GMod - What are you working on? October 2014 (#38)
706 replies, posted
y[QUOTE=Exho;46226655]Replicating Hammer editor in lua and using it in game.
GO![/QUOTE]
this has already been done though
pretty sure it was called wrench, cant remember who made it tho
[QUOTE=Exho;46226655]Replicating Hammer editor in lua and using it in game.
GO![/QUOTE]
I know you weren't serious, but [url=http://steamcommunity.com/sharedfiles/filedetails/?id=160087429]Silverlan was working on that but gave up apparently[/url].
So yeah.
Yeah, so even things that seem impossible at first can be accomplished.
Really one of the few impossibilities we can declare for certain is a better server browsing algorithm. :v:
[QUOTE=BFG9000;46226625]What do you mean? My guess is that it would be fairly simple to give attachments on spawn
and it definitely is possible because there is a DM game mode that does just that
The number one rule when it comes to Gmod's potential is if you think something is impossible, it typically isn't.[/QUOTE]
The problem I'm having is that it checks in the CLIENT's code (I think?) whether or not the attachment menu is open, regardless of whether it's a button or a console command (which is fas2_attach slot attachment iirc) or anything. Want to modify client's files serverside? It's a no-no if they client is already subbed to the addon. :suicide:
[QUOTE=RonanZer0;46227109]The problem I'm having is that it checks in the CLIENT's code (I think?) whether or not the attachment menu is open, regardless of whether it's a button or a console command (which is fas2_attach slot attachment iirc) or anything. Want to modify client's files serverside? It's a no-no if they client is already subbed to the addon. :suicide:[/QUOTE]
Do you even know what you're talking about
A silly little concept-clone of TTT's Weapon Placer except for Prop Hunt because people in the community I sorta hang around with want me to decompile Valve maps and add more Props...
Basically it you can spawn props with your chosen model (default is a box) with Mouse 1, copy models with Mouse 2, and write the spawns to a /data/ file with Reload. Currently I am working on a little derma panel with a small list of props in case the current map doesnt have any worth copying.
For the sake of this thread's obsession with pictures
HERES SOME CODE
[t]http://i.gyazo.com/6c81971ca1616d331f1b1058450dbbfd.png[/t]
[QUOTE=BFG9000;46227357]Do you even know what you're talking about[/QUOTE]
well um
not really
[img]http://i.imgur.com/waZAnpL.png[/img]
[QUOTE=RonanZer0;46224270]I was thinking about how much more customizable weaponry has vs FA:S 2.
And then THIS happened less than an hour later... :rock:
[editline]a[/editline]
As long as it has any of these: MP7/P90/XM8/Reflex Sight or anything like that... I'll be happy...
[editline]a[/editline]
Also make it easy for gamemode developers to place attachments on the weapon with code... It's impossible with FA:S 2 AFAIK[/QUOTE]
Anything else, your majesty?
[QUOTE=LEETNOOB;46228366]Anything else, your majesty?[/QUOTE]
where is my hitmarkers
[t]http://i.imgur.com/p0ZX5Hq.jpg[/t]
didn't really work out that well with fft
this is too much math for me
[QUOTE=Exho;46227621]A silly little concept-clone of TTT's Weapon Placer except for Prop Hunt because people in the community I sorta hang around with want me to decompile Valve maps and add more Props...
Basically it you can spawn props with your chosen model (default is a box) with Mouse 1, copy models with Mouse 2, and write the spawns to a /data/ file with Reload. Currently I am working on a little derma panel with a small list of props in case the current map doesnt have any worth copying.
For the sake of this thread's obsession with pictures
HERES SOME CODE
[t]http://i.gyazo.com/6c81971ca1616d331f1b1058450dbbfd.png[/t][/QUOTE]
You should get a lexer plugin for np++ :downs:
[media]http://www.youtube.com/watch?v=LSXBpOH72u4[/media]
i guess it turned out kinda okay
[QUOTE=Giraffen93;46228977][media]http://www.youtube.com/watch?v=LSXBpOH72u4[/media]
i guess it turned out kinda okay[/QUOTE]
did you used mesh for that colorful floor
[QUOTE=rebel1324;46229799]did you used mesh for that colorful floor[/QUOTE]
no, 3d2d
i really want it to pulsate in rings but i have no idea on how to
[QUOTE=Giraffen93;46229809]no, 3d2d
i really want it to pulsate in rings but i have no idea on how to[/QUOTE]
DrawPoly with sin and cos.
also the floor is too dark to count them as 3d2d panel.
[QUOTE=Giraffen93;46228977][media]http://www.youtube.com/watch?v=LSXBpOH72u4[/media]
i guess it turned out kinda okay[/QUOTE]
Reminds me of that
[IMG] http://giant.gfycat.com/RecentEveryGoldenretriever.gif[/IMG]
(The code is fucking slow to run btw)
It's [URL="http://steamcommunity.com/id/lana_chan/"]Svetlana[/URL]'s work.
Called plasma
Willox gave me an idea..
[img]http://i.imgur.com/CFMC91Q.gif[/img]
[QUOTE=Robotboy655;46230380]Willox gave me an idea..[/QUOTE]
oh god yes, regular mediawiki search is crap
[QUOTE=Donkie;46230401]oh god yes, regular mediawiki search is crap[/QUOTE]
FYI, this will not be a complete replace of the whole search, it will only search through what exists in the sidebar.
[QUOTE=Robotboy655;46230437]FYI, this will not be a complete replace of the whole search, it will only search through what exists in the sidebar.[/QUOTE]
Oh it doesn't matter, it's still better than what we have currently.
In fact, that was the reason I started using [URL="http://samuelmaddock.github.io/glua-docs/"]this[/URL] in the first place.
[QUOTE=ExtReMLapin;46230019]Reminds me of that
(The code is fucking slow to run btw)
It's [URL="http://steamcommunity.com/id/lana_chan/"]Svetlana[/URL]'s work.
Called plasma[/QUOTE]
yeah something like that would be cool
only needs to be 8x8 pixels in reality
[QUOTE=Robotboy655;46230380]Willox gave me an idea..
[img]http://i.imgur.com/CFMC91Q.gif[/img][/QUOTE]
Sir you've made me want to start making addons again.
Thank you.
Ok, this is what I got for now, I have uploaded it to the FTP, it will be live soon enough, please give feedback once it live, I think I will need to work on performance more.
[IMG]http://i.imgur.com/zbOAwU3.gif[/IMG]
It's live. ( Do CTRL+F5 if necessary )
I was bored so I figured I'd try this SubMaterial stuff and I got this:
[img]http://4o3.nl/1df50.gif[/img]
(Sorry for the size)
[QUOTE=CGNick;46231464]I was bored so I figured I'd try this SubMaterial stuff and I got this:
[img]http://4o3.nl/1df50.gif[/img]
(Sorry for the size)[/QUOTE]
Maybe you can try some animated texture face for that one.
[QUOTE=Robotboy655;46231321]Ok, this is what I got for now, I have uploaded it to the FTP, it will be live soon enough, please give feedback once it live, I think I will need to work on performance more.
[IMG]http://i.imgur.com/zbOAwU3.gif[/IMG]
It's live. ( Do CTRL+F5 if necessary )[/QUOTE]
It works, but it freezes my window for a few seconds whenever I type something. I'm using Firefox, but it does the same (but lasts much longer) in IE. I know I have a shitty computer but it pretty much breaks the search bar for me.
I think it could do with a few optimisations :/
[QUOTE=Exho;46227621]A silly little concept-clone of TTT's Weapon Placer except for Prop Hunt because people in the community I sorta hang around with want me to decompile Valve maps and add more Props...
Basically it you can spawn props with your chosen model (default is a box) with Mouse 1, copy models with Mouse 2, and write the spawns to a /data/ file with Reload. Currently I am working on a little derma panel with a small list of props in case the current map doesnt have any worth copying.
For the sake of this thread's obsession with pictures
HERES SOME CODE
[t]http://i.gyazo.com/6c81971ca1616d331f1b1058450dbbfd.png[/t][/QUOTE]
Done with it, decided against a Derma panel because it was misbehaving..
[QUOTE=Robotboy655;46231321]Ok, this is what I got for now, I have uploaded it to the FTP, it will be live soon enough, please give feedback once it live, I think I will need to work on performance more.
It's live. ( Do CTRL+F5 if necessary )[/QUOTE]
Love it, only recommendation I can make is a small icon to the left of all the links that tells server/client/shared. As for the icon itself I liked the old wikis method of yellow square for client, blue square for server, and a diagonally split blue/yellow square for shared.
EDIT: Found them.
Server: [IMG]https://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/images/9/9f/NewerServer.png[/IMG]
Client: [IMG]https://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/images/9/90/NewerClient.png[/IMG]
Shared: [IMG]https://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/images/0/0d/NewerShared.png[/IMG]
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