• GMod - What are you working on? October 2014 (#38)
    706 replies, posted
[QUOTE=Fortune11709;46287653]Just going to post this real quick, here's a video of a HUD I've been working on: [video=youtube;U5enUEpCu8E]http://www.youtube.com/watch?v=U5enUEpCu8E[/video] Edit: Video tags hate me :^([/QUOTE] take out the s in https
[QUOTE=FPtje;46286441]Haha and I didn't notice. Silly me. MySQLite's queued queries just calls them sequentially though. No parrallel stuff being done there. Someone made stored procedures, I thought you were talking about those.[/QUOTE] It was prepared statements, not stored procedures - they're similar but not the same. Consider a prepared statement to be more like a lambda while a stored procedure to be an actual function.
Working on more AI - Sorry if the video is a bit laggy - [video=youtube;tn7MlW9uNEg]http://www.youtube.com/watch?v=tn7MlW9uNEg[/video]
[QUOTE=vrej;46290950]Working on more AI - Sorry if the video is a bit laggy - [video=youtube;tn7MlW9uNEg]http://www.youtube.com/watch?v=tn7MlW9uNEg[/video][/QUOTE] WATCH OUT GRENADE [editline]20th October 2014[/editline] BE CAREFUL
[t]http://i.imgur.com/UX9ED1D.jpg[/t] it begins anew how do people make position-specific buttons without 3d2d screens anyway? i'd rather not make this more complicated
I never posted here in WAYWO, probabbly because I was too lazy. All the things below I did months ago, but right now I am extending this system. Currently it runs on my 2 murder servers. It has leveling, inventory, weapon skins and killcam. [t]http://puu.sh/ckMli/3aba09af7d.png[/t] [t]http://puu.sh/ckMmf/8640feb831.png[/t] [t]http://puu.sh/ckMmX/4e4262a0e0.png[/t] This weapon skin system is actually working for.. about 2 months I believe. It works [B]without[/B] the SetSubMaterial thing. [t]http://puu.sh/ckM80/fbe7e34828.png[/t] [t]http://puu.sh/ckM9q/0ab11144d8.png[/t] [t]http://puu.sh/ckMay/72b93377cd.png[/t]
[QUOTE=Giraffen93;46291886][t]http://i.imgur.com/UX9ED1D.jpg[/t] it begins anew how do people make position-specific buttons without 3d2d screens anyway? i'd rather not make this more complicated[/QUOTE] Attachments?
[IMG]http://i.imgur.com/uMooLb3.png[/IMG] it's happening! anyone have any simple recipes? [QUOTE=gonzalolog;46293615]Attachments?[/QUOTE] multiple entities? that doesn't sound very optimized.
[QUOTE=Kogitsune;46288836]It was prepared statements, not stored procedures - they're similar but not the same. Consider a prepared statement to be more like a lambda while a stored procedure to be an actual function.[/QUOTE] Queued queries Stored procedures Prepared statements. Somehow I keep mixing them up. Thanks for reminding me. I should know the difference. Stored procedures can have a whole sequence of queries if I recall correctly.
[QUOTE=Giraffen93;46293734] it's happening! anyone have any simple recipes?[/QUOTE] You may get something useful out of this list: [url]https://tgstation13.org/wiki/Guide_to_food_and_drinks#Microwave_Recipes[/url]
Jvs and me started working a module to bring [URL="https://www.leapmotion.com/"]Leap Motion[/URL] support to gmod [video=youtube;M7LNIv051Dg]http://www.youtube.com/watch?v=M7LNIv051Dg[/video] (sorry for it being sideways and the weird music :v:) We still need to bind some things and figure garbage collection out, but then we should be able to start making some awesome things in gmod.
[QUOTE=Giraffen93;46293734][IMG]http://i.imgur.com/uMooLb3.png[/IMG] it's happening! anyone have any simple recipes? [/QUOTE] Köttbullar 5 Meat 1 egg
[t]http://i.imgur.com/3mh77Bq.png[/t] [QUOTE=Tomelyr;46295331]Köttbullar 5 Meat 1 egg[/QUOTE] well you can actually order meatballs directly, i don't have a system for mixing foods
[QUOTE=LennyPenny;46294780]Jvs and me started working a module to bring [URL="https://www.leapmotion.com/"]Leap Motion[/URL] support to gmod [/QUOTE] 80 bucks Nop nop nop
[QUOTE=Ott;46291211]WATCH OUT GRENADE [editline]20th October 2014[/editline] BE CAREFUL[/QUOTE] What is this suppose to mean?!
[QUOTE=BFG9000;46295468]80 bucks Nop nop nop[/QUOTE] Cheaper than a kinect and actually useable for useful things :v: But yeah if they want it to become mainstream they should cut that price by a bit [QUOTE=NotSoSuper;46295471]Nice keyboard.[/QUOTE] My dad had a bunch of them lying around and I love typing on them!
[QUOTE=LennyPenny;46295880]Cheaper than a kinect and actually useable for useful things :v: But yeah if they want it to become mainstream they should cut that price by a bit My dad had a bunch of them lying around and I love typing on them![/QUOTE] Actually it could be argued that the Kinect is overall more useful since people are using it for robotics now and crap in fact, FIRST has already incorporated the Kinect into its competition [editline]21st October 2014[/editline] Of course this has its own niche usage
Useful as in just turn your finger to turn your volume up or smth, not as in controlling a robot but ok
[QUOTE=LennyPenny;46296068]Useful as in just turn your finger to turn your volume up or smth, not as in controlling a robot but ok[/QUOTE] Not worth $80 for a volume hand gesture, however that is really nice work and could be used for some rather cool new experiences in gmod. Harry Potter RP - Now with wand motions!
[QUOTE=LennyPenny;46296068]Useful as in just turn your finger to turn your volume up or smth, not as in controlling a robot but ok[/QUOTE] Well you don't need a GMod module for that. :v: I honestly don't see a lot of things LeapMotion is useful for ( even outside of GMod ), I guess you could make easy finger posing with it or puppet-like ragdoll controls or something, but that's all just for messing around, not really practical.
[QUOTE=Robotboy655;46296424]Well you don't need a GMod module for that. :v: I honestly don't see a lot of things LeapMotion is useful for ( even outside of GMod ), I guess you could make easy finger posing with it or puppet-like ragdoll controls or something, but that's all just for messing around, not really practical.[/QUOTE] I bought mine specifically to fuck around with :v:
I would buy it...But i forgot that i can't receive packages from the world...And that i don't have 80$
[QUOTE=Robotboy655;46296424]Well you don't need a GMod module for that. :v: I honestly don't see a lot of things LeapMotion is useful for ( even outside of GMod ), I guess you could make easy finger posing with it or puppet-like ragdoll controls or something, but that's all just for messing around, not really practical.[/QUOTE] Machinimas?
[QUOTE=Robotboy655;46296424]Well you don't need a GMod module for that. :v: I honestly don't see a lot of things LeapMotion is useful for ( even outside of GMod ), I guess you could make easy finger posing with it or puppet-like ragdoll controls or something, but that's all just for messing around, not really practical.[/QUOTE] Yeah the useful part wasn't targeted at gmod I see tons of cool shit you could do in gmod, especially if we get the networking part right since there aren't really any multiplayer minigames that utilize leap right now. I'd love to try and remake the wii sports boxing minigame for example
Jesus christ, Lua makes my common sense and math knowledge go out the window. This is a map vote I am working on and this picture, more specifically, was taken while I was switching pages. I couldn't find derma stuff that would recreate pages as I wanted, so I wrote my own little system. It creates the second page off the screen and then the button runs a panel:MoveTo() function that represents pages moving. The page buttons are kinda ugly but I really dont know what I can do for them. Also for seeing who voted for what (peer pressure!) it has a percentage that shows how many people voted for that map; I will probably also add a color change to it as well. Feedback is welcome. The entire color scheme is temporary and I will make my own exit button later. Just trying to get the thing to work nicely. So apologies if it looks hideous [t]http://cloud-4.steampowered.com/ugc/30723689714662318/222E334C3F53C87EE0626283AFC97ABAF2FB4B6F/[/t]
[QUOTE=Giraffen93;46291886][t]http://i.imgur.com/UX9ED1D.jpg[/t] it begins anew how do people make position-specific buttons without 3d2d screens anyway? i'd rather not make this more complicated[/QUOTE] I think its most commonly done by checking if the players eye trace [url=http://wiki.garrysmod.com/page/util/IntersectRayWithOBB]passes through the button[/url] when the player presses use near the entity [editline]21st October 2014[/editline] [url=http://wiki.garrysmod.com/page/util/IntersectRayWithPlane]IntersectRayWithPlane[/url] may be better for the buttons on your stove
[QUOTE=Exho;46297743]Jesus christ, Lua makes my common sense and math knowledge go out the window. This is a map vote I am working on and this picture, more specifically, was taken while I was switching pages. I couldn't find derma stuff that would recreate pages as I wanted, so I wrote my own little system. It creates the second page off the screen and then the button runs a panel:MoveTo() function that represents pages moving. The page buttons are kinda ugly but I really dont know what I can do for them. Also for seeing who voted for what (peer pressure!) it has a percentage that shows how many people voted for that map; I will probably also add a color change to it as well. Feedback is welcome. The entire color scheme is temporary and I will make my own exit button later. Just trying to get the thing to work nicely. So apologies if it looks hideous [t]http://cloud-4.steampowered.com/ugc/30723689714662318/222E334C3F53C87EE0626283AFC97ABAF2FB4B6F/[/t][/QUOTE] it looks pretty good, I would change it to say 0% instead of %0 though, and maybe put a part for the actual map name (de_dust2 vs Dust2)
[QUOTE=Giraffen93;46293734][IMG]http://i.imgur.com/uMooLb3.png[/IMG] it's happening! anyone have any simple recipes?[/QUOTE] Aunt June's Wacky Cake 3 cups flour 2 cups sugar 1/2 cup cocoa 1 teaspoon salt 2 teaspoons soda 2 cups water 2 teaspoons vanilla 2 teaspoons vinegar 1 cup oil cook for 30 mins at 350 degrees
[QUOTE=Giraffen93;46293734][IMG]http://i.imgur.com/uMooLb3.png[/IMG] it's happening! anyone have any simple recipes? [/QUOTE] Science Fair Funnel Cake 42x Vinegar 42x Baking soda 2x Oz. Of paper machete Quickly mix contents then move your head near to closely observe the progression of the baking
[QUOTE=PortalGod;46298130]it looks pretty good, I would change it to say 0% instead of %0 though, and maybe put a part for the actual map name (de_dust2 vs Dust2)[/QUOTE] It says the actual map name as a tool tip, but I could add an option
Sorry, you need to Log In to post a reply to this thread.