• GMod - What are you working on? May 2016 (#57)
    548 replies, posted
[quote] Meepen as the Tracer Ƹ̵̡Ӝ̵̨̄Ʒ: i need fresh eyes Meepen as the Tracer Ƹ̵̡Ӝ̵̨̄Ʒ: what looks like shit besides the model area: [img]https://a.pomf.cat/qmvbvb.png[/img] Meepen as the Tracer Ƹ̵̡Ӝ̵̨̄Ʒ: i have a few things but i want to know what u guys think [/quote] I have been working on a skin which looks like shit atm, but I want some opinions on what specifically irritates you! Care to help? [editline]a[/editline] please keep in mind i am absolutely clueless when it comes to designing, i just want some tips and such!
The design needs to be reworked, the colors most of them...Sorry, you should be looking to replace the black lines on trees, in font and that blue for a lighter one You can take a look at flatuicolors.com about this Actually people would complain about this like they complained about old spawnmenu on gmod 13 beta, that i've really liked, but okay...They preffered the old gray one
[QUOTE=MeepDarknessM;50374383]I have been working on a skin which looks like shit atm, but I want some opinions on what specifically irritates you! Care to help? [editline]a[/editline] please keep in mind i am absolutely clueless when it comes to designing, i just want some tips and such![/QUOTE] the tabs pn top look ....off make a custom scrollbar the scrollbars do not line up with the top collapsable panel the checkbox square looks too big
[QUOTE=gonzalolog;50374677]The design needs to be reworked, the colors most of them...Sorry, you should be looking to replace the black lines on trees, in font and that blue for a lighter one You can take a look at flatuicolors.com about this Actually people would complain about this like they complained about old spawnmenu on gmod 13 beta, that i've really liked, but okay...They preffered the old gray one[/QUOTE] the skin isn't just for spawnmenu, it just looks bad on it because it's not a proper panel. the text fonts, the icons i mostly can't change because i didn't touch the spawnmenu code at all. I'm probably not going to change the spawnmenu at all, it was just showing all the different elements. When it's a real panel, it usually looks way better. [t]http://a.pomf.cat/zbgcxa.png[/t] I did take your dark colored lines on the trees advice: [t]http://a.pomf.cat/yelebx.png[/t] I can't really change the fonts on the tooltip either because it doesn't exactly allow skins to change it, but: [t]http://a.pomf.cat/ydddlv.png[/t] [editline]a[/editline] yes i realize that the top right buttons aren't skinned yet! [editline]a[/editline] [t]http://a.pomf.cat/eemfvm.png[/t] i made it a bit lighter because it was too dark
Just a little basic layout for my hud. I'm not exactly sure what would go into the rectangular boxes as of yet. [thumb]http://puu.sh/p1MNd/15e5dc7781.jpg[/thumb] Edit: Does anybody know how to scale a AvatarImage properly? [CODE]createAvatar = function (x, y, w, h, s) local Avatar if !IsValid(LocalPlayer()) then return end -- Checks if the user is actually a user! if !Avatar then Avatar = vgui.Create("AvatarImage", Panel) Avatar:SetSize(w, h) Avatar:SetPos(x, y) Avatar:SetPlayer(LocalPlayer(), s) end end[/CODE] [CODE] w, h = ScrW(), ScrH() SCREEN_WIDTH = w / 2 SCREEN_HEIGHT = h / 2 createAvatar(SCREEN_WIDTH * 0.0249, SCREEN_HEIGHT * 0.039, SCREEN_WIDTH * 0.108, SCREEN_HEIGHT * 0.164, 128) [/CODE] Seems to be a little bit off when I change my resolution. [IMG]http://puu.sh/p1Nc3/3349e53495.jpg[/IMG]
yeah, so i updated this. It queries the echonest API to find the BPM of the song and does stuff according to that [vid]https://dl.dropboxusercontent.com/u/55311295/ShareX/2016/05/2016-05-22-2101-45.mp4[/vid]
Working on getting Spacebuild back on its feet here! We're remaking Spacebuild 4 into a better addon, which from now on be called Spacebuild , no more numbers ;) The new thread can be found here if anyone is interested ;) [URL]https://facepunch.com/showthread.php?t=1519499[/URL] -- General Wrex
[QUOTE=zerf;50374908]yeah, so i updated this [vid]https://dl.dropboxusercontent.com/u/55311295/ShareX/2016/05/2016-05-22-2101-45.mp4[/vid][/QUOTE] it's not a good idea to use dropbox unless you want the link taken down, iirc also, is the flashing supposed to be in-sync with the music? because, well, I noticed it is
[img]http://a.pomf.cat/fnvhsr.png[/img] after a few helpful tips from ott and zarf i think i enhanced this quite a bit, it even allows customizable accent colors via convar!
[QUOTE=MaximLaHaxim;50375098]it's not a good idea to use dropbox unless you want the link taken down, iirc also, is the flashing supposed to be in-sync with the music? because, well, I noticed it is[/QUOTE] Yes it is. It queries the echonest API to find the BPM of the song and does stuff according to that
[QUOTE=MaximLaHaxim;50374289]Eh, people are different. There'll always be some who like it and some who don't.[/QUOTE] What's the point in asking for criticism when you're just going to go and respond with that?
[QUOTE=roastchicken;50371073]I think making the search bar completely rounded (semicircles on the ends) and removing the outline on it would make it look much better and much more like Apple's design. I guess if you're going for the desktop feel then less rounded makes sense, but the outline should still go.[/QUOTE] But [URL="http://i1-news.softpedia-static.com/images/news2/Deep-Troubleshooting-for-Continuity-Issues-with-OS-X-Yosemite-463784-3.jpg"]Apple's version[/URL] doesn't seem to be completely rounded (rounded less than mine actually), and theirs has an outline on the search bar? [editline]23rd May 2016[/editline] I'm getting confused now... I think I'll try some background blur stuff like Apple seems to have done with theirs, but for now I think I'll leave the search bar how it looks now (except I'll make the outline less noticable)
It isn't completely rounded. May I ask why you're trying to replicate the Apple design? Is it just for fun, or is it going to be used in your own project? If it's the latter, I think it would be better to draw inspiration but ditch the copying.
[QUOTE=wauterboi;50375811]May I ask why you're trying to replicate the Apple design? Is it just for fun, or is it going to be used in your own project? If it's the latter, I think it would be better to draw inspiration but ditch the copying.[/QUOTE] For fun- I want to try to copy them as much as possible (not too much though, I want it to be a little bit original, that's why I think I'll keep the 'search' bar where it is) [editline]23rd May 2016[/editline] [QUOTE=zerf;50374908]It queries the echonest API to find the BPM of the song and does stuff according to that[/QUOTE] Does the BPM-finding screw up if the song has silence at the start of it?
[t]http://puu.sh/p2483/2244ba1dc3.jpg[/t]
[QUOTE=MPan1;50375848]Does the BPM-finding screw up if the song has silence at the start of it?[/QUOTE] The BPM finding wouldn't be screwed up, but the colors would be flashing off-beat due to the offset from the actual song. The colors would also be flashing off-beat if the song had inconsistent BPM
[QUOTE=zeaga;50375443]What's the point in asking for criticism when you're just going to go and respond with that?[/QUOTE] Someone told me to keep it as is, another told me to change it. I can't make everyone happy, so I just responded with that and decided to keep it as it is.
[QUOTE=MaximLaHaxim;50377845]Someone told me to keep it as is, another told me to change it. I can't make everyone happy, so I just responded with that and decided to keep it as it is.[/QUOTE] I understand where you're coming from, but in that post it just felt like you were blowing off his criticism.
[QUOTE=MaximLaHaxim;50374127]Do you mean the fact that the two squares are on both sides of the screen? That's done so they both aren't on the same side, which would take up too much space. There needs to be visibility. [/QUOTE] No, I mean the transparent background around the red and blue squares. [QUOTE=MaximLaHaxim;50374127] To simply add a bit of pizazz and to "finish" the backgrounds/squares and improve visibility. Without an outline on the background, the transparent-black could easily blend in with darker areas, and it just wouldn't look, well, imo, "finished". [/QUOTE] If your chosen color blends in with the background too much, maybe you need a different color instead of just adding an outline. [QUOTE=MaximLaHaxim;50374127] The outline around the squares is done for the same reason, I think it makes them look more "finished". [/QUOTE] To each their own, I don't think the white outline works with your other colors [QUOTE=MaximLaHaxim;50374127] The health squares are part of the "blocky" feel I went for, as I really hate circular/rounded HUDs. I also don't see how they're hard to read- square not filled in much = low health, square filled in a lot = high health. [/QUOTE] Yes, but people usually (in my experience) want more than just low health vs high health, otherwise most HUDs would not include a health bar. [QUOTE=MaximLaHaxim;50374127] For decoration and making it take up less horizontal space. The artifacting doesn't really look that bad to me, I find it pretty easy to read. [/QUOTE] Why do you need to take up less horizontal space? Your HUD uses so little screen real estate I don't think making the rest of the design larger to accommodate the text would harm anything. Plus, looking at the text it doesn't seem like they would even use up that much more space if you had them in the normal orientation. [QUOTE=MaximLaHaxim;50374127]Sorry if my responses seem a little harsh, my anxiety just got me a little pissed when I saw the post.[/QUOTE] No worries, they don't seem harsh.
-snip webserver sharex got wiped-
[t]http://rp.braxnet.org/scr/146412264808239.png[/t] primitive ingame ui for my non bullshit workshop browser
[QUOTE=Giraffen93;50384978][t]http://rp.braxnet.org/scr/146412264808239.png[/t] primitive ingame ui for my non bullshit workshop browser[/QUOTE] Looks good but I hope the UI is still in design.
[QUOTE=Unknown Gamer;50385139]Looks good but I hope the UI is still in design.[/QUOTE] very much, i don't plan on keeping any of the default stuff [t]http://rp.braxnet.org/scr/146412454047878.png[/t] started on it v:v:v [editline]e[/editline] [img]http://rp.braxnet.org/scr/146412789257349.png[/img]
Are you going to keep that huge page list? That really stands out.
[QUOTE=Good;50374868]Just a little basic layout for my hud. I'm not exactly sure what would go into the rectangular boxes as of yet. [thumb]http://puu.sh/p1MNd/15e5dc7781.jpg[/thumb] Edit: Does anybody know how to scale a AvatarImage properly? [CODE]createAvatar = function (x, y, w, h, s) local Avatar if !IsValid(LocalPlayer()) then return end -- Checks if the user is actually a user! if !Avatar then Avatar = vgui.Create("AvatarImage", Panel) Avatar:SetSize(w, h) Avatar:SetPos(x, y) Avatar:SetPlayer(LocalPlayer(), s) end end[/CODE] [CODE] w, h = ScrW(), ScrH() SCREEN_WIDTH = w / 2 SCREEN_HEIGHT = h / 2 createAvatar(SCREEN_WIDTH * 0.0249, SCREEN_HEIGHT * 0.039, SCREEN_WIDTH * 0.108, SCREEN_HEIGHT * 0.164, 128) [/CODE] Seems to be a little bit off when I change my resolution. [IMG]http://puu.sh/p1Nc3/3349e53495.jpg[/IMG][/QUOTE] Thats what happens if there's not enough pixels on the screen as I think Gmod tries to round those pixels, idk.
[QUOTE=NeatNit;50385548]Are you going to keep that huge page list? That really stands out.[/QUOTE] [url=http://workshop.braxnet.org/]i'm very used with function over form[/url], but yeah i can change it since i don't have new eyes as people call it
-snip-
Just a boring event system Rolling menu. Basically RTD x5. Winners of roll 1-4 gets 5% each, while 5th roll winner gets 100% [t]http://images.akamai.steamusercontent.com/ugc/270593011587691628/9098533041358FC9E786D5AF38253CE31A7D3206/[/t] Purge menu. Still needs a lot of work. You start the event, you set spawn points while players are entering via a chat command, you teleport players, they get stripped and have 100 health and 50 armor. When you release them to start Purge you start a countdown, if it ever reaches 0:00 someone randomly starts and the timer adds 30 seconds to itself. If someone normally dies it adds 25 seconds. When theres only 1 left, the person wins the reward. If you didn't win but entered you get 8k instead. [t]http://images.akamai.steamusercontent.com/ugc/270593011587688358/885887238D0C6AE678CC88E74AACAE43EB8EFD0A/[/t] This popups on every players screen when a new event starts unless they enabled Do Not Disturb mode, in that case a chat message comes up for them. I still need to work with padding on stuff on this. [t]http://images.akamai.steamusercontent.com/ugc/270593011587688544/9242DD2AFB62DF46B2BADA25C945999F47FFF7D2/[/t] The rolling HUD. If you're using Do Not Disturb mode you wont see this at all. [t]http://images.akamai.steamusercontent.com/ugc/270593011587688671/E545E2518BEE1F4E4C9907315F72A4AD155C1FB7/[/t]
[QUOTE=Klaes4Zaugen;50388120] This popups on every players screen when a new event starts unless they enabled Do Not Disturb mode, in that case a chat message comes up for them. I still need to work with padding on stuff on this. [t]http://images.akamai.steamusercontent.com/ugc/270593011587688544/9242DD2AFB62DF46B2BADA25C945999F47FFF7D2/[/t] [/QUOTE] This looks a bit like my design from my event system. Eh. Otherwise, nice stuff. (you should probably align "Harriet's birthday, Reward: $50004" to the center)
[QUOTE=Mikey Howell;50388156]This looks a bit like my design from my event system. Eh. Otherwise, nice stuff. (you should probably align "Harriet's birthday, Reward: $50004" to the center)[/QUOTE] Tbh I actually got the idea from yours [B]EDIT:[/B] On a 50/50 server I'd usually get around 10-18 entries by just having a chat command come up for everyone. When I added the popup thing about entering I started to get 30-40 entries
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