• CoderHire
    5,088 replies, posted
[QUOTE=Nathan Fox;42966867]Well thank you, who are you to judge? The community is actually split into two parts, one for leaking and one for an actual community. And so what, we scam companies and shit, life is life. And I do actually look at copyright claims and such, it's fun because DMCA you can put on the shelf for three years before they can sue you. Also, _Unshitined, there is a way, you just need to be more friendly else than coming to our forum and leeching ur way through all the shitty leaks such as the steam exploit, gift cards and netflix accounts. Also thanks for the free traffic, I enjoy when people do that.[/QUOTE] Looks like they found you! [url]http://leak.sx/member.php?action=profile&uid=69477[/url] [url]http://coderhire.com/users/view/1523[/url]
These retards getting jealous over us making some money. Instead of learning lua and getting own piece of this cake, they'd rather cry, cause drama and say how much we are ripping people off. But tell me one thing, how are we ripping anyone off? It's not like we are forcing people to buy our stuff. General idea of coderhire (from my point of view) is that people can buy a script that not every server will be having, it makes server more unique than the other that can't afford it and also gives the developer motivation to make more of these. In general, the server is giving more fun and there is a bigger variety of scripts. Like, when was the last time you have seen any decent money printer posted for free for download?
They claim it's because "they're sick of seeing it everywhere on every server" so... they release it so more people can get it. that logic?
They must not understand basic concepts of economy, trade, and supply and demand. I've never once see a coder run around and shove their work into people's face, urging them to buy said coder's work(s). They simply make something, make it available for a (usually reasonable) price, and those who want said coder's work go to buy it. I don't understand the problems the problems these kids are having. Do these kids go to bake sales and steal the food because it's just 'shitty people making $2000-3000 making simple stuff'?
oh cool one of my scripts got put up on that leak site, neato. I'm popular.
Jesus, some of the attitude in this thread makes me cringe.
Every single post you make is a shit post or about your "LOL HACKS ON STEAM WORKSHOP" I don't think you're even welcome here regardless, nor does your opinions matter.
[img]http://puu.sh/5sbom.png[/img] Greeeeeeeeeeeeeeeeat
Hey _Undefined, what about script-specific issue trackers / bug reports / support tickets? And while we're on the subject of leaks and the like, an api to verify purchases by SteamID? Not that I'd really want to use it since lua DRM is just asking to get broken but it'd at least allow basic leak detection.
[QUOTE=Joeyl10;42969740]Hey _Undefined, what about script-specific issue trackers / bug reports / support tickets? And while we're on the subject of leaks and the like, an api to verify purchases by SteamID? Not that I'd really want to use it since lua DRM is just asking to get broken but it'd at least allow basic leak detection.[/QUOTE] Script specific stuff, maybe. For the other stuff, check your script settings.
[QUOTE=code_gs;42958259][t]http://puu.sh/5r0jg.jpg[/t] At least they're getting banned for it. Are people actually that stupid as to use the same username for their steam and leak accounts?[/QUOTE] Yeah I am. I like to know who's leaking my scripts, and I like them to know that I am watching them too. That is, [U]before anyone is stupid enough[/U] to report me for keeping a lookout for CH Leaks.
[QUOTE=_Undefined;42968134]Looks like they found you! [url]http://leak.sx/member.php?action=profile&uid=69477[/url] [url]http://coderhire.com/users/view/1523[/url][/QUOTE] Hey, sorry to be a bother, but what's on the leak page? It says you need to log into view, and I'm kinda curious since I sort of know that banned Coderhire member Like, he's played on my server quite a bit and he applied for a Coderhire job that I posted a while back, in which I sent him some files to work on, however it was never finished
[QUOTE=NiandraLades;42969810]Hey, sorry to be a bother, but what's on the leak page? It says you need to log into view, and I'm kinda curious since I sort of know that banned Coderhire member Like, he's played on my server quite a bit and he applied for a Coderhire job that I posted a while back, in which I sent him some files to work on, however it was never finished[/QUOTE] [img]http://puu.sh/5sccR.png[/img] Someone trying to impersonate me, terribly.
Why not add something developers can buy into for a fee per sale or a flat amount and all that money would get pooled and used for situations such as this and used to take legal action.
[QUOTE=StonedPenguin;42970088]Why not add something developers can buy into for a fee per sale or a flat amount and all that money would get pooled and used for situations such as this and used to take legal action.[/QUOTE] That simply wouldn't work
[QUOTE=StonedPenguin;42970088]Why not add something developers can buy into for a fee per sale or a flat amount and all that money would get pooled and used for situations such as this and used to take legal action.[/QUOTE] do you know how derp this is
[QUOTE=Netheous;42970139]That simply wouldn't work[/QUOTE] [QUOTE=zerothefallen;42970142]do you know how derp this is[/QUOTE] Just a thought obviously something has to be done. Especially as coderhire gets even bigger.
[QUOTE=StonedPenguin;42970187]Just a thought obviously something has to be done. Especially as coderhire gets even bigger.[/QUOTE] Well CoderHire is a digital distribution platform now. So just look at big examples of digital distribution platforms and you'll see some examples about solving drm.
[QUOTE=StonedPenguin;42970187]Just a thought obviously something has to be done. Especially as coderhire gets even bigger.[/QUOTE] Has to be, but can't be. Or maybe... maybe coderhire should be invite only? Just like facepunch - if the invited person gets banned, so will the invitator.
I haven't thought this over fully, but how bad of an idea is using some form of addon/module to load all purchased addons? Somewhat like the workshop but using more aggressive encryption (gma's are just packed into a single file with headers in between each file)
[QUOTE=>>oubliette<<;42970295]I haven't thought this over fully, but how bad of an idea is using some form of addon/module to load all purchased addons? Somewhat like the workshop but using more aggressive encryption (gma's are just packed into a single file chronologically with headers in between each file)[/QUOTE] It's the only good way achievable with lua. You can make a php script on coderhire's side that only sends scripts to the server if authentication is successful. Then you can add checks if the same script is accessed from one acc by different ips and so on. If you want to go really secure with encryption you would have to use a module.
[QUOTE=>>oubliette<<;42970295]I haven't thought this over fully, but how bad of an idea is using some form of addon/module to load all purchased addons? Somewhat like the workshop but using more aggressive encryption (gma's are just packed into a single file chronologically with headers in between each file)[/QUOTE] You forgot that gmod has to be able to read the different file extensions and encryptions. Also, I noticed that gmod opens rar files nicely (test it, make a script in autorun and put it into a package, then remove the script and put rar into lua/autorun) Why not instead of letting people download the script, make a program that downloads the package after login and keeps it on the HDD until logout or internet crash ? I mean, afterall, lua files don't weight much in terms of file size and models can stay unpacked so only lua redownloads each time.
You could add like a code verification. If some purchases a script, he will receive and email with a code and he can use the code to download the script. The code can be used only once and if you need a new code you have to contact the developer.
And convince Garry to make it possible to load in Lua bytecode. (I know decompilers exist but bytecode is obfuscateable even further than normal Lua code) Server side module would be cool for many scripts but pretty much useless for anything that's purely clientside (which seems to be most coderhire scripts at the moment). Also, coderhire should have https support. I'm scared of going on coderhire on public networks.
[QUOTE=BoowmanTech;42970393]You could add like a code verification. If some purchases a script, he will receive and email with a code and he can use the code to download the script. The code can be used only once and if you need a new code you have to contact the developer.[/QUOTE] What would hinder him from spreading the downloaded file?
[QUOTE=BoowmanTech;42970393]You could add like a code verification. If some purchases a script, he will receive and email with a code and he can use the code to download the script. The code can be used only once and if you need a new code you have to contact the developer.[/QUOTE] That's a terrible idea and would not solve anything.
Didn't thought to that -_- [editline]24th November 2013[/editline] I just read it again and realized that wouldn't solve anything.
[QUOTE=LennyPenny;42970324]It's the only good way achievable with lua. You can make a php script on coderhire's side that only sends scripts to the server if authentication is successful. Then you can add checks if the same script is accessed from one acc by different ips and so on. If you want to go really secure with encryption you would have to use a module.[/QUOTE] I'm not sure if I know what I'm talking about here but wouldn't the purchaser loose the ability to actually access or modify the script they bought if that was implemented? If you could that wouldn't solve the problem at all and if you couldn't you would see quite a bit of people stop buying scripts.
[QUOTE=StonedPenguin;42970453]I'm not sure if I know what I'm talking about here but wouldn't the purchaser loose the ability to actually access or modify the script they bought if that was implemented? If you could that wouldn't solve the problem at all and if you couldn't you would see quite a bit of people stop buying scripts.[/QUOTE] Config files could be excluded from the DRM. As for modifying the scripts... It's the same as with the game industry, big guys don't make games moddable because it makes piracy easier.
"Also the logic behind it is that overall in the end, alot of the people will see later on that every server is running the same shit. Making them feel upset about having the same content, users will whine about it. Then maybe they'll learn how to code stuff on their own for once." I cant stop laughing at how autismal this kid's logic is. Apparently you're not allowed to sell anything, because if everyone buys it, you're a bad person ;(
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