• GMod - What are you working on? January 2015 (#41)
    781 replies, posted
Icon Editor! [t]http://i.imgur.com/e1OO0yq.png[/t] But seriously, I really wish there is some way to save render targeted material as png or whatever.
[QUOTE=rebel1324;46995805]Icon Editor! [t]http://i.imgur.com/e1OO0yq.png[/t] But seriously, I really wish there is some way to save render targeted material as png or whatever.[/QUOTE] I'm sure you can. [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/render/Capture]render.Capture[/url] Use that to get JPEG data, make a lua module to convert jpeg->png Store it in data folder as .txt Get it as a material using this trick: [code]Material("../data/somefile.txt\n.png")[/code]
Material() can load jpg files too.
[QUOTE=Willox;46995869]Material() can load jpg files too.[/QUOTE] since it's item icon, it needs to be transparent.
Randomly face-posing characters on spawn, comes up with some funny results. [quote][img]http://ph129.net/i/EpbjE0.png[/img][/quote]
[QUOTE=rebel1324;46995805] But seriously, I really wish there is some way to save render targeted material as png or whatever.[/QUOTE] There is: [url]https://github.com/mentlerd/GM13-Ramblings/blob/master/png.lua[/url] I just hope garry/_Kilburn is too lazy to patch it
I want to make something but I have no idea what the burden of free time
[QUOTE=solid_jake;46996862]I want to make something but I have no idea what the burden of free time[/QUOTE] I find silly ideas that sound useless to be much more considerable when they come from other people. So, I think you should make a lethal three-player jumprope game. [editline]23rd January 2015[/editline] suddenly, memories of sandbox with a lethal laser mod, a disc, and a motor constraint
I've been working on a script to find the optimal AI node placement for a map i'm working on, that's stalled a bit, but as a nice side track I figured out [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/hammer/SendCommand]hammer.SendCommand[/url] and updated the wiki and even included an "example" which is the hammer library I made while testing the functions. Hope this can help some other people.
[QUOTE=Phoenixf129;46996149]Randomly face-posing characters on spawn, comes up with some funny results.[/QUOTE] Should be different face poses such as when you're damaged, or eat/drink. (smile, frown, etc)
[QUOTE=bitches;46997219]I find silly ideas that sound useless to be much more considerable when they come from other people. So, I think you should make a lethal three-player jumprope game. [editline]23rd January 2015[/editline] suddenly, memories of sandbox with a lethal laser mod, a disc, and a motor constraint[/QUOTE] that sounds so wonderfully insane that I'm going to do it
So I decided to run a Dedicated Server on my computer and host the survival gamemode i've been working on for a while so I could bugtest it with some friends. I wish I had recorded but my computer couldn't handle it, so I didn't bother to record a 5fps video. Here's some screenshots of us building the camp though: [img_thumb]http://i.imgur.com/dNJctoR.jpg[/img_thumb][img_thumb]http://i.imgur.com/D0dYmst.jpg[/img_thumb][img_thumb]http://i.imgur.com/kE4G9Ty.jpg[/img_thumb][img_thumb]http://i.imgur.com/5EhEcDG.jpg[/img_thumb]
[QUOTE=TylerB;46970234]I had the script working with the aforementioned tts.peniscorp.com but the latency was pretty high and when two people submitted a request at the same time one would either time our or return the same sound as the other.[/QUOTE] wrong sounds being served has been solved. as for latency issues, i'm told they're a lot better right now, but in any case i will be migrating everything to a new faster sever at some point in the future. thank you for your feedback.
[QUOTE=buu342;46997527]So I decided to run a Dedicated Server on my computer and host the survival gamemode i've been working on for a while so I could bugtest it with some friends. I wish I had recorded but my computer couldn't handle it, so I didn't bother to record a 5fps video. Here's some screenshots of us building the camp though: [img_thumb]http://i.imgur.com/dNJctoR.jpg[/img_thumb][img_thumb]http://i.imgur.com/D0dYmst.jpg[/img_thumb][img_thumb]http://i.imgur.com/kE4G9Ty.jpg[/img_thumb][img_thumb]http://i.imgur.com/5EhEcDG.jpg[/img_thumb][/QUOTE] Gmod Rust?
[quote][img]http://ph129.net/i/js6UFN.png[/img][/quote] Okay, getting this somewhat valid for each model is proving a challenge. :v:
[QUOTE=isnipeu;46997814]Gmod Rust?[/QUOTE] Stranded 2?
Fixing up my stuffs Hell, That NPC Sitting animation looks so weird [media]http://www.youtube.com/watch?v=epJKSrx1vYs[/media]
[QUOTE=buu342;46997527]So I decided to run a Dedicated Server on my computer and host the survival gamemode i've been working on for a while so I could bugtest it with some friends. I wish I had recorded but my computer couldn't handle it, so I didn't bother to record a 5fps video. Here's some screenshots of us building the camp though: [img_thumb]http://i.imgur.com/dNJctoR.jpg[/img_thumb][img_thumb]http://i.imgur.com/D0dYmst.jpg[/img_thumb][img_thumb]http://i.imgur.com/kE4G9Ty.jpg[/img_thumb][img_thumb]http://i.imgur.com/5EhEcDG.jpg[/img_thumb][/QUOTE] I thought that was actual Rust until I looked a bit closer. Looks really good!
Working on this: [video=youtube;UsiGIhE8NIo]http://www.youtube.com/watch?v=UsiGIhE8NIo[/video] Which is essentially this: [url]http://www.markoramagames.com/GameDetail.aspx?BGGId=41114[/url] And many thanks to the makers of this: [url]https://github.com/HandsomeMatt/3d2d-vgui[/url]
[QUOTE=bobbleheadbob;46999169]Working on this: [video=youtube;UsiGIhE8NIo]http://www.youtube.com/watch?v=UsiGIhE8NIo[/video] Which is essentially this: [url]http://www.markoramagames.com/GameDetail.aspx?BGGId=41114[/url] And many thanks to the makers of this: [url]https://github.com/HandsomeMatt/3d2d-vgui[/url][/QUOTE] give me it right now. right now..
[QUOTE=Exho;46989638]x = x + 1[/QUOTE] Honestly I can't even remember what I posted that for :v:
[QUOTE=MasterDaPro11;46999276]Honestly I can't even remember what I posted that for :v:[/QUOTE] I used Lerp, so you can simmer down now. :v:
[IMG]http://i.imgur.com/JaKMZPx.png[/IMG] god I hate derma this is gonna be the most hard core jump rope gamemode ever
[QUOTE=isnipeu;46997814]Gmod Rust?[/QUOTE] Except monsters are animals and there are no firearms, only wooden tools.
[QUOTE=Phoenixf129;46998382]Okay, getting this somewhat valid for each model is proving a challenge. :v:[/QUOTE] Still think the blood UI thing looks out of place, with the head sticking out and stuff. Generally looks wierd.
[QUOTE=MattJeanes;46993872]So after seeing that peniscorp TTS API posted a few pages back, I decided to put it to good use. [media]http://www.youtube.com/watch?v=vY2JwyMgYQ0[/media][/QUOTE] Please, do me a favor and send this message in that server: :)? :)? :)? :)? :)? :)? :)? :)? :)? :)? :)? :)? :)? :)? :)? :)? :)? :)? :)? :)? Enjoy.
[QUOTE=Neat-Nit;47002587]Please, do me a favor and send this message in that server: :)? :)? :)? :)? :)? :)? :)? :)? :)? :)? :)? :)? :)? :)? :)? :)? :)? :)? :)? :)? Enjoy.[/QUOTE] fyi you can fiddle with the tts on the web ui over at [url]http://tts.peniscorp.com[/url] [editline]24th January 2015[/editline] before it happens: please don't derail this thread with links to tts sound recordings
I remember someone posting here once about having made their own TTS web server, and that it was very bandwidth-hungry. Gran, how many gigabytes would be consumed daily if 500 gmod servers all used TTS every time a player used the chatbox? [editline]24th January 2015[/editline] :)? = "exclamation point"
[QUOTE=bitches;47003146]I remember someone posting here once about having made their own TTS web server, and that it was very bandwidth-hungry. Gran, how many gigabytes would be consumed daily if 500 gmod servers all used TTS every time a player used the chatbox?[/QUOTE] probably a lot! maybe i'll gather data about average chatbox usage in gmod servers + average player count + average tts sound filesize and do the maths. bandwidth isn't a concern for me, i believe the only concern is disk space -- sounds get cached permanently right now and it's a massively underpowered server with a tiny hdd.
[QUOTE=Gran PC;47003180]probably a lot! maybe i'll gather data about average chatbox usage in gmod servers + average player count + average tts sound filesize and do the maths. bandwidth isn't a concern for me, i believe the only concern is disk space -- sounds get cached permanently right now and it's a massively underpowered server with a tiny hdd.[/QUOTE] if you don't mind me asking, where did you find a source for DECtalk? haven't been able to find much about it
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