• GMod - What are you working on? January 2015 (#41)
    781 replies, posted
-snip Menu looks bland as shit. (Talking about my menu, menu above looks great) -
[QUOTE=Nookyava;46956927]Took a look at my first ever addon, NPC Information, and decided to recode it with my new styles/etc since looking at the old code hurt. A lot. [t]http://puu.sh/eFtAp/6c1c419176.jpg[/t] Nothing too fancy, but I'm creating Flat elements, so FlatCheckBox, FlatBody etc, so I can reuse these in the future.[/QUOTE] The X to close needs to be lowercase or otherwise stretched less. It looks bad.
Thanks. Was debating making it look like this, a previous design of mine.. [t]http://puu.sh/dL534/c5f03f015a.jpg[/t] Albeit just the X at the top right instead of three buttons, but wanted to try something new.
In addition to an out-of-the-way X, you can still have a large target to quickly close it with: close the window upon clicking outside of it
I did that with my Alchemy Table, people constantly asked "How do I close out of it?".
You would use both an x AND clicking outside.
And Esc.
[b]Option A[/b] [t]http://puu.sh/eG6qd/8311397b04.jpg[/t] [b]Option B[/b] [t]http://puu.sh/eG6Rx/481b097d8d.jpg[/t] Also thinking of adding a check icon, and an X icon so it's not just "V" & "X". It'll have input values you can do as well, thinking of having it drop down on the menu. I'll have to see.
[QUOTE=Nookyava;46958367][b]Option A[/b] [t]http://puu.sh/eG6qd/8311397b04.jpg[/t] [b]Option B[/b] [t]http://puu.sh/eG6Rx/481b097d8d.jpg[/t] Also thinking of adding a check icon, and an X icon so it's not just "V" & "X". It'll have input values you can do as well, thinking of having it drop down on the menu. I'll have to see.[/QUOTE] Definitely B. It'll look even better with the actual icons too.
[t]http://i.imgur.com/AJo8aRm.jpg[/t] :suicide:
[QUOTE=Giraffen93;46958572][t]http://i.imgur.com/AJo8aRm.jpg[/t] :suicide:[/QUOTE] all your work looks incredible, is there somewhere we can play on it?
[QUOTE=AIX-Who;46958592]all your work looks incredible, is there somewhere we can play on it?[/QUOTE] Iirc, it's all for this server, BraxnetRP. He has a thread for it somewhere on here. EDIT: Here it is: [url]http://facepunch.com/showthread.php?t=1382982[/url]
yeah, the dev server is up on 77.110.0.158:27016, prepare to download lots of content and getting cummed on by a horse
-snip-
[video=youtube;ctJh95zCmqw]http://www.youtube.com/watch?v=ctJh95zCmqw[/video] [quote] 2:31 AM - Ott: make npcs that talk with accents 2:32 AM - Ott: fucking do it coming up next: 3:08 PM - Ott: haha 3:09 PM - Ott: now make npcs that walk around and say incredibly racist shit [/quote]
May I ask how you got to "mix" EmitSound with PlayURL?
rewrote the GM:MouthMoveAnimation to add the tts's fft to the total. speaking over mic when doing this would result in hilarity.
[QUOTE=TylerB;46961926]speaking over mic when doing this would result in hilarity.[/QUOTE] If I recall correctly this was how GMod13 worked when it came out :)
[QUOTE=_FR_Starfox64;46962008]If I recall correctly this was how GMod13 worked when it came out :)[/QUOTE] yeah, I mea[B][I][U]n[/U][/I][/B] if you're speaking normally and doing this at the same time, it would be HUGE. Like, covering your face. If I played bassy music over this, the face would explode.
[QUOTE=TylerB;46962037]yeah, I meat if you're speaking normally and doing this at the same time, it would be HUGE. Like, covering your face. If I played bassy music over this, the face would explode.[/QUOTE] How often do you meat, covering your fa... :v:
It had to do with the flexes no longer being clamped - you'd give yourself a goofy face pose and then when you talked other players would watch your face do unspeakable things to itself as it moved the flexes even further. [media]http://www.youtube.com/watch?v=Yj8VuEDITMc[/media]
[QUOTE=TylerB;46961926]rewrote the GM:MouthMoveAnimation to add the tts's fft to the total. speaking over mic when doing this would result in hilarity.[/QUOTE] With manual face flexes?
[QUOTE=Kogitsune;46962111]It had to do with the flexes no longer being clamped - you'd give yourself a goofy face pose and then when you talked other players would watch your face do unspeakable things to itself as it moved the flexes even further. [media]http://www.youtube.com/watch?v=Yj8VuEDITMc[/media][/QUOTE] No longer being clamped? Perhaps not, but a lot of them seem to be inverted. When I try to flex a vortigaunt's face, the flexes for "closing" the eyes just make them open up wider! It doesn't let me invert them, either.
[QUOTE=Giraffen93;46962183]With manual face flexes?[/QUOTE] nah, just added the total fft / 4 to the normal mouth movement amount
[QUOTE=TylerB;46961635][video=youtube;ctJh95zCmqw]http://www.youtube.com/watch?v=ctJh95zCmqw[/video][/QUOTE] thank you for this idea to anyone wondering: sound.PlayURL("http://translate.google.com/translate_tts?tl=en&q=Hello%20World","",function() end)
[QUOTE=TylerB;46962280]nah, just added the total fft / 4 to the normal mouth movement amount[/QUOTE] [del]Only seems to work for players though?[/del] i guess you wrote something specifically for npcs
[vid]https://dl.dropboxusercontent.com/u/15781683/rp_rockford_v1b%202015-1-18%2017-18-53.webm[/vid] I've never tried doing a custom weapon selector, so this was a bitch. I'm happy it's done!
That looks amazing! You should make the menu vanish too once you choose a weaopn
[QUOTE=Exho;46962670]That looks amazing! You should make the menu vanish too once you choose a weaopn[/QUOTE] That's the next part. I'm trying to figure out how to set a single timer for it because the methods I've tried create multiple timers that fuck up the conditional parts for visibility.
Never used an outdated version again! I'll make it visible from the homescreen with those app badge things and then the installation button will take you to the Steam page so either you can update the addon or you can tell your server owner to. It uses my own word wrap too which I've found more useful than Gmod's. [t]http://i.gyazo.com/5c1855b54606b09ec7a1e4ba1cb61bfa.png[/t]
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