So, TLDR: BioShock inspired gamemode (not BioShock Infinite :sick: :vomit:) that I hope to make Multiplayer. Stay tuned for a video.
[QUOTE=Lapin_b0t;50313831]They can act like locked doors, that's the point, in my gamemode, when doors will be locked, the serial killer will be able to destroy the doors with his chainsaw
But yeah, i remember someone posting in an old WAYWO thread 100% lua doors, idk if he released it.[/QUOTE]
Can a gun effect the doors the same way?
[QUOTE=-Daddy-;50314171]Can a gun effect the doors the same way?[/QUOTE]
[video=youtube;8Qh8N_Xbpbg]http://www.youtube.com/watch?v=8Qh8N_Xbpbg[/video]
[QUOTE=Netheous;50314086]Random stuff I'm making for a buddy's project.
[media]https://www.youtube.com/watch?v=N4flQbpdLrA&feature=youtu.be[/media][/QUOTE]
The timing of the shockwave and flash is poor and the cloud in the end looks out of place, persists too long and doesn't have the velocity one would expect. The Half-life 2 explosion sound is painfully anti-climatic for an explosion of that magnitude.
Use some slow motion footage for reference when creating the invidiual stages of the particle to get the motion, timing and presentation right.
[url]https://www.youtube.com/watch?v=HFsAbkkAV-Q[/url]
And here's a handy list of default hl2 sounds if you wanna keep file size down and still have effectful explosion sounds:
[url]https://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/index8f77.html[/url]
[QUOTE=Lapin_b0t;50314224]-door breaking when shot video stuff-[/QUOTE]
Looks like, although it seems to me like the edges of the holes are bending [I]towards[/I] the player.
[QUOTE=roastchicken;50315237]Looks like, although it seems to me like the edges of the holes are bending [I]towards[/I] the player.[/QUOTE]
[Vid]http://extrem-team.com/2016-05-14_00-31-07.mp4[/vid]
Blame the CSGO guys
[QUOTE=Lapin_b0t;50315249]-video of door model-
Blame the CSGO guys[/QUOTE]
I'm confused... why don't you just have them bending inward?
edit:
Oh, maybe when you say "blame the CSGO guys" you mean that the model is from CSGO. I'm smart :downs:
[QUOTE=Thermadyle;50309016]I have been working on this vehicle.
[media]https://www.youtube.com/watch?v=Zt2gU6Vzlxc[/media][/QUOTE]
Give me your babies
[QUOTE=Lapin_b0t;50314224][video=youtube;8Qh8N_Xbpbg]http://www.youtube.com/watch?v=8Qh8N_Xbpbg[/video][/QUOTE]
That's awesome, do the doors eventually reset back to normal after a set interval?
[QUOTE=Hoffa1337;50314651]The timing of the shockwave and flash is poor and the cloud in the end looks out of place, persists too long and doesn't have the velocity one would expect. The Half-life 2 explosion sound is painfully anti-climatic for an explosion of that magnitude.
Use some slow motion footage for reference when creating the invidiual stages of the particle to get the motion, timing and presentation right.
[url]https://www.youtube.com/watch?v=HFsAbkkAV-Q[/url]
And here's a handy list of default hl2 sounds if you wanna keep file size down and still have effectful explosion sounds:
[url]https://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/index8f77.html[/url][/QUOTE]
Thanks, that really helped me out - I'm terrible if it comes to realistic explosions.
[QUOTE=Netheous;50305278]Camera movement is somewhat done, I'll be working on something else now.
(Mute it before playing if you don't want to hear to my as Commander said 'nigger gay music')
[media]https://youtu.be/v_Ehm0SYjBA[/media][/QUOTE]
That is cute, it reminds me of something I made 2 years ago:
[video=youtube;Rqq624fMD7s]http://www.youtube.com/watch?v=Rqq624fMD7s[/video]
[video=youtube;auZAAFiHfmk]https://www.youtube.com/watch?v=auZAAFiHfmk[/video]
[QUOTE=aftokinito;50318470]That is cute, it reminds me of something I made 2 years ago[/QUOTE]
Pretty decent model of a hangar.
I created a pseudo eagle-vision effect inspired by Assassin's Creed
[video=youtube;MQU9V-BRO64]https://www.youtube.com/watch?v=MQU9V-BRO64[/video]
Not sure if I should be posting this here, but I've made a [URL="https://github.com/Mysterypancake1/GMod-Rainbows/blob/master/rainbow.lua"]little repository[/URL] on GitHub to do with drawing rainbows in Garry's Mod since I like rainbows, and a few other people seem to be interested in drawing them, but they find it tricky.
Feel free to check it out and use it in your stuff if you want :smile:
I just created this thing somehow while trying to script a 4-way rainbow gradient-thing:
[t]http://images.akamai.steamusercontent.com/ugc/264962328597607111/68A4D6B38D418E6E8F1E9E6A2D1DE9480EBCDC5F/[/t]
It's made out of a ton of DrawRects and looks pretty cool in my opinion
[editline]15th May 2016[/editline]
[t]http://images.akamai.steamusercontent.com/ugc/264962328597618964/ADA8EE81C2F17067B1588616A742C2EF5B64FE73/[/t]
So I decided to finally try my hand at decent looking music visualization stuff, since the learning experience is something I could really use for an upcoming gamemode I'm making.
Anyway, here's the sauce.
[Vid]https://winteris.moe/share/2016-05-15_04-17-25.mp4[/Vid]
[B]This one is a bit on the loud side, so make sure you're not sitting at max volume.[/B]
[Vid]https://winteris.moe/share/2016-05-15_05-12-50.mp4[/Vid]
And then I also made a headbanging animation that goes along with the beat:
[Vid]https://winteris.moe/share/2016-05-15_05-22-53.mp4[/Vid]
Enjoy~
Sorry for spamming rainbow stuff, but
[t]http://images.akamai.steamusercontent.com/ugc/264962328597635423/97C500E467B41F744FC61FBAC42E8392A24901E2/[/t]
[sp]for i = 0, ScrW() do for j = 0, ScrH() do surface.SetDrawColor( HSVToColor( i*j%360, 1, 1 ) ) surface.DrawRect( i, j, 1, 1 ) end end[/sp]
[QUOTE=szymski;50324810][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=684826285"]http://steamcommunity.com/sharedfiles/filedetails/?id=684826285[/URL][/QUOTE]
If only there was an ear rape warning for the 2nd video :(
[CODE] _____ _____ __ _
/ ____|/ ____| / _(_)
| | __| | ___ _ __ | |_ _ __ _ ___
| | |_ | | / _ \| '_ \| _| |/ _` / __|
| |__| | |___| (_) | | | | | | | (_| \__ \
\_____|\_____\___/|_| |_|_| |_|\__, |___/
__/ |
|___/ [/CODE]
I got tired of having to rebind things / having my binds overlap, so I decided to create a series of config files that all work nicely together.
I have three config files so far, one for sandbox, one for TTT, and one for DarkRP. I'm hoping to extend functionality / add more binds in the future, this is something I've just started in the last half hour.
Also, I'd be more than happy to take suggestions on what to add / how to improve my work!
[[URL="https://github.com/RalphORama/gconfigs"]GitHub[/URL]]
[video=youtube;hpMfzu_rKjo]https://www.youtube.com/watch?v=hpMfzu_rKjo[/video]
TFA-VOX is a modular system allowing players to create an addon for pretty much anything and configure/enable/disable it at any time. It was originally made for a player expression mod, thus the name.
Been bored recently, so I reworked my completely clientside keypad logger.
[sp]It's not great with high ping[/sp]
It now saves all keypads so you have a higher chance of having the correct one
[QUOTE][vH] Printing saved codes:
[vH] STEAM_0:1:115123269: 2522, 255
[vH] STEAM_0:1:161776268: 51
[vH] STEAM_0:0:96933728: 1337, 12, 1237, 1357, 1235
[vH] STEAM_0:1:58062635: 6966, 699, 696996, 6996
[vH] STEAM_0:1:59572833: 14111, 412
[vH] End of saved keypads.
[/QUOTE]
Still yet to cure my boredom :(
(The P in the video indicates that the keypad has saved codes)
[video=youtube;ACEVbJ3_TgA]http://www.youtube.com/watch?v=ACEVbJ3_TgA&feature=youtu.be[/video]
Made an event system. Not really pretty tho
[t]http://images.akamai.steamusercontent.com/ugc/270591829933256457/3F222ED0CDF9DC0EE40D579141AAEFA39642584E/[/t]
[QUOTE=Klaes4Zaugen;50329763]Made an event system. Not really pretty tho
[t]http://images.akamai.steamusercontent.com/ugc/270591829933256457/3F222ED0CDF9DC0EE40D579141AAEFA39642584E/[/t][/QUOTE]
Not really digging the color scheme
[QUOTE=Klaes4Zaugen;50329763]Made an event system. Not really pretty tho
[t]http://images.akamai.steamusercontent.com/ugc/270591829933256457/3F222ED0CDF9DC0EE40D579141AAEFA39642584E/[/t][/QUOTE]
Your usage of red is actually quite nice, but there's too much, the menu is bleeding!
[QUOTE=Derek_SM;50329813]Not really digging the color scheme[/QUOTE]
I'm planning to configure the colors more, as they currently lack a little contrast and aren't vivid enough imo, but I was in a hurry as I had to restart my server before it gets populated again.
[QUOTE=Mikey Howell;50329863]Your usage of red is actually quite nice, but there's too much, the menu is bleeding![/QUOTE]
I tried some others colors to contrast the red, but I simply couldnt find any that looked nice imo? Any ideas?
[b]Edit:[/b]
RIP a lot of the red. Better?
[t]http://images.akamai.steamusercontent.com/ugc/270591829933426778/4F237E72A2588100088ABC1326ECDAA439EA0B65/[/t]
[b]Edit 2:[/b]
Think this is a lot better, ignore the alignment issues atm.
[t]http://images.akamai.steamusercontent.com/ugc/270591829933449162/9DDC186451B8F81BAF85F9405255F0192E644772/[/t]
padding police here, the spacing between elements is a bit off
[img]http://i.imgur.com/GMtyGiY.png[/img]
[QUOTE=NiandraLades;50329935]padding police here, the spacing between elements is a bit off
[b]*just how bad i am at design*[/b][/QUOTE]
There you go...
[t]http://images.akamai.steamusercontent.com/ugc/270591829933516076/3F01687FB0AD36A8D7BC9D00021CE56754147386/[/t]
[URL="http://hastebin.com/obiboperuq.avrasm"]Also super easy to edit the colors[/URL]
[QUOTE=Klaes4Zaugen;50330038]There you go...
[t]http://images.akamai.steamusercontent.com/ugc/270591829933516076/3F01687FB0AD36A8D7BC9D00021CE56754147386/[/t]
[URL="http://hastebin.com/obiboperuq.avrasm"]Also super easy to edit the colors[/URL][/QUOTE]
Still a difference in size between far left and bottom.
Looks a lot nicer now!
[QUOTE=Klaes4Zaugen;50330038]There you go...
[t]http://images.akamai.steamusercontent.com/ugc/270591829933516076/3F01687FB0AD36A8D7BC9D00021CE56754147386/[/t]
[URL="http://hastebin.com/obiboperuq.avrasm"]Also super easy to edit the colors[/URL][/QUOTE]
I think when you have all of the accents as the same bold color, you lose emphasis on what's really important. Do the textboxes really need to be red? Do the names all have to be red? Are they as important as the "Start event" button?
I think the interactive elements of the window itself, i.e. titlebar, and the declarative actions, i.e. buttons, should have a bold accent while everything else backs off with a nice white or different shade of red. Emphasize a hierarchy in your window - what's immediately important? What's not so important? What isn't important at all? Even if all text-boxes are all required, it makes them all equally not as important as the button, which people are going to want to locate when they finish the form.
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