GMod - What are you working on? October 2014 (#38)
706 replies, posted
[QUOTE=Exho;46217425]What I want to know is how he managed to recreate brushes with lua...[/QUOTE]
func_brush
[editline]12th October 2014[/editline]
Or just modular models for each room.
[QUOTE=Exho;46217425]What I want to know is how he managed to recreate brushes with lua...[/QUOTE]
Brushes? I see no brushes anywhere.
What I want to know how did he disable collisions with world.
[QUOTE=Robotboy655;46217652]What I want to know how did he disable collisions with world.[/QUOTE]
He's a Wizard!
[img]https://dl.dropboxusercontent.com/u/17839069/C_196.png[/img]
Getting a bit closer to completing this thanks to the SetSubMaterial being added.
Next step is going to be adding a text entry.
[QUOTE=Exho;46217425]What I want to know is how he managed to recreate brushes with lua...[/QUOTE]
It's an animated model and the texture on the surface is an RT. When the trap activates I render an isometric view of the brush to that RT, then use stencils to cover up the original world brush.
[QUOTE=Robotboy655;46217652]What I want to know how did he disable collisions with world.[/QUOTE]
I wish that there was a good way to disable player <-> world collision. I'm actually replacing the player with a ClientsideModel once they begin "falling", and then calculating fake physics for that model manually. I'm working on getting other physics props to fall down.
[QUOTE=LinkTwilight;46217185][vid]http://a.pomf.se/ejehhj.webm[/vid]
[URL="https://www.youtube.com/watch?v=hHu7L48QO_g"]Youtube Mirror[/URL][/QUOTE]
Wow, it's just like your hell hole except with some degree of physics!
Btw, I use your hell hole on my server all the time and players are always scared shitless
EDIT:
Wait you're the same guy right
[QUOTE=BFG9000;46219348]Wow, it's just like your hell hole except with some degree of physics!
Btw, I use your hell hole on my server all the time and players are always scared shitless
EDIT:
Wait you're the same guy right[/QUOTE]
Yeah it's very similar. I'm glad to hear that your players enjoy it :v:
nerd
[sp] I'm really jealous, that looks sexy as fuck. [/sp]
i actually made something usefull for once
[thumb]http://i.imgur.com/pGhYZFf.jpg?1[/thumb]
[QUOTE=LinkTwilight;46217902]It's an animated model and the texture on the surface is an RT. When the trap activates I render an isometric view of the brush to that RT, then use stencils to cover up the original world brush.
I wish that there was a good way to disable player <-> world collision. I'm actually replacing the player with a ClientsideModel once they begin "falling", and then calculating fake physics for that model manually. I'm working on getting other physics props to fall down.[/QUOTE]
Um... I'll take your word for it
[QUOTE=LinkTwilight;46217902]It's an animated model and the texture on the surface is an RT. When the trap activates I render an isometric view of the brush to that RT, then use stencils to cover up the original world brush.
I wish that there was a good way to disable player <-> world collision. I'm actually replacing the player with a ClientsideModel once they begin "falling", and then calculating fake physics for that model manually. I'm working on getting other physics props to fall down.[/QUOTE]
Yeah, sure... Burn the wizard/witch!
[QUOTE=LinkTwilight;46217185][vid]http://a.pomf.se/ejehhj.webm[/vid]
[URL="https://www.youtube.com/watch?v=hHu7L48QO_g"]Youtube Mirror[/URL][/QUOTE]
Oh you and your stencil buffers!
[QUOTE=KillerLUA;46221914]Yeah, sure... Burn the wizard/witch![/QUOTE]
This cannot be done with Lua by no mortal man, this is witchcraft
That is art
[video=youtube;Iu-pijEsdvQ]http://www.youtube.com/watch?v=Iu-pijEsdvQ[/video]
Made a small video showing the gamemode so far :3
I'm (re)making Customizable Weaponry (version 2.0) with a custom viewmodel system. This time tayley and I decided to say 'fuck it' to quantity and focused on quality and gun porn.
Here is an AR-15 rifle (notice that I didn't say M4A1; that's because the parts of all those variants of the AR-15 are attachable/changeable) without any attachments:
[img_thumb]http://cloud-4.steampowered.com/ugc/26218913941243051/88A5B124CC173838C34E6F3E348DD048EE987B28/[/img_thumb]
and here it is with everything attached that's attachable/inter-changed at the moment:
[img_thumb]http://cloud-4.steampowered.com/ugc/26218913941156242/C3F0964455A809870580C10ED77A74F4C273AFB1/[/img_thumb]
We still have to add M203, suppressors, bipods, couple more sights (Kobra, Micro T1, ACOG, Ballistic...)
Suppressors this time around are going to be on a caliber basis (which is what tayley is working on right now), so weapons using 5.56x45MM will use 1 suppressor model, 7.62x39MM will use PBS-1, 9x19MM will use another model, etc etc.
Last version of TrackAssembly tool, now with bodygroups:
Video: [url]https://www.youtube.com/watch?v=jKGBUNDMN6A[/url] ( Video tags do not work for some reason... )
Link: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=287012681[/url]
[img]http://s24.postimg.org/mav4t3ubo/2014_10_12_00003.jpg[/img]
[QUOTE=failcake;46222410][video=youtube;Iu-pijEsdvQ]http://www.youtube.com/watch?v=Iu-pijEsdvQ[/video]
Made a small video showing the gamemode so far :3[/QUOTE]
That crank noise when you are alone in the dark is not cool.
[QUOTE=dvd_video;46223084][url]https://www.youtube.com/watch?v=jKGBUNDMN6A[/url] ( Video tags do not work for some reason... )[/QUOTE]
You remove the s from https.
[QUOTE=LEETNOOB;46222816]I'm (re)making Customizable Weaponry (version 2.0) with a custom viewmodel system. This time tayley and I decided to say 'fuck it' to quantity and focused on quality and gun porn.
Here is an AR-15 rifle (notice that I didn't say M4A1; that's because the parts of all those variants of the AR-15 are attachable/changeable) without any attachments:
[img_thumb]http://cloud-4.steampowered.com/ugc/26218913941243051/88A5B124CC173838C34E6F3E348DD048EE987B28/[/img_thumb]
and here it is with everything attached that's attachable/inter-changed at the moment:
[img_thumb]http://cloud-4.steampowered.com/ugc/26218913941156242/C3F0964455A809870580C10ED77A74F4C273AFB1/[/img_thumb]
We still have to add M203, suppressors, bipods, couple more sights (Kobra, Micro T1, ACOG, Ballistic...)
Suppressors this time around are going to be on a caliber basis (which is what tayley is working on right now), so weapons using 5.56x45MM will use 1 suppressor model, 7.62x39MM will use PBS-1, 9x19MM will use another model, etc etc.[/QUOTE]
I was thinking about how much more customizable weaponry has vs FA:S 2.
And then THIS happened less than an hour later... :o
so uh how can i make this hud less-shit
[img_thumb]http://puu.sh/cb5je.jpg[/img_thumb]
[QUOTE=a-cookie;46225194]so uh how can i make this hud less-shit
[img_thumb]http://puu.sh/cb5je.jpg[/img_thumb][/QUOTE]
Less whitespace and no player image would be my recommendation.
[QUOTE=a-cookie;46225194]
[img_thumb]http://puu.sh/cb5je.jpg[/img_thumb][/QUOTE]
AUEUUEUGHHH... The background color is just... no...
[QUOTE=RonanZer0;46225587]AUEUUEUGHHH... The background color is just... no...[/QUOTE]
yo, what colour do you think would suit it better? i'm just using the swatches from [url]http://flatuicolors.com/[/url] atm
[img_thumb]http://puu.sh/cbbnw.jpg[/img_thumb]
any better?
I like the color, but not the way it is implemented. The grid rectangle design is the biggest problem. I'll mock something strange up and get back to you soon.
[QUOTE=LEETNOOB;46222816]I'm (re)making Customizable Weaponry (version 2.0) with a custom viewmodel system. This time tayley and I decided to say 'fuck it' to quantity and focused on quality and gun porn.
.[/QUOTE]
If you give this AR15 full auto capabilities by default I will fucking kill u m9
[editline]13th October 2014[/editline]
[QUOTE=RonanZer0;46224270]I was thinking about how much more customizable weaponry has vs FA:S 2.
And then THIS happened less than an hour later... :rock:
[editline]a[/editline]
As long as it has any of these: MP7/P90/XM8/Reflex Sight or anything like that... I'll be happy...
[editline]a[/editline]
Also make it easy for gamemode developers to place attachments on the weapon with code... It's impossible with FA:S 2 AFAIK[/QUOTE]
Not impossible, just impractical, since the attachment system was built for a game whose attachments are built into the model itself
[QUOTE=BFG9000;46226205]If you give this AR15 full auto capabilities by default I will fucking kill u m9
[editline]13th October 2014[/editline]
Not impossible, just impractical, since the attachment system was built for a game whose attachments are built into the model itself[/QUOTE]
No no no that's not what I meant, I mean placing attachments on player spawn, like most games do. Since I'm making a gamemode. I made a thread about it awhile ago, still no solution. :yarr:
[QUOTE=RonanZer0;46226277]No no no that's not what I meant, I mean placing attachments on player spawn, like most games do. Since I'm making a gamemode. I made a thread about it awhile ago, still no solution. :yarr:[/QUOTE]
What do you mean? My guess is that it would be fairly simple to give attachments on spawn
and it definitely is possible because there is a DM game mode that does just that
The number one rule when it comes to Gmod's potential is if you think something is impossible, it typically isn't.
[QUOTE=BFG9000;46226625]What do you mean? My guess is that it would be fairly simple to give attachments on spawn
and it definitely is possible because there is a DM game mode that does just that
The number one rule when it comes to Gmod's potential is if you think something is impossible, it typically isn't.[/QUOTE]
Replicating Hammer editor in lua and using it in game.
GO!
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