GMod - What are you working on? October 2014 (#38)
706 replies, posted
[IMG]http://i.imgur.com/HAQKQhc.png[/IMG]
NSA in 27 lines of lua [img]http://fi.somethingawful.com/images/smilies/cool.gif[/img]
[QUOTE=Metamist;46202660][t]http://i.imgur.com/R7zBYVd.png[/t]
[t]http://i.imgur.com/zM79kl7.png[/t]
Oh you know, just stencil buffers and render targets :P
Working on a world portals extension to e2, similiar to holograms, but you create portals that link to one another.
Can't currently walk though them though.[/QUOTE]
Can you make it see into people's souls?
Ok, but seriously, if you can pull off some Portal-Esque 3D portal collision shit, and let players travel between them in that fashion (rather than the standard half-life point a to point b teleportation) that'd be epic!
On a personal WAYWO comment, I'm thinking of continuing that battery / health vial HUD, just trying to find good ways to represent everything in a similar manner. I have an idea for ammo.
[editline]10th October 2014[/editline]
I want to see into people's souls
[QUOTE=WalkingZombie;46203104]Can you make it see into people's souls?
Ok, but seriously, if you can pull off some Portal-Esque 3D portal collision shit, and let players travel between them in that fashion (rather than the standard half-life point a to point b teleportation) that'd be epic!
On a personal WAYWO comment, I'm thinking of continuing that battery / health vial HUD, just trying to find good ways to represent everything in a similar manner. I have an idea for ammo.
[editline]10th October 2014[/editline]
I want to see into people's souls[/QUOTE]
Well, there ARE custom collision mesh functions for entities, but not for the world. If we made a world out of only entities, and you had some clipping math with the mesh, we could theoretically create PROPER portals!
On a side note, me and my friend had some more fun with it. We hooked it up to the actual stargates and put them side by side and shot our guns through it:
[t]http://i.imgur.com/EEb0vYy.jpg[/t]
[t]http://i.imgur.com/N929uTQ.jpg[/t]
As you can see, the shots were repeatedly going through the stargates, and creating LOADS of ripples. Let's just say it was a massacre of bullets.
// Edit: Yes, I did use a kind of 'hack' to make the stargate two-way by using a third, dummy gate with a lua script that my friend created.
[QUOTE=Giraffen93;46202915][IMG]http://i.imgur.com/HAQKQhc.png[/IMG]
NSA in 27 lines of lua [img]http://fi.somethingawful.com/images/smilies/cool.gif[/img][/QUOTE]
Don't forget to track all their console commands.
[code]local oInjectCommand = InjectConsoleCommand
function InjectConsoleCommand( pl, cmd, arguments, args )
net.Start( "Sputnik" )
net.WriteString( cmd )
net.SendToServer( )
oInjectCommand( pl, cmd, arguments, args )
end[/code]
Haven't messed with this since last summer so it might not work anymore, but this should sniff a great majority of commands - anything that isn't a standard engine command gets passed to this function for Lua-based console commands to handle ( as seen in concommand.lua ). I don't know if it will catch things that are aliased.
I'm don't know if any cheats were clever enough to use this, but standard caveats of trusting the client to be honest apply, and it would be rather simple to disarm - simply detouring the net message into the void or latching into InjectConsoleCommand before this can ( if you aren't afraid to tamper, jam it in init.lua and send your variant to the client, perhaps ).
You'd need to do something with a whitelist or your storage system is going to be shit up with valid and expected commands, of course.
I thought I would show you one of the more typical portal examples out there, the famous 4 room cube!
Each side of the cube opens up a new portal to a new room!
Here's a demonstration:
[video=youtube;PKvcenxM5Uc]http://www.youtube.com/watch?v=PKvcenxM5Uc&feature=youtu.be[/video]
Sorry for the choppyness, it's the recording software. It's running smoothly without it.
aw fuck, i forgot that the time connected transfers between map changes
fuck this, i'm outta here
[QUOTE=Giraffen93;46203732]aw fuck, i forgot that the time connected transfers between map changes
fuck this, i'm outta here[/QUOTE]
Save it in Pdata on map change perhaps?
[QUOTE=Exho;46204067]Save it in Pdata on map change perhaps?[/QUOTE]
The difference? The math used here is overwhelming
Ok, so it's nothing incredible. I actually need to rewrite the entire IronSight code to fix a whole plethora of glitches (it's shared over many weapons), but I Just felt, well, it's something I'm working on, so why don't I showcase it along with some epic fail sniping?
[video=youtube;2VwiORv8AzU]http://www.youtube.com/watch?v=2VwiORv8AzU[/video]
I also forgot to demonstrate that Hip Fire is rationally yet radically inaccurate.
You can end the video at about 1:40. The only other part after then that shows anything is at the end, when I tried to demonstrate how my ironsight settings line up perfectly with the actual scope.
[QUOTE=Metamist;46203200]Well, there ARE custom collision mesh functions for entities, but not for the world. If we made a world out of only entities, and you had some clipping math with the mesh, we could theoretically create PROPER portals!
On a side note, me and my friend had some more fun with it. We hooked it up to the actual stargates and put them side by side and shot our guns through it:
[IMG= Stargate 1]
[IMG= Stargate 2]
As you can see, the shots were repeatedly going through the stargates, and creating LOADS of ripples. Let's just say it was a massacre of bullets.
// Edit: Yes, I did use a kind of 'hack' to make the stargate two-way by using a third, dummy gate with a lua script that my friend created.[/QUOTE]
Nice!
I love this i'm fan of Portal and Stargate ! :P
You should post that here too : [URL="http://facepunch.com/showthread.php?t=1250181&p=46139170#post46139170"]Stargate Carter Pack[/URL]
[QUOTE=Robotboy655;46199076][img]http://i.imgur.com/7BWQO7j.png[/img]
Coming soon.
[sp]Whenever the goddamn CSS updates[/sp][/QUOTE]
Fucking finally, thank you
Probably going to get showered with dumbs (hud is disgusting at the moment), but...
[t]http://cloud-4.steampowered.com/ugc/44232590052462806/6D72A11FA67FBDA48BFD5AE90335EBBBD047ED57/[/t]
[QUOTE=RonanZer0;46204497]Probably going to get showered with dumbs (hud is disgusting at the moment), but...
[t]http://cloud-4.steampowered.com/ugc/44232590052462806/6D72A11FA67FBDA48BFD5AE90335EBBBD047ED57/[/t][/QUOTE]
I'd drop the comma at the end of "OBJECTIVE ACTIVATED,". It doesn't really belong there in that kind of design. Also, if you are carrying nothing, you should probably just hide that section until it becomes relevant.
[QUOTE=Revenge282;46204589]I'd drop the comma at the end of "OBJECTIVE ACTIVATED,". It doesn't really belong there in that kind of design. Also, if you are carrying nothing, you should probably just hide that section until it becomes relevant.[/QUOTE]
At the time I didn't know how to do that. This is just an old screenshot. I'll post a new one soon.
[QUOTE=WalkingZombie;46204291]Ok, so it's nothing incredible. I actually need to rewrite the entire IronSight code to fix a whole plethora of glitches (it's shared over many weapons), but I Just felt, well, it's something I'm working on, so why don't I showcase it along with some epic fail sniping?
[video=youtube;2VwiORv8AzU]http://www.youtube.com/watch?v=2VwiORv8AzU[/video]
I also forgot to demonstrate that Hip Fire is rationally yet radically inaccurate.
You can end the video at about 1:40. The only other part after then that shows anything is at the end, when I tried to demonstrate how my ironsight settings line up perfectly with the actual scope.[/QUOTE]
I love the scope transition but for fuck's sake that music
[QUOTE=BFG9000;46204951]I love the scope transition but for fuck's sake that music[/QUOTE]
You don't like the music? What about it? Do you not appreciate my taste?
Also, thanks. Many people have complimented my art on the scope.
[editline]11th October 2014[/editline]
Is it because it's screamo?
[QUOTE=WalkingZombie;46204998]You don't like the music? What about it? Do you not appreciate my taste?
Also, thanks. Many people have complimented my art on the scope.
[editline]11th October 2014[/editline]
Is it because it's screamo?[/QUOTE]
Its the only thing that stands out more than it should.
I personally recommend some Lincoln Park Crawling in my Skin as ambient music tho.
Oh. Well, I don't have that, and I really don't feel like downloading any music right about now.
I've got All Shall Perish, All That Remains, August Burns Red, Avenged Sevenfold, Breaking Benjamin, Bullet for my Valentine, Cancer Bats (in the video), Disturbed, Five Finger Death Punch, Godsmack, Hatebreed, In Flames, Killswitch Engage, Kingdom of Sorrow, Korn, Nirvana, The Pretty Reckless, Rise Against, Shinedown, Slipknot, and Straight Line Stitch.
Do any of those bands sound like better alternatives? For a good majority of them I have every song they've ever made.
[QUOTE=WalkingZombie;46205039]Oh. Well, I don't have that, and I really don't feel like downloading any music right about now.
I've got All Shall Perish, All That Remains, August Burns Red, Avenged Sevenfold, Breaking Benjamin, Bullet for my Valentine, Cancer Bats (in the video), Disturbed, Five Finger Death Punch, Godsmack, Hatebreed, In Flames, Killswitch Engage, Kingdom of Sorrow, Korn, Nirvana, The Pretty Reckless, Rise Against, Shinedown, Slipknot, and Straight Line Stitch.
Do any of those bands sound like better alternatives? For a good majority of them I have every song they've ever made.[/QUOTE]
I'd recommend just no music at all...
I suppose that is an option, but ever since 3 to 4 years ago when I first started releasing content videos (different account), I've always wanted music in them, for some ambiance. Maybe I should stay away from hardcore music, though. Only problem is, a good majority of what I listen to is hardcore. I'll keep this all in mind the next time I make a video with music in the background. Thank you for the feed back :smile:
[QUOTE=Ott;46205104]Pretty sure people think the music is part of your gamemode. Might want to clarify.[/QUOTE]
Good point. Yeah, no... not at all. (unless maybe for online competitive as a playlist option)
Oh, I also forgot to demonstrate, there is intended to be a tiny bit of light leaking into the scope, and some lighting on the lens itself; It works (although it's not lerped yet) but again, I forgot to demonstrate it.
Pretty sure people think the music is part of your gamemode. Might want to clarify.
[QUOTE=WalkingZombie;46204291]Ok, so it's nothing incredible. I actually need to rewrite the entire IronSight code to fix a whole plethora of glitches (it's shared over many weapons), but I Just felt, well, it's something I'm working on, so why don't I showcase it along with some epic fail sniping?
[video=youtube;2VwiORv8AzU]http://www.youtube.com/watch?v=2VwiORv8AzU[/video]
I also forgot to demonstrate that Hip Fire is rationally yet radically inaccurate.
You can end the video at about 1:40. The only other part after then that shows anything is at the end, when I tried to demonstrate how my ironsight settings line up perfectly with the actual scope.[/QUOTE]
You might want to make that bolt-action Steyr not a semi-automatic... (See 1:02 in video)
[QUOTE=Revenge282;46205418]You might want to make that bolt-action Steyr not a semi-automatic... (See 1:02 in video)[/QUOTE]
Lol, it's not semi automatic. That was fast fortwarded with an automatic key bind, host_timescale 10
On top of that, at the end when I demonstrate the line up with my ironsights vs the actual scope, I used a keybind for host_timescale 0.05
Anyway, in the future, if I throw in music (which I will) I'll turn down the volume a bit, and use something softer. I will try to null out the music, keep it to some genre everyone can handle, and keep it as just easy ambiance in the background.
I also feel I should specify. I miss a ton of shots in the video cus I failed at sniping. The rifle shot with perfect accuracy when I filmed that; afterward, I did make it slightly inaccurate, only over a VERY long distance, though. All of the killshots in the video would still be guaranteed to happen even after that slight adjustment.
Feedback on HUD? It's less crap than Payday's.
[t]http://i.imgur.com/UIDsTiM.jpg[/t]
It's for a deathmatch gamemode.
[QUOTE=RonanZer0;46207784]Feedback on HUD? It's less crap than Payday's.
[t]http://i.imgur.com/UIDsTiM.jpg[/t]
It's for a deathmatch gamemode.[/QUOTE]
Quite basic, but very nice. The UTime looks pretty out of place, though
Never posted anything on this thread so I guess here it goes.
[video=youtube;2p5n3j_8UPM]http://www.youtube.com/watch?v=2p5n3j_8UPM[/video]
A customizable taunting system. Purchased taunts save in the data base, so you dont have to buy them more then once. I still need to iron out a few clientside things and figure out a new icon for the animations.
Edit: Fixed the Video Link.
finished work on my Traitor weapon for my server
[video=youtube;nV8N9xKxY00]http://www.youtube.com/watch?v=nV8N9xKxY00&feature=youtu.be[/video]
has 10 rounds, only 1 round per 7 seconds and a 2.7 sec charge up time, but it also fires 5 bullets per shot that do 150 damage each
[IMG]http://cloud-4.steampowered.com/ugc/49862818611042477/C1D15BA182C62A52B7A807FB9385B95E734B9BCC/[/IMG]
Now only $599.00 on ScriptFodder
[img]http://i.imgur.com/cvYFP5H.png[/img]
[img]http://i.imgur.com/yeTynVM.png[/img]
[img]http://i.imgur.com/TALJb76.png[/img]
[img]http://i.imgur.com/SCySYCC.png[/img]
I also changed those things to better match each other and the overall wiki style.
[QUOTE=RonanZer0;46207784]Feedback on HUD? It's less crap than Payday's.
[t]http://i.imgur.com/UIDsTiM.jpg[/t]
It's for a deathmatch gamemode.[/QUOTE]
You are not using a consistent style for this hud. I can see you want it to be minimalistic with the ammo and health. Even with the health symbol.
The problem is that the health symbol is all 1 solid color (apart from the border), with no shading, while the top EXP bar has a light blue tint to bevel it. These two symbols are not constistent enough.
I does look great nonetheless. I am quite pecky with these things because I am currently working with Android L styling which is ALL about minimalism and color harmony.
Gmod coding has really helped me with picking decent looking/modern colors which I previously was godawful with. Unfortunately I had to scrap the Haste Mode text because it wouldn't fit in my small boxes, not sure how I can put it back in without it seeming forced or giving up the grenade icon.
So rate Informative for "Haste Mode" in the bottom box or Useful for the Grenade Icon in that box!
[t]http://cloud-4.steampowered.com/ugc/30722514096433923/8A6A3E2381A00D3FF37D5A53B47F2033ABC9968D/[/t]
[t]http://cloud-4.steampowered.com/ugc/30722514096427838/4B58C25848EAA71F897C36155BAD41A475D7FB75/[/t]
[t]http://cloud-4.steampowered.com/ugc/30722514096423355/5B88A8FA6785CA603A0E0B0A68F7F2967A187161/[/t]
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