GMod - What are you working on? October 2014 (#38)
706 replies, posted
Play asian horror movie on it
[QUOTE=rebel1324;46327708]Play asian horror movie on it[/QUOTE]
zelpa and i watched goosebumps on it yesterday
god damnit it's bad
I wish i had a cone i could put near my TV.
[editline]25th October 2014[/editline]
:v:
would be neat to have it change color depending on the screen, but IMaterial:GetColor() doesn't support anything else than png apparently
Could you not use [URL="http://wiki.garrysmod.com/page/render/CapturePixels"]render.CapturePixels()[/URL] with [URL="http://wiki.garrysmod.com/page/render/ReadPixel"]render.ReadPixel()[/URL]?
Then color it based on the average color of the pixels.
[QUOTE=Cardcapture1;46328156]Could you not use render.CapturePixels() with render.ReadPixel() ?
Then color it based on the average color of the pixels.[/QUOTE]
extremely resource heavy, and creating timers seem redundant
[QUOTE=Giraffen93;46328191]extremely resource heavy, and creating timers seem redundant[/QUOTE]
Understandable. I wasn't sure of the width and height of your HTML material and I didn't think you needed to update it every frame.
[QUOTE=Cardcapture1;46328220]Understandable. I wasn't sure of the width and height of your HTML material and I didn't think you needed to update it every frame.[/QUOTE]
[t]http://i.imgur.com/uxpTV4D.jpg[/t]
it's pretty comfy anyway
[URL="http://puu.sh/cqgH5/e3c438ee7a.jpg"]Picture[/URL]
Currently working on my gamemode trying to figure out how to make a round system at the moment it's been a pain in the ass.
What do you think of the hud? Yes, I know the top isn't properly centered.
[QUOTE=rebel1324;46328904][media]http://www.youtube.com/watch?v=_1l5QiAiH-c[/media][/QUOTE]
But...But the table, storage, whatever, just...Where is now
[QUOTE=Good;46328985][URL="http://puu.sh/cqgH5/e3c438ee7a.jpg"]Picture[/URL]
Currently working on my gamemode trying to figure out how to make a round system at the moment it's been a pain in the ass.
What do you think of the hud? Yes, I know the top isn't properly centered.[/QUOTE]
You misspelled "Shitty" on your scoreboard.
10/10
In CW 1.0 you could attach anything onto everything.
In CW 2.0 there is a system that checks whether you can attach a certain attachment in a certain category.
[media]http://www.youtube.com/watch?v=yHLGRDTmgtY[/media]
Here you can see that RIS handguards actually add another attachment category - the rail interface system that they provide.
This makes sense since gluing attachments onto weapons is unrealistic.
[QUOTE=LEETNOOB;46329577]In CW 1.0 you could attach anything onto everything.
In CW 2.0 there is a system that checks whether you can attach a certain attachment in a certain category.
[media]http://www.youtube.com/watch?v=yHLGRDTmgtY[/media]
Here you can see that RIS handguards actually add another attachment category - the rail interface system that they provide.
This makes sense since gluing attachments onto weapons is unrealistic.[/QUOTE]
That looks really cool. Can't wait for a release :o
[QUOTE=Giraffen93;46329829][media]http://www.youtube.com/watch?v=qfuEA6RSqbo[/media]
getting pretty stable[/QUOTE]
Thats a big piece of bread.
[QUOTE=LEETNOOB;46329577]
gluing attachments onto weapons is [B][HIGHLIGHT]unrealistic[/HIGHLIGHT][/B].[/QUOTE]
you still know nothing
[highlight](User was permabanned for this post ("Alt of permabanned user" - Blazyd))[/highlight]
[t]http://i.imgur.com/OCSOUH5.jpg[/t]
How many DynamicLight() entities are enough? Is there an upper limit before it starts spazzing out?
Started adding toggles to some props.
[QUOTE=Good;46329880]Thats a big piece of bread.[/QUOTE]
Not a lot of bread models i could find sadly
[QUOTE=Giraffen93;46329992]Not a lot of bread models i could find sadly[/QUOTE]
tf2 bread models?
[QUOTE=LittleBabyman;46330051]tf2 bread models?[/QUOTE]
it's a pretty big hunk of a game to have installed though, not everyone has it
how's valve's police about that anyway? it's always been there and back, and they have a page on their site stating that you can't upload anything from valve's vpk files
there are a lot of workshop addons with content though
[QUOTE=Giraffen93;46329992][t]http://i.imgur.com/OCSOUH5.jpg[/t]
How many DynamicLight() entities are enough? Is there an upper limit before it starts spazzing out?
Started adding toggles to some props.
Not a lot of bread models i could find sadly[/QUOTE]
There's global limit of 32 as far as I know.
you could [del]include the models[/del] hex them and skin them though
[media]http://www.youtube.com/watch?v=zM2uDbwLIc4[/media]
Changelog:
- Added config options (and launch options in the map-menu):
sv_disablemelons Allows to switch from using melons to the damagesystem (def 0)
sv_disablesupweapons Allows to disable the super weapons (def 0)
sv_maxweapons Max weapon-creates (def 8)
sv_maxrounds Max rounds before calling a mapvote (def 3)
sv_maxmelons Max melons running around on the map (def 8)
- Readded melons and tweaked their behavior
- Tweaked the HUD
- Players will hear an alarm when someone collected enough melons to win
- Made the melons display the points given as they fly up at the flag when someone scores
- Smashed bugs
- Added the gamemode to my test-server
Todo:
- Fix a rare bug that stops people from spawning when the game starts
- Add 3 weapons
- Add 2 other super weapons
- The nuke will be renamed to nuclear waste
- Add a mapvote thingy
[QUOTE=Giraffen93;46330097]it's a pretty big hunk of a game to have installed though, not everyone has it
how's valve's police about that anyway? it's always been there and back, and they have a page on their site stating that you can't upload anything from valve's vpk files
there are a lot of workshop addons with content though[/QUOTE]
This has a bunch of different breads in it:
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=271712226[/url]
Single bread:
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=287436405[/url]
You also might be interested in a proper model for the flour instead of misc sack ( would require repackaging as it is for tf2 ) - [url]http://steamcommunity.com/sharedfiles/filedetails/?id=143839785[/url]
Doing what TTT does and having serverside ragdolls so they can be identified, with a little menu of information
Somehow ended up with this
[IMG]http://i.imgur.com/UhEdSfk.png[/IMG]
"sup m8"
[QUOTE=NiandraLades;46330582]Doing what TTT does and having serverside ragdolls so they can be identified, with a little menu of information
Somehow ended up with this
[IMG]http://i.imgur.com/UhEdSfk.png[/IMG][/QUOTE]
well that is absolutely terrifying
[t]https://dl.dropboxusercontent.com/u/17839069/C_212.png[/t]
I'm wondering if I should create a better radar...
Anyone knows if the suggestion of mine will ever be taken into next step?
[url]https://github.com/Facepunch/garrysmod-requests/issues/269[/url]
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