring like 8 files per model.
Wish I had more to show about my gamemode I've worked on and off for 2 weeks: Also for music, I literally typed 'dj music freestyle background' lol. [media]https://www.youtube.com/watch?v=nrFR21nve-s[/media]
[QUOTE=MadParakeet;50363592]By the way, does anyone know a better way to query steam for a list of workshop addons? Something along the lines of steamworks.GetList? Currently scraping the workshop to get an initial list of IDs.[/QUOTE] I used [url=https://lab.xpaw.me/steam_api_documentation.html#IPublishedFileService_QueryFiles_v1]this[/url] for a project of mine a while ago, although it was for a game that didn't have nearly as many workshop submissions. I don't know how well it'll work for this.
[QUOTE=zeaga;50366527]I used [URL="https://lab.xpaw.me/steam_api_documentation.html#IPublishedFileService_QueryFiles_v1"]this[/URL] for a project of mine a while ago, although it was for a game that didn't have nearly as many workshop submissions. I don't know how well it'll work for this.[/QUOTE] Better than web scraping, I suspect. Fun fact, if you pass nothing but an API key to that it returns the most popular (not sure what metric, seems kinda fucky, but 6 million subs is the highest I've ever seen) item on the workshop, which is some crosshair maker map for CS:GO. [editline]21st May 2016[/editline] Limited to 100 items per request, but it's still more than possible by scraping and I feel a lot more comfortable using the web API than scraping or using the C++ API in some way I'm probably not supposed to.
[QUOTE=Netheous;50365191]Wish I had more to show about my gamemode I've worked on and off for 2 weeks: Also for music, I literally typed 'dj music freestyle background' lol. -video-[/QUOTE] An ARK/Rust type notification would be pretty nice to see when you harvest materials.
[QUOTE=Netheous;50365191]Also for music, I literally typed 'dj music freestyle background' lol.[/QUOTE] Funny thing about that song, I had to google it to figure out whether the kid in the video is a boy or a girl. [media]https://www.youtube.com/watch?v=ymNFyxvIdaM[/media] On topic, your mod looks interesting and I'd like to see where you'll go with it :)
[QUOTE=roastchicken;50364161]Is the menu style just a placeholder for now? The default derma look is pretty terrible imo.[/QUOTE] Well, it's meant to be a replica of the original iMessage, the original looks like this for comparison: [t]http://i.imgur.com/J8lXGpa.png[/t] My version: [t]http://images.akamai.steamusercontent.com/ugc/264962871321456348/02B77E7BF7D83BEAE646D59CDE0F8229A0E995DD/[/t] What should it look like then? (Also, there's tons more vgui code that I haven't ported properly yet, such as the actual messaging bar and the conversation boxes below the 'search' box, which have different amounts of pictures based on the amount of users) Hopefully I'll get both the code and the addon looking better soon, but if you don't like how it looks, please tell me how you want it to look!
[QUOTE=MPan1;50367593]iMessage in Garry's Mod[/QUOTE] I think it looks fine, keep what you're doing. Except maybe hide the DermaPanel as the grey just ruins it
[QUOTE=Exploderguy;50367674]Except maybe hide the DermaPanel as the grey just ruins it[/QUOTE] How are you meant to close it then?
[QUOTE=MPan1;50367824]How are you meant to close it then?[/QUOTE] I'd suggest instead of that little battery on the original message pic, you should put a little red X there or something? I honestly don't think the battery in-game will be useful. If you're on a laptop, I doubt it's a thing you'll have to worry about, as it's super easy to check. Either way, it looks good so far and I'm excited to see you finish it.
[QUOTE=Kevin;50367932]I'd suggest instead of that little battery on the original message pic, you should put a little red X there or something? I honestly don't think the battery in-game will be useful. If you're on a laptop, I doubt it's a thing you'll have to worry about, as it's super easy to check. Either way, it looks good so far and I'm excited to see you finish it.[/QUOTE] What about something like: [t]http://i.imgur.com/vlnxPri.jpg[/t] With the red color thing at the top cycling through the rainbow based on os.time? [editline]22nd May 2016[/editline] Or just plain grey? [t]http://i.imgur.com/43g4wKp.jpg[/t] [editline]22nd May 2016[/editline] Actually, I think I'll start a vote: If you think I should stick to the rainbow thing, then rate this post [IMG]https://facepunch.com/fp/ratings/rainbow.png[/IMG] If you think I should make it stay gray, then rate this post [IMG]https://facepunch.com/fp/ratings/cross.png[/IMG] If you think I should ditch the battery, time, and OS stuff at the top and try and make it look like the original iMessage, then rate this post [IMG]https://facepunch.com/fp/ratings/tick.png[/IMG]
[QUOTE=MPan1;50367984]What about something like: [t]http://i.imgur.com/vlnxPri.jpg[/t] With the red color thing at the top cycling through the rainbow based on os.time? [editline]22nd May 2016[/editline] Or just plain grey? [t]http://i.imgur.com/43g4wKp.jpg[/t] [editline]22nd May 2016[/editline] Actually, I think I'll start a vote: If you think I should stick to the rainbow thing, then rate this post [IMG]https://facepunch.com/fp/ratings/rainbow.png[/IMG] If you think I should make it stay gray, then rate this post [IMG]https://facepunch.com/fp/ratings/cross.png[/IMG] If you think I should ditch the battery, time, and OS stuff at the top and try and make it look like the original iMessage, then rate this post [IMG]https://facepunch.com/fp/ratings/tick.png[/IMG][/QUOTE] Just no. [IMG]http://puu.sh/p0zVY/3d72e7fae2.jpg[/IMG]
[QUOTE=Good;50368301]Just no. [IMG]http://puu.sh/p0zVY/3d72e7fae2.jpg[/IMG][/QUOTE] [QUOTE=MPan1;50363780]Blank chat. The 'edit' button will be replaced with a less awful image soon-ish[/QUOTE]
[QUOTE=Fillipuster;50349989]Thanks for the (actual) constructive feedback. I switched the font (which worked out great) and made it so only the health indicator is colored, to avoid complications. I tried to rotate it, but couldn't find any way to rotate the text. I did find [URL="https://facepunch.com/showthread.php?t=1089200&p=32614030&viewfull=1#post32614030"]this[/URL] which didn't work. Would anyone know of any other way to rotate text? [IMG]http://img.prntscr.com/img?url=http://i.imgur.com/DNRb8Rz.png[/IMG][/QUOTE] If I were to try and attempt this myself, I'd probably do the entire thing with placed textures. Save rotated paper as a texture, then save the health numbers as textures, and then place them with offsets using Lua. That would probably give you an easier time with more authentic results. Also, strokes wouldn't appear around your handwritten text in real life, so putting the outline around your green text looks out-of-place. Consider using a darker green and ditching the outline.
[QUOTE=wauterboi;50368954]Also, strokes wouldn't appear around your handwritten text in real life, so putting the outline around your green text looks out-of-place. Consider using a darker green and ditching the outline.[/QUOTE] also the dollar sign goes before the amount, not after
Better or worse? [t]http://images.akamai.steamusercontent.com/ugc/264962871325177164/2F15EAA7E58C517D104F3FB293F727783CCE3532/[/t] By the way, I don't have a mac so I'm basing the design off google images (and yes, the buttons in the corner change when hovered/clicked on) [editline]22nd May 2016[/editline] I'm not sure whether to move the 'search' box to be next to the new message button or not, but I think it looks good where it is... same with the 'To' menu
[QUOTE=MPan1;50369231]Better or worse? [t]http://images.akamai.steamusercontent.com/ugc/264962871325177164/2F15EAA7E58C517D104F3FB293F727783CCE3532/[/t] By the way, I don't have a mac so I'm basing the design off google images (and yes, the buttons in the corner change when hovered/clicked on) [editline]22nd May 2016[/editline] I'm not sure whether to move the 'search' box to be next to the new message button or not, but I think it looks good where it is... same with the 'To' menu[/QUOTE] If at all possible, make the 'Search' bar rounded. Then it should look perfect.
[QUOTE=Z0mb1n3;50369285]If at all possible, make the 'Search' bar rounded. Then it should look perfect.[/QUOTE] Like this or more round? [t]http://images.akamai.steamusercontent.com/ugc/264962871325236164/6D89DF5029BD1291F48D291ED8CB4CBD4BEA33FF/[/t] [editline]22nd May 2016[/editline] Actually, is there a way to make a circular cutout of an [URL="https://wiki.garrysmod.com/page/Category:AvatarImage"]AvatarImage[/URL]? I think making all the avatar images circular as well would make it nice and [del]laggy[/del] steve jobs approved
[QUOTE=MPan1;50369328] Actually, is there a way to make a circular cutout of an [URL="https://wiki.garrysmod.com/page/Category:AvatarImage"]AvatarImage[/URL]? I think making all the avatar images circular as well would make it nice and [del]laggy[/del] steve jobs approved[/QUOTE] Stencils
[QUOTE=MPan1;50369328]Like this or more round? [t]http://images.akamai.steamusercontent.com/ugc/264962871325236164/6D89DF5029BD1291F48D291ED8CB4CBD4BEA33FF/[/t] [editline]22nd May 2016[/editline] Actually, is there a way to make a circular cutout of an [URL="https://wiki.garrysmod.com/page/Category:AvatarImage"]AvatarImage[/URL]? I think making all the avatar images circular as well would make it nice and [del]laggy[/del] steve jobs approved[/QUOTE] I was thinking more rounded in the sense that each end is a semi-circle, as is in the app.
[QUOTE=Z0mb1n3;50369419]I was thinking more rounded in the sense that each end is a semi-circle, as is in the app.[/QUOTE] [IMG]http://i.imgur.com/7IQfKjh.jpg[/IMG] I suppose I could use semicircles instead, but I'd rather use RoundedBox [B]EDIT: [/B]I think I'll leave it how it was before, since it's meant to be based on the desktop version now, which has less rounding
[QUOTE=MPan1;50369328]Actually, is there a way to make a circular cutoutd[/QUOTE] I know i have achieved this once by using a html panel and using steams API to grab a users avatar from their steamID, then just rounded the image with CSS3 border-radius.
[QUOTE=MPan1;50369449][IMG]http://i.imgur.com/7IQfKjh.jpg[/IMG] I suppose I could use semicircles instead, but I'd rather use RoundedBox[/QUOTE] that's good enough, though you'll want to move the text to the right a bit
[QUOTE=MPan1;50369328] Actually, is there a way to make a circular cutout of an [URL="https://wiki.garrysmod.com/page/Category:AvatarImage"]AvatarImage[/URL]? I think making all the avatar images circular as well would make it nice and [del]laggy[/del] steve jobs approved[/QUOTE] [url]https://facepunch.com/showthread.php?t=1436776[/url]
[QUOTE=wauterboi;50368954]If I were to try and attempt this myself, I'd probably do the entire thing with placed textures. Save rotated paper as a texture, then save the health numbers as textures, and then place them with offsets using Lua. That would probably give you an easier time with more authentic results. Also, strokes wouldn't appear around your handwritten text in real life, so putting the outline around your green text looks out-of-place. Consider using a darker green and ditching the outline.[/QUOTE] Agreed. How would I place the elements on a texture object to rotate? I cannot see how that'd be done given that the number are not static :/
[QUOTE=MPan1;50369231]Better or worse? [t]http://images.akamai.steamusercontent.com/ugc/264962871325177164/2F15EAA7E58C517D104F3FB293F727783CCE3532/[/t] By the way, I don't have a mac so I'm basing the design off google images (and yes, the buttons in the corner change when hovered/clicked on) [editline]22nd May 2016[/editline] I'm not sure whether to move the 'search' box to be next to the new message button or not, but I think it looks good where it is... same with the 'To' menu[/QUOTE] [img]http://i.imgur.com/Hj1HWpu.png[/img] What the fuck. [editline]22nd May 2016[/editline] And you really need to align these more "prettily": [img]http://i.imgur.com/4ddyxfA.png[/img]
[QUOTE=Robotboy655;50370246][img]http://i.imgur.com/Hj1HWpu.png[/img] What the fuck.[/QUOTE] Good to see someone noticed that. There is actually a DFrame under all that stuff, and the reason there's a margin is cause I needed the DFrame's resizing thing to still be functional, and it needs the bottom-right corner to work. When I'm finished with other stuff, I'll try to port it's resizing function to the other panel so I can remove that gap
Also I really doubt the UserID/UniqueID will have much use if any at all other than being a stupid filler gimmick, given UserID change every time server restarts, etc.
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