[QUOTE=dingusnin;31976327]Why not data-stream the hex used by a player to the server and distribute it to all other players, and make the players only send their key strokes (i know, when the game uses random values it will stuff up the hole thing), but maybe also upload the mem-spaces?
:'( sorry if you think my idea is crap :([/QUOTE]
This will never work, sadly. As far as I am aware, the maximum amount of data that can be sent in a console command is 253 bytes if you use a single character for the command. On top of that, you need to encode special characters, which will further reduce how much you can send per command, and there is also likely a limit to how many console commands you can send per second.
Combine that with the fact that order matters, so you need to send an index value also, further reducing how much you can send.
A lot of roms are between 65,536 and 262,144 bytes in size - assuming console command always arrive in the order you send them always ( so you could drop the index value ), you still have the issue of it taking hundreds of console commands to run.
So it would be EXTREMELY slow using standard Lua and wouldn't work out very well.
Then comes the copyright issues - distributing the roms is a copyright infringement as well as downloading them.
[QUOTE=James xX;31967172]
You cant press more than 1 control at a time ( eg : you cant press forwards and leftwards at the same time :/ )[/QUOTE]
Yes you can.
I can also confirm that Pokemon Gold/Silver work now, and probably several other games that had saving in too and didn't work
Metroid II plays EXTREMELY well now.
Links awakening has sprite glitches.
[IMG]http://cloud.steampowered.com/ugc/558666021220924754/CF983E24A0D59FBA622A2F137A63772D3595BA6B/[/IMG]
[IMG]http://cloud.steampowered.com/ugc/558666021220673832/62E4EAC3EB406DF95179811199962BF6DFB7A327/[/IMG]
[IMG]http://cloud.steampowered.com/ugc/558666021220606256/FC46AB2962C6F5D18CB71E185DC17161E70AF45B/[/IMG]
I have noticed that some textures or what ever don't draw properly ( like for example in pokemon instead of having a briked road it will be pure white, and you can only get a glimpse of the true texture when entering a building so that the screen darkens )
Could you give me a screenshot of where this happens and a reference of what exactly should be there?
[url]http://imageshack.us/photo/my-images/7/gmconstruct0024v.jpg/[/url]
[url]http://imageshack.us/photo/my-images/856/gmconstruct0025.jpg/[/url]
[editline]28th August 2011[/editline]
[QUOTE][addons\gbz80\lua\entities\gem_emulator\lib\gmb_opcodes.lua:246] attempt to perform arithmetic on a nil value
[addons\gbz80\lua\entities\gem_emulator\lib\gmb_opcodes.lua:246] attempt to perform arithmetic on a nil value
[addons\gbz80\lua\entities\gem_emulator\lib\gmb_opcodes.lua:246] attempt to perform arithmetic on a nil value
[addons\gbz80\lua\entities\gem_emulator\lib\gmb_opcodes.lua:246] attempt to perform arithmetic on a nil value
[addons\gbz80\lua\entities\gem_emulator\lib\gmb_opcodes.lua:246] attempt to perform arithmetic on a nil value
[addons\gbz80\lua\entities\gem_emulator\lib\gmb_opcodes.lua:246] attempt to perform arithmetic on a nil value
[addons\gbz80\lua\entities\gem_emulator\lib\gmb_opcodes.lua:246] attempt to perform arithmetic on a nil value
[addons\gbz80\lua\entities\gem_emulator\lib\gmb_opcodes.lua:246] attempt to perform arithmetic on a nil value
[addons\gbz80\lua\entities\gem_emulator\lib\gmb_opcodes.lua:246] attempt to perform arithmetic on a nil value
[addons\gbz80\lua\entities\gem_emulator\lib\gmb_opcodes.lua:246] attempt to perform arithmetic on a nil value
[addons\gbz80\lua\entities\gem_emulator\lib\gmb_opcodes.lua:246] attempt to perform arithmetic on a nil value
[addons\gbz80\lua\entities\gem_emulator\lib\gmb_opcodes.lua:246] attempt to perform arithmetic on a nil value[/QUOTE]
Thats from pokemon gold, the Nintendo logo shows up fine, and then i get spammed with that
Pokemon Gold doesn't work because I haven't put the most recent version on SVN. The texture glitch looks like it's down to HDR Bloom, nothing can be really done about that except turning it off (I have it off anyway as I find the effect cheesy and distracting)
I had it disabled tho
YOU R AWESOME
Would it be possible to play vs battles on pokemon with your friends in gmod?
It seems that...
*puts on sunglasses*
...there is no page 5
YYYYYYEEEEEEEEEEEEAAAAAAAAAAHHHHHHH!!!!!
EDIT:
Oh there is. let me delete it
In other news today, is the OP still working on this? Havn't seen him lately
I'm sure they are, it's not like you do huge steps forward in matter of hours. Let him take his time, the amount of awesomeness in this is already extremly high.
This really shouldn't be as awesome as it looks!
Any updates on the emulators?
I really don't want this to die, has anyone got news from the creator?
Couldn't they just say that they give this up?
I haven't heard anything lately, either. I'll ask him what's up on steam.
It's certainly not dead, just not been working on it much over the past couple of weeks.
The GPU has been the primary focus and I've re-written it several times but each re-write has been flawed. I'm likely just going to move to a more CPU intensive but less glitchy scan-line system
This is actually quite nice.
Could everyone who's tried this mind posting their performance results (FPS) along with their hardware? I'm trying to determine if Gameboy colour is worth it.
Ok. I will post ASAP.
Does this, or can it run on a RT screen?
[QUOTE=SaDoW4100;32727389]Does this, or can it run on a RT screen?[/QUOTE]
It does.
wait so if im correct, the 80880 was intels first x86 microprocessor, right?
would you be able to run MS-DOS or freebsd on this then?
the 8080 was pre-x86, it can't run MS-DOS but it could run CP/M, the precursor to MS-DOS. Of course the peripheral hardware is all specific to space invaders so new I/O emulation would need to be written to run CP/M. (You can thank Divran for linking me this the second you posted that :P)
That is insane stuff Techni, very awesome. I have a shit ton of arcade cabinet models if you want some more. I made a Source engine mod that launches all your games, ROMs, and movies so I have a lot of arcade cabinet models left over that I made for it. It doesn't run the emulator on the little in-game screen like yours does though. Very cool stuff.
Go to the mods and addons section of the forum and you will find the second version of the GB emulator.
[QUOTE=Nexus_Elite;32026484]Would it be possible to play vs battles on pokemon with your friends in gmod?[/QUOTE]
This would require Link Cable emulation. Since he's working to make an accurate stock gameboy emulation, he'll be doing this stuff later I guess.
-snip-
I think I just jizzed.
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