GMod - What are you working on? October 2014 (#38)
706 replies, posted
[T]http://i.imgur.com/IvDqKxG.jpg[/T]
It's bare right now, but this is eventually going to shape up into a tri-barreled chaingun. Primary will make cheese, secondary will lock the player down and make the weapon itself more accurate, but prevent movement. Think of it as the minigun from Nuclear Dawn. I'll post here again once I finish the view and world models.
UPDATE: It lives (well, the model does anyways).
[T]http://i.imgur.com/Wg904Yt.jpg[/T]
[T]http://i.imgur.com/CNjypfo.jpg[/T]
[QUOTE=Good;46328985][URL="http://puu.sh/cqgH5/e3c438ee7a.jpg"]Picture[/URL]
Currently working on my gamemode trying to figure out how to make a round system at the moment it's been a pain in the ass.
What do you think of the hud? Yes, I know the top isn't properly centered.[/QUOTE]
Here are a few "concept" round-systems:
[url]https://dl.dropboxusercontent.com/u/26074909/tutoring/_systems/round_system/basic_concept_of_round_systems.lua.html[/url]
[url]https://dl.dropboxusercontent.com/u/26074909/tutoring/_systems/round_system/extended_concept_of_round_systems.lua.html[/url]
[url]https://dl.dropboxusercontent.com/u/26074909/tutoring/_systems/round_system/class_round_system.lua.html[/url]
Been working on another shitty weapon for my TTT, its really OP in the right situations.
Early WIP Version:
[quote]
[video=youtube;INTmLteH7O0]http://www.youtube.com/watch?v=INTmLteH7O0[/video]
[/quote]
Finished Version:
[quote]
[video=youtube;_-ZVJOvNYfc]http://www.youtube.com/watch?v=_-ZVJOvNYfc&feature=youtu.be[/video]
[/quote]
[QUOTE=Netheous;46331455]Anyone knows if the suggestion of mine will ever be taken into next step?
[url]https://github.com/Facepunch/garrysmod-requests/issues/269[/url][/QUOTE]
There's tons of enginespew modules you can use if you are a power user like that, otherwise it's kinda nice to know that servers can't just log your console.
[editline]26th October 2014[/editline]
And since an enginespew module can just be loaded in the menu state, there's no real benefit to having it in the client state other than servers doing exactly that
[QUOTE=LennyPenny;46334401]There's tons of enginespew modules you can use if you are a power user like that, otherwise it's kinda nice to know that servers can't just log your console.
[editline]26th October 2014[/editline]
And since an enginespew module can just be loaded in the menu state, there's no real benefit to having it in the client state other than servers doing exactly that[/QUOTE]
I won't really argue about wheter it can be abused or not, I'd rather have it in game because it would greatly speed up programming process.
"programming process" what are you talking about
I'll get you guys one done soon that you just have to drop in and program at lighting speed or w/e
[editline]26th October 2014[/editline]
I guess you can start using this right away, it's even compiled for you
[url]https://github.com/MFSiNC/VC/tree/master/gmsv_simplespew_win32/Release[/url]
gmsv_ works for requiring in menu state too, it couldn't be easier, look at the .lua for usage examples
[QUOTE=LennyPenny;46335287]"programming process" what are you talking about
I'll get you guys one done soon that you just have to drop in and program at lighting speed or w/e
[editline]26th October 2014[/editline]
I guess you can start using this right away, it's even compiled for you
[url]https://github.com/MFSiNC/VC/tree/master/gmsv_simplespew_win32/Release[/url]
gmsv_ works for requiring in menu state too, it couldn't be easier, look at the .lua for usage examples[/QUOTE]
I won't really use it, perhaps other people might.
:suicide:
[img_thumb]http://puu.sh/crwQy/cfa30673a2.jpg[/img_thumb]
Working on meshy things once again :)
[QUOTE=Spastik2D;46332276][T]http://i.imgur.com/IvDqKxG.jpg[/T]
It's bare right now, but this is eventually going to shape up into a tri-barreled chaingun. Primary will make cheese, secondary will lock the player down and make the weapon itself more accurate, but prevent movement. Think of it as the minigun from Nuclear Dawn. I'll post here again once I finish the view and world models.
UPDATE: It lives (well, the model does anyways).
[T]http://i.imgur.com/Wg904Yt.jpg[/T]
[T]http://i.imgur.com/CNjypfo.jpg[/T][/QUOTE]
That's awesome! Now, will this be publicly released? I would love to use it in a much bigger project; and more than happy to give you much credit!
[t]http://i.imgur.com/UREDL6K.jpg[/t]
now i'm venturing too deep again, trying to make the cooking/crafting thing work with nearby item containers
holy fuck why is it so difficult to compare stuff
Working on a customization GUI for some weapons I'm making. Only have the recoil set up so far for it to work. Still need to do networking stuff on it and add other values.
[t]https://dl.dropboxusercontent.com/u/67402346/ShareX/2014/10/2014-10-26_14-35-45.jpg[/t]
Clientside path finding!
Red boxes = finished path
I forced it to stay "on the ground" (0-50 units above ground,no more)
[T]http://puu.sh/crVdE/25fffb230f.jpg[/T]
[QUOTE=LennyPenny;46335287]"programming process" what are you talking about
I'll get you guys one done soon that you just have to drop in and program at lighting speed or w/e
[editline]26th October 2014[/editline]
I guess you can start using this right away, it's even compiled for you
[url]https://github.com/MFSiNC/VC/tree/master/gmsv_simplespew_win32/Release[/url]
gmsv_ works for requiring in menu state too, it couldn't be easier, look at the .lua for usage examples[/QUOTE]
I wonder if that works the same way as the original enginespew where you could prevent messages from being output in console for both server and client.
Edit: Seems to crash server when calling require( "simplespew" ); with the base Lua file. It creates the folder, then crashes with no other data saved.
[QUOTE=WalkingZombie;46336523]That's awesome! Now, will this be publicly released? I would love to use it in a much bigger project; and more than happy to give you much credit![/QUOTE]
These are updates to a publicly available weapon pack on workshop
Bored
[media]http://www.youtube.com/watch?v=nifh88dcaE4[/media]
[editline]27th October 2014[/editline]
Added Reload
[media]http://www.youtube.com/watch?v=7TzWqxS-ioo[/media]
[t]http://i.imgur.com/V8D4NdG.jpg[/t]
am i overdoing it? i love these lights :v:
this room is usually pitch black
[QUOTE=Giraffen93;46342291]-snip-
am i overdoing it? i love these lights :v:
this room is usually pitch black[/QUOTE]
That tan color always makes rooms look good.
[QUOTE=Melted Bu11et;46338193]Clientside path finding!
Red boxes = finished path
I forced it to stay "on the ground" (0-50 units above ground,no more)
[/QUOTE]
Please tell me it's without a binary module.
[QUOTE=Melted Bu11et;46338193]Clientside path finding!
Red boxes = finished path
I forced it to stay "on the ground" (0-50 units above ground,no more)
[T]http://puu.sh/crVdE/25fffb230f.jpg[/T][/QUOTE]
Record when it's generating the path :v:
[QUOTE=freakyy;46342329]Please tell me it's without a binary module.[/QUOTE]
Implementing stuff like A* really puts the Lua engine on its knees. I've promised myself to adapt my C++ A* to Lua to see how well it works but even in C++ it's pretty slow propagating through the array representing the map and this is for a rather small project. There's a reason most path finding and navigation stuff are put on separate threads and generally not handled by high level scripting interfaces.
[QUOTE=rebel1324;46341977]Bored
[media]http://www.youtube.com/watch?v=nifh88dcaE4[/media]
[editline]27th October 2014[/editline]
Added Reload
[media]http://www.youtube.com/watch?v=7TzWqxS-ioo[/media][/QUOTE]
Any chance of prediction on that?
Man, Giraffens updates make me want to work on my own gamemode and not go 'all-in-ocd-mode' :v:
Got the logo designed, sadly, I am crappy if it comes to graphics but oh, well.
[img]http://puu.sh/csPyB/9449b4a9fe.png[/img]
Looks pretty decent, you should fix the text, though.
it works.
[QUOTE=Netheous;46343395]Man, Giraffens updates make me want to work on my own gamemode and not go 'all-in-ocd-mode' :v:
Got the logo designed, sadly, I am crappy if it comes to graphics but oh, well.
[img]http://puu.sh/csPyB/9449b4a9fe.png[/img][/QUOTE]
[url]http://en.wikipedia.org/wiki/CoffeeScript[/url] ? :v:
[QUOTE=BFG9000;46343425]it works.[/QUOTE]
Still looks out of order, and things like that just annoys me because of my OCD :v:
[QUOTE=Joeyl10;46343451][url]http://en.wikipedia.org/wiki/CoffeeScript[/url] ? :v:[/QUOTE]
I knew the name sounded familiar, now I realised, I had a lesson related to it about a week ago.
Oh, well, I won't bother with a new logo so the name stays :v:
[editline]27th October 2014[/editline]
Now I just have to find a way to organise the code, decide on what to work first so I don't enable my OCD in the middle of work.
[editline]27th October 2014[/editline]
Eh, I might actually remake logo soon, turns out I didn't put correct dimensions and scaling will wreck the text.
[t]http://i.imgur.com/CSXo53H.jpg[/t]
it's gone full circle. tv remote swep + sit anywhere mod + allow weapons in seats
[QUOTE=Giraffen93;46343625][t]http://i.imgur.com/CSXo53H.jpg[/t]
it's gone full circle. tv remote swep + sit anywhere mod + allow weapons in seats[/QUOTE]
Add a 10% chance for the remote to completely disappear when you holster it.
Then the TV watching experience will be complete.
[QUOTE=vexx21322;46343776]Add a 10% chance for the remote to completely disappear when you holster it.
Then the TV watching experience will be complete.[/QUOTE]30% would be more accurate.
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