GMod - What are you working on? January 2015 (#41)
781 replies, posted
[QUOTE=LennyPenny;46868012]he has [URL="http://skiddiecentral.com/hallofautism"]fpspurple[/URL] which means everything is lost[/QUOTE]
In my defense, he gets shit done.
also waywo .. dynamically generated scratch offs
[img]http://gmdonate.site.nfoservers.com/scratch6.gif[/img]
[IMG]http://i.imgur.com/spK8yOG.png[/IMG]
[IMG]http://i.imgur.com/z9dkSXx.png[/IMG]
[URL="http://a.pomf.se/qktjpw.webm"]http://a.pomf.se/ozxzak.webm
http://a.pomf.se/qktjpw.webm[/URL] - How can this be improved?
get rid of that icons
[editline]7th January 2015[/editline]
also more sparks.
Put the [b]lock[/b] drill over the actual lock, not in the middle of the door :v:
A new style ZS GM built off the ZS engine.
Hud inspired by Alien:Isolation
[IMG]http://cloud-4.steamusercontent.com/ugc/31856301196444354/249848825475D09610C7316DF9F15986DBE1739B/[/IMG]
[QUOTE=zzaacckk;46868531]*tries to defend fpspurple*[/QUOTE]
yea um no
I said I recorded it where it fills in different directions, but then I made it even cooler... so I guess you can just imagine what it would look like if the opening gap were somewhere else (left, right, bottom, or abstract). I recommend waiting for and watching it in HD, to see more detail in the circle.
I ALSO previewed a little bit of my SWEP Base in ALPHA stage.
[video=youtube;9PgczURmLMU]http://www.youtube.com/watch?v=9PgczURmLMU[/video]
While the radar effect does look nice, it is quite eye-annoying when it creates itself every 2 seconds in the middle bottom of your screen. I think you need to find a way to reposition it a bit, plus giving it like a constant solid background, otherwise it will distract the player too much.
[QUOTE=CGNick;46869500]While the radar effect does look nice, it is quite eye-annoying when it creates itself every 2 seconds in the middle bottom of your screen. I think you need to find a way to reposition it a bit, plus giving it like a constant solid background, otherwise it will distract the player too much.[/QUOTE]
It only creates itself again and again for testing purposes. It's just an auto-run file right now. In the end, it will create itself when it's told to activate. It will demolish itself when it's told to deactivate. For as long as it's doing its radar functions, it will be fully formed.
[url]https://github.com/Nayruden/Ulysses/pull/385[/url]
fixed ulx after years
Now I do agree that I should change the location of this radar... well in the end its really just gonna be a motion tracker, but I have no idea where to put it... bottom left aint that original.
[QUOTE=LennyPenny;46869528][url]https://github.com/Nayruden/Ulysses/pull/385[/url]
fixed ulx after years[/QUOTE]
The attitude with which you made the PR causes people to be in the defensive position. This diminishes your chances of getting it through.
In other words you went at it terribly.
Yes I know and that was kinda the point
[editline]6th January 2015[/editline]
We are maybe making a serious pr, seeing that ulx is used everywhere, depends on the actual gains tho
[QUOTE=Handsome Matt;46869865]people could just stop using it, that'd be great.[/QUOTE]
And so Matt visited the servers running ULX, bringing the word about the fact that there are other admin mods. He was shunned at first, but no one knows what the future entails.
Ulysses, monday night at BBC 1.
Let's all use FAdmin instead!
[editline]6th January 2015[/editline]
Or maybe assmod or 'serverguard'?
[QUOTE=FPtje;46869724]The attitude with which you made the PR causes people to be in the defensive position. This diminishes your chances of getting it through.
In other words you went at it terribly.[/QUOTE]
Then there's also the fact that the reason he wants it removed is just plain wrong
[QUOTE=WalkingZombie;46869592]Now I do agree that I should change the location of this radar... well in the end its really just gonna be a motion tracker, but I have no idea where to put it... bottom left aint that original.[/QUOTE]
Functionality > Originality. Trust me, it's better to have something placed in the right spot instead of being overly-creative with something.
I can't tell you how many times Ulib has caused errors because of a conflict with a addon. Changing to a different admin system tommorow.
It's okay, Evolve, I still love you
The ironic thing is, I've ran ulx in the past without the hook system. Deleting it worked fine.
[QUOTE=LennyPenny;46869744]
We are maybe making a serious pr, seeing that ulx is used everywhere, depends on the actual gains tho[/QUOTE]
Here it is,
[url]https://github.com/Nayruden/Ulysses/pull/386[/url]
So position will be corrected, but I do wonder. This is gonna be a motion tracker like in Halo, but do any of you think I should have it detect non-sentient entities too? Like props, unoccupied vehicles, etc, in a different color? Maybe Red for enemies, yellow for allies, blue for props, cyan for vehicles, maybe purple for other? Please don't just tell me it's my choice, cus I wanna do something more satisfying for the community.
[QUOTE=LennyPenny;46869528][url]https://github.com/Nayruden/Ulysses/pull/385[/url]
this is the most disgusting and slow code ever to be put in a gmod addon (after rocketmanias 1k+ fonts)
if you were serious about "development" you wouldn't have introduced this
-20 to 20?? who the fuck made that up[/QUOTE]
Because being respectful to people is too much to ask, much less the developers of the most popular administration addon in Gmod. Thats Workshop levels of rudeness
[QUOTE=LennyPenny;46869744]Yes I know and that was kinda the point[/QUOTE]
Why are we talking about this in WAYWO? We are going off the road here!
[QUOTE=NiandraLades;46870283]It's okay, Evolve, I still love you[/QUOTE]
I love Exsto more.
[t]http://i.imgur.com/T4xDXzH.jpg[/t]
Made these look a bit nicer, instead of using a dining plate model.
I've been using Ulysses for about six years now. I'd love to get into other administration addons, but all my scripts are integrated with ULib and ULX. It's also very hard for me to separate the good addons from the bad.
[vid]http://ph129.net/i/YGhZNP.mp4[/vid]
Because easy. Accepting invitations was automated in this video. (Permission based, Owner can Invite/Kick).
Also appears on HUD, if wanted with settings. (Blood/Health levels).
You can also see group members on your radar.
Thinking of adding a group naming system, but then i'd have to network groups to all players, instead of those that are in one.
[QUOTE=WalkingZombie;46870905]So position will be corrected, but I do wonder. This is gonna be a motion tracker like in Halo, but do any of you think I should have it detect non-sentient entities too? Like props, unoccupied vehicles, etc, in a different color? Maybe Red for enemies, yellow for allies, blue for props, cyan for vehicles, maybe purple for other? Please don't just tell me it's my choice, cus I wanna do something more satisfying for the community.[/QUOTE]
i think it'd definitely get too cluttered with props etc. and i really doubt that information would ever be that useful
also, my main gripe was that it did that stupid opening animation every two seconds but now that i know thats just for testing i think the radar is looking great so far
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