• GMod - What are you working on? October 2014 (#38)
    706 replies, posted
[QUOTE=WalkingZombie;46144676]Do like! That already looks exactly like the marker in GTA San Andreas! (well, except without the color, but I scrolled down some more and saw it in red. The ones I remember were yellow, though?)[/QUOTE] not yellow >:( [t]http://i.imgur.com/iGEfCyK.png[/t] [QUOTE=BFG9000;46144041]Why would you need to? All you really have to do is make two cs models and use PHX[/QUOTE] It's ugly
[QUOTE=rebel1324;46144871]not yellow >:( [t]http://i.imgur.com/iGEfCyK.png[/t][/QUOTE] Touche. But it seems to have multiple layers, it's not just one single cylinder shape, but multiple cylinders of different radii. Anyway, have you any plan of making this marker too? [t]http://img3.wikia.nocookie.net/__cb20100115230700/gtawiki/images/6/6e/Wardrobe.jpg[/t]
[QUOTE=WalkingZombie;46144991]Touche. But it seems to have multiple layers, it's not just a regular ol' cylinder shape, but multiple cylinders of different radii. Anyway, have you any plan of making this marker too? [/QUOTE] About that mutiple layer, I recognize it but single layer is also looks good. Not gonna make cone thingys.
CoreBase is Icejjfish, the resident idiot who treasures this community so much he made an alt account after being banned but gives away that he is infact Icejjfish in [url=http://facepunch.com/showthread.php?t=1427348&p=46094799#post46094799]this[/url] ([url=http://puu.sh/bYugV/407defe930.png]ss[/url] + [url=http://puu.sh/bYukQ/1785298987.jpg]addon[/url]) post. :eng101: Genius!
so much ego
[QUOTE=kibble;46146043]CoreBase is Icejjfish, the resident idiot who treasures this community so much he made an alt account after being banned but gives away that he is infact Icejjfish in [url=http://facepunch.com/showthread.php?t=1427348&p=46094799#post46094799]this[/url] ([url=http://puu.sh/bYugV/407defe930.png]ss[/url] + [url=http://puu.sh/bYukQ/1785298987.jpg]addon[/url]) post. :eng101: Genius![/QUOTE]Lol... It says on my profile "Also known as Icejjfish". And you could've just pressed the arrow next to my steam name to get my previous steam names. And this isn't alt it's my main account. I created this acc because I didn't like my username.
[QUOTE=CoreBase;46146416]Lol... It says on my profile "Also known as Icejjfish". And you could've just pressed the arrow next to my steam name to get my previous steam names. And this isn't alt it's my main account. I created this acc because I didn't like my username.[/QUOTE] You must keep in mind you're banned for a reason. Now step aside and be quiet.
[QUOTE=rebel1324;46146461]You must keep in mind you're banned for a reason. Now step aside and be quiet.[/QUOTE]I'm not banned Please get your information straight before you talk.
[QUOTE=CoreBase;46146470]I'm not banned[/QUOTE] You were banned, and created the account you're now using to avoid your ban which is against the rules.
[QUOTE=Alex_grist;46144287]I would say if you don't know how to escape strings, you shouldn't be using MySQL.[/QUOTE] People who don't know how to escape strings wouldn't know that they're not allowed to use sql.
[QUOTE=kibble;46146473]You were banned, and created the account you're now using to avoid your ban which is against the rules.[/QUOTE]I WAS banned. But not anymore. Again get your information straight. And let's stop derailing this thread. [highlight](User was permabanned for this post ("Alt of permabanned user, getting banned on alts once again" - postal))[/highlight]
[QUOTE=rebel1324;46146461]You must keep in mind you're banned for a reason. Now step aside and be quiet.[/QUOTE]See I'm not banned. And sorry won't derail anymore. [highlight](User was permabanned for this post ("Alt of permabanned user, getting banned on alts once again" - postal))[/highlight]
[QUOTE=Icejjfish;46146702]See I'm not banned. And sorry won't derail anymore.[/QUOTE] but you still made that new account whilst banned? you arent allowed to make alt accounts anyway (even if u dont like the name. i dont like my account's name but i dont complain)
[QUOTE=mib999;46147517]but you still made that new account whilst banned? you arent allowed to make alt accounts anyway (even if u dont like the name. i dont like my account's name but i dont complain)[/QUOTE]I'm not complaining. I took actions. And no I didn't create the account whilst I was banned
Alright guys, take it through visitor message or PM. Don't derail this thread.
[QUOTE=Swebonny;46147755]Alright guys, take it through visitor message or PM. Don't derail this thread.[/QUOTE] [t]https://dl.dropboxusercontent.com/u/14214411/darfff.png[/t] Going to start on this project again. Also somehow relevant. (Ignore the misspelling .. already fixed)
[vid]http://a.pomf.se/xwxuqm.mp4[/vid] gyroscopic stabilization
[video=youtube;Wzz6kcCxzW8]http://www.youtube.com/watch?v=Wzz6kcCxzW8[/video] The polyvox documentation said you could "probably get away with" multithreading mesh generation, so that's what I did, and it runs beautifully. I could probably get it to run even faster on a better computer, but mine only has two cores so I limited the amount of worker threads to one. For anyone concerned about the FPS: - The chunks are smaller this time... The optimal size seems to be 32, I used 16 in the video. - This is way, way, WAY larger a volume than I would expect to be rendering under normal conditions. It's 800x800x100 blocks. For this size I would normally cap the render distance. - There are several culling algorithms I could apply to the chunks to make it faster.
[QUOTE=MadParakeet;46150336]voxel stuff[/QUOTE] This is probably the most impressive voxel implementation I have seen in GM. Do you plan on making something playable with it?
[QUOTE=sniperlover;46150870]This is probably the most impressive voxel implementation I have seen in GM. Do you plan on making something playable with it?[/QUOTE] I thought somebody made an entire, practically playable version of my minecraft in this thread a while back. Not sure if it used a module.
Yeah, i remember a stable minecraft-gmod server using a module, it's weird, because the fps were good and the module was serverside
[QUOTE=KillerLUA;46152026]I thought somebody made an entire, practically playable version of my minecraft in this thread a while back. Not sure if it used a module.[/QUOTE] thelastpenguin did one one awhile back [url]http://facepunch.com/showthread.php?t=1390094&p=44725091&viewfull=1#post44725091[/url]
[vid]http://i.lastpenguin.com/lRpDi.mp4[/vid] I've not had much time for work on it recently but it's pretty well optimized etc. My next step is going to be rewriting the serverside C++ module to add threading for terrain generation and other expensive operations so it's a bit less laggy (it's more noticable in single player where both rendering and terraingen are happening on the same core, this was recorded on a source dedicated server). Right now it doesn't have entities etc for handling physics. I'm most likely planning on making a custom physics system implemented in lua since it doesn't need the additional complexity of handling things like realistic frictional forces, masses, and rotations like VPhysics does. [img]http://i.lastpenguin.com/bFgHt-hl2.png[/img] apparently I've also got a bit of a bug...
[QUOTE=KillerLUA;46152026]I thought somebody made an entire, practically playable version of my minecraft in this thread a while back. Not sure if it used a module.[/QUOTE] There have been a ton of them. I think Overv was one of the first. That one by penguin looks interesting, I'm surprised I haven't heard more about it. I don't really care for cloning Minecraft, I just want to make a general purpose voxel library for Gmod. Maybe someone will make a Minecraft clone with it, but it could also be integrated into existing gamemodes, like TTT and DarkRP. I have a few ideas for my own gamemodes that could use it as well. I think I'll eventually ditch the Polyvox library and write my own code. It's powerful, but I can't really use any of the advanced storage features because everything's threaded. The only thing I'm really using any more is the mesh generator, which isn't really anything special. It doesn't support UV mapping or custom block shapes. Before I do that I'm going to see if I can get it to work with VPhysics. Generating actual physobjs out of the voxel meshes could be ugly, even though the module has access to SDK functions that don't exist in lua. If it's too hard I can just use a simple AABB based collision system, but I don't want to if I can help it. [B]Edit:[/B] Oh wow, ninja'd by the man himself. How the hell does that work? Is it pure lua? Are you using a custom shader of some sort? That is some sexy lighting, anyhow. Does it have physics?
[QUOTE=MadParakeet;46152417]There have been a ton of them. I think Overv was one of the first. That one by penguin looks interesting, I'm surprised I haven't heard more about it. I don't really care for cloning Minecraft, I just want to make a general purpose voxel library for Gmod. Maybe someone will make a Minecraft clone with it, but it could also be integrated into existing gamemodes, like TTT and DarkRP. I have a few ideas for my own gamemodes that could use it as well. I think I'll eventually ditch the Polyvox library and write my own code. It's powerful, but I can't really use any of the advanced storage features because everything's threaded. The only thing I'm really using any more is the mesh generator, which isn't really anything special. It doesn't support UV mapping or custom block shapes. Before I do that I'm going to see if I can get it to work with VPhysics. Generating actual physobjs out of the voxel meshes could be ugly, even though the module has access to SDK functions that don't exist in lua. If it's too hard I can just use a simple AABB based collision system, but I don't want to if I can help it. [b]Edit:[/b] Oh wow, ninja'd by the man himself. How the hell does that work? Is it pure lua? Are you using a custom shader of some sort? That is some sexy lighting, anyhow. Does it have physics?[/QUOTE] The server side code is written mostly in C++ for generating chunks and doing lighting calculations. It's all on one thread right now which makes it pretty slow especially since it needs to do calculations for neighboring chunks to properly calculate how light overflows between two chunks which is seriously a bitch. It doesn't have physics right now but I do have plans for creating a physics system in both C++ (for server side) and lua (for client prediction) and using it for physics etc. The client side portion is pure lua using pretty close to every optimization I could think of. If you want to add me on steam my name is thelastpenguin, I'd be glad to discuss how I did mine with you since I'm pretty inactive in terms of developing it at the moment.
You should consider not drawing anything anything else except for the mesh. I'd like to see how dramatic the FPS increase is. [B]EDIT:[/B] Oh I see you already did. It's awesome to see how great your FPS is even when rendering so much blocks.
bank system [img]http://i.gyazo.com/fda1be05d03b05d9bbfd6fdd67ca7ec5.png[/img] [img]http://i.gyazo.com/eb64b5f0e3222d34a5b7ca0d1aa9be1a.png[/img] store with lua snow [img]http://i.gyazo.com/4c0ae02687084d42938eb5d3dffea83c.png[/img] my other store [img]http://i.gyazo.com/96ed21b48ef52dcb90b360d68262bf0a.png[/img] what store is better in your opinion? [img]http://www.facepunch.com/fp/ratings/rainbow.png[/img] for dark blue [img]http://www.facepunch.com/fp/ratings/winner.png[/img] for striped
[t]http://i.imgur.com/gfuWV77.jpg[/t] final piece in the puzzle, i think i need to make pages or something, too many bodygroups [B]edit[/B] [t]http://i.imgur.com/wBqoFgP.jpg[/t] fixed up part names
[QUOTE=zzaacckk;46153003]designs[/QUOTE] The scroll bar on the striped design needs to fit in like the dark blue one does.
Wheel of fortune. [t]http://puu.sh/c0xdC/fc9e51b39d.jpg[/t][t]http://puu.sh/c0xrH/117d4a405c.jpg[/t][t]http://puu.sh/c0xjx/dff551b6ea.jpg[/t] [t]http://i.ytimg.com/vi/IwrUkeYxUF0/hqdefault.jpg[/t] The model I'm using for the blocks has a texture alignment problem causing the top and right edge not to be on the model - making the relevant edge have a larger lip makes the opposite sides overly bold. I currently have ~60kb of puzzles stored in plain text, and it picks up the category from the file it is stored in. The puzzle solution is stored only on the server - the client is sent a string that contains only punctuation / spaces and correctly guessed / bought letters. Currently the letterboard is the only functional part - don't have the wheel or playable elements yet.
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