I've seen many people create "hats" which when used appear on the player's head.
Could someone please explain to me how I could do this?
Thank you.
Usually Pac3 Or Pointshop addons that the server has... as well as Expression 2
Create a clientsideprop and I'm a PostPlayerDraw hook set the position of it to the players head (which you can find by using Player:LookupBone("bone name")).
[QUOTE=YourStalker;50553252]Create a clientsideprop and I'm a PostPlayerDraw hook set the position of it to the players head (which you can find by using Player:LookupBone("bone name")).[/QUOTE]
Would this be the best way to do it?
[CODE]hook.Add("PostPlayerDraw", "BackPack", function(ply)
local backpack = ents.CreateClientProp( "models/fallout 3/campish_pack.mdl" )
backpack:SetPos(ply:GetBonePosition(1))
end)[/CODE]
From looking at the documentation on the wiki, you would need to do something like this - correct me if I'm wrong.
NOTE: I haven't tested any of this - I just read up on the wiki and made an attempt.
[CODE]hook.Add( "PostPlayerDraw", "SomeHookName", function( ply )
if( !IsValid( ply ) )then return end
if( ply == LocalPlayer() )then return end -- remove this if you want the client to see their own hat.
if( !ply:Alive() )then return end
if( !IsValid( ply.hat ) )then
ply.hat = ents.CreateClientProp()
ply.hat:SetParent( ply )
ply.hat:SetModel( "my_prop.mdl" )
ply.hat:Spawn()
end
local vector, angle = ply:GetBonePosition( ply:LookupBone( ValveBiped.Bip01_Head1 ) )
ply.hat:SetPos( vector )
ply.hat:SetAngles( angle )
end )[/CODE]
[QUOTE=Joshpai;50584147]From looking at the documentation on the wiki, you would need to do something like this - correct me if I'm wrong.
NOTE: I haven't tested any of this - I just read up on the wiki and made an attempt.
[CODE]hook.Add( "PostPlayerDraw", "SomeHookName", function( ply )
if( !IsValid( ply ) )then return end
if( ply == LocalPlayer() )then return end -- remove this if you want the client to see their own hat.
if( !ply:Alive() )then return end
if( !IsValid( ply.hat ) )then
ply.hat = ents.CreateClientProp()
ply.hat:SetParent( ply )
ply.hat:SetModel( "my_prop.mdl" )
ply.hat:Spawn()
end
local vector, angle = ply:GetBonePosition( ply:LookupBone( ValveBiped.Bip01_Head1 ) )
ply.hat:SetPos( vector )
ply.hat:SetAngles( angle )
end )[/CODE][/QUOTE]
It will work just make sure to put the lookupbone in quotes
You could try moving them to the desired position once and then running [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Entity/FollowBone]Entity:FollowBone[/url] to finish the job.
[QUOTE=dannyf127;50579304]Would this be the best way to do it?
[CODE]hook.Add("PostPlayerDraw", "BackPack", function(ply)
local backpack = ents.CreateClientProp( "models/fallout 3/campish_pack.mdl" )
backpack:SetPos(ply:GetBonePosition(1))
end)[/CODE][/QUOTE]
Danny taking my backpack idea?
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