• GMod - What are you working on? October 2014 (#38)
    706 replies, posted
[QUOTE=Kogitsune;46157729][t]http://i.ytimg.com/vi/IwrUkeYxUF0/hqdefault.jpg[/t][/QUOTE] That's awesome! Could you let players put in their own puzzles? For instance; CATEGORY: GIANT TURDS [s][ ][n][n][ ] [b][ ][n][ ] For as little as it may matter, I recommend, if you're taking the southpark one seriously, adjust the starting position of the letter blocks, and I'm sure you could adjust the positions for other puzzles as well.
i made a fucking simple ass sprint system for bluebull for like $10 and he threw a hissy fit because i wouldn't take the copyright out and he refused to pay me because he wanted to claim it as his own. did know people thought 22 lines of shit was special
[QUOTE=Tolee;46157995]i made a fucking simple ass sprint system for bluebull for like $10 and he threw a hissy fit because i wouldn't take the copyright out and he refused to pay me because he wanted to claim it as his own. did know people thought 22 lines of shit was special[/QUOTE] I'd be a little annoyed too if someone tried to make me pay $10 for 22 lines of shit.
[QUOTE=StonedPenguin;46158012]I'd be a little annoyed too if someone tried to make me pay $10 for 22 lines of shit.[/QUOTE] [IMG]http://i.imgur.com/re6z4XJ.png[/IMG]
[QUOTE][t]http://i.imgur.com/re6z4XJ.png[/t][/QUOTE] He's gotta prove he's the best with CTRL+C, CTRL+P and that no one can best him. In other regards, working on an achievement system for my server. Going to add in items that can be gained when earning certain achievements as well as other rewards. I have work here shortly but I'll be posting content here tomorrow when I do not work.
[QUOTE=Nookyava;46158117]He's gotta prove he's the best with CTRL+C, CTRL+P and that no one can best him.[/QUOTE] [img]http://i.imgur.com/AqBpIiX.png[/img]
[t]http://i.imgur.com/nwDbAO7.png[/t] It looks sorta impressive. It isn't for the following reasons: - Traces don't work. - It crashes if a player collides with it. - It sometimes crashes if an object collides with two chunks. - It probably would crash if it had support for modifying chunks. - It crashes if you look at it funny. Further research is required.
[url]https://braxnet.org/rp/loading.php?mapname=%m&steamid=76561197980318755&server=dev[/url] semi-related again i guess :v: music is turned off by default for new users
So I made some more HUD elements. They're nice, sexy, and de-licious!!! [video=youtube;2i9AuH3WD00]http://www.youtube.com/watch?v=2i9AuH3WD00[/video] 5 second map to just get an easy enough way to demonstrate them, and to get citadel suit chargers. Oh... and I had steam music player going. Sorry if it bothers you, I guess.
[QUOTE=WalkingZombie;46161368]So I made some more HUD elements. They're nice, sexy, and de-licious!!! [video=youtube;2i9AuH3WD00]http://www.youtube.com/watch?v=2i9AuH3WD00[/video] Oh... and I had steam music player going. Sorry if it bothers you, I guess.[/QUOTE] I would use it. Much better than the heart idea you have shown before.
I had fun making it. I felt, since people didn't like the heart, I would go for something innocent and pleasant. Using an actual suit power battery to represent suit armor seemed like a good idea, and I wanted to find something similar for health, so I used a health vial. I think it looks nice!
[QUOTE=WalkingZombie;46161396]I had fun making it. I felt, since people didn't like the heart, I would go for something innocent and pleasant. Using an actual suit power battery to represent suit armor seemed like a good idea, and I wanted to find something similar for health, so I used a health vial. I think it looks nice![/QUOTE] I also noted your GMod shows additional HEV warnings too (Neurotoxin Detected and stuff) do you plan on releasing any of those (HUD and HEV Notifications)?
[QUOTE=Matsilagi;46161463]I also noted your GMod shows additional HEV warnings too (Neurotoxin Detected and stuff) do you plan on releasing any of those (HUD and HEV Notifications)?[/QUOTE] Actually that makes me wonder, why does GMod not have any of that stuff?
Uh... weird, the ONLY thing I did was make the battery and health vial! [editline]5th October 2014[/editline] I see what you mean. Uh, maybe it has to do with my hidehud stuff? [lua] local defhud = { ["CHudHealth"] = true, ["CHudBattery"] = true, -- ["CHudAmmo"] = true, -- ["CHudSuitPower"] = true, -- ["CHudCrosshair"] = true, -- ["CHudDamageIndicator"] = true, -- ["CHudHintDisplay"] = true, -- ["CHudZoom"] = true--, -- ["CHudSecondaryAmmo"] = true } local function HUDShouldDraw(shit) if (defhud[shit]) then return false end end hook.Add("HUDShouldDraw", "HideDefault", HUDShouldDraw)[/lua]
[QUOTE=RonanZer0;46161500]Actually that makes me wonder, why does GMod not have any of that stuff?[/QUOTE] No idea either, it never shows the neurotoxin warining when a Poison Headcrab bites me. [editline]6th October 2014[/editline] [QUOTE=WalkingZombie;46161519]Uh... weird, the ONLY thing I did was make the battery and health vial! [editline]5th October 2014[/editline] I see what you mean. Uh, maybe it has to do with my hidehud stuff? [lua] local defhud = { ["CHudHealth"] = true, ["CHudBattery"] = true, -- ["CHudAmmo"] = true, -- ["CHudSuitPower"] = true, -- ["CHudCrosshair"] = true, -- ["CHudDamageIndicator"] = true, -- ["CHudHintDisplay"] = true, -- ["CHudZoom"] = true--, -- ["CHudSecondaryAmmo"] = true } local function HUDShouldDraw(shit) if (defhud[shit]) then return false end end hook.Add("HUDShouldDraw", "HideDefault", HUDShouldDraw)[/lua][/QUOTE] Gotta try later and see if it isnt my game. Well, looking forward for more stuff. I really liked this HUD
my rts [img]http://i.gyazo.com/6d6d9c73d23a2c8112710d262db3a1ac.png[/img] pillaging buildings [img]http://i.gyazo.com/8c2ce252a5089fb3eb08469d92b42a0e.png[/img] rectangular frustum based selection [img]http://i.gyazo.com/35e6ac0e78b62222bf82bafd786fefb5.png[/img] grid system, supports custom unit formations [img]http://i.gyazo.com/5baad3d4e696d15bcede089ed8eab254.png[/img] building placement [img]http://i.gyazo.com/d5962c224999f378a84197992b65a749.png[/img] [img]http://i.gyazo.com/9085d21772188c481cb94cf0cfd312e1.png[/img] also has camera zoom / rotate support, not shown
Working on my first hud for a gamemode me and /dev/sda1 are making [thumb]http://i.imgur.com/cNsaSNT.png[/thumb] not very good at design at all so opinions? what would make it better etc
[QUOTE=Smt;46161956]Working on my first hud for a gamemode me and /dev/sda1 are making [thumb]http://i.imgur.com/cNsaSNT.png[/thumb] not very good at design at all so opinions? what would make it better etc[/QUOTE] very nice colors, but the icons are sized weird, the shield is positioned weird, and the money in the top right clashes against the navy background
[QUOTE=PortalGod;46161979]very nice colors, but the icons are sized weird, the shield is positioned weird, and the money in the top right clashes against the navy background[/QUOTE] as soon as I read your post everything you said became really obvious to me, thanks, tomorrow im gonna fix it all up
[QUOTE=zzaacckk;46153003]bank system [img]http://i.gyazo.com/eb64b5f0e3222d34a5b7ca0d1aa9be1a.png[/img] [/QUOTE] i really like the ui of the textbox's and the text
I decided to add "version" information to my skeletonized dev-base so that people can be notified when there's an update via output in server console or console command dev_version. But, I didn't feel like editing a version.txt each time I wanted to change the version, so I wrote 4 bat files to handle updating build, minor, and major update values in the sequence of 0.0.0 / major.minor.build... It was sloppy, so I looked into how I could rewrite it, so I started moving a few things around. Still wasn't happy, so I rewrote it into 3 scripts. Instead of a file to set up, a file for build, a file for minor and a file for major, there is one file that has a menu and it calls a file to "save/update" a file based on arguments and a different one to handle combining the versions together which then calls the same save file. It creates the dir if it doesn't exist, same with the file. I am going to extend this to read config from an INI file instead of via a variable in the .bat main file. How many people are interested in something like this? It is really basic... Lua file to read the version.txt ( which can be in bitbucket / github ), a few "modular" bat files to increment / decrement version information and update the version.txt... If some of you are interested in the lazy mans way of updating a version file, I'll release it on bit / git... No need to press enter after selection, press the key and it is done. [img]https://dl.dropboxusercontent.com/u/26074909/_photos/version_updater.png[/img]
[QUOTE=MadParakeet;46158255][t]http://i.imgur.com/nwDbAO7.png[/t] It looks sorta impressive. It isn't for the following reasons: - Traces don't work. - It crashes if a player collides with it. - It sometimes crashes if an object collides with two chunks. - It probably would crash if it had support for modifying chunks. - It crashes if you look at it funny. Further research is required.[/QUOTE] With the proper math skills, it shouldn't be difficult to create your own physics. Using the vphysics engine at that scale would be costly. But anyways: [t]https://dl.dropboxusercontent.com/u/17839069/C_185.png[/t] I don't really like how it turned out, I'm going to see if I can reduce the size of the lines on the meter to the right.
I'm making a HUD for a Survival gamemode. Opinions? [IMG_thumb]http://i.imgur.com/DfcnvY9.png[/IMG_thumb] The Temperature, stamina and oxygen bar only appear when they're smaller than 100.
[t]http://puu.sh/c1CLC/c6f56f271a.jpg[/t] an Server Hopper System. Currently it is now on an non dynamic system (just derma and an while loop), because the dynamic one is driving me insane. i think i will pause the dynamic system and come back later to it.
[QUOTE=buu342;46164164]I'm making a HUD for a Survival gamemode. Opinions? [IMG_thumb]http://i.imgur.com/DfcnvY9.png[/IMG_thumb] The Temperature, stamina and oxygen bar only appear when they're smaller than 100.[/QUOTE] The colored icons fit together well. But I think it would look weird to have a missing space for the thermometer and the stamina/oxygen showing up.
[QUOTE=RonanZer0;46164925]The colored icons fit together well. But I think it would look weird to have a missing space for the thermometer and the stamina/oxygen showing up.[/QUOTE] Ok, ill try to implement a shifting system.
[t]http://cloud-4.steampowered.com/ugc/37477190724563341/4107A3315920947848C0BA6393AB6B32724D0781/[/t] Beach party - Added "darkness" - Added ent_fireplace (Will react to the weather and time) - .. other stuff Addons I'm working on that was included: - TauntFramework - MyRadio (Private and broken mod)
[QUOTE=buu342;46164164]I'm making a HUD for a Survival gamemode. Opinions? [IMG_thumb]http://i.imgur.com/DfcnvY9.png[/IMG_thumb] The Temperature, stamina and oxygen bar only appear when they're smaller than 100.[/QUOTE] The icons are good looking, but with the colors, I feel like it is some Playskool game. It just a little too [I]upbeat[/I] for a survival-type game. Maybe de-saturate them?
[QUOTE=Revenge282;46166523]The icons are good looking, but with the colors, I feel like it is some Playskool game. It just a little too [I]upbeat[/I] for a survival-type game. Maybe de-saturate them?[/QUOTE] I was keeping it in a style similar to Lost in blue 3. [img]http://www.romulation.net/files/screenshots/roms/NDS/2185/s78649c0155476ba164b5c3c327ec542c.jpg[/img]
[QUOTE=Tomelyr;46164350][t]http://puu.sh/c1CLC/c6f56f271a.jpg[/t] an Server Hopper System. Currently it is now on an non dynamic system (just derma and an while loop), because the dynamic one is driving me insane. i think i will pause the dynamic system and come back later to it.[/QUOTE] Make it say some server info like map, gamemode and player count
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