• GMod - What are you working on? May 2016 (#57)
    548 replies, posted
[QUOTE=Netheous;50241719]That FOV when you are sprinting is plain terrible.[/QUOTE] the thing that is player is aiming center of the screen
[QUOTE=AirBlack;50242462]Unintelligible gibberish[/QUOTE] Neth was just saying that you set the FOV too high, it has nothing to do with where the player is aiming
Why the hell is there models in the highlights
[QUOTE=Lapin_b0t;50242525]Why the hell is there models in the highlights[/QUOTE] The thread is called "Gmod - What are you working on?", not "Gmod - What code related thing are you working on?" Unless you mean why are they in the highlights specifically, in which case I'd say because they're good models?
[QUOTE=bigdogmat;50242618]The thread is called "Gmod - What are you working on?", not "Gmod - What code related thing are you working on?" Unless you mean why are they in the highlights specifically, in which case I'd say because they're good models?[/QUOTE] [IMG]http://i.imgur.com/iQb57fG.png[/IMG]
[QUOTE=Lapin_b0t;50243201][IMG]http://i.imgur.com/iQb57fG.png[/IMG][/QUOTE] [t]http://dlbeta.codefi.re/v/zombine/screencap/chrome-02.05.1648.png[/t] he developed models.
[QUOTE=bigdogmat;50242618]The thread is called "Gmod - What are you working on?", not "Gmod - What code related thing are you working on?" Unless you mean why are they in the highlights specifically, in which case I'd say because they're good models?[/QUOTE] Well, I mean, Facepunch does have a modelling forum but it doesn't seem to have a general WAYWO thread from what I can see. If the user is making enough content to justify their own thread, then they should do that but if it's just one or two things then I guess it's fine to post em here
[QUOTE=NiandraLades;50243424]Well, I mean, Facepunch does have a modelling forum but it doesn't seem to have a general WAYWO thread from what I can see. If the user is making enough content to justify their own thread, then they should do that but if it's just one or two things then I guess it's fine to post em here[/QUOTE] He made them and actually put them in game, to me that justifies putting them in a thread made to show off things made for this game. I guess this would fit under the modelling forum as well, but to me it's a better fit here, as well shows it off to his target audience
[QUOTE=NiandraLades;50243424]Well, I mean, Facepunch does have a modelling forum but it doesn't seem to have a general WAYWO thread from what I can see. If the user is making enough content to justify their own thread, then they should do that but if it's just one or two things then I guess it's fine to post em here[/QUOTE] [url]https://facepunch.com/showthread.php?t=1463521[/url] There's this one. [QUOTE=bigdogmat;50242618]The thread is called "Gmod - What are you working on?", not "Gmod - What code related thing are you working on?" Unless you mean why are they in the highlights specifically, in which case I'd say because they're good models?[/QUOTE] I think it's because they still have some connection to lua, for example perhaps they're for scars or his own vehicle code.
[QUOTE=MPan1;50241580]I decided to start making GitHub stuff for all my junk in case I lose it, so [URL="https://github.com/Mysterypancake1/Cinematic-Bars"]I guess I should have some sort of license shoved into the main folder like everyone else seems to have, anyone know any good ones?[/QUOTE] MIT is pretty nice. If you want to prevent people from claiming your code as their own or not releasing their additions open source, GPL is the way to go.
What is a suggested size for a hat texture? I am currently using 1024x1024 (Is that too big or too small?). I can either go: [B]low res[/B] - fastdownload, shitty looking / [B]higher res[/B] - slowdownload, nice looking. I plan on releasing a pack of accessories (hats n stuff) soon. [QUOTE][IMG]https://trello-attachments.s3.amazonaws.com/57009b46c8ffaeb5e3f2271d/1081x599/2f7ab6bcae83015fff14cd37dcf6c65c/3f29c9c245.jpg[/IMG][/QUOTE] I know this isn't in GMod yet -- I plan on porting it after the feedback. PS: Sorry! I know this is a bit off-topic! PPS: Feel free to suggest any hats you want -- I'll probably be able to make it for ya :D
[QUOTE=dimitrik129;50245595]What is a suggested size for a hat texture? I am currently using 1024x1024 (Is that too big or too small?). I can either go: [B]low res[/B] - fastdownload, shitty looking / [B]higher res[/B] - slowdownload, nice looking. I plan on releasing a pack of accessories (hats n stuff) soon. I know this isn't in GMod yet -- I plan on porting it after the feedback. PS: Sorry! I know this is a bit off-topic! PPS: Feel free to suggest any hats you want -- I'll probably be able to make it for ya :D[/QUOTE] What about both? I'd personally use the low res ones on FastDL and the high res ones as an optional content pack.
:snip:
[QUOTE=StonedPenguin;50245821]What about both? I'd personally use the low res ones on FastDL and the high res ones as an optional content pack.[/QUOTE] How would you even do that?
[QUOTE=RonanZer0;50246856]How would you even do that?[/QUOTE] You could just test if the high res material is error if it is, replace it with the low res.
[QUOTE=RonanZer0;50246856]How would you even do that?[/QUOTE] I'd imagine you just put the file in the same location in FastDL and in the Workshop addon. Whichever is downloaded later (likely the workshop addon) would overwrite the previous one.
Most geometrical math i have ever done in lua... :/ [t]http://images.akamai.steamusercontent.com/ugc/499148155512344257/5458C7C162829AC52FB6A764AF68129F450CA06D/[/t] radar
[QUOTE=kulcris;50246893]Most geometrical math i have ever done in lua... :/ [t]http://images.akamai.steamusercontent.com/ugc/499148155512344257/5458C7C162829AC52FB6A764AF68129F450CA06D/[/t] radar[/QUOTE] Welcome to the glorious world of trig!
Decided to redo my ancient notifications [t]https://fi1.es/s/9JpeuxbCRDKGkOB/download[/t] and now [t]https://fi1.es/s/DiZMsXZiwVusZac/download[/t]
[QUOTE=StonedPenguin;50247212]gorgeousness[/QUOTE] Really nice touch with the colored bars behind the blur! Ties it all together really nicely
[QUOTE=AirBlack;50241697]eeeee thirdpersonnnnn [video=youtube;g1OrTnrfTyU]http://www.youtube.com/watch?v=g1OrTnrfTyU[/video][/QUOTE] I too have made a thing. @code_bs made part and I made the other part [quote][vid]https://fi1.es/s/bt7D23PtXcaiDoK/download[/vid][/quote]
Was taking a break overseas, but back to developing now. Made the singularity power last night: [t]http://puu.sh/oDTfo/f4a4ad1981.jpg[/t] [edit] Made weapon ammo round types too (drill rounds pictured): [t]http://puu.sh/oEEsE/e5abb3f459.jpg[/t]
[QUOTE=StonedPenguin;50247212]Decided to redo my ancient notifications [t]https://fi1.es/s/9JpeuxbCRDKGkOB/download[/t] and now [t]https://fi1.es/s/DiZMsXZiwVusZac/download[/t][/QUOTE] You should be careful with making lots of blurred boxes, they can destroy client performance, especially on lower end machines.
[QUOTE=bobbleheadbob;50247193]Welcome to the glorious world of trig![/QUOTE] yeah.,.... sad thing is... i basically dropped out of highschool XD....im at about... 10th grade lvl math. got my GED and then didnt pay attention in any other classes XD my reasoning.... "il never use this in real life..."
[QUOTE=kulcris;50248322]yeah.,.... sad thing is... i basically dropped out of highschool XD....im at about... 10th grade lvl math. got my GED and then didnt pay attention in any other classes XD my reasoning.... "il never use this in real life..."[/QUOTE] Stop with the 'XD's, it's plain terrible. Also your HUD has 'Experience' spelled wrong - it says 'Experiance'
[QUOTE=Netheous;50248462]Stop with the 'XD's, it's plain terrible. Also your HUD has 'Experience' spelled wrong - it says 'Experiance'[/QUOTE] -Snip- << I was being a vindictive cuntbag Dont care about spelling atm but thanks for pointing it out <<< there so i dont have to use it in text form ever again
[QUOTE=StonedPenguin;50247212]Decided to redo my ancient notifications [t]https://fi1.es/s/9JpeuxbCRDKGkOB/download[/t] and now [t]https://fi1.es/s/DiZMsXZiwVusZac/download[/t][/QUOTE] Create a new hook that gets called every frame, draw your blured boxes inside this hook, blur function should just create a poly, add it into a table, then draw the entire poly as one and apply stencils merged with blur texture, poly will clip this screen effect and will just draw blur there, you won't be able to change blur amount or color, but this will run awesome Seems like you are rendering a new texture every time you create a blur, and that's really bad!
[QUOTE=StonedPenguin;50245821]What about both? I'd personally use the low res ones on FastDL and the high res ones as an optional content pack.[/QUOTE] So high = 1024 squared and low = 512 squared?
[QUOTE=kulcris;50248322]yeah.,.... sad thing is... i basically dropped out of highschool XD....im at about... 10th grade lvl math. got my GED and then didnt pay attention in any other classes XD my reasoning.... "il never use this in real life..."[/QUOTE] The other day I used Lagrange Polynomial Interpolation in real life. It was a humbling experience.
[QUOTE=bobbleheadbob;50250493]The other day I used Lagrange Polynomial Interpolation in real life. It was a humbling experience.[/QUOTE] you must live an exciting life ;)
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