• GMod - What are you working on? May 2016 (#57)
    548 replies, posted
Designed and built javascript chat system for the Match Maker [t]http://puu.sh/oT4RZ/0b83abe605.jpg[/t] Escapes bad stuff but parses links, emotes, images, greentext etc. Our server doesn't store anything, it just acts as a relay between clients to make sure the messages are forwarded to everyone. Traffic is using some basic encryption to make sure the content arrives safely but you probably shouldn't discuss government secrets over our services any way.
[QUOTE=MPan1;50324550]Sorry for spamming rainbow stuff, but [t]http://images.akamai.steamusercontent.com/ugc/264962328597635423/97C500E467B41F744FC61FBAC42E8392A24901E2/[/t] [sp]for i = 0, ScrW() do for j = 0, ScrH() do surface.SetDrawColor( HSVToColor( i*j%360, 1, 1 ) ) surface.DrawRect( i, j, 1, 1 ) end end[/sp][/QUOTE] I Wonder how that FPS is holding up :v:
[QUOTE=Kevlon;50328373]Been bored recently, so I reworked my completely clientside keypad logger. [sp]It's not great with high ping[/sp] It now saves all keypads so you have a higher chance of having the correct one Still yet to cure my boredom :( (The P in the video indicates that the keypad has saved codes) [video=youtube;ACEVbJ3_TgA]http://www.youtube.com/watch?v=ACEVbJ3_TgA&feature=youtu.be[/video][/QUOTE] I made keypad bruteforce, where I had to save EyeAngles of keys from 1 to 9 and ENTER aswell.. sadly I quickly realized that Willox added something to block you off from keypad if you didn't put the correct code more than 50 times.
[QUOTE=Netheous;50332473]I made keypad bruteforce, where I had to save EyeAngles of keys from 1 to 9 and ENTER aswell.. sadly I quickly realized that Willox added something to block you off from keypad if you didn't put the correct code more than 50 times.[/QUOTE] That isn't a thing in the github version. And you can just send net messages with the keys you want to enter, so that seems a bit overkill.
[IMG]http://img.prntscr.com/img?url=http://i.imgur.com/CXZY58m.png[/IMG] Starting out simple to get some experience...
[QUOTE=Netheous;50332473]I made keypad bruteforce[/QUOTE] i get it's a nice proof of concept and all, but isn't it faster to use the regular keypad cracker on literally any given server than to bruteforce the damn thing?
[QUOTE=ms333;50333192]That isn't a thing in the github version. And you can just send net messages with the keys you want to enter, so that seems a bit overkill.[/QUOTE] I used the workshop version and it had this bit (which I didn't read throughly) - also the point wasn't to make something that works but to use bruteforce in general for it. Just some task I gave myself when bored. [code] if(granted) then self:SetStatus(self.Status_Granted) length = self.KeypadData.LengthGranted repeats = math.min(self.KeypadData.RepeatsGranted, 50) delay = self.KeypadData.DelayGranted initdelay = self.KeypadData.InitDelayGranted owner = self.KeypadData.Owner key = tonumber(self.KeypadData.KeyGranted) or 0 else self:SetStatus(self.Status_Denied) length = self.KeypadData.LengthDenied repeats = math.min(self.KeypadData.RepeatsDenied, 50) delay = self.KeypadData.DelayDenied initdelay = self.KeypadData.InitDelayDenied owner = self.KeypadData.Owner key = tonumber(self.KeypadData.KeyDenied) or 0 end[/code]
[video=youtube;jf-Xgt-nTug]https://www.youtube.com/watch?v=jf-Xgt-nTug[/video] Woooo Fixed : [video=youtube;h94X35JeYp4]http://www.youtube.com/watch?v=h94X35JeYp4[/video]
Make the shatters Clientmodels, so players don't get stuck at them ;) Looking awesome!
Yeah the only real problem right now is i have no idea how to use the model's collisions instead of the door entity's one. I'm just changing the door entity model but the collisions are not updated :( Edit : ok Entity:GetPhysicsObject() result is not updated with model change, and i can't use self:PhysicsInit(SOLID_VPHYSICS) because it will turn it into a prop.
I made a rappelling addon, nice and smooth and works/looks exactly like in Half-Life 2. You can shoot while you rappel and you won't ever get stuck. [IMG]http://i.imgur.com/VUm3C2m.png[/IMG]
[QUOTE=RonanZer0;50335157]I made a rappelling addon, nice and smooth and works/looks exactly like in Half-Life 2. You can shoot while you rappel and you won't ever get stuck. [IMG]http://i.imgur.com/VUm3C2m.png[/IMG][/QUOTE] Might I ask how you handled the movement? I've made something similar, and while it works well, it's not optimal. I'm using SetLocalVelocity.
[QUOTE=Z0mb1n3;50335422]Might I ask how you handled the movement? I've made something similar, and while it works well, it's not optimal. I'm using SetLocalVelocity.[/QUOTE] LerpVector from their original position to the ground, and SetVelocity. I used lerp because it gives the HL2 effect where you slow down at the end then the cable falls down.
[QUOTE=RonanZer0;50335538]LerpVector from their original position to the ground, and SetVelocity. I used lerp because it gives the HL2 effect where you slow down at the end then the cable falls down.[/QUOTE] Ah. If you're doing it that way, then I hope you're doing a constant downward trace to find ground, lest someone place a prop between you and your goal position, then you get lerped inside of it.
Updated the Taxi and made a new Ford Taurus Skin. [QUOTE][IMG]http://puu.sh/oUMBJ/cea479318b.jpg[/IMG] [IMG]http://puu.sh/oUO7j/a6de6eab90.jpg[/IMG] [IMG]http://puu.sh/oUO8n/eedacd8b6d.jpg[/IMG] [IMG]http://puu.sh/oUObV/1f50ae6bdc.jpg[/IMG][/QUOTE] I also released the skin packs that will be used on the server if anybody wanted to test them out. [B] Business:[/B] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=685212432[/url] [B] Sheriff:[/B] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=684849820[/url] [B] EMS:[/B] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=684876975[/url]
[QUOTE=ZeBull;50333266]i get it's a nice proof of concept and all, but isn't it faster to use the regular keypad cracker on literally any given server than to bruteforce the damn thing?[/QUOTE] yeah but once you've bruteforced it once you know the code so you can just waltz through it next time
[QUOTE=legendofrobbo;50335896]yeah but once you've bruteforced it once you know the code so you can just waltz through it next time[/QUOTE] Yeah I added that to mine, It's pretty fun The net message part, It unlocks when you walk near it
[QUOTE=wauterboi;50330493]Do the textboxes really need to be red? Do the names all have to be red? [/QUOTE] Yes. Because I like red
[QUOTE=Kevlon;50335919]Yeah I added that to mine, It's pretty fun The net message part, It unlocks when you walk near it[/QUOTE] I used to have your old keypad cracker c+ped into my shitty pubhack around 2013 ish, it was pretty fun until i figured out that you can just phase through peoples base walls using props :v:
[QUOTE=Kevlon;50328373]-clientside keypad logger-[/QUOTE] Does the oldest trick against that sort of thing still work, upside-down, rotated and tilted keypads? (Which works like 98% of the time)
[QUOTE=0V3RR1D3;50332197]I Wonder how that FPS is holding up :v:[/QUOTE] < 1fps but at least it looks interesting (the more you zoom in/out the more weird it looks)
[QUOTE=RonanZer0;50335157]I made a rappelling addon, nice and smooth and works/looks exactly like in Half-Life 2. You can shoot while you rappel and you won't ever get stuck. [IMG]http://i.imgur.com/VUm3C2m.png[/IMG][/QUOTE] Image is broken for me... Edit: nevermind, works in another browser. Where in HL2 does anyone rappel?
Imgur is having DNS issues.
[QUOTE=NeatNit;50337119]Image is broken for me... Edit: nevermind, works in another browser. Where in HL2 does anyone rappel?[/QUOTE] One of the first missions while you're in sewers they rappel down onto you
[QUOTE=NeatNit;50337119]Image is broken for me... Edit: nevermind, works in another browser. Where in HL2 does anyone rappel?[/QUOTE] like barnacles, but that works backwards
[QUOTE=NeatNit;50337119]Image is broken for me... Edit: nevermind, works in another browser. Where in HL2 does anyone rappel?[/QUOTE] [URL="https://www.youtube.com/watch?v=moVos6gT-3A&feature=youtu.be&t=1050"]Here[/URL], [URL="https://youtu.be/zDqK_C9Xtvk?t=2349"]here[/URL] and [URL="https://youtu.be/zDqK_C9Xtvk?t=2601"]here[/URL].
Working ladder entities with dismount points. [quote][vid]http://dlbeta.codefi.re/v/zombine/file/2016-05-17_11-33-39.mp4[/vid][/quote] Working on a tool now to make ladders of any size, and ability to add more dismount points.
[QUOTE=Kevlon;50328373]Clientside Keypad Logger[/QUOTE] That poor hobo just wanted some money...
[QUOTE=Z0mb1n3;50338905]Working ladder entities with dismount points.[/QUOTE] If you ask me, working ladders should have been included in vanilla gmod. Good job!
I finished the ladder tool. Make any size ladder, anywhere. Right click to specify dismount spots! Dismount spots with the same name as a ladder are parented to that ladder, so if the ladder is removed after a player is gone you don't have random dismount entities everywhere. [quote][vid]http://dlbeta.codefi.re/v/zombine/file/2016-05-17_14-03-15.mp4[/vid][/quote]
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