• GMod - What are you working on? May 2016 (#57)
    548 replies, posted
[QUOTE=HunterFP;50407942]How do i get this smaller? I feel like i'm taking too much page space.[/QUOTE] use [t] tags. just replace [CODE]img[/CODE] with [CODE]t[/CODE]
[QUOTE=0V3RR1D3;50407997]I Finished my cocktail making addon [video=youtube;wPDqUPmes-0]http://www.youtube.com/watch?v=wPDqUPmes-0[/video][/QUOTE] Hopefully it's not two files each with over 1k lines in them with the gui made out of derma, like your unboxing addon. :v:
[QUOTE=0V3RR1D3;50407997]I Finished my cocktail making addon[/QUOTE] It really bothers me that the liquid assumes that the bottle is standing up. If these are custom models (are they?), you could make 2 versions of each bottle - one lying on its side, and one upside down (while pouring). Ironically, the current model's liquid is wrong 100% of the time currently.
[QUOTE=NeatNit;50408637]It really bothers me that the liquid assumes that the bottle is standing up. If these are custom models (are they?), you could make 2 versions of each bottle - one lying on its side, and one upside down (while pouring). Ironically, the current model's liquid is wrong 100% of the time currently.[/QUOTE] Yes, I get that but I really didnt want to go into that much detail. Sorry if it bothers you :c
No update for now - I've been chilling for past 2 days. Except for wall-making, because it's almost done: [t]http://puu.sh/p8dXZ/9884e8e70e.jpg[/t]
[QUOTE=Netheous;50409085]No update for now - I've been chilling for past 2 days. Except for wall-making, because it's almost done: [t]http://puu.sh/p8dXZ/9884e8e70e.jpg[/t][/QUOTE] Is all of that made out of models?
[QUOTE=Willox;50409091]Is all of that made out of models?[/QUOTE] Pretty much.
[QUOTE=Netheous;50409116]Pretty much.[/QUOTE] i'm curious, do you use stenciling for anything?
[QUOTE=ZeBull;50409124]i'm curious, do you use stenciling for anything?[/QUOTE] For anything - like what?
[QUOTE=Netheous;50409085]No update for now - I've been chilling for past 2 days. Except for wall-making, because it's almost done: [t]http://puu.sh/p8dXZ/9884e8e70e.jpg[/t][/QUOTE] theres one thing left to do if you want to: The HUD
[QUOTE=geferon;50409358]theres one thing left to do if you want to: The HUD[/QUOTE] 'one thing left' - I'm not even 5% done and you are telling me to work on HUD now.
[QUOTE=Netheous;50409371]'one thing left' - I'm not even 5% done and you are telling me to work on HUD now.[/QUOTE] [QUOTE=Netheous;50409085]Except for wall-making, [B]because it's almost done[/B][/QUOTE] I misunderstood that line. Still, you have to do it :pudge:
[QUOTE=geferon;50409438]I misunderstood that line. Still, you have to do it :pudge:[/QUOTE] Wall-making is almost done lol - not the whole gamemode, so there's really no point in me making interface better before everything else is done.
Started working on a HUD because reasons [video=youtube;fj1U-yFPBFI]https://www.youtube.com/watch?v=fj1U-yFPBFI&feature=youtu.be[/video]
[QUOTE=Netheous;50409116]Pretty much.[/QUOTE] I'm curious to see what it would look like if it was done with meshes. Correct me if I'm wrong, but I think it would be more efficient.
[QUOTE=Pigsy;50409974]Started working on a HUD because reasons [video=youtube;fj1U-yFPBFI]https://www.youtube.com/watch?v=fj1U-yFPBFI&feature=youtu.be[/video][/QUOTE] You should Lerp() the health part of the circle to make it look a lot better. Other than that, looks great.
[QUOTE=Blasphemy;50408620]Hopefully it's not two files each with over 1k lines in them with the gui made out of derma, like your unboxing addon. :v:[/QUOTE] If you can't adapt to others' coding styles when looking through their code, then you shouldn't be criticizing it.
[QUOTE=MaximLaHaxim;50409978]I'm curious to see what it would look like if it was done with meshes. Correct me if I'm wrong, but I think it would be more efficient.[/QUOTE] It would be easier for sure due to the fact that you can scale it at own will - but I'm not quite sure about efficiency and functionality (since they are usage, can be damaged (like one bit rather than whole wall) and so on)
[t]http://images.akamai.steamusercontent.com/ugc/278474310951511494/C194FE0FEC2AE808869466871DED1B965540E782/[/t] [sp]don't talk to me or my son ever again[/sp] :v: (that's a bunch of soda cans in the little one by the way, for scale) Finished off the settings and new presets menus [t]http://i.imgur.com/cG0Atqe.png[/t] [t]http://i.imgur.com/t22ivHi.png[/t] It's close to release now, could even be tonight for the first version!
[QUOTE=Pigsy;50409974]Started working on a HUD because reasons [video=youtube;fj1U-yFPBFI]https://www.youtube.com/watch?v=fj1U-yFPBFI&feature=youtu.be[/video][/QUOTE] Why would you use a derma window for a HUD?
[QUOTE=RonanZer0;50410656]Why would you use a derma window for a HUD?[/QUOTE] It's not a HUD, it's a mobile phone.
[QUOTE=Bubbie;50408173]Bob, a friendly little companion whom you can have loads of conversation with! :D[/QUOTE] Now made into an entity to fill your game with hours of endless fun. [video]https://youtu.be/5YI829CoSm4[/video]
[QUOTE=Bubbie;50410691]Now made into an entity to fill your game with hours of endless fun. [/QUOTE] Thats cool. I feel like it would something to keep company in single player while building stuff. It would be funny and cool to see a darker side of him sprout out every so often :P
[QUOTE=Tangyboxhead;50410745]Thats cool. I feel like it would something to keep company in single player while building stuff. It would be funny and cool to see a darker side of him sprout out every so often :P[/QUOTE] Oh my god. That's a great idea. :v: Since I have nothing else to do with it - that's what I'm going to do!
[QUOTE=RonanZer0;50410656]Why would you use a derma window for a HUD?[/QUOTE] All HUDs should be made out of vgui elements, even valve does it for their stuff. People who don't use vgui and don't parent their HUD vgui elements to GetHUDPanel() make me want to die.
[QUOTE=MeepDarknessM;50410833]All HUDs should be made out of vgui elements, even valve does it for their stuff. People who don't use vgui and don't parent their HUD vgui elements to GetHUDPanel() make me want to die.[/QUOTE] I'm curious, what is the point of parenting the elements to GetHUDPanel()?
[QUOTE=RonanZer0;50410656]Why would you use a derma window for a HUD?[/QUOTE] There's nothing wrong with using derma for a hud. I've done it on multiple occasions and they turned out normal.
[QUOTE=MattJeanes;50410574][t]http://images.akamai.steamusercontent.com/ugc/278474310951511494/C194FE0FEC2AE808869466871DED1B965540E782/[/t] [sp]don't talk to me or my son ever again[/sp] :v: (that's a bunch of soda cans in the little one by the way, for scale) Finished off the settings and new presets menus [t]http://i.imgur.com/cG0Atqe.png[/t] [t]http://i.imgur.com/t22ivHi.png[/t] It's close to release now, could even be tonight for the first version![/QUOTE] Released! [url]http://steamcommunity.com/sharedfiles/filedetails/?id=210294043[/url] [url]https://github.com/MattJeanes/Safe-Space[/url]
[QUOTE=roastchicken;50410983]I'm curious, what is the point of parenting the elements to GetHUDPanel()?[/QUOTE] This stops hud elements from going in front of elements that are supposed to be clicked, for example: chat. There was this one hud addon from scriptfodder that was sold and almost every darkrp server had it, it made a panel RIGHT OVER the fucking chat panel on my resolution. I wasn't able to ever chat normally on those servers.
[QUOTE=Pigsy;50409974][video=youtube;fj1U-yFPBFI]https://www.youtube.com/watch?v=fj1U-yFPBFI&feature=youtu.be[/video][/QUOTE] This is a bit late, but why does it look so drunk?
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