• GMod - What are you working on? October 2014 (#38)
    706 replies, posted
[QUOTE=mcd1992;46232256]Love it, only recommendation I can make is a small icon to the left of all the links that tells server/client/shared. As for the icon itself I liked the old wikis method of yellow square for client, blue square for server, and a diagonally split blue/yellow square for shared. EDIT: Found them. Server: [IMG]https://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/images/9/9f/NewerServer.png[/IMG] Client: [IMG]https://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/images/9/90/NewerClient.png[/IMG] Shared: [IMG]https://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/images/0/0d/NewerShared.png[/IMG][/QUOTE] As I said numerous times before, I'd like to, but I will have to find another way of reading pages and their categories from the database, meaning redoing the whole sidebar backend.
Are all of these icons easy to see on the background? It's slightly less blurry in-game [img]http://puu.sh/cc9CE/3bb922efeb.jpg[/img]
[QUOTE=NiandraLades;46232451]Are all of these icons easy to see on the background? It's slightly less blurry in-game [img]http://puu.sh/cc9CE/3bb922efeb.jpg[/img][/QUOTE] The red icon could use some more contrast IMO. ProTip: Use .png for screencaps.
[QUOTE=Robotboy655;46232492]The red icon could use some more contrast IMO. ProTip: Use .png for screencaps.[/QUOTE] Oh shit, turns out if you paste from clipboard into Puush, it'll make it a jpg which I never realized. Here u go [img]http://i.imgur.com/0mGt9hM.png[/img]
[img]http://i.imgur.com/oEcIFiB.png[/img] Pls, no.
[QUOTE=NiandraLades;46232515] [img]http://i.imgur.com/0mGt9hM.png[/img][/QUOTE] The yellow and orange could use a bit more contrast.
[QUOTE=Robotboy655;46232601][img]http://i.imgur.com/oEcIFiB.png[/img] Pls, no.[/QUOTE] Yeah, I don't quite know what I want to do with the close button, but I'll get rid of default. Maybe I could do a circle with an x button on it or something
They all need more contrast. The icons themselves are jarring against the navy background which is good but the images in the icons are relatively hard to see.
The blood splatter, as part of the background, should have less contrast.
I'm currently thinking how to flip the text. Just translating minus vector doesn't works. [media]http://www.youtube.com/watch?v=lvKB3OllhTo[/media] [editline]15th October 2014[/editline] [media]http://www.youtube.com/watch?v=afcK3V3JGiA[/media]
-never post jokes again-
[QUOTE=Coolboy;46238102]Yes, now guess which question I answered.[/QUOTE] Both
[QUOTE=rebel1324;46237641]I'm currently thinking how to flip the text. Just translating minus vector doesn't works. [media]http://www.youtube.com/watch?v=lvKB3OllhTo[/media] [editline]15th October 2014[/editline] [media]http://www.youtube.com/watch?v=afcK3V3JGiA[/media][/QUOTE] Hey man, take a look at this old wiki post: [url]https://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/indexedb0.html[/url] It should help you with rotating, scaling and translating text.
[QUOTE=EthanTheGreat;46238145]Hey man, take a look at this old wiki post: [URL]https://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/indexedb0.html[/URL] It should help you with rotating, scaling and translating text.[/QUOTE] I'm doing it without 3d2d. [QUOTE=Coolboy;46238102]Yes, now guess which question I answered.[/QUOTE] Sorry, you're not cool. so, go away.
[QUOTE=rebel1324;46238510]I'm doing it without 3d2d.[/QUOTE] use matrices
[QUOTE=PortalGod;46238647]use matrices[/QUOTE] I'm using matrices right now but still no flip.
- Math jokes are not allowed and I will never make one. Math jokes are not allowed and I will never make another. Math jokes are not allowed and I will never make another.-
Fair enough... I'm just going to deal with this. [media]http://www.youtube.com/watch?v=vN-BmvS3AHc&feature=youtu.be[/media] [editline]16th October 2014[/editline] Take this if you want. [lua] local function drawMatrixString(str, font, x, y, scale, angle) surface.SetFont(font) local tx, ty = surface.GetTextSize(str) local matrix = Matrix() matrix:Translate(Vector(x, y, 1)) matrix:Rotate(angle or Angle(0, 0, 0)) matrix:Scale(scale) cam.PushModelMatrix(matrix) surface.SetTextPos(2, 2) surface.SetTextColor(color_white) surface.DrawText(str) cam.PopModelMatrix() end local scale = 0 local speed = 10 local sx, sy local dispString = "Do you like Hurting People?" local powTime = RealTime()*speed local flipTable = {} function drawHUD() local maxDisplay = math.Round(RealTime()*speed - powTime) local w, h = ScrW(), ScrH() local dsx, dsy = 0 scale = Lerp(FrameTime()*.5, scale, 7) local strEnd = string.len(dispString) sx, sy = surface.GetTextSize(dispString) for i = 1, math.min(maxDisplay, strEnd) do flipTable[i] = flipTable[i] or 0 flipTable[i] = Lerp(FrameTime()*3, flipTable[i], scale) local tx, ty = surface.GetTextSize(dispString[i]) drawMatrixString(dispString[i], "ChatFont", w/2 + dsx - sx*scale/2 + (math.sin(RealTime()*2)), h/3*1 - sy*scale/2 + (math.sin(RealTime()*5 + i/4)*2*scale) + (math.cos(RealTime()*1.5)*15), Vector(flipTable[i], scale, 1)) dsx = dsx + tx*scale end end hook.Add("HUDPaint", "aa", drawHUD)[/lua] [editline]16th October 2014[/editline] I know It's not optimized but yeah, I'll get my optimized code you get your optimized code.
[i]fucking hell[/i] [img_thumb]http://cloud-4.steampowered.com/ugc/26219457547564148/5068A3A737093A3AD290370B3949AE74521EB7BA/[/img_thumb]
[QUOTE=LEETNOOB;46240303][I]fucking hell[/I] [img_thumb]http://cloud-4.steampowered.com/ugc/26219457547564148/5068A3A737093A3AD290370B3949AE74521EB7BA/[/img_thumb][/QUOTE] So...much...text... Maybe you can slim down by doing "Recoil: -15%" rather than "Decreases recoil by -15%".
[QUOTE=Revenge282;46240320]So...much...text... Maybe you can slim down by doing "Recoil: -15%" rather than "Decreases recoil by -15%".[/QUOTE] payday like graph also works. Now you need god damn camo with sub materials
[QUOTE=Revenge282;46240320]So...much...text... Maybe you can slim down by doing "Recoil: -15%" rather than "Decreases recoil by -15%".[/QUOTE] I honestly like the thorough descriptions :( Anyway: [media]http://www.youtube.com/watch?v=fR0S-s6_h2s[/media] Edit: Just tried changing text to what you suggested, it looked worse IMO.
sweet jesus
Now add attaching and unattaching animations for [i]every single one[/i] of the weapon attachments (for [i]every weapon[/i] if necessary, if the're different). :suicide:
[QUOTE=LEETNOOB;46240684]I honestly like the thorough descriptions :( Anyway: [vidya] Edit: Just tried changing text to what you suggested, it looked worse IMO.[/QUOTE] Still looks pretty sweet though. Nice job. [I]But, you really should look into condensing...[/I]
[QUOTE=LEETNOOB;46240684]I honestly like the thorough descriptions :( Anyway: [media]http://www.youtube.com/watch?v=fR0S-s6_h2s[/media] Edit: Just tried changing text to what you suggested, it looked worse IMO.[/QUOTE] Atleast...Dec. and Inc.? I mean...There's too much text on the screen that distract and it's useless, imagine all tf2 stats on loadout, would be a bit weird
I love the text though
I rather have it well explained then having my players complain that they don't understand what it does.
[QUOTE=BigBadWilly;46244350]I rather have it well explained then having my players complain that they don't understand what it does.[/QUOTE] You cant fix stupid
[QUOTE=Divran;46242601]Now add attaching and unattaching animations for [i]every single one[/i] of the weapon attachments (for [i]every weapon[/i] if necessary, if the're different). :suicide:[/QUOTE] Wait until you see what tayley and I have planned for grenade launchers. :v:
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