GMod - What are you working on? October 2014 (#38)
706 replies, posted
[QUOTE=Divran;46361551]use tables
[code]local encodes = {
string = function( obj )
return {typecol.string, '"'..obj:gsub(".",replacements)..'"')}
end,
Vector = ... etc
}
local function DebugFixToStringColored( obj )
if not encodes[type(obj)] then return end
return encodes[type(obj)]( obj )
end[/code][/QUOTE]
i should do that, thanks for the idea!
[QUOTE=Divran;46361551]
local function DebugFixToStringColored( obj )
if not encodes[type(obj)] then return end
return encodes[type(obj)]( obj )
end[/code][/QUOTE]
The 'TypeID' method is so underused/underappreciated. Most likely won't make a real difference,
but I would use that instead of string classnames.
[QUOTE=Exho;46355626]I'm not an image guy, ELI5 the advantages of SVG over any other well known format like jpg or png[/QUOTE]
[t]http://upload.wikimedia.org/wikipedia/commons/thumb/6/6b/Bitmap_VS_SVG.svg/2000px-Bitmap_VS_SVG.svg.png[/t]
That concludes why .svg is sexy as fuck.
[sp]yes this is late, but the image is useful.[/sp]
[QUOTE=NightmareX91;46362845][t]http://upload.wikimedia.org/wikipedia/commons/thumb/6/6b/Bitmap_VS_SVG.svg/2000px-Bitmap_VS_SVG.svg.png[/t]
That concludes why .svg is sexy as fuck.
[sp]yes this is late, but the image is useful.[/sp][/QUOTE]
[t]http://a.pomf.se/skdddk.svg[/t]
[editline]29th October 2014[/editline]
This SVG converter sucks
TF2 update only been out for 3 hours so far, already made the Bumper Ball as a SENT.
[t]https://dl.dropboxusercontent.com/u/67402346/ShareX/2014/10/2014-10-29_20-52-33.png[/t]
[QUOTE=LUModder;46365195]TF2 update only been out for 3 hours so far, already made the Bumper Ball as a SENT.
[t]https://dl.dropboxusercontent.com/u/67402346/ShareX/2014/10/2014-10-29_20-52-33.png[/t][/QUOTE]
That looks fun.
Would love to have those and drive the bumper cars around
I want the minikart so bad
Call of Duty like Flying grenade
[media]http://www.youtube.com/watch?v=hE9c38DVfL4[/media]
Added Sound, More stablized, Accurate Physics.
[editline]30th October 2014[/editline]
fuck automerge
[media]http://www.youtube.com/watch?v=VzRpvk1yYmw[/media]
[url]https://trello.com/b/eUdYS93K/aftermathrp[/url]
Turning out pretty good.
[QUOTE=rebel1324;46367614]Call of Duty like Flying grenade
[/QUOTE]
I can't think of any grenade I've ever seen do that in Call of Duty? Well, unless this is based on the Advanced Warfare demo's or previews? [sp]Advanced warfare is adding in some crazy sci-fi stuff, perhaps they're jealous of Halo or something... unrelated?[/sp]
Either way, it's pretty cool. Target finding heat seeking grenade! I've done something like this before, but it flew like an insect and didn't explode like that. I've lost the code, sadly, but I have a video from long before...well, you don't want to hear that again, anyway, here it is: [video=youtube;vsUUm-SI0_E]http://www.youtube.com/watch?v=vsUUm-SI0_E&list=UUKa38zK5U1JWseXBWIHurTA[/video]
The music was just playing on iTunes when I recorded.
[editline]31st October 2014[/editline]
old GMOD. Like, even before 2012.
[editline]31st October 2014[/editline]
Oh... and a lot of the text I put up, all of it was just ideas I had hoped to implement back then, I doubt a lot of it was possible.
and at the end I displayed a weapon created to demonstrate a crappy sound effect I made just messin around in audacity. It released a stream of 10 invisible rounds though. I really wish I still had the code for these things!
I didn't know that toolgun had 357's animations
I'll be honest, that project started out where I was trying to make a sexier version of the Hornet Gun, where the hornets flew in a more realistic manner. I adapted it into something that was in ways different than said hornet gun, and decided to put it on with a story, which... I didn't get far with that part. Unfortunately, the project was abandoned, like most of my [B]previous [/B]projects.
I'm a tad bit early, but [URL="http://facepunch.com/showthread.php?t=1434585"]here's the new thread guys[/URL]! :smile:
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