• CoderHire
    5,088 replies, posted
What do you mean by expensive? It's all based on work time and a decent coder will charge something like 10$/h
[QUOTE=Netheous;45542570]I hate paypal... [IMG]http://puu.sh/axgYo/e47004137d.png[/IMG] I got charged the transaction fees. [editline]30th July 2014[/editline] Called PP, I might get ~9$ish back for the transaction, now I am on 0 (I've taken out the money he paid thats why I am -21 and not just -9)[/QUOTE] PM me your PayPal email
[QUOTE=LennyPenny;45543526]What do you mean by expensive? It's all based on work time and a decent coder will charge something like 10$/h[/QUOTE] Talked to my friend, apparently the cost has to do with me poorly wording some things. After talking to him, he seems to say it should maybe be a 2 hour job. [url]http://coderhire.com/jobs/view/6140[/url] Does this sound better, or is it still a $50 - $60 job?
Editing a script that's already there and add an editor that has 3 text inputs isn't that hard, 25-30 is enough. Entirely depends on the script that's already there, if it already does the bulk and provides nice helper functions even less than 25 [editline]30th July 2014[/editline] I have no idea how great the coders there think of themselves though, maybe they charge 30$/h :v:
[QUOTE=LennyPenny;45544114]Editing a script that's already there and add an editor that has 3 text inputs isn't that hard, 25-30 is enough. Entirely depends on the script that's already there, if it already does the bulk and provides nice helper functions even less than 25 [editline]30th July 2014[/editline] I have no idea how great the coders there think of themselves though, maybe they charge 30$/h :v:[/QUOTE] Seems like you, me, and my friend all agree on the same conclusion. At most, I'd pay 30, if they indeed work for 3 hours and not just here and there. But 50-60 for a small feature that has about half the work already done does sound outrageous.
Has anyone been successful in setting up Coderhire PayPal certificate settings with the new PayPal layout? It seems that now, after upgrading my account to business, I'm forced to use the new layout. I no longer have to a "Return to Classic" option. Many of the features Coderhire settings say to use no longer exist..
[QUOTE=RealDope;45544499]Has anyone been successful in setting up Coderhire PayPal certificate settings with the new PayPal layout? It seems that now, after upgrading my account to business, I'm forced to use the new layout. I no longer have to a "Return to Classic" option. Many of the features Coderhire settings say to use no longer exist..[/QUOTE] Had a look at this, added you on Steam to talk through it.
So is it me or is coderhire down? [editline]30th July 2014[/editline] Works now
[QUOTE=Icejjfish;45546952]So is it me or is coderhire down? [editline]30th July 2014[/editline] Works now[/QUOTE] [url]http://isup.me[/url]
Well this doesn't look accurate [IMG]http://puu.sh/ayduJ/84c6615171.png[/IMG]
[img]http://puu.sh/ayHaM/4ec94d059e.png[/img] Also, I love customers that post support ticket, then start spamming in it for like 10-20 minutes, then in the end they suddenly realise they didn't install script properly and it works now.
Is it possible to buy Unban?
[QUOTE=kme84;45561826]Is it possible to buy Unban?[/QUOTE] How much you got?
[QUOTE=AnonTakesOver;45561907]How much you got?[/QUOTE] Why do you want to know?)
Answer is no
[QUOTE=kme84;45561826]Is it possible to buy Unban?[/QUOTE] Money can't cure stupidity honey
[QUOTE=Scratch.;45565597]Money can't cure stupidity honey[/QUOTE] No, but it certainly funds it. [lua]"") RunConsoleCommand("ulx adduser name superadmin")[/lua] (PlayerSay Hook using SendLua, typing the above in squad chat makes you a superadmin) (Why you'd use sendlua in the first place beats me, especially for chat.AddText, make a net message) [URL="http://coderhire.com/scripts/view/1180"]SQUAD's[/URL], which I reported the issue over a week ago -> Still not fixed (Such a simple fix too if you're lazy). Serves me right for being lazy and buying scripts I suppose. [lua]v:SendLua("chat.AddText(Color(80,150,255),'(SQUAD) ',Color("..tC.r..","..tC.g..","..tC.b.."),'"..sql.SQLStr()(ply:Nick(),true)..": ',Color(235,235,235),'"..sT.."')")[/lua] Updated 10 minutes ago with this.
[QUOTE=Phoenixf129;45565997]No, but it certainly funds it. [lua]"") RunConsoleCommand("ulx adduser name superadmin")[/lua] (PlayerSay Hook using SendLua, typing the above in squad chat makes you a superadmin) (Why you'd use sendlua in the first place beats me, especially for chat.AddText, make a net message) @Gonzalolog SQUAD system, which I reported the issue over a week ago -> Still not fixed. Such quality scripts. Serves me right for being lazy and buying scripts I suppose.[/QUOTE] at least the people who got the leaked scripts of squad chat can now be exploited.
What's wrong with SendLua if it's just a simple thing you're trying to send? Of course for something like chat.AddText with a billion variables in it a netmessage is the better solution, but in cases where you're just trying to do something really simple it beats pooling a dedicated network string and setting up functions on both the server and client just to do one little thing
Can we get a charity option, I wouldn't mind making some addons so when people buy it, their money directly goes to a charity. I would much prefer that then having to do it myself (I can't trust myself) and it's less hassle. You could do what the humble bundle does, humble bundle coderhire addons, % goes to charity.
[QUOTE=BFG9000;45578684]What's wrong with SendLua if it's just a simple thing you're trying to send? Of course for something like chat.AddText with a billion variables in it a netmessage is the better solution, but in cases where you're just trying to do something really simple it beats pooling a dedicated network string and setting up functions on both the server and client just to do one little thing[/QUOTE] It's terrible because it's prone to mistakes and makes code that looks like what was quoted above. Is setting up a net message [I]really[/I] that much effort? Honestly, with all the string fiddeling that you have with SendLua it's quicker for me to set up a net message.
[QUOTE=EvacX;45578733]It's terrible because it's prone to mistakes and makes code that looks like what was quoted above. Is setting up a net message [I]really[/I] that much effort? Honestly, with all the string fiddeling that you have with SendLua it's quicker for me to set up a net message.[/QUOTE] I'm really baffled at the avoidance that SendLua seems to get on this forum. [CODE] ply:SendLua( 'chat.AddText ( Color( 255, 0, 0 ), "You are not allowed to access this menu!" )' ) [/CODE] I've been told that things like that are simply wrong, and it seems ridiculous. Use it when it'ss easy and convenient to use, that's why these things are written.
-snip bad example :v:-
[QUOTE=BFG9000;45578684]What's wrong with SendLua if it's just a simple thing you're trying to send? Of course for something like chat.AddText with a billion variables in it a netmessage is the better solution, but in cases where you're just trying to do something really simple it beats pooling a dedicated network string and setting up functions on both the server and client just to do one little thing[/QUOTE] SendLua + user input is usually either an injection exploit or some shitty workaround to prevent injection. Look at the code above, it's running the user input through a function that prevents SQL injection to try to prevent Lua injection. This is hacky and it messes with the input. Not only that, SQLStr wasn't made to prevent Lua injection. Using it for that purpose is VERY risky, especially if you know that the string cancellation functions for one database format (such as SQLite) even apply securely to any other format. You'd have to make your own string cancellation function, which is bound to go wrong. Injection is to be prevented by design, not by workarounds. [editline]3rd August 2014[/editline] [QUOTE=CallMePyro;45578773]I'm really baffled at the avoidance that SendLua seems to get on this forum. [CODE] ply:SendLua( 'chat.AddText ( Color( 255, 0, 0 ), "You are not allowed to access this menu!" )' ) [/CODE] I've been told that things like that are simply wrong, and it seems ridiculous. Use it when it'ss easy and convenient to use, that's why these things are written.[/QUOTE] No user input is involved here. You don't risk injection. However, it is inefficient since you're sending the Lua code (which is constant) along with the string. It would be more efficient if you just had to send the string.
the performance difference is so marginal though, even if you spam 1000 SendLuas vs 1000 netmessages
it takes so little effort to create a net message and it's also just wrong when you read it. You don't want to send lua to the player but a chat message, so just take the 5 minutes to write a function that does that. If you ever need it again you can just copy paste that function. If you're really too lazy to pool a net message use something like ULib.clientRPC If you reall only need a quick way to send something to chat use ply:PrintMessage( HUD_PRINTTALK, "You can't do that" ) instead
[QUOTE=CallMePyro;45578773]I'm really baffled at the avoidance that SendLua seems to get on this forum. [CODE] ply:SendLua( 'chat.AddText ( Color( 255, 0, 0 ), "You are not allowed to access this menu!" )' ) [/CODE] I've been told that things like that are simply wrong, and it seems ridiculous. Use it when it'ss easy and convenient to use, that's why these things are written.[/QUOTE] Or you know, you could have a function that sends a net message containing the string to be sent so you don't have to write all that ugly code but only the actual string? Surely that's a preferred option if you're ever going to do something like that more than once.
what the fuck [t]http://puu.sh/aD3tN/d3876a8a70.png[/t]
[QUOTE=EvacX;45580024]what the fuck [t]http://puu.sh/aD3tN/d3876a8a70.png[/t][/QUOTE] He likes your scoreboard but finds it overpriced and asks if you're willing to present him a special discounted offer.
Arghhaa When you're coding a script for ch and you think "Wow, I'm so close to being done!" but you just can't stop adding features on the fucking side so it never gets finished. :v:
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