• Next Update v5 - April 2016 Update is out!
    1,200 replies, posted
Any chance this could get a look at? [url]https://github.com/Facepunch/garrysmod-issues/issues/2668[/url]
[QUOTE=Mechanical Mind;50506706]Any chance this could get a look at? [url]https://github.com/Facepunch/garrysmod-issues/issues/2668[/url][/QUOTE] They can only do things one at a time. Just be patient.
[QUOTE=thegrb93;50506734]They can only do things one at a time. Just be patient.[/QUOTE] There's no point being patient if they arn't ever going to work on it. Hence the post here, to see if I can get an acknowledgement of it. Been "patient" for about 2 years waiting for SetModelScale + SetHull to be fixed. Theres an issue on github, multiple threads on here, I posted on this thread. No acknowledgement of the issue. I don't expect it to get fixed, or even a response but I am going to damn well try to get it fixed. So I am going to post it places where I think they might see it so it has a chance of being looked at. So butt out.
There's 456 issues and 343 requests at the moment, and from what I've seen, Willox has been working with multithread stuff lately so sit down and shut up.
[QUOTE=thegrb93;50508159]There's 456 issues and 343 requests at the moment, and from what I've seen, Willox has been working with multithread stuff lately so sit down and shut up.[/QUOTE] You still seem to misunderstand, I'm not posting to because I'm impatient. I'm posting to make sure it get seen. I didn't come in here yelling that my issue is #1 and needs to be fixed immediately. I asked if it could be looked at.
[QUOTE=Mechanical Mind;50508627]You still seem to misunderstand, I'm not posting to because I'm impatient. I'm posting to make sure it get seen. I didn't come in here yelling that my issue is #1 and needs to be fixed immediately. I asked if it could be looked at.[/QUOTE] It's been seen. Say no more of it. On another note, Willox, did you ever find out what the cause of that issue with mat_queue_mode needing to be set to 2 before -1 would do anything?
[QUOTE=Willox;50491693]They've both got addons (e.g. wiremod). Try renaming your addons directory temporarily in-case it's some non-workshop addons that are loaded.[/QUOTE] [URL="https://drive.google.com/file/d/0B7EgmIG-Q5R5Nk9WX0thNDRrNlk/view?usp=sharing"]https://drive.google.com/file/d/0B7EgmIG-Q5R5Nk9WX0thNDRrNlk/view?usp=sharing[/URL] Well, hope it was worth it, cus I accidentally deleted my addons folder. It may have loaded some addon because it started downloading as soon as I got to the menu. Now I have to download all that shit again. :suicide:
[QUOTE=ManFlakes;50511117][URL="https://drive.google.com/file/d/0B7EgmIG-Q5R5Nk9WX0thNDRrNlk/view?usp=sharing"]https://drive.google.com/file/d/0B7EgmIG-Q5R5Nk9WX0thNDRrNlk/view?usp=sharing[/URL] Well, hope it was worth it, cus I accidentally deleted my addons folder. It may have loaded some addon because it started downloading as soon as I got to the menu. Now I have to download all that shit again. :suicide:[/QUOTE] You do realize -noworkshop exists?
[QUOTE=Robotboy655;50512413]You do realize -noworkshop exists?[/QUOTE] The command line parameters that gmod accepts are a public secret. With -multirun too. It's been mentioned several times in the next update threads, but few people know about it. Make a wiki page with all the gmod command line parameters. Throw in -window -noborder for good measure too.
[QUOTE=FPtje;50512508]The command line parameters that gmod accepts are a public secret. With -multirun too. It's been mentioned several times in the next update threads, but few people know about it. Make a wiki page with all the gmod command line parameters. Throw in -window -noborder for good measure too.[/QUOTE] That is a fair point, and I will, but then again, how would anyone know the page exists. Never hurts to ask before "accidentally" deleting your addons folder. Edit: [url]http://wiki.garrysmod.com/page/Command_Line_Parameters[/url]
This isn't April stahp posting here its irrelevant
Can't edit the wiki atm from my phone, but dxlevel 98 is also a valid EP2 parameter. It's just known to have tearing issues iirc.
[QUOTE=code_gs;50513070]Can't edit the wiki atm from my phone, but dxlevel 98 is also a valid EP2 parameter. It's just known to have tearing issues iirc.[/QUOTE] If you want to play gmod on xbox, yes.
Joining a server with [IMG]http://i.imgur.com/HwMZNH7.png[/IMG] When serverside map is gm_construct, Crashes you with [IMG]http://i.imgur.com/WSzUGIu.png[/IMG] PLEASE FIX :cry: :cry: :cry: :cry: :cry: :cry:
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[QUOTE=Robotboy655;50512413]You do realize -noworkshop exists?[/QUOTE] No, I fucking don't.
Pre-release branch was updated with latest mcore changes: [url]http://wiki.garrysmod.com/changelist/prerelease/[/url] It is compatible with live branch, so you can play test it on any servers, and we urge you to do so and report any found problems with it to us. Don't forget, to enable queued rendering you have to enter these into your console: [QUOTE=Willox;50467981]To enable queued rendering: [code] gmod_mcore_test 1 mat_queue_mode -1 cl_threaded_bone_setup 1 // Not strictly rendering, but it works now and will help if you are viewing lots of NPCs [/code][/QUOTE]
[QUOTE=Robotboy655;50519224] It is compatible with live branch[/QUOTE] yeeeeeeeeees
[QUOTE=Robotboy655;50512595]That is a fair point, and I will, but then again, how would anyone know the page exists. Never hurts to ask before "accidentally" deleting your addons folder. Edit: [url]http://wiki.garrysmod.com/page/Command_Line_Parameters[/url][/QUOTE] Isn't there one like -dev or -developer that puts the last few lines of console output to the top left corner of your screen?
[QUOTE=DanielHershey;50520420]Isn't there one like -dev or -developer that puts the last few lines of console output to the top left corner of your screen?[/QUOTE] developer 1 or 2, a console variable you can enter while in-game.
[QUOTE=DanielHershey;50520420]Isn't there one like -dev or -developer that puts the last few lines of console output to the top left corner of your screen?[/QUOTE] its +developer 1, but you can just put anything with a + in front of it into your console and it will do the same thing. It's essentially just concommands at launch.
[QUOTE=Noi;50520102]sync /siNGk/ informal, verb past tense: synced; past participle: synced[/QUOTE] Both spellings are acceptable and both are in the Oxford English Dictionary.
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[t]https://drizzy.vip/images/png/c6XZS.png[/t] [t]https://drizzy.vip/images/png/qECby.png[/t] Other than asking someone to AFK in my server, is their any way I can emulate another player accurately? I've wanted a way to do this for a while to do bench-marking and so fourth
[QUOTE=Slowboi;50522860][t]https://drizzy.vip/images/png/c6XZS.png[/t] [t]https://drizzy.vip/images/png/qECby.png[/t] Other than asking someone to AFK in my server, is their any way I can emulate another player accurately? I've wanted a way to do this for a while to do bench-marking and so fourth[/QUOTE] I don't get it. What's wrong in those screenshots?
[QUOTE=Slowboi;50522860] Other than asking someone to AFK in my server, is their any way I can emulate another player accurately? I've wanted a way to do this for a while to do bench-marking and so fourth[/QUOTE] You already wasted your money on that exploit [sp]And got it patched for being an idiot[/sp]
[QUOTE=Kevlon;50522940]You already wasted your money on that exploit [sp]And got it patched for being an idiot[/sp][/QUOTE] That isn't patched, nor is it the same as what I'm asking for. You sound butthurt [editline]15th June 2016[/editline] [QUOTE=man with hat;50522917]I don't get it. What's wrong in those screenshots?[/QUOTE] From my understanding it should allow multiple connections from the same Steam account when sv_lan is set to 1 - it sounds like that from the wiki description anyway. It would be an immensely useful feature being able to connect two clients to the same server to test things without sandboxing one etc.
[QUOTE=Slowboi;50522860][t]https://drizzy.vip/images/png/c6XZS.png[/t] [t]https://drizzy.vip/images/png/qECby.png[/t] Other than asking someone to AFK in my server, is their any way I can emulate another player accurately? I've wanted a way to do this for a while to do bench-marking and so fourth[/QUOTE] You must do a changelevel or set the ConVar before the server has finished initializing. Changing sv_lan live will have no effect.
[QUOTE=Robotboy655;50523007]You must do a changelevel or set the ConVar before the server has finished initializing. Changing sv_lan live will have no effect.[/QUOTE] This might sound silly, but is there anyway to test this without restricting it to class C IP's? I do all my testing on a remote server, and don't really want to start fucking around with tunnels to work around it
[QUOTE=Slowboi;50523039]This might sound silly, but is there anyway to test this without restricting it to class C IP's? I do all my testing on a remote server, and don't really want to start fucking around with tunnels to work around it[/QUOTE] Test what exactly? -multirun is not meant to allow you flood servers with players from 1 Steam account. It is only a developer tool.
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