• GMod - What are you working on? October 2014 (#38)
    706 replies, posted
[QUOTE=Tomelyr;46164350][t]http://puu.sh/c1CLC/c6f56f271a.jpg[/t] an Server Hopper System. Currently it is now on an non dynamic system (just derma and an while loop), because the dynamic one is driving me insane. i think i will pause the dynamic system and come back later to it.[/QUOTE] Thats where I gave up! Lol I couldn't get the panel to scale nice, math that worked with one amount didnt work for the rest.
[QUOTE=Tolee;46157995]i made a fucking simple ass sprint system for bluebull for like $10 and he threw a hissy fit because i wouldn't take the copyright out and he refused to pay me because he wanted to claim it as his own. did know people thought 22 lines of shit was special[/QUOTE] I wanted a very simple base script that I would edit and make look awesome and function like a nice sprint system. It took you like 4 minutes to make the script (which I was fine with) but I wanted to be able to edit it and install stuff like a cooldown system and input a vgui for the part of the hud. We discussed the copyright of the script and you said that I could distribute it as I wanted (To be released for free on facepunch once I had finished it). Then you wouldnt let me test the script and then when I said that I wasnt buying it without testing it first, you accused me of scamming you and said that you were going to ban me on scriptfodder. All you did to show "proof" was send me a video of you sprinting in sandbox mode in singleplayer. If anyone would like to look at the chat log of this (if they are feeling nosey) here you go: [url] http://pastebin.com/nViSa07g [/url] Also, multiple times I said I would just make it myself and then you had a "hissy fit" when I didnt want to spend $10 on something that probably wouldnt work and you made in 3 minutes. Edit: Dont reply to this...Im just defending whatever reputation is being slandered by some lousy coder
[QUOTE=bluebull107;46167424]I wanted a very simple base script that I would edit and make look awesome and function like a nice sprint system. It took you like 4 minutes to make the script (which I was fine with) but I wanted to be able to edit it and install stuff like a cooldown system and input a vgui for the part of the hud. We discussed the copyright of the script and you said that I could distribute it as I wanted (To be released for free on facepunch once I had finished it). Then you wouldnt let me test the script and then when I said that I wasnt buying it without testing it first, you accused me of scamming you and said that you were going to ban me on scriptfodder. All you did to show "proof" was send me a video of you sprinting in sandbox mode in singleplayer. If anyone would like to look at the chat log of this (if they are feeling nosey) here you go: [url] http://pastebin.com/nViSa07g [/url] Also, multiple times I said I would just make it myself and then you had a "hissy fit" when I didnt want to spend $10 on something that probably wouldnt work and you made in 3 minutes.[/QUOTE] Nooooo don't bring up old drama shit! You should of just fucking PM'd him! Do we think we give a shit about it?
[QUOTE=AnonTakesOver;46167122]Make it say some server info like map, gamemode and player count[/QUOTE] It was an non dynamic version (static information located inside the config) But thanks to Freezebug which allowed me to copy paste an function of GSapi, i finally got it to work. Also the Scaling works fine [t]http://puu.sh/c24FD/59b1f015cc.jpg[/t] [t]http://puu.sh/c24zV/0a109305fc.jpg[/t]
[QUOTE=buu342;46164164]I'm making a HUD for a Survival gamemode. Opinions? [IMG_thumb]http://i.imgur.com/DfcnvY9.png[/IMG_thumb] The Temperature, stamina and oxygen bar only appear when they're smaller than 100.[/QUOTE] I love the simple design but I'm concerned with the oxygen and thirst using similar colors. You chose and unorthadox color for the thermometer so it wouldn't be out of the question to use a unique color for the air, like using a [url=http://www.color-hex.com/color/99cccc]whiter shade[/url] and making the thirst meter a [url=http://www.color-hex.com/color/468499]deeper shade[/url]. Or you could make the oxygen a different color entirely like [url=http://www.color-hex.com/color/eeeeed]flat out white/gray[/url] or even [url=http://www.color-hex.com/color/ffd000]yellow[/url].
[video=youtube;dLTvdskj7jE]http://www.youtube.com/watch?v=dLTvdskj7jE[/video] I got physics working now. Mostly. Polysoup is awesome. I scaled the blocks up by about 20 times because collisions with single unit wide voxels were going to cause issues no matter what. Physical meshes generate pretty quickly, and I should be able to improve it some by threading it like I thread the visual mesh generation. Basically, anything that doesn't require traces seems to work. Player/NPC physics use hull traces internally (I think!). There don't seem to be any more issues with crashes or objects randomly getting stuck, so it's a huge improvement. I also have this wonderful, cringe-worthy snippet I wrote because I couldn't figure out how to get the worldspawn (or any other) CBaseEntity: [code] IPhysicsEnvironment* env = source_physics->GetActiveEnvironmentByIndex(0); int obj_count; const IPhysicsObject** objects = env->GetObjectList(&obj_count); CBaseEntity* ownerEnt=NULL; for (int i = 0; i < obj_count; i++) { CBaseEntity* ent = (CBaseEntity*)objects[i]->GetGameData(); if (ent != NULL && strcmp(ent->GetClassname(), "worldspawn") == 0) { ownerEnt = ent; break; } } [/code]
[QUOTE=AnonTakesOver;46167477]Nooooo don't bring up old drama shit! You should of just fucking PM'd him! Do we think we give a shit about it?[/QUOTE] I thought it was funny that that dude accused Bluebull of wanting to take his copyright out and BB posts the conversation where he says EXACTLY that. Man thats good
[QUOTE=Exho;46168946]I thought it was funny that that dude accused Bluebull of wanting to take his copyright out and BB posts the conversation where he says EXACTLY that. Man thats good[/QUOTE] I mean I didnt want his copyright in there...I was going to completely change his code. I just wanted a base for it so I could start making a really cool sprint system to release.
[QUOTE=bluebull107;46169132]I mean I didnt want his copyright in there...I was going to completely change his code. I just wanted a base for it so I could start making a really cool sprint system to release.[/QUOTE] [lua]hook.Add("KeyPress", "autistic kid's script", function(ply, key) if key == IN_SPEED then ply:SetWalkSpeed(500) else ply:SetWalkSpeed(340) end end)[/lua] WOW ITS SO DIFFICULT. PLEASE BRING DRAMA ELSEWHERE
[QUOTE=zerothefallen;46169209]PLEASE BRING DRAMA ELSEWHERE[/QUOTE] If you wanna keep trying to draw attention to yourself by criticizing me, then I suggest you actually make something worth using...otherwise youre just drawing out more drama and not being very helpful.
[QUOTE=zerothefallen;46169209][lua]hook.Add("KeyPress", "autistic kid's script", function(ply, key) if key == IN_SPEED then ply:SetWalkSpeed(500) else ply:SetWalkSpeed(340) end end)[/lua] WOW ITS SO DIFFICULT. PLEASE BRING DRAMA ELSEWHERE[/QUOTE] Not sure if this is what you're looking for but I think this will work better [lua] hook.Add("KeyPress", "SprintKeyPress", function(ply, key) if key == IN_FORWARD then if ply.LastWTap and ply.LastWTap > CurTime() - 0.2 and ply:GetNWFloat("stamina", 0) > 0.1 then ply.Sprinting = true end ply.LastWTap = CurTime() end end) hook.Add("KeyRelease", "SprintKeyRelease", function(ply, key) if key == IN_FORWARD then ply.Sprinting = false end end) hook.Add("InitPostEntity", "SprintOverrideSetSpeed", function() local pmeta = FindMetaTable("Player") pmeta.SetSpeed = function(self, slowed) local mul = 1 if self.Sprinting and self:GetNWFloat("stamina", 0) > 0 then mul = 1.5 if self:GetVelocity():Length() >= 200 then self:SetNWFloat("stamina", math.max(self:GetNWFloat("stamina", 0)-0.003, 0)) end else if !self:KeyDown(IN_JUMP) then local regen = self:KeyDown(IN_FORWARD) and 0.001 or 0.0025 self:SetNWFloat("stamina", math.min(self:GetNWFloat("stamina", 0)+regen, 1)) end self.Sprinting = false end if slowed then self:SetWalkSpeed(120 * mul) self:SetRunSpeed(120 * mul) self:SetMaxSpeed(120 * mul) else self:SetWalkSpeed(220 * mul) self:SetRunSpeed(220 * mul) self:SetMaxSpeed(220 * mul) end end end) [/lua]
[video=youtube;rGYn8_JV3XU]http://www.youtube.com/watch?v=rGYn8_JV3XU[/video] Temperately using Vein's rain-material until I've made my own. This was just to test my screen-script out. Still working on the cloud-colors so they darken at night or when its raining.
[QUOTE=bluebull107;46169263]If you wanna keep trying to draw attention to yourself by criticizing me, then I suggest you actually make something worth using...otherwise youre just drawing out more drama and not being very helpful.[/QUOTE] For a measly price of only 10 USD I will make no clip activate by pressing the c button on your keyboard with the efficient system of console commands!
[QUOTE=kila58;46169338]For a measly price of only 10 USD I will make no clip activate by pressing the c button on your keyboard with the efficient system of console commands![/QUOTE] If he doesnt want it, can I buy this
[QUOTE=kila58;46169338]For a measly price of only 10 USD I will make no clip activate by pressing the c button on your keyboard with the efficient system of console commands![/QUOTE] that would be 0.71 US Cent per Character. seems a bit to less. i would take at least 15 USD. some more progress: i'm working on an map image for the server hopper, but can't find an good way to check if the image is there. currently i'm trying to include it in the php, and pass the arg through it.
COMING SOON [img]https://i.imgur.com/VnEeGFE.jpg[/img]
[QUOTE=vrej;46169425]COMING SOON [img] [url]http://imgur.com/VnEeGFE[/url] [/img][/QUOTE] Democracy!!!!! (Assuming thats from fallout 3 like I think it is). Is it just a model? Or can it be operated?
Dumbo. It's obviously giving you the ability to make objects blurry. Jeez. So obvious, like a political cartoon!
[QUOTE=bluebull107;46169263]If you wanna keep trying to draw attention to yourself by criticizing me, then I suggest you actually make something worth using...otherwise youre just drawing out more drama and not being very helpful.[/QUOTE] but you can't make anything end of drama below this, this drug on too long
[QUOTE=Tolee;46169697]but you can't make anything end of drama below this, this drug on too long[/QUOTE] From the looks of it, neither one of you know what you're doing...
I'm not sure if i should post this here...But when i started to use srcds on win 10, i found something really neat! [t]http://i.imgur.com/IImjTic.png[/t] They updated the cmd window so i can easy copy&paste and change the size :v It's the first pro that i found on win 10 :) Oh...When i click somewhere this freezes the server : (
[QUOTE=gonzalolog;46170144] Oh...When i click somewhere this freezes the server : ([/QUOTE] It's not just windows 10 that does that
That didn't happend on my beauty windows 7 :( I really miss it, i thought that Ms would do a better work than windows 8
[QUOTE=gonzalolog;46170605]That didn't happend on my beauty windows 7 :( I really miss it, i thought that Ms would do a better work than windows 8[/QUOTE] Not Microsoft's fault the srcds gui is shit. Scrolling causes it to freeze too.
[QUOTE=Nookyava;46169616]Dumbo. It's obviously giving you the ability to make objects blurry. Jeez. So obvious, like a political cartoon![/QUOTE] I am not sure if this is serious or just sarcasm, so I might as well just say this to everyone: It's a SNPC, the blur effect and everything is just to make the picture more beautiful =D
[t]http://cloud-4.steampowered.com/ugc/40854890461394842/6B68E060A7ADF67D990D5ED1BEFB773566C195D2/1024x432.resizedimage[/t] This is oddly satisfying... I made a pointshop category called masks, and I can set images for each different one. [b]Edit:[/b] Disagree yet no reasons? [t]http://cloud-4.steampowered.com/ugc/40854890461662504/2B2A2334071C88096579A8B0B932E0F9F85C629A/1024x432.resizedimage[/t] [b]Double Edit:[/b] Last image I'll post. [t]http://cloud-4.steampowered.com/ugc/40854890462002489/AC2BCE799EB4E43EBEE955B7CEAFB8753845EFF3/1024x432.resizedimage[/t]
I feel like no posting something since 2 months ago I show you guys! [B]The machine[/B] [t]http://i.imgur.com/g7M2NWX.png[/t] What the machine can do? [I]Stuff i guess[/I] [I]First, we get our machine[/I] [t]http://i.imgur.com/QK9N4I0.png[/t] We do stuff (Like compiling code or using snippets) [t]http://i.imgur.com/fkMwqyL.png[/t] [I]Wait for proofit![/I] [t]http://i.imgur.com/hylR2Hx.png[/t] [t]http://i.imgur.com/iv8ZVGQ.png[/t] Also, if we are other team, we can hack the machine for gain access (No FO minigames sorry) [t]http://i.imgur.com/2gaH2tD.png[/t] [t]http://i.imgur.com/rTzdMgk.png[/t] [I]What did i learned with this?[/I] Creating custom models with custom attachments [B]it's great[/B] and matproxy gets useful Edit: Oh shit...5am, it's happening again!
[QUOTE=Shockem;46169291]Not sure if this is what you're looking for but I think this will work better [/QUOTE] That's literally my code that i posted in the Coderhire cloning thread the other day, if you are going to post it for someone else to use it please include this: [QUOTE=Goz3rr;46147466] Do what it what you want really, just don't claim it as your own and it'd be nice to give credit if you do use it in something[/QUOTE]
recoded the rent system, now i can be like every 14-year old server owner :v: [img]http://f2.braxupload.se/t1ldcx.png[/img]
[img]https://dl.dropboxusercontent.com/u/17839069/C_186.png[/img]
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